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GameDev.tv Team and Grant Abbitt

Want to create stylised models in Blender that you can place in your games?

Learn modelling techniques for hand painted objects, giving them a fun, quirky, stylised look.

Learn how to unwrap and set up for texture painting. Find out how to quickly and easily create different textures for some of the most popular, such as wood, rock, grass, stone and metals.

The course is created at a "real time" pace, allowing you to follow along and create your models at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.

Read more

Want to create stylised models in Blender that you can place in your games?

Learn modelling techniques for hand painted objects, giving them a fun, quirky, stylised look.

Learn how to unwrap and set up for texture painting. Find out how to quickly and easily create different textures for some of the most popular, such as wood, rock, grass, stone and metals.

The course is created at a "real time" pace, allowing you to follow along and create your models at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.

You also get two, yes two, instructors. Working together, they discuss every step of the process. These valuable insights will be extremely useful for future projects you undertake.

A basic knowledge of blender interface would be helpful. If you’re a game asset artist, or an artist wanting to make use of your skills to create 3D assets, this course is perfect for you.

By the end you’ll have built a fun castle turret model and texture painted it. And, with a bit of practice, you’ll be creating hand painted stylised models for your games or art in no time.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).

Become a Blender pro by mastering the super impressive technique of texture painting.

Enroll now

What's inside

Learning objectives

  • Basic modelling techniques for low poly texture painted assets
  • Texture painting techniques for stone, rocks, wood, metal and grass
  • Unwrapping techniques & texture painting setup
  • Build a fun castle turret model & texture paint it
  • Simplest techniques of texturing the most common materials
  • Unwrapping and modelling low poly models

Syllabus

Main Project
Blender Texture Painting Course Intro

In this video (objectives)…

  1. Lucy shows us where we can ask questions, get support and share our work.

Read more

In this video (objectives)…

  1. We kick off by modelling the general shape of the base tower.

In this video (objectives)…

  1. The stones at the base of the tower need to look like separate objects, so let’s dive in to modelling them.

In this video (objectives)…

  1. In this lecture we’ll model the door frame, door and ground plane.

In this video (objectives)…

  1. In this lecture we finalise our modelling by creating some small rocks on the ground and some pavers to act as steps at the front of the building.

In this video (objectives)…

  1. In this lecture Grant shows us how and why to mark our seams for unwrapping and start the process of creating a texture that we can paint on.

In this video (objectives)…

  1. During the unwrapping process its common to get stretching. The more we can eliminate stretching the better our final work will be.

In this video (objectives)…

  1. Blender 4.3 updates

In this video (objectives)…

  1. Let’s create a texture that we can start to paint on.

In this video (objectives)…

  1. The moment we’ve been waiting for - we start our texture painting by blocking out the base colours.

In this video (objectives)…

  1. Next we’ll paint the ground and add variation so that it looks a bit more interesting.

Painting The Ground

In this video (objectives)…

  1. Being able to hand-paint metal materials is very useful. In this lecture we’ll paint the metal band that wraps around the turret.

In this video (objectives)…

  1. We practice our skill of painting wood materials by making our door look like its a solid wooden door.

In this video (objectives)…

  1. Sometimes less is more - in this lecture we’ll paint a couple of brick details to give the impression that the entire structure is made of bricks.

In this video (objectives)…

  1. In this lecture we paint the stones around the doorframe.

In this video (objectives)…

  1. On top of the turret we have the castle crenellations (castle bumps) so let’s have them stand out.

In this video (objectives)…

  1. Grant finished up the extra bits and pieces of his creation and we show you this as a timelapse, not so you can follow along, but so you have and idea of what he has worked on.

In this video (objectives)…

  1. We’ve been painting individual items on our model, the next step is to blend them nicely together by painting in the join areas.

In this video (objectives)…

  1. Finally we tidy up our scene and render out our final image. Be sure to share your creation in the discussions!

Complete and continue


Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides hands-on experience in creating a castle turret model, allowing learners to immediately apply their knowledge and build a tangible portfolio piece
Focuses on the simplest techniques for texturing common materials, making it accessible for those new to texture painting in Blender
Covers unwrapping techniques and texture painting setup, which are essential skills for creating high-quality, hand-painted stylized models
Teaches modeling techniques specifically for hand-painted objects, which are commonly used to create a fun, quirky, stylized look in games
Features updates for Blender 4.3, which ensures that learners are using current techniques and workflows within the software
Requires a basic knowledge of the Blender interface, which may necessitate some learners to first complete introductory tutorials or courses

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender Texture Painting: Create Stunning Stylised Models with these activities:
Review Blender Interface Basics
Familiarize yourself with the Blender interface to ensure a smooth learning experience during the course.
Show steps
  • Watch introductory videos on Blender's UI.
  • Practice navigating the viewport and using basic tools.
  • Experiment with creating and manipulating simple objects.
Read 'Blender For Dummies'
Gain a solid foundation in Blender's interface and tools before diving into texture painting.
Show steps
  • Read the chapters covering interface, modeling, and UV unwrapping.
  • Follow along with the book's examples to practice basic techniques.
Practice UV Unwrapping Simple Models
Improve your UV unwrapping skills, which are crucial for effective texture painting.
Show steps
  • Create a few simple 3D models (e.g., a cube, a sphere, a cylinder).
  • Experiment with different unwrapping methods (e.g., seams, smart UV project).
  • Practice minimizing stretching and distortion in the UV layout.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Texture Painting Reference Sheet
Compile a visual reference sheet of different texture styles (wood, metal, stone, grass) to inspire your own texture painting.
Show steps
  • Gather images of various textures from online sources.
  • Analyze the color palettes, patterns, and details of each texture.
  • Create a digital document or mood board showcasing your findings.
Follow Advanced Texture Painting Tutorials
Explore advanced texture painting techniques to enhance the realism and detail of your models.
Browse courses on Texture Painting
Show steps
  • Search for tutorials on specific texture painting techniques (e.g., weathering, layering, blending).
  • Follow along with the tutorials, experimenting with different brushes and settings.
  • Apply the learned techniques to your own models.
Texture a Stylized Weapon
Apply your texture painting skills to a more complex project, such as a stylized weapon, to solidify your understanding.
Show steps
  • Model a simple weapon (e.g., a sword, an axe, a staff).
  • Unwrap the model and create a UV layout.
  • Texture paint the weapon using the techniques learned in the course.
  • Share your creation with the online community for feedback.
Read 'Digital Painting with Photoshop'
Learn fundamental digital painting principles to improve your texture painting skills.
Show steps
  • Read chapters on color theory, brush techniques, and composition.
  • Experiment with applying these principles to your Blender texture painting workflow.

Career center

Learners who complete Blender Texture Painting: Create Stunning Stylised Models will develop knowledge and skills that may be useful to these careers:
Texture Artist
A texture artist creates the surface details of 3D models, adding color, patterns, and material properties. Texture artists make models look realistic or stylized based on project requirements. This course is directly relevant for a texture artist as it focuses on texture painting techniques using Blender. Specifically, the course provides instruction on how to create different textures for popular materials like wood, rock, grass, stone, and metals. This course also covers unwrapping and texture setup, crucial skills for anyone working in this role. The experience of hand-painting textures, as covered in this course, is invaluable for this career.
Game Asset Artist
A game asset artist creates the visual elements that are used in video games, including characters, environments, and props. They are responsible for the overall look and feel of the game's graphics. This course is well-suited for a game asset artist since it teaches modeling techniques for hand-painted objects, something that gives them a stylistic appearance for games. The course's instruction on texturing common materials and creating stylized models directly aligns with the needs of the game asset artist. The hands-on project of building and texturing a castle turret, gives artists practice in creating game-ready assets.
3D Modeler
A 3D modeler creates three-dimensional assets for video games, animation, and other visual media. They build the shapes, forms, and structures of objects using specialized software. This course teaches techniques for creating stylized models in Blender, which can be a valuable part of a 3D modeler's workflow. The course's focus on hand-painted textures, as well as modeling common materials such as metal, rock, wood, and grass, will be helpful for creating diverse assets. The process of unwrapping and setting up texture painting, covered in this course, is fundamental to this role.
Prop Artist
A prop artist creates the small, interactive objects in a video game environment. These objects range from weapons, tools, and furniture. This course will help a prop artist by teaching them how to model and texture these props. Specifically, the course covers the modeling and texturing of common materials, such as metal and wood, which are used to make many props. The course also teaches how to unwrap and paint textures, which is a crucial skill for prop creation. The completion of this course will help a prop artist improve their workflow and output.
Freelance 3D Artist
A freelance 3D artist works independently, creating 3D models and textures for various clients. Often they work on games, animations, and other visual projects. This course will support a freelance 3D artist by providing additional expertise in texture painting; the ability to create hand-painted stylized models, as taught in this course, will be marketable to clients. Additionally, the course's instruction on modeling and texturing a variety of materials will help a freelancer take on a wider range of projects. The course is designed to help artists produce a finished product, as evidenced by the castle turret project.
Virtual Reality Artist
A virtual reality artist creates immersive 3D environments and assets for virtual reality experiences. This course is very useful for a virtual reality artist since the course focuses on creating 3D models and textures optimized for games or interactive environments. This course teaches how to create stylized assets, which is perfect for a virtual reality artist who wants to create these in VR. The hands-on project of building and texturing a castle turret will give an artist practice in creating immersive, game ready assets.
Environment Artist
An environment artist is responsible for creating the 3D environments for games and other visual media. They construct the landscapes, buildings, and other elements that make up the world. This course will help an environment artist by teaching them how to model and texture assets such as rocks, wood, and stone. Furthermore, this course's focus on stylized models helps an environment artist who wants to create such models for games. Specifically, the modeling and texturing of the castle turret will be useful for an environment artist's workflow. They must understand texturing tools such as taught in this course.
Technical Artist
A technical artist bridges the gap between art and technology in game development. A technical artist will assist in establishing workflows and pipelines. They also may be involved in optimizing the art for its target platform. This course teaches techniques for creating optimized textures and models, which will be useful for a technical artist. The course's curriculum will expand the technical artist's knowledge of the process of unwrapping and setting up models for texture painting. A technical artist will also benefit from understanding how to texture different materials, which is a part of this course.
Art Director
An art director has a leadership role in a game or other visual production. They are responsible for the overall visual style of a project, and have knowledge of a wide range of assets. This course may be helpful for an art director as it provides insights into the process of creating stylized 3D models and textures. The course's real-time approach can assist in understanding a 3D artist's workflow. Understanding the techniques of unwrapping and texture painting as described in the course will also help an art director in their leadership role. This course will give an art director additional reference points when discussing projects with their team.
Concept Artist
A concept artist creates the initial ideas and designs for characters, environments, and props in visual projects. They act as a visual idea generator for the rest of the team. This course may be useful to a concept artist. This course will help a concept artist by providing them with a better understanding of 3D modeling and texturing. The techniques of texture painting and unwrapping described in the course could broaden a concept artist's abilities. Additionally, the course's focus on stylized models may give concept artists additional ideas for their projects.
Animator
An animator creates the illusion of movement for characters, objects, and scenes. They often use 3D models and textures provided by other artists. This course may be useful for an animator. Specifically, this course teaches techniques in creating optimized textures and models, which is helpful to have as an animator. The course's focus on a real time workflow could help the animator understand how to work with 3D assets. An animator can benefit from a general understanding of 3D asset creation as described by this course.
Game Designer
A game designer is responsible for the overall design of a video game. They create the rules, mechanics, and systems that make the game fun and engaging. This course may be useful for a game designer by helping them better understand the process of creating 3D assets. Game designers must often communicate with artists, so this course, by focusing on texturing with Blender, can help a designer better relate to the work of their team. A game designer may wish to take this course to better understand the workflows of their colleagues.
Illustrator
An illustrator creates images for books, magazines, and other publications. While this role is typically 2D, this course may be useful to an illustrator who wishes to expand into 3D. This course's focus on texture painting and stylized models may give the illustrator tools to expand their craft. The process of unwrapping and setting up models for texture painting as described by this course could lead to a new workflow. An illustrator may wish to take this course to better understand the 3D pipeline.
User Interface Artist
A user interface artist creates the visual elements of a game's user interface, such as menus, buttons, and HUD displays. While this role is typically 2D, this course may be useful to a user interface artist who wishes to expand into 3D. This course's focus on texture painting and stylized models may provide the user interface artist with tools to expand their craft or to develop 3D assets as may be part of a user interface. The process of unwrapping and setting up models for texture painting as described by this course could lead to a new workflow. A user interface artist may wish to take this course to better understand the 3D pipeline.
Instructional Designer
An instructional designer creates educational materials, such as courses and tutorials. An instructional designer may wish to take this course to better understand its topic, which may be relevant to their work. The instructional designer may use the course as a model for creating their own materials. It may also be that this course provides insights into workflows and pipelines that may be relevant for the instruction designer's work. This course may be useful as a case study for the instructional designer.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender Texture Painting: Create Stunning Stylised Models.
Provides a comprehensive overview of Blender, covering everything from basic navigation to more advanced features. It's particularly helpful for beginners who want a structured introduction to the software. While not specifically focused on texture painting, it provides essential background knowledge for understanding the Blender workflow. It can be used as a reference text throughout the course.

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