Want to create stylised models in Blender that you can place in your games?
Learn modelling techniques for hand painted objects, giving them a fun, quirky, stylised look.
Learn how to unwrap and set up for texture painting. Find out how to quickly and easily create different textures for some of the most popular, such as wood, rock, grass, stone and metals.
The course is created at a "real time" pace, allowing you to follow along and create your models at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.
Want to create stylised models in Blender that you can place in your games?
Learn modelling techniques for hand painted objects, giving them a fun, quirky, stylised look.
Learn how to unwrap and set up for texture painting. Find out how to quickly and easily create different textures for some of the most popular, such as wood, rock, grass, stone and metals.
The course is created at a "real time" pace, allowing you to follow along and create your models at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.
You also get two, yes two, instructors. Working together, they discuss every step of the process. These valuable insights will be extremely useful for future projects you undertake.
A basic knowledge of blender interface would be helpful. If you’re a game asset artist, or an artist wanting to make use of your skills to create 3D assets, this course is perfect for you.
By the end you’ll have built a fun castle turret model and texture painted it. And, with a bit of practice, you’ll be creating hand painted stylised models for your games or art in no time.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).
Become a Blender pro by mastering the super impressive technique of texture painting.
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Lucy shows us where we can ask questions, get support and share our work.
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We kick off by modelling the general shape of the base tower.
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The stones at the base of the tower need to look like separate objects, so let’s dive in to modelling them.
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In this lecture we’ll model the door frame, door and ground plane.
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In this lecture we finalise our modelling by creating some small rocks on the ground and some pavers to act as steps at the front of the building.
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In this lecture Grant shows us how and why to mark our seams for unwrapping and start the process of creating a texture that we can paint on.
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During the unwrapping process its common to get stretching. The more we can eliminate stretching the better our final work will be.
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Blender 4.3 updates
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Let’s create a texture that we can start to paint on.
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The moment we’ve been waiting for - we start our texture painting by blocking out the base colours.
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Next we’ll paint the ground and add variation so that it looks a bit more interesting.
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Being able to hand-paint metal materials is very useful. In this lecture we’ll paint the metal band that wraps around the turret.
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We practice our skill of painting wood materials by making our door look like its a solid wooden door.
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Sometimes less is more - in this lecture we’ll paint a couple of brick details to give the impression that the entire structure is made of bricks.
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In this lecture we paint the stones around the doorframe.
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On top of the turret we have the castle crenellations (castle bumps) so let’s have them stand out.
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Grant finished up the extra bits and pieces of his creation and we show you this as a timelapse, not so you can follow along, but so you have and idea of what he has worked on.
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We’ve been painting individual items on our model, the next step is to blend them nicely together by painting in the join areas.
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Finally we tidy up our scene and render out our final image. Be sure to share your creation in the discussions!
Complete and continue
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