We may earn an affiliate commission when you visit our partners.
Nalini Kanta Jena

Reviews by Course Students :

Read more

Reviews by Course Students :

  • Edgar Y : Nalini is a great instructor. He is experienced and has a deep understanding of the subject he teaches. He covered a lot of things here that filled in gaps in my knowledge. As an experienced character artist myself, I can say this is one of the best courses out there on this subject. Although I may agree with some of the students regarding his accent & pronunciation of some words, to me personally, it really doesn't bother me as I can understand his English overall. With that said, I highly recommend this course to anyone who wants to improve their character modeling skills in an impactful way.

  • Miguel Thevirum : Congratulations, this is the best course I have studied. Please don`t stop

  • Kyle Ogbourne : Really clear and up to date. Glad i purchased this course. Very impressed.

  • Glhrmarques : Really, this guy is teaching me loads of useful things that I thing I would've never found on the youtube. THX

  • Win Maw : The best part of tutorial is about folds about clothes. Pipe folds, drop folds, tension folds, invert folds. I never thought about it before.

Welcome

Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

  • Do you lack Confidence when it comes to Realistic character modelling?

  • Is your character model looking like a cartoon or alien even if you don't want that?

  • Are you fine with props or non organic modeling but find character modeling is difficult?

  • Do you want to become a character modelling artist but find it difficult to model realistic characters?

  • Do you wonder How professional people model such realistic characters?

  • Do you want to switch to character modelling from props or Environment?

If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.

List of Major Components

Let’s see how the course is designed and what’s there for you. There are 15 modules.

1. Introduction

Introduce you with the concept art and course project.

2. Maya Basics For Beginners

Maya Basics and this is for absolute Maya beginners.

3. Character Body Modeling in Maya

Learn Maya modeling tools to model character body

4. Jacket, Pant and Hat Modeling

Learn Maya modeling tools to model Jacket and Hat

5. Gloves and Accessories Modeling

Learn Maya modeling tools to model Gloves base mesh

6. Gun Modeling in Maya

you will learn hard surface modelling in Maya by doing a realistic Gun for the character.

7. Zbrush Basics For Beginners

Zbrush Basics and again this is for absolute Zbrush beginners.

8. Character Body Sculpting

Head and Hand anatomy. How to sculpt realistic Lips, Nose, Eyes and Ears.

9. Skin Detailing

I am going to reveal how to sculpt photo realistic skin detailing such as pores, fine wrinkles, skin bumps and most importantly how the skin is different in different areas of the face and hand.

10. Sculpting Hair with Fiber mesh

using Fiber mesh to create Hair, Beard, Mustache Eye Brows, Eye Lashes and Body Fur.

11. Detailing the Jacket

I am going to work on the Jacket detailing. In this module you are going to learn how to model torn shirts, Adding wear and tear, Creating your costume alpha and many more things.

12. Pant Sculpting

you will learn different types of folds and how to sculpt those folds on the pant, You will also learn Unwrapping UVs in Zbrush , adding Surface textures, stitching details and memory folds.

13. Shoes Sculpting with Zmodeler in Zbrush

Shoe sculpting with Zmodeler in Zbrush here you will learn to use Zmodeler to model the sole trade pattern, Making the shoe lace with Curve brush and adding stitching to the shoe.

14. Gun Holster Detailing

In this module you are going to learn sculpt the Gun Holster.

15. Conclusion & Wrap up

in this Final module I am going to conclude and wrap up the course.

For detailed course curriculum please check the Curriculum For This Course category on this landing page.

Ideal Students

I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.

Still confused whether you should take this course or not, then this should give you some push.

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you modelling realistic characters.

With 30-days money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.

Go ahead and click the enroll button, and I'll see you in lesson 1.

Cheers,

Nalin

Enroll now

What's inside

Learning objectives

  • Sculpting realistic face
  • Sculpting realistic skin detail
  • Create hair, beard and eyebrows with fibermesh
  • Human head and hand anatomy
  • Sculpting realistic cloth for characters
  • Hard surface gun modeling in maya
  • Realistic shoe modeling using zmodeler
  • Many production advice on making your character model realistic

Syllabus

Introduction
Finding Reference Image
Supplementary Resources
Maya Basics For Beginners
Read more
Interface Overview
Interface In Detail
View port Navigation
View Port Display Modes
Creating Objects & Adjusting Inputs
Using Select, Lasoo & Paint Select Tool
Using Move, Rotate & Scale Tool

Check your Maya Basics Section Knowledge.

Character Body Modeling in Maya
Creating Project Folder
Importing Reference Image
Modeling The Torso
Completing The Torso
Modeling The Arm
Defining The Torso
Modeling The Leg
Modeling The Palm
Defining The Palm
Blocking The Foot
Eye Modeling
Defining The Eye
Modeling The Nose
Modeling The Lip
Modeling The Jaw Area
Modeling The Skull
Modeling The Ear
Refining The Ear
Finishing The Ear
Activities : It's Your Turn to Model the Base Body
Jacket, Pant and Hat Modeling
Finishing The Character Body
Modeling Inner Shirt
Modeling The Jacket Base
Defining The Jacket Base
Shoulder Pad Modeling
Shoulder Strap & Buckles
Completing Strap Base
Back Panel Design Base
Pant Base Mesh
Making Hat Base Mesh
Gloves and Accessories Modeling
Gloves Base Mesh Modeling
Strap Buckle Modeling
Strap Modeling
Finishing The Strap
Modeling The Pauch
Modeling The Second Pauch
Wine Bottle Modeling
Modeling Bullets
Modeling Boms
Modeling The Second Strap
Modeling Gun Holder
Modeling Thigh Straps
Gun Modeling in Maya
Gun Modeling - Body Blocking
Gun Modeling - Secondary Shapes
Gun Modeling - Secondary Shapes part 02
Gun Modeling - Defining The Shapes
Gun Modeling - Refining Details part 01
Gun Modeling - Refining Details part 02
Gun Modeling - Detailing Trigger
Gun Modeling - Detailing The Back
Gun Modeling - Side Bar Detailing
Gun Modeling - Body Detailing
Gun Modeling - Grip Pattern Detailing
Gun Modeling - Grip Detailing Backside
Finishing The Gun and Wrap up
Importing The Gun into Character Scene
Final clean up for Export
Exporting In OBJ
Zbrush Basics For Beginners
Few Words About Zbrush
Zbrush Interface Overview
Navigating The Canvas
Sculpting Basics
Masking For Sculpting
Show and Hide Polygons
Character Body Sculpting
Downloadable Reference Images
Importing Objects Into Zbrush
Customizing Zbrush for Efficiency
Setting Up Reference Image
Human Proportion With Head
Correcting The Proportion
Adjusting Proportions of Facial Features
Facial Anatomy Study
Using PureRef to View Reference Images
Primery Shapes of Face
Sculpting Primery Forms of Face
Sculpting the Primery Forms of Lip
Sculpting the Primary Forms of Eye lid
Sculpting the Primary Forms of Ear
Sculpting the Primary Forms of Neck
Sculpting the Primary Forms of Arm
Sculpting the Primary Forms of Palm
Finger Sculpting

Save this course

Save Realistic Character Modeling For Game In Maya and Zbrush to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Realistic Character Modeling For Game In Maya and Zbrush with these activities:
Review Human Anatomy Fundamentals
Reinforce your understanding of human anatomy, particularly facial anatomy, to improve the realism of your character models.
Browse courses on Facial Anatomy
Show steps
  • Study anatomical diagrams and references.
  • Practice sketching anatomical structures.
  • Identify key muscle groups and bone structures.
Review 'Anatomy for Sculptors, Understanding the Human Figure'
Deepen your understanding of human anatomy with a book specifically designed for sculptors.
Show steps
  • Read chapters on relevant anatomical regions.
  • Study the illustrations and diagrams.
  • Relate anatomical structures to character modeling techniques.
Practice sculpting facial features
Improve your sculpting skills by focusing on individual facial features like eyes, nose, and mouth.
Show steps
  • Gather reference images of different facial features.
  • Sculpt each feature separately in ZBrush.
  • Focus on capturing the correct proportions and forms.
  • Compare your sculpts to the reference images.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a breakdown of clothing folds
Solidify your understanding of clothing folds by creating a visual guide that explains different types of folds and how they form.
Show steps
  • Research different types of clothing folds.
  • Find examples of each type of fold in real life or in art.
  • Create diagrams or illustrations to explain the formation of each fold.
  • Compile your findings into a presentation or document.
Sculpt a stylized character bust
Apply the techniques learned in the course to create a stylized character bust, focusing on form and expression.
Show steps
  • Choose a character concept and gather references.
  • Block out the basic forms in ZBrush.
  • Refine the details and add personality to the character.
  • Present your final sculpt.
Review 'ZBrush Digital Sculpting Human Anatomy'
Learn how to apply anatomical knowledge within ZBrush using a dedicated sculpting guide.
Show steps
  • Read chapters on specific anatomical regions.
  • Follow the sculpting tutorials in ZBrush.
  • Experiment with different sculpting techniques.
Portfolio update
Showcase your character modeling skills by updating your portfolio with the models you created during and after the course.
Show steps
  • Select your best character models.
  • Create high-quality renders of your models.
  • Write descriptions of your projects.
  • Update your online portfolio or create a new one.

Career center

Learners who complete Realistic Character Modeling For Game In Maya and Zbrush will develop knowledge and skills that may be useful to these careers:
Character Artist
A career as a Character Artist could be in your future. Character artists design and create 3D models of characters for video games, films, and animation. This course helps build a foundation in realistic character modeling, offering hands-on experience with industry-standard software such as Maya and ZBrush. The modules cover topics like character body modeling, sculpting realistic facial features, detailing skin, and creating hair using FiberMesh. Understanding the software and techniques discussed here prepares you to produce high-quality character models that appeal to potential employers. Learning how to model realistic human characters for your portfolio is made easier with this course.
Digital Sculptor
A career as a Digital Sculptor focuses on creating 3D models using sculpting software. This course helps you to master ZBrush. This is a primary tool for digital sculpting. The course covers human anatomy, facial detailing, and clothing sculpting, providing a comprehensive foundation for creating high-quality digital sculptures. If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.
3D Modeler
Consider a career as a 3D Modeler. 3D modelers create three-dimensional models and visual effects for various industries, including video games and film. This course may be useful for those who wish to specialize in character modeling. It provides a practical understanding of Maya and ZBrush, both essential tools in the field. The course curriculum, which includes modules on body modeling, hard surface gun modeling, and clothing sculpting, helps build a strong portfolio showcasing proficiency in realistic character creation. Learning how to model realistic human characters from scratch step by step is a necessary step towards becoming a character modeling artist.
Freelance 3D Artist
As a Freelance 3D Artist, you can offer your modeling and sculpting expertise to various clients. This course helps you develop a strong portfolio of realistic character models, showcasing your proficiency with industry-standard tools like Maya and ZBrush. The comprehensive curriculum, covering character body modeling, clothing design, and accessory creation, will help you to broaden your skill set and attract a wider range of freelance opportunities. If you are a freelancer then you can learn this and add a new earning method to your bag.
Character Designer
Pursue a career as a Character Designer. Character designers develop the visual appearance and personality of characters for various media. This course helps to understand how to use industry-standard software to model and sculpt characters. This is a core competency for this role. The course covers human anatomy, sculpting, and clothing design. All skills that are beneficial to a designer. The instructor's background as both an educator and industry professional provides a well-rounded learning experience that supports your development as a character designer.
Game Artist
Aspire to be a Game Artist. Game artists are responsible for creating the visual elements of video games, including characters, environments, and props. The course may be useful for aspiring game artists looking to specialize in character design and modeling. The curriculum covers fundamental skills such as character body modeling in Maya, and the use of ZBrush for character body sculpting and detailing. Instruction on how to create realistic details will help you enhance the quality of your character models. The course will give you a step by step approach to take in order to model a professional quality character model.
3D Generalist
Consider a career as a 3D Generalist. 3D generalists are proficient in various aspects of 3D production. This course may be useful as it provides in-depth instruction in character modeling and sculpting. This, in turn, enhances your skills as a generalist. The course covers a wide range of topics, including body modeling, hard surface modeling, and clothing design, which allows you to handle diverse 3D projects. By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.
Texture Artist
The role of Texture Artist focuses on creating the surface details and materials of 3D models. The course may be useful as it covers sculpting detailed skin textures using ZBrush. This includes lessons on pores, wrinkles, and skin bumps. These are crucial for creating convincing and realistic character models. Instruction from this course helps deepen your understanding of texturing techniques. By the end of this course you will be able to model realistic human characters that can be used in your portfolio.
Concept Artist
A Concept Artist creates visual representations of ideas for use in games, film, and animation. While this course focuses on 3D modeling, it helps you to visualize and create detailed character models. This is a key skill for illustrating concepts in three dimensions. The course covers anatomy, sculpting, and detailing, which may all be useful in the creation of compelling character concepts. Introduce you with the concept art and course project.
Visual Effects Artist
Consider a career as a Visual Effects Artist. Visual effects artists create imagery for films, television, and other media using computer software. This course may be useful if you wish to specialize in character creation and digital sculpting. The curriculum covers skills such as realistic character modeling, hard surface gun modeling, and skin detailing, all of which are valuable for creating visual effects. Instruction from this course will help enhance your ability to contribute to visual effects projects in the entertainment industry.
Virtual Reality Developer
Consider a career as a Virtual Reality Developer. Virtual reality developers create immersive experiences using 3D environments and characters. This course helps you to create high-quality character models for virtual reality applications. The course emphasizes realistic character modeling. This may be useful for creating believable and engaging virtual reality experiences. You are going to be a better artist after completing this course.
Animator
An Animator brings characters and objects to life through movement. This course may be useful as it covers the creation of realistic characters, which are essential for believable animations. The skills you acquire through the use of Maya and ZBrush may enhance the quality of your animations. The course will give you the ability to create character models with detailed features, realistic skin, and anatomically correct forms, which is essential for creating lifelike motion.
Augmented Reality Developer
Augmented Reality Developer brings digital content into the real world through AR applications. This course may be useful as it covers character modeling, which can be applied to creating interactive AR characters and objects. Skills in Maya and ZBrush may enhance your ability to design realistic and engaging AR experiences. There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.
Game Designer
The role of Game Designer involves creating the vision and rules of a video game. While this course focuses on character modeling, it helps you understand the visual aspects of character design. This will allow you to collaborate effectively with artists and modelers. The course covers character creation from a technical perspective. This will, in turn, inform your design decisions and enhance the overall quality of your games. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.
Technical Artist
A Technical Artist bridges the gap between artists and programmers. This course helps you understand the art pipeline for character creation. The knowledge of modeling, sculpting, and texturing will help you to create efficient workflows and tools for character design. The course emphasizes the practical application of Maya and ZBrush in character creation. This will allow you to effectively collaborate with both artists and programmers.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Realistic Character Modeling For Game In Maya and Zbrush.
Provides a comprehensive guide to human anatomy specifically tailored for sculptors and 3D artists. It covers skeletal structure, musculature, and surface anatomy with detailed illustrations and explanations. It valuable reference for understanding the underlying forms that create realistic character models. This book adds depth to the course by providing a strong anatomical foundation.
Focuses on using ZBrush for sculpting human anatomy. It provides detailed tutorials and techniques for creating realistic and stylized characters. It useful reference for learning how to translate anatomical knowledge into digital sculpting. This book adds breadth to the course by focusing on the software used in the course.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser