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Edward Falzon

In this 1-hour, project-based course, you will create a simple game environment and a handful of simple blocks of code called “components” and attach them to game-objects in various configurations. You will develop a foundational understanding of coding in C# and understand the value and power of Unity’s component system. Additionally, you'll learn some simple techniques to make your code more robust and manageable.

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What's inside

Syllabus

Create basic behaviour with C# in Unity
By the end of this project, you will have created a handful of simple blocks of code called “components” and attached them to game-objects in various configurations. You will have a foundational understanding of coding in C# and understand the value and power of Unity’s component system.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Creates a basic foundation for learners interested in game development
Uses Unity's component system, which is standard in game development
Taught by Edward Falzon, who is recognized for their work in game development
Develops foundational game development skills and knowledge, which are core for this industry

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Reviews summary

Unity in c# basics

Students who took this course say that it's an excellent introduction to Unity. Classes are well-explained, practical, and detailed. Learners of various skill levels say they gained a good amount of knowledge. Many enjoyed the instructor's teaching style as well.
Great teaching style
"precisely explained.Very detailed and practical.Lot thanks to instructor!"
"Well explained, reasonable pace... maybe a bit too slow sometimes, but hey, it's a basic concept course :)Looking forward to learn more."
"Thank you so much :)"
High-quality, easy-to-understand lessons
"E​xcellent. Cleared up a whole bunch of issues that I was struggling with.T​hank you, thank you, thank you."
"precisely explained.Very detailed and practical.Lot thanks to instructor!"
"Well explained, reasonable pace... maybe a bit too slow sometimes, but hey, it's a basic concept course :)Looking forward to learn more."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create basic behavior with C# in Unity with these activities:
Read C# Programming Fundamentals
Brush up on C# fundamentals to build a strong base for the upcoming course.
Show steps
  • Read the first 3 chapters thoroughly.
  • Thoroughly read the chapter on C# syntax.
  • Read the chapter on Essential C#.
Host a Study Group
Reinforce concepts by discussing and collaborating with peers.
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Show steps
  • Organize a regular study group session.
  • Review course materials and work on practice problems together.
C# Coding Challenges
Enhance C# coding skills through hands-on practice.
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Show steps
  • Solve 10 easy coding challenges.
  • Solve 5 medium coding challenges.
Five other activities
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Show all eight activities
Complete Unity Tutorials
Develop a practical understanding of Unity and its core concepts.
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Show steps
  • Complete the Beginner Unity Tutorial Series.
  • Build a simple 2D game using the provided resources.
Create a Simple Game Environment
Build a simple game environment to apply your understanding of Unity's component system and game development principles.
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Show steps
  • Design the layout of your game environment.
  • Create the game objects for your environment.
  • Add components to your game objects.
  • Configure the components to create the desired behaviour.
  • Test and iterate on your game environment.
Create a Simple Game Prototype
Apply course learnings by creating a small game prototype showcasing C# and Unity skills.
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  • Brainstorm game concept.
  • Implement gameplay mechanics in Unity.
  • Create simple graphics.
Write a Technical Report on Game Development
Synthesize knowledge by documenting technical aspects of game development techniques.
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Show steps
  • Research best practices in game development.
  • Analyze technical challenges and solutions.
  • Write a well-structured report.
Start a Game Development Project
Deepen understanding by undertaking a larger-scale game development project.
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Show steps
  • Develop a comprehensive game design document.
  • Implement core gameplay mechanics.
  • Create game assets and environment.

Career center

Learners who complete Create basic behavior with C# in Unity will develop knowledge and skills that may be useful to these careers:
Game Programmer
Game Programmers may use their coding skills to develop a simple game environment and a handful of simple blocks of code. These simple blocks of code can be used to create a variety of games, from simple 2D platformers to complex 3D shooters. Unity's component system allows Game Programmers to quickly and easily create and attach these blocks of code to game-objects, making it easy to develop complex games. This course can help build a foundation for a career as a Game Programmer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Software Developer
Software Developers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course can help build a foundation for a career as a Software Developer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Game Designer
Game Designers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course can help build a foundation for a career as a Game Designer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Technical Artist
Technical Artists may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course can help build a foundation for a career as a Technical Artist by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Simulation Engineer
Simulation Engineers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course can help build a foundation for a career as a Simulation Engineer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Robotics Engineer
Robotics Engineers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course can help build a foundation for a career as a Robotics Engineer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Data Scientist
Data Scientists may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Data Scientist by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Machine Learning Engineer
Machine Learning Engineers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Machine Learning Engineer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Web Developer
Web Developers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Web Developer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Mobile Developer
Mobile Developers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Mobile Developer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Database Administrator
Database Administrators may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Database Administrator by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Network Engineer
Network Engineers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Network Engineer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Systems Administrator
Systems Administrators may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Systems Administrator by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Quality Assurance Analyst
Quality Assurance Analysts may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Quality Assurance Analyst by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.
Technical Writer
Technical Writers may use their coding skills to create a simple game environment and a handful of simple blocks of code called “components”. These components can be attached to game-objects in various configurations to create a variety of games. This course may be useful for building a foundation for a career as a Technical Writer by providing a foundational understanding of coding in C# and the value and power of Unity’s component system.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create basic behavior with C# in Unity.
Presents a broad overview for game development using Unity. It good choice for learners who want to learn Unity and C# for game development.
Applies to game development with Unity 5 and up through 2021; discusses the fundamentals of building games with Unity, offers an overview of the art pipeline, provides sample code, and includes exercises and drills.
Good choice for learners new to programming. It does a good job teaching learners the fundamentals of programming with C#.
Provides a gentle introduction to C#; covers the basics of variables, data types, operators, and control flow; may be useful for learners with little to no prior programming experience.
Discusses common design patterns used in game development; includes examples and case studies; may be useful for learners interested in best practices and architectural design.
Provides a comprehensive overview of real-time rendering techniques; covers topics such as lighting, shading, and rasterization; may be useful as a reference tool for advanced learners.
Covers the principles of physics engine development; discusses topics such as collision detection, rigid body dynamics, and constraint solving; may be useful for learners interested in advanced game development.
Provides a comprehensive and in-depth look at C#; covers advanced topics such as generics, reflection, and concurrency; may be useful as a reference tool.

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