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Dev Nirwal and Ritu Antil

Arduino is a subject that can't be learned without practical experience. This course is designed based on the needs of a student. Here we will begin with very basic concepts of Arduino, like what is an Arduino. And all of its importance, scope, and advantages will be discussed. Then we will move to the course where the course is divided into 5 parts.

1. Arduino Programming

2. Hardware

3. Automatic Robots

4. App Development

5. Post Controlled Robots

Now let me explain to you what you are going to learn in all of these.

Arduino Programming

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Arduino is a subject that can't be learned without practical experience. This course is designed based on the needs of a student. Here we will begin with very basic concepts of Arduino, like what is an Arduino. And all of its importance, scope, and advantages will be discussed. Then we will move to the course where the course is divided into 5 parts.

1. Arduino Programming

2. Hardware

3. Automatic Robots

4. App Development

5. Post Controlled Robots

Now let me explain to you what you are going to learn in all of these.

Arduino Programming

Before directly jumping on creating projects. We will first learn the basics. We will understand what is programming and how it is linked to Arduino and Hardware.

  • We will first learn about the Arduino IDE and how we can install it

  • Then we will understand about the compilers and editors

  • Once we are done with these we will move to the basics of programming and understand why is it important to learn to program

  • Then we will create our first project which is blinking a led using our programming basics.

  • We will then understand about the simulation. Where we will learn to create projects without the hardware. All by using virtual tools.

  • Then we will move to programming concepts and will learn about the following.

  • Datatypes

  • Operators

  • Conditionals

  • Loops

  • Functions

  • With practical demonstrations in every concept

  • And once we are done with the programming we will again practice all of our skills in a polish programming module where we will create more than 5 projects to apply whatever we have learned.

Hardware

Now once we finish the programming. We will learn that how we can control the hardware using programming. There we will cover the following

  • We will learn to measure the light using an LDR sensor

  • Distance using Ultrasonic sensor

  • Line using a line sensor

  • Colour using the color sensor

  • Object using IR sensor

  • Motion using PIR sensor

  • Touch on the body using the Touch sensor

  • Temperature using DHT sensor

  • We will also learn about the motors and learn to run a DC motor

  • How to control the direction of a motor

  • Servo motor

  • Gear motors

  • Chasis

  • LCD and Oled displays

  • and will create mini projects with all of these components to understand their working perfectly

Automatic Robots

After learning Programming and Hardware we will apply our skills and create 3 projects in this part.

Which includes

  • A Laser Alarm System.

  • A-Line Following Robot

  • An Obstacle Avoiding Robot

App Development

Automatic robots were great and fun to create. But what if we can control the functions of a robot anytime. So for that, we will create our own apps using which we can control our robots anytime. Which we will learn in this part.

  • We will learn about the MIT app inventor and develop our skills in it

  • We will learn the front end and backend of an application

  • Our first app will be for controlling light

  • Then we will create 7 apps for all kinds of applications

  • We will create apps to control multiple functions

  • We will create apps to control motors and gears

  • We will create apps to control devices using our voice.

Post Controlled Robot

Once we got our skills in app development we will use those skills and develop our own mobile app-controlled projects where we will create two big projects.

  • A Mobile Controlled Rover

  • A Voice Controlled Robot

Enroll now

What's inside

Learning objectives

  • Arduino
  • Arduino programming
  • Voice controlled robot
  • Mobile control rover
  • Obstacle avoiding robot
  • Line following robot
  • Laser alarm system
  • Project development using arduino
  • Electronics app development
  • Arduino ide
  • Programming basics, datatypes, conditionals, loops and functions
  • Light measurement using ldr
  • Distance measurement using ultrasonic sensor
  • Object detection using ir sensor
  • Line detection using line sensor
  • Colour detection using colour sensor
  • Laser module
  • Touch detection on a body
  • How to run a lcd display
  • Motion detection using pir sensor
  • Temperature detection using dht sensor
  • Motors and shields working
  • How to run gear motors
  • Chasis and robots
  • Mit app inventor
  • And 30 arduino projects
  • Show more
  • Show less

Syllabus

Introduction to the Course
Introduction to the course
Learning by Building
What's Inside the Course
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Begins with fundamental concepts, such as the Arduino IDE and basic programming, which provides a solid foundation for learners with little to no prior experience
Covers a wide range of hardware components, including sensors, motors, and displays, which allows learners to experiment and build diverse projects
Explores app development using MIT App Inventor, which enables learners to create custom interfaces for controlling their Arduino projects remotely
Involves building over 30 Arduino projects step by step, which reinforces learning through practical application and experimentation
Divides the course into five parts, including programming, hardware, automatic robots, app development, and post-controlled robots, which provides a clear and organized learning progression
Teaches how to simulate projects using virtual tools, which allows learners to experiment and test their code without requiring physical hardware

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Reviews summary

Practical arduino projects for beginners

According to learners, this course provides a positive and hands-on introduction to Arduino through building a large number of projects (over 30). Many find it accessible and suitable for complete beginners, starting with the very basics of programming and hardware. Students appreciate the practical demonstrations and the opportunity to learn by doing. However, some reviewers note that while the course covers a broad range of topics including programming, hardware, robotics, and app development, it may lack depth in certain areas. Some also mention that the clarity of explanations can vary between sections, occasionally requiring extra effort to understand.
Requires purchasing hardware components.
"You definitely need to buy an Arduino kit to follow along effectively."
"Make sure you have the necessary sensors and components before starting."
"Investing in the hardware is essential for the hands-on projects."
Covers programming, hardware, robotics, apps.
"It covers everything from basic coding to building robots and even apps."
"The breadth of topics is impressive, a good overview of the Arduino ecosystem."
"Learned about sensors, motors, programming, and mobile control."
"A great introduction to several different aspects of electronics and programming."
Strong emphasis on practical application.
"Learning by doing is key, and this course delivers on that."
"The hands-on coding and projects are the strongest part of the course for me."
"I appreciated the practical approach with real hardware demos."
"Building the circuits and uploading code makes it real."
Great starting point for new learners.
"Perfect for someone who knows absolutely nothing about Arduino or coding."
"It starts from zero knowledge and builds up nicely."
"As a complete beginner, I found the pace and explanations easy to follow."
"No prerequisites really needed, everything is explained simply."
Offers a large number of hands-on projects.
"The best part is the large number of projects you build step-by-step."
"I really enjoyed completing the 30+ projects, they made learning fun."
"So many practical projects! It keeps you engaged and applying what you learn."
"Having lots of projects to build really helps solidify the concepts."
Instructional clarity varies by section.
"Some parts were crystal clear, but others felt rushed or confusing."
"I had to rewatch certain lectures multiple times, especially the programming bits."
"Wish some explanations were more detailed, particularly for complex topics."
"The hardware sections were good, but I struggled with some software concepts."
Overview rather than in-depth coverage.
"It's a great starting point but doesn't go deep into any single topic."
"Good for a broad introduction, but you'll need other resources for mastery."
"Covers many things, but feels a bit shallow if you want advanced skills."
"The app development part was basic, more of an intro than a full guide."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Arduino Complete Course : Build 30+ projects step by step with these activities:
Review Basic Electronics Concepts
Reinforce your understanding of fundamental electronics concepts before diving into Arduino projects. A solid grasp of these basics will make understanding the hardware components and circuit designs much easier.
Browse courses on Ohm's Law
Show steps
  • Review online resources covering basic electronics principles.
  • Solve practice problems related to Ohm's Law and circuit analysis.
  • Identify common electronic components and their functions.
Read 'Arduino Cookbook'
Use this book as a reference to help you understand the code and hardware components used in the course projects. It provides practical solutions to common Arduino challenges.
Show steps
  • Browse the table of contents to identify relevant recipes.
  • Study the code examples and circuit diagrams for each recipe.
  • Experiment with modifying the code and circuits to understand their behavior.
Build a Simple LED Dimmer Circuit
Practice controlling an LED's brightness using a potentiometer and the Arduino's analog output. This project reinforces your understanding of analog signals and PWM.
Show steps
  • Gather the necessary components: Arduino board, potentiometer, LED, resistor, and breadboard.
  • Connect the components according to a schematic diagram.
  • Write Arduino code to read the potentiometer value and control the LED brightness using PWM.
  • Test the circuit and adjust the potentiometer to dim the LED.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Arduino Projects
Improve your understanding and retention by documenting each project you complete in the course. This will also help you build a portfolio of your work.
Show steps
  • Create a blog or online portfolio to showcase your Arduino projects.
  • For each project, write a description of the project goals, components used, and code implementation.
  • Include photos or videos of your working projects.
  • Share your projects with the online Arduino community.
Explore Advanced Arduino Tutorials
Expand your knowledge beyond the course material by exploring advanced Arduino topics such as IoT, robotics, and data logging. This will help you develop more complex and interesting projects.
Show steps
  • Search for online tutorials on advanced Arduino topics.
  • Choose a tutorial that interests you and gather the necessary components.
  • Follow the tutorial steps to build the project.
  • Modify the project to add your own features and improvements.
Contribute to an Arduino Library
Deepen your understanding of Arduino programming by contributing to an open-source library. This will expose you to best practices and collaborative development.
Show steps
  • Find an Arduino library on GitHub that you are interested in contributing to.
  • Read the library's documentation and code to understand its functionality.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.
Participate in an Arduino Hackathon
Test your skills and creativity by participating in an Arduino hackathon. This will give you the opportunity to work on a challenging project under time constraints.
Show steps
  • Find an Arduino hackathon near you or online.
  • Form a team or participate individually.
  • Brainstorm project ideas and choose one that is feasible within the time constraints.
  • Build and present your project to the judges.

Career center

Learners who complete Arduino Complete Course : Build 30+ projects step by step will develop knowledge and skills that may be useful to these careers:
Hobbyist
An electronics hobbyist enjoys tinkering with electronic circuits, components, and projects for fun. The Arduino Complete Course can help provide a foundation for electronics enthusiasts. The course's broad introduction to Arduino, along with its step-by-step approach to hardware and programming, will help build a foundation for a hobbyist. This course may be particularly useful for hobbyists who enjoy projects like robotics, home automation, or sensor-based devices, as it teaches many of the underlying principles.
Maker
A maker is someone who enjoys creating, building, and tinkering with physical objects and technologies. The Arduino Complete Course is an excellent resource for anyone interested in the maker movement. The wide range of projects in the course, as well as the coverage of hardware and software, will help build a foundation for a maker. For example, the variety of sensors learned about, paired with how to write code, means that a maker will find this course very helpful.
Robotics Engineer
A robotics engineer designs, builds, and tests robots and robotic systems. This role involves creating both the physical hardware and the software that controls these machines, and the Arduino Complete Course provides a valuable foundation for this work. The course's emphasis on hardware components like motors, sensors (ultrasonic, IR, color, etc.), and displays is directly applicable, as is the programming section, which covers essential concepts like conditionals, loops, and functions. The skills learned through designing and building projects, such as a line-following robot and obstacle avoiding robot, will be very helpful to a robotics engineer.
Embedded Systems Engineer
An embedded systems engineer works with the hardware and software integration that make up systems like those found in consumer devices, industrial equipment, and vehicles. The Arduino Complete Course may be especially useful for developing a practical understanding of embedded systems and their programming. This course provides a foundational understanding of how hardware and software work together, covering the use of sensors, motors, displays, and microcontrollers, which are at the heart of embedded systems work. The course's hands-on projects with Arduino will help build a foundation for an embedded systems engineer.
Mechatronics Engineer
A mechatronics engineer integrates mechanical, electrical, and computer engineering principles to design and build automated systems. This highly interdisciplinary field may be supported by completion of the Arduino Complete Course. The course's hands-on approach to hardware, software, and the integration of the two is important for mechatronics. For example, the course's focus on Arduino programming, sensor integration, and creating automated projects like robots helps build the foundation for a mechatronics engineer.
Automation Engineer
An automation engineer designs, develops, and implements automated systems and processes for industrial or other applications. This career typically involves using sensors, actuators, and control systems with a programmable logic controller, and the Arduino Complete Course is a good starting point for this type of work. The course's coverage of topics like sensor integration, motor control, and programming with the Arduino IDE, along with the practical projects, provides basic skills valuable for automation. An aspiring automation engineer may find this course especially relevant.
Technology Educator
A technology educator teaches others about technology, whether through formal classroom instruction or informal workshops. The Arduino Complete Course can help prepare individuals to teach others about Arduino, programming, and electronics. The course's curriculum, which begins with basic concepts and gradually builds to more advanced applications, will help a technology educator. The variety of projects and topics covered in the course may enable someone to start teaching about Arduino.
Software Developer
A software developer writes, tests, and maintains software applications. While this role is generally distinct from hardware engineering, the Arduino Complete Course can build a foundation in programming logic. The course's programming component covers core concepts like data types, operators, conditionals, loops, and functions. This course may be useful to software developers that want to understand how software interfaces with hardware, and may be especially relevant for working in embedded systems or IoT fields.
Educational Content Creator
An educational content creator develops learning materials like videos, tutorials, and educational programs. The Arduino Complete Course may be useful for creating content around Arduino, robotics, and embedded systems. The course provides a well-rounded set of concepts that the content creator may then repackage and describe in their own original presentations. The course's approach to teaching practical skills and project development will also help an educational content creator.
Hardware Engineer
A hardware engineer designs, develops, and tests computer hardware, circuit boards, and other physical components. While it is often concerned with low-level design and implementation, the Arduino Complete Course may be helpful for learning about the fundamentals of hardware interaction. The course provides hands-on experience with various electronic components, and the projects developed in the course will help build a foundation for hardware engineering. The course's focus on sensors, motors, and displays may also be useful.
Research Assistant
A research assistant supports research activities in a variety of fields, assisting with data collection, experimental setup, and analysis. The Arduino Complete Course may be useful for those working in fields involving embedded systems or robotics. The course introduces a large number of components that may be useful in research settings. The course's practical approach to implementing sensors and devices may be relevant for anyone assisting with experimental setups.
Lab Technician
A lab technician works in a laboratory environment, assisting with experiments, maintaining equipment, and ensuring smooth operations within a research setting. The Arduino Complete Course may be helpful for lab technicians working with electronics or robotics. The course introduces a wide variety of sensors, motors, and displays. The course is also very project-oriented and it may help a technician learn about the equipment they use in a lab.
Industrial Designer
An industrial designer develops the form and function of manufactured products, often incorporating electronic and mechanical components. The Arduino Complete Course may be helpful for an industrial designer who wishes to have a deeper understanding of the technology behind the products they may design. The course's focus on hardware integration and control will help an industrial designer understand the constraints and potential of electronic components. The practical projects will likely provide a designer with hands-on experience.
Product Manager
A product manager guides the development and launch of new products, often in the technology sector. They need to understand the technical aspects of their products, including hardware and software limitations, and the Arduino Complete Course may be helpful for this. The course's coverage of embedded systems, microcontrollers, and hardware integration can provide a product manager with a foundation to manage teams and make informed decisions. The course may help a product manager better grasp capabilities and limitations related to product development.
Science Journalist
A science journalist researches and reports on scientific and technological developments for general audiences. While this is a writing and reporting role, familiarity with technologies can help in this role. The Arduino Complete Course may provide some technical background to better understand the concepts involved in electronics and robotics. The course's hands-on approach to learning Arduino will help a science journalist speak with some authority on technology topics.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Arduino Complete Course : Build 30+ projects step by step.
The 'Arduino Cookbook' comprehensive guide filled with practical recipes for solving common Arduino challenges. It provides code snippets, circuit diagrams, and explanations for a wide range of projects. is particularly useful for understanding how to interface different sensors and actuators with the Arduino. It serves as an excellent reference throughout the course and beyond.

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