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Edward Falzon

In this one-hour, project-based course, you'll learn how to create a simple mini-map. You'll learn how to set up a secondary camera and configure it to display an overhead view of the scene and follow the player. You'll also learn how to use layers to display different objects on each active camera and use masks to give the mini-map a circular shape.

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In this one-hour, project-based course, you'll learn how to create a simple mini-map. You'll learn how to set up a secondary camera and configure it to display an overhead view of the scene and follow the player. You'll also learn how to use layers to display different objects on each active camera and use masks to give the mini-map a circular shape.

The guided project will introduce you to the following Unity concepts:

- Camera

- Layers

- Masks

This course makes use of the scene created in Baking Lights for Better Performance in Unity and the scripts created in Create Keyboard Movement Mechanics with C# in Unity and Create Simple Enemy Behaviour with C# in Unity (Intro to AI). These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to create a simple mini-map. You'll learn how to set up a secondary camera and configure it to display an overhead view of the scene and follow the player. You'll also learn how to use layers to display different objects on each active camera and use masks to give the mini-map a circular shape.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches the basics of creating and using a minimap, which is a core skill for game developers
Builds a strong foundation in the use of Unity's Camera, Layers, and Masks, which are essential concepts for game development
Emphasizes hands-on learning through a project-based approach, which is an effective way to develop practical skills
Recommended to complement other courses in the series, which suggests a comprehensive approach to game development
May require prior knowledge in Unity and C# programming, which could be a barrier for complete beginners

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create a Basic Mini-Map in Unity with these activities:
Review Unity's documentation on cameras and layers
Refreshing your knowledge of Unity's camera and layer systems can ensure you have a strong foundation for this course.
Show steps
  • Read the Unity documentation on cameras
  • Read the Unity documentation on layers
Host a study session with other students
Hosting a study session can help you reinforce your understanding of the material and connect with other students.
Show steps
  • Find a group of students to study with
  • Choose a topic to focus on
  • Prepare materials and discussion questions
  • Facilitate the study session
Experiment with camera settings
Experimenting with different camera settings can help you understand how to create more effective mini-maps.
Show steps
  • Adjust the field of view and zoom level
  • Experiment with different camera angles
  • Test different camera follow settings
Five other activities
Expand to see all activities and additional details
Show all eight activities
Follow a tutorial on advanced mini-map techniques
Following a tutorial on advanced mini-map techniques can help you expand your knowledge and skills.
Show steps
  • Find a tutorial that covers the topics you're interested in
  • Follow the tutorial step-by-step
  • Experiment with the techniques you learn
Write a blog post about your mini-map
Writing a blog post can help you solidify your understanding of mini-maps and share your knowledge with others.
Show steps
  • Outline the key points you want to cover
  • Write a draft of your post
  • Edit and proofread your post
  • Publish your post on a relevant platform
Contribute to an open-source mini-map project
Contributing to an open-source mini-map project can help you learn from others and make a valuable contribution to the community.
Show steps
  • Find an open-source mini-map project to contribute to
  • Identify an area where you can make a contribution
  • Submit a pull request with your changes
Build a mini-map toolkit
Creating a toolkit of resources related to mini-maps can provide a valuable reference for future projects.
Show steps
  • Gather relevant documentation and tutorials
  • Collect code snippets and scripts
  • Organize materials into folders and subfolders
Develop a mini-map for a game of your choice
Developing a mini-map for a game can provide a practical and challenging application of your skills.
Show steps
  • Choose a game to develop a mini-map for
  • Design the mini-map
  • Implement the mini-map in Unity
  • Test and debug your mini-map

Career center

Learners who complete Create a Basic Mini-Map in Unity will develop knowledge and skills that may be useful to these careers:
Level Designer
Level Designers create and develop the levels and environments for video games. They work closely with artists, programmers, and other team members to create immersive and engaging gaming experiences. Create a Basic Mini-Map in Unity is a highly relevant course for Level Designers, as it provides hands-on experience in creating a mini-map, a common element in video games.
Technical Artist
Technical Artists bridge the gap between art and technology in the entertainment industry. They create and develop 3D assets, textures, and other visual elements for video games, movies, and other digital media. Create a Basic Mini-Map in Unity is a highly relevant course for Technical Artists, as it provides hands-on experience in creating a mini-map, a common element in video games.
Game Developer
Game Developers design and develop video games. They work closely with artists, programmers, and other team members to create immersive and engaging gaming experiences. Create a Basic Mini-Map in Unity is a highly relevant course for Game Developers, as it provides hands-on experience in creating a mini-map, a common element in video games.
Audio Engineer
Audio Engineers create and develop sound effects, music, and other audio elements for video games, movies, and other digital media. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of audio engineering and the process of creating audio content.
Gameplay Programmer
Gameplay Programmers write code to create the gameplay mechanics and systems for video games. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of gameplay programming and the process of developing gameplay code.
Animator
Animators create and develop animations for video games, movies, and other digital media. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of animation and the process of creating animations.
3D Artist
3D Artists create and develop 3D assets, textures, and other visual elements for video games, movies, and other digital media. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of 3D art and the process of creating 3D assets.
Game Designer
Game Designers conceptualize and design all elements of video games, from the game's rules and mechanics to its characters, setting, and story. They work closely with programmers and artists to bring their vision to life. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of game design and the process of creating a game.
Producer
Producers manage and oversee the development of video games, movies, and other digital media. They work closely with all members of the team to ensure that the project is completed on time, within budget, and to the highest possible quality. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of project management and the process of developing digital media.
Quality Assurance Tester
Quality Assurance Testers test video games, software, and other digital media to ensure that they are free of bugs and errors. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of quality assurance and the process of testing digital media.
Technical Writer
Technical Writers create and develop documentation for software, hardware, and other technical products. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of technical writing and the process of creating technical documentation.
Product Designer
Product Designers create and develop products, from physical products like cars and furniture to digital products like websites and apps. They work closely with engineers and marketers to ensure that the product meets the needs of the target market. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of product design and the process of developing products.
Web Developer
Web Developers design and develop websites and web applications. They work closely with clients and stakeholders to understand their needs and translate those requirements into functional and efficient websites. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of web development and the process of developing websites.
Software Engineer
Software Engineers apply engineering principles to design, develop, and maintain software applications. They work closely with clients and stakeholders to understand their needs and translate those requirements into functional and efficient software. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of software engineering and the process of developing software.
User Interface Designer
User Interface Designers create the visual and functional elements of software applications and websites. They work closely with engineers and product managers to ensure that the user experience is intuitive and enjoyable. Create a Basic Mini-Map in Unity may be useful in helping you build a foundation in the principles of user interface design and the process of creating user interfaces.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create a Basic Mini-Map in Unity.
A comprehensive guide to Unity game development that covers essential concepts like cameras, layers, and masks, which are relevant to creating mini-maps.
A comprehensive reference book on game engine design that covers topics related to camera systems, rendering pipelines, and performance optimization.
Offers a thought-provoking exploration of game design principles. It provides insights into the creative process, user experience, and the impact of games on players. Reading this book can broaden your perspective on game development and inspire innovative approaches.
This detailed guide explores best practices for managing layers in Unity. It provides valuable insights into optimizing layer usage, improving organization, and avoiding common pitfalls. By understanding these principles, you can effectively utilize layers in your mini-map setup.
Provides an in-depth look at game engine architecture, including discussions on camera systems and rendering techniques.

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