MUDBOX workflow included
More lectures coming soon
30 day money back gaurantee, no questions asked.
His way of teaching is easy to follow and understand"
MUDBOX workflow included
More lectures coming soon
30 day money back gaurantee, no questions asked.
His way of teaching is easy to follow and understand"
"I wanted to learn more about modeling in Max and I did. The course also has a lot of added bonuses I wasn't expecting. Wasn't too familiar with Vray or Mudbox before. Both are good tools, and they are covered here. The instructor knows what he is doing. The sound is good and he is easy to follow."
It is often one of the most challenging parts of my job. In this course, I want to teach you all the various techniques and workflows that I use. You will not only learn how to model furniture, but you will also be educated in the art of poly modeling, and creating high-detail assets in general. This is a valuable skill to have in 3d as it often gives your images that extra realism that it needs to become truly "photo real".
*As an added bonus, if you know how to make models like these, you can actually sell them to other people online. There is a huge market for them. The course covers the info you need to do that as well, but most importantly it is about being a great modeler.
*Many lectures and new techniques are continually being added. This course is intended to be a true masterclass for furniture modeling, so there are many different techniques and workflows to discuss. As the curriculum is built upon, the price will go up, so get in early.
First of all, it is cheap. Secondly, you learn a ton about modeling from a practicing professional. There are so many bonuses in this course, including the Mudbox workflow, Photoshop painting, V-Ray materials and rendering setup, and so much more. Plus, you get all my poly modeling techniques along with special tips using cloth modifier and other unique workflows. There is a ton of bang for your buck in this course. There is something here for everyone, and if you follow the course you will definitely leave with a modeling toolbox that is overflowing with options.
This is something that people in the industry need every day. If you look around the web you will find many architectural renderings that are full of stunning, immaculately modeled, furniture. In this course, I will take you through the process, step by step, on how to create these kinds of models. Follow along with me, and by the end you will have created an organic chair model that looks great. Even better, you will have the skills necessary to create all the custom furniture you need, and sell it online to others if you see fit. I will also provide my files for download so you can tinker with, adjust, study, or sell my model if you like.
After I have taken you through the modeling of a chair step by step, we will then get into additional techniques and workflows that will be helpful to anyone trying to create photo real models.
In this course we will go over:
Creating the basic shape of a modern chair.
Using the shell modifier, symmetry, turbosmooth, and poly-modeling techniques to get closer to a finished model.
UVW unwrapping furniture using basic 3ds Max tools.
Painting a custom map in Photoshop.
Applying texture maps in 3ds Max, using V-Ray materials.
Setting up a studio shot for your furniture piece.
Post-processing your rendering using V-Ray render elements and Photoshop. A nice thumbnail image makes for nice sales.
Using the cloth modifier to achieve natural folds and bends in our models
Using 3ds Max Graphite modeling tools
Added fur and fringe to our furniture with V-Ray fur ( You will be able to see how a practicing professional does the job.
After you have mastered the art of creating good furniture using 3ds Max, and rendered a beautiful thumbnail using V-Ray, I will show you where to upload your models if you want to sell them, and give you the insight necessary to stand out from the crowd.
Join The Course Today
Whether you want to learn how to model high-poly furniture for your own personal projects, or if you are interested in creating content to sell, it doesn't matter, this class has the info you need. By the end you will feel comfortable using poly tools with 3ds Max to create just about anything you can imagine. Sign Up Today.
IMPORTANT: This course is fully refundable for 30 days, no questions asked. There is no risk to you in signing up for this course. Try it. If you hate it, get a refund.
*More lectures will be added to the course in the coming months in order to keep the class up to date. As the course expands, so will the price. Get in early so you can have access to all the lectures as they become available.
See you in class.
An introduction to me, my skills, and which of those skills I will be teaching you in this course.
Here I will describe a little bit about what to expect from the course.
Here I will show you how to start with a basic rectangle, and then, using poly modeling techniques built into 3ds Max, we will start molding a chair.
Here we will continue to use the built in 3ds Max poly tools to get our shape just right.
More poly tools. The are the basic skills needed for making any organic shape in 3ds Max. Stick with me. After we get the basic shape right, we'll turn it into an actual model.
Finally we have our 3d shape right, so now I show you how to use the Shell modifier, a basic modifier in 3ds Max. This is an important tool when creating 3d furniture.
Throughout this section I am going to continue showing you built in 3ds Max tools that we will need for creating high-poly models. Adding fine details is an important part of creating good looking models, and 3ds Max has everything we need right here. Follow along to learn how to use them on all your architectural visualization, and other types of projects.
More tips for using 3ds Max modeling tools in order to add details to your architectural / furniture models.
Here we use very easy, but very effective tools for adding seams into your furniture. This is a nice touch that helps your models to stand out.
Use what you know already about 3ds Max poly-modeling tools to easily create the cushion for your furniture.
This is a quick intro about how to model wrinkles on your models, right inside of 3ds Max. I develop this technique much more in a later section of the course.
More basic poly modeling in 3ds Max.
Here is a great tip for modeling actual stitching into your model. Again, we explore some less common tools in the Max UI.
Polish off your furniture model. Almost ready to texture.
3ds Max has the necessary tools built in to do a UVW unwrap on our chair. They are a bit clunky at times, but I will show you how to use them quickly and easily.
Apply what we know about the UVW unwrap modifier to the cushion now.
In the newer versions of 3ds Max, there are additional unwrap tools. These tools are very useful. If you have the newer version, this video will show you how to use them.
Now that we have unwrapped UVWs, it is time to export them from Max and import them into Photoshop. I'll show you how so that we can start painting beautiful textures for our 3d model.
Here is my workflow for painting textures in Photoshop. As you will see, with a little bit of tweaking, they will translate back to our model in 3ds Max very nicely.
Painting a custom leather material for our chair. Eventually we will have reflection channels, specular channels, and bump maps as well.
Having an awesome thumbnail of your furniture is essential if you hope to sell your model on Turbosquid. In this lecture, we will go over how to use V-Ray to set up a nice studio scene that you can render your furniture in. We will also cover V-Ray lights.
Here is a basic primer on V-Ray materials. We will use our maps created in Photoshop to assemble a realistic materials with the basic V-Ray shader.
Let's use Photoshop to turn our nice leather diffuse map into bump, reflection, and glossiness maps as well. Then we can plug them into our V-Ray material.
Here we will finally render our furniture using 3ds Max and V-Ray. We have got to get that really nice thumbnail of our model. I will go over the basic render settings for V-Ray when doing architectural renderings.
V-Ray render channels are important for enhancing our renderings in Photoshop. I will show you how to spit them out of 3ds Max, and then how to use them in Photoshop.
More about post-processing your V-Ray renderings in Photoshop. It is starting to really look good!
- time lapse of poly modeling a spoon
- high polygon count
- photorealistic model
- basic UVW unwrapping
- symmetry modifier
- cut tool
- swift loop tool
- Download the model from the video by following the resource link.
- UVW unwrapping tools demystified.
- Basic 3ds Max tools for unwrapping furniture objects
Here we see how to start our project off with some good reference imagery. It is important to get good ref images, and to know how to use them properly within max. This lecture teaches us how.
In this lecture we will start to experiment with the basic techniques of poly modelling. What we learn here is the foundation for all organic, high-poly modelling in 3ds Max. We will begin to understand the importance of edge loops in combination with the turbosmooth modifier.
Bonus Video: Added 11/22/2014
More tips / techniques for adding detail to your model while maintaining the efficiency of the polygons.
Additional tools, this time the cloth modifier, for adding wrinkles and other imperfections to your 3d furniture models.
Model furniture like designconnected using basic poly tools.
You may have seen awesome furniture for sale on designconnected. Creating stuff like that is not out of our reach, it just takes some practice. In this video, I show a workflow that will give you equally awesome results as theirs. The best part is you can make this furniture just using basic poly tools inside of 3ds Max, no export necessary. Then, practice, practice, practice.
Here is a quick rundown of some of the more useful graphite modeling tools that should be used when modeling furniture and creating other organic models.
This is one of the coolest techniques in 3ds Max, but it less known than others. Cloth modifier has some built in tools for creating a cushion very quickly and easily. It is very natural looking too.
This video will give you a really quick overview of how to get around in Mudbox. Watch this first before moving on to the other lectures in this section. This will help you find your way around, and also understand the essential settings that I will be using in my later demonstrations. We will only touch upon the parts of Mudbox that are applicable to furniture modeling, and you will see those in this lecture. In the rest of this section, you will see how to work Mudbox in to your 3ds Max furniture modeling workflow.
In this beginning of the Mudbox section, you will get a few tips about modeling in 3ds Max for export to Mudbox. I will also show you how to export your model properly.
Bringing sculted Mudbox geometry back into 3ds Max to use with your furniture model. How to use the ProOptimize modifier.
More about using Mudbox geometry back in 3ds Max.
One of the most handy things that Mudbox can do is eliminate the need to model super complex objects. Now, you can simply sculpt them in just a few minutes, then export them as a displacement map that can be applied to low poly models. Learn how in this video.
I have had a few requests from students to show how you could make the classical chair example without Mudbox. This video will get you started and give you some ideas. It will be necessary to master your poly-modeling skills that have been demonstrated throughout the course.
How and where to sell your 3d models online.
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