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High-Fidelity Prototyping to Post-Launch Analysis

Michael Dedrick, Melissa Hui, Gabriel Ruttner, and Shuang Liu
Once products have been tested for its effectiveness, they need to be enhanced for engagement. Learn advanced user interface principles to build interactive designs that are ready to be handed off to engineering for feedback. Understand how to solicit and...
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Once products have been tested for its effectiveness, they need to be enhanced for engagement. Learn advanced user interface principles to build interactive designs that are ready to be handed off to engineering for feedback. Understand how to solicit and integrate feedback from engineering to enhance the design before it is ready for development. Assess the engagement of the product through remote usability testing and other experimentation methods. Finally, you’ll learn how to improve design and user experiences based on engagement data in order to increase key performance indicators.

What's inside

Syllabus

In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.
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Get into UI basics, UI vs UX, basic design principles, and the role typography, design systems and style guides play for a UX Designer.
Learn about levels of fidelity in design, using a tool called Figma to build out a high-fidelity design of your own. Then, add interactivity by creating a clickable prototype!
Build on the digital design you made for the mobile or web application in Course 2 to create a High-Fidelity Mockup, and then implement it in a clickable prototype.
Engineering handoff is a key part of a UX Designer’s role, yet often overlooked by those new to the field. Learn about the deliverables for handoff and how best to collaborate with your team!
Use KPI’s to improve your design, and learn how analytics and testing can be used for data-based improvements.
Take the clickable prototype you created in your midterm and improve the accessibility of your design, iterate on your design based on Data & KPIs, and hand-off to engineering.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops UI principles and design systems, which are in-demand skills for UX Designers
Builds upon earlier courses in Udacity's UX Design nanodegree program
Covers KPIs and data analysis, which are important for UX Designers to understand
Taught by experienced instructors in the field of UX Design
Emphasizes the importance of engineering handoff, which is often overlooked
Uses Figma, a popular tool in the industry

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Activities

Coming soon We're preparing activities for High-Fidelity Prototyping to Post-Launch Analysis. These are activities you can do either before, during, or after a course.

Career center

Learners who complete High-Fidelity Prototyping to Post-Launch Analysis will develop knowledge and skills that may be useful to these careers:
User Experience (UX) Researcher
UX Researchers are responsible for understanding the needs of users and ensuring that products are designed to meet those needs. This course teaches advanced user interface principles and how to assess the engagement of a product through remote usability testing and other experimentation methods. This knowledge and these skills can help UX Researchers to design better products and to communicate the needs of users to engineering teams.
Product Designer
Product Designers are responsible for the overall design and development of products. This course teaches advanced user interface principles and how to assess the engagement of a product through remote usability testing and other experimentation methods. This knowledge and these skills can help Product Designers to create better products that meet the needs of users.
UX Designer
UX Designers are responsible for the user experience of products, including the design of the user interface, the information architecture, and the overall usability of the product. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help UX Designers to create better products and to collaborate more effectively with engineering teams.
Front-End Developer
Front-End Developers are responsible for the development of the user interface of products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Front-End Developers to create better user interfaces that are more engaging and usable.
UI Engineer
UI Engineers are responsible for the development and maintenance of the user interface of products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help UI Engineers to create better user interfaces that are more engaging and usable.
Interaction Designer
Interaction Designers are responsible for the design of the interactions between users and products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Interaction Designers to create better user interfaces that are more engaging and usable.
Information Architect
Information Architects are responsible for the organization and structure of information on websites and other digital products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Information Architects to create better user interfaces that are more engaging and usable.
Human-Computer Interaction (HCI) Researcher
HCI Researchers study the interaction between humans and computers. This course teaches advanced user interface principles and how to assess the engagement of a product through remote usability testing and other experimentation methods. This knowledge and these skills can help HCI Researchers to design better user interfaces that are more engaging and usable.
Visual Designer
Visual Designers are responsible for the visual design of products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Visual Designers to create better user interfaces that are more engaging and usable.
Content Strategist
Content Strategists are responsible for the planning, creation, and management of content on websites and other digital products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Content Strategists to create better user interfaces that are more engaging and usable.
Product Manager
Product Managers are responsible for the overall development and management of products. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Product Managers to create better products that meet the needs of users.
Marketing Manager
Marketing Managers are responsible for the planning and execution of marketing campaigns. This course teaches advanced user interface principles and how to assess the engagement of a product through remote usability testing and other experimentation methods. This knowledge and these skills can help Marketing Managers to create more effective marketing campaigns that are more engaging and usable.
Web Developer
Web Developers are responsible for the development and maintenance of websites. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Web Developers to create better websites that are more engaging and usable.
Software Engineer
Software Engineers are responsible for the development and maintenance of software applications. This course teaches advanced user interface principles and how to build interactive designs that are ready to be handed off to engineering for feedback. This knowledge and these skills can help Software Engineers to create better software applications that are more engaging and usable.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in High-Fidelity Prototyping to Post-Launch Analysis.
Provides a comprehensive overview of the UX design process, covering everything from user research to design evaluation. It valuable resource for both new and experienced UX designers.
Provides a comprehensive overview of the field of interaction design. It covers a wide range of topics, from the design of physical products to the design of digital experiences.
Classic in the field of design. It provides insights into how people interact with products and how to design products that are more user-friendly.
Practical guide to interaction design. It covers a wide range of topics, from the basics of user experience to the design of complex systems.
Provides practical advice on how to conduct prototyping and usability testing. It valuable resource for UX designers who want to improve the user experience of their products.
Provides a comprehensive overview of the field of information architecture. It covers a wide range of topics, from the design of websites to the design of complex information systems.
Provides a practical guide to user interface design and evaluation. It covers a wide range of topics, from the basics of UI design to the evaluation of UI prototypes.
Provides a comprehensive overview of the field of user experience. It covers a wide range of topics, from the basics of UX design to the evaluation of UX prototypes.
Provides practical advice on how to conduct user research and design as a solo practitioner. It valuable resource for UX designers who work in small teams or who are self-employed.
Provides a comprehensive overview of the field of usability engineering. It covers a wide range of topics, from the basics of usability testing to the design of user-centered products.
Provides a comprehensive overview of the field of human-computer interaction. It covers a wide range of topics, from the basics of HCI to the design of user-centered products.

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