Welcome to the second installment of the Complete Game Development Series, Project Infinite Runner. Throughout this course, we will delve into the fundamentals of Unity, the widely utilized game engine, as we construct a fully developed infinite-runner game.
Welcome to the second installment of the Complete Game Development Series, Project Infinite Runner. Throughout this course, we will delve into the fundamentals of Unity, the widely utilized game engine, as we construct a fully developed infinite-runner game.
Our journey begins with an exploration of the core aspects of the Unity editor, encompassing basic manipulation of objects, game objects and their components, the game loop, and asset importing. As the game takes shape, we will progressively explore advanced concepts such as the new input system, physics, animation controllers, prefabs, shader graphs, audio, and more.
This tutorial emphasizes thoroughness. No steps will be omitted, and we will refrain from relying on third-party code or plugins. Every element, including the player controller, world generation, shader graph, player profile, and leaderboard system, will be implemented from the ground up. Our goal is to maintain clean and extensible code throughout the entire process.
Beyond Unity, we will briefly touch on basic modeling using Blender to provide insights into other facets of the game development workflow.
Upon completing the tutorial, you will possess a robust understanding of Unity and game development, coupled with a comprehensive infinite runner project. This knowledge will empower you to tackle more advanced projects and progress through the series seamlessly. Brace yourself for a thorough, enlightening, and continuous game development journey.
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