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Google AR & VR

This class will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. Through the four week course, you'll learn:

- How to identify different types of AR experiences

Read more

This class will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. Through the four week course, you'll learn:

- How to identify different types of AR experiences

- Tools and platforms used in the AR landscape

- What makes AR feel "real"

- Popular use cases for AR

- How to create an AR use flow

- How AR experiences work

- Tools like Google Poly and Unity to build AR experiences

- Next steps to start building an AR experience using ARCore and other tools

This course will break down complex AR concepts to make them easy to understand, while also sharing expert tips and knowledge from Daydream's ARCore team. The course is great for beginners who are just getting started with AR or ARCore.

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What's inside

Syllabus

Introduction to augmented reality (AR)
In this module, you'll be introduced to the basics of augmented reality and some surrounding context-- how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today.
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The basics of AR functionality
In this module we’ll dive into the hardware components inside mobile devices that power augmented reality, and you'll discover ways in which AR assets can feel real and keep users immersed. You'll learn about ARCore features that help make a digital object behave as though it exists in a real world space, as well as a few constraints facing AR today.
Taking the next steps with ARCore
In this section you’ll dive into a few specific examples of how AR applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app.
Bringing ARCore to life
In this last module we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
May not be appropriate for learners with absolutely no understanding of AR
Specifically focuses on ARCore, which is widely used
Offers practical knowledge of AR use cases
Provides essential understanding of what makes AR feel lifelike
Delivers step-by-step guidance on how to develop an AR experience

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Reviews summary

Arcore ar mastery module

Students describe this course as a largely positive introductory overview of augmented reality (AR) and its applications, specifically using Google's ARCore platform. Learners say the videos do a good job conveying engaging assignments and the subject matter in short animation. Reviewers also particularly appreciate the thorough and short lesson format, since it makes it easy to understand the complexity of the topic in a short amount of time. With that said, some learners express a desire for more practical submission/assignments and programming and testing exercises. Also, a few reviewers note that the course could be more helpful if it was updated since some material, like the Google Poly platform, is no longer available.
AR is the one which emerging area and this course has made so simple to understand AR basics and their terms to anyone.
Presentation of concepts concise and variety of hosts makes for an interesting learning experience
This was a great course for a beginner like me. I was able to learn not only the jargon of AR, but also how it works.
It was a great introduction to AR and VR technologies. Though it wasn't in-depth, it has sparked my curiosity in this domain
The part of the course which covered Poly is not relevant in 2021. Course requires content which is relevant.
"The parts, and assessmentquestions, about Poly is outdated."
""Poly was shut down on June 30, 2021""

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Introduction to Augmented Reality and ARCore with these activities:
Create a Study Guide
Compiling your notes, assignments, and quizzes into a study guide will help you review the material more efficiently.
Show steps
  • Gather your notes, assignments, and quizzes.
  • Organize the study guide by topic.
  • Highlight key concepts and ideas.
Review 3D Modeling
This course will include a lot of 3D modeling. You should brush up on your 3D modeling skills.
Browse courses on 3D Modeling
Show steps
  • Watch a tutorial to refresh on the basics of 3D modeling.
  • Create a 3D model of a simple object, such as a cube or a sphere.
  • Experiment with different 3D modeling software or tools.
Explore ARCore Documentation and Codelabs
The official ARCore documentation and codelabs provide valuable resources for learning about ARCore.
Browse courses on ARCore
Show steps
  • Review the ARCore documentation.
  • Complete the ARCore codelabs.
  • Build a simple AR app using the codelabs as a reference.
Two other activities
Expand to see all activities and additional details
Show all five activities
Build an AR Prototype
This activity will help you apply the concepts you learn in the course to a real-world project.
Browse courses on ARCore
Show steps
  • Choose a simple AR use case to implement.
  • Design the user experience and interface.
  • Develop the AR app using ARCore.
  • Test and iterate on your prototype.
Develop an AR App for a Real-World Problem
This activity will allow you to apply your AR skills to a real-world challenge.
Show steps
  • Identify a real-world problem that can be solved using AR.
  • Design the AR app to solve the problem.
  • Develop the AR app.
  • Test and deploy the AR app.

Career center

Learners who complete Introduction to Augmented Reality and ARCore will develop knowledge and skills that may be useful to these careers:
Mobile Application Developer
Study how to build an AR experience using the latest version of ARCore, a mobile AR SDK developed by Google. The course will give you a strong foundation in building AR apps. Mobile Application Developers are in hot demand because they bring AR to life through software development, and this course will help you build foundational skills in that area.
Game Developer
Learn how to use Google Poly and Unity to create 3D assets for AR. You'll see how augmented reality is changing gaming. Game Developers can use these skills to create new and exciting AR games and experiences.
Software Engineer
Build an understanding of how AR experiences work. Learn about the tools and platforms used in the AR landscape. Software Engineers with these skills are highly sought after because they can help bring AR experiences to life.
UX Designer
UX Designers who understand AR can create innovative and immersive user experiences. This course may help you develop your knowledge of the AR landscape, user considerations, and basic AR interaction options.
Product Manager
Learn how to create an AR use flow and identify different types of AR experiences. Product Managers who take this course could use this knowlege to stay up-to-date with the latest trends and developments in AR.
Marketing Manager
This course may be useful for Marketing Managers who want to understand how AR can be used to create engaging marketing campaigns.
Data Scientist
This course may be useful for Data Scientists who want to use AR to analyze data and create visualizations.
Business Analyst
This course may be useful for Business Analysts who want to understand the potential of AR and how it can be used to improve business processes.
Project Manager
This course may be useful for Project Managers who want to learn about the challenges and opportunities of working on AR projects.
Technical Writer
This course may be useful for Technical Writers who want to learn about the technical aspects of AR.
Sales Representative
This course may be useful for Sales Representatives who want to learn about the benefits of AR and how it can be used to sell products and services.
Customer Support Representative
This course may be useful for Customer Support Representatives who want to learn about how AR can be used to provide support to customers.
Teacher
This course may be useful for Teachers who want to learn about how AR can be used in the classroom.
Researcher
This course may be useful for Researchers who want to learn about the latest developments in AR.
Doctor
This course may be useful for Doctors who want to learn about how AR can be used in medicine.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Introduction to Augmented Reality and ARCore.
Provides a comprehensive overview of augmented reality, including its history, theory, and applications. It valuable resource for anyone interested in learning more about augmented reality.
A textbook on augmented reality that strikes a good balance between theory and practical applications.
A comprehensive handbook for professionals who work in augmented reality, whether it is for development, research, or teaching. Especially useful for those who want to get a broad overview of AR.
Provides a comprehensive overview of the metaverse, including its potential impact on society and the economy.
Science fiction novel that is credited with coining the term "metaverse".
Science fiction film that explores the potential of the metaverse.
Textbook that provides a comprehensive overview of the algorithms and applications of computer vision, which are essential for understanding and developing augmented reality applications.
Textbook that provides a comprehensive overview of the fundamentals of computer graphics, which are essential for understanding and developing augmented reality applications.

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