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James Rickards

Motion 5

I've been training Apple customers Motion 5 for over 12 years at Apple stores in the UK. Now it's your chance to join me in learning Apple Motion 5 from the ground up. Starting from the interface all the way up to creating a TV ident for a news show.

It's going to be fun. I cant wait to share what Motion 5 can do.

Start your training here with a Pro Certified instructor

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What's inside

Learning objectives

  • Create stunning visual motion graphics
  • Understand how apple pro apps work
  • Moving around in 3d space ideal for moving on to other 3d programs
  • Learn how to import images, video, audio
  • Create 3d text with cameras
  • How to use lights to make your projects 'pop'
  • Motion tracking an object

Syllabus

Introduction
Motion Interface
Importing Media
Keyframing
Read more
Save & Export
2D iDent Animation
Working with 3D Lights
3D Text
Motion Tracking
3D Cameras
Working with Multiple 3D Cameras
Creating a News Channel Graphic
Course Files

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Getting Started In Apple Motion 5 with these activities:
Review Keyframing Techniques
Practice keyframing fundamentals to ensure a solid understanding before diving into Motion 5's specific implementation.
Browse courses on Keyframing
Show steps
  • Watch tutorials on basic keyframing principles.
  • Experiment with different easing methods.
  • Create a simple animated object using keyframes.
Read 'After Effects Apprentice'
Supplement your Motion 5 knowledge with broader motion graphics principles from a related software.
Show steps
  • Read chapters on animation principles and techniques.
  • Adapt After Effects techniques to Motion 5.
Read 'Motion Graphics Design: Applied History and Aesthetics'
Gain a deeper appreciation for the art and history of motion graphics to inform your design choices in Motion 5.
Show steps
  • Read selected chapters focusing on design principles.
  • Analyze examples of motion graphics discussed in the book.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Practice Motion Tracking Exercises
Master motion tracking by practicing with various video clips and objects to track.
Show steps
  • Find video clips with clear tracking points.
  • Practice tracking different types of objects.
  • Experiment with different tracking settings.
Create a Short Animated Title Sequence
Apply learned skills by creating a short animated title sequence, incorporating 3D text, lights, and camera movements.
Show steps
  • Brainstorm ideas for a title sequence theme.
  • Design the title sequence in Motion 5.
  • Incorporate 3D text, lights, and camera movements.
  • Refine the animation based on feedback.
Design a News Channel Graphic Template
Solidify your understanding by designing a reusable news channel graphic template in Motion 5.
Show steps
  • Research current news channel graphic styles.
  • Design a template with customizable elements.
  • Implement the template in Motion 5.
  • Test the template with different data inputs.
Create a 3D Animated Logo Reveal
Combine 3D text, lights, and cameras to create a visually appealing logo reveal animation.
Show steps
  • Choose a logo to animate.
  • Import the logo into Motion 5.
  • Animate the logo using 3D elements and effects.
  • Add lighting and camera movements for visual impact.

Career center

Learners who complete Getting Started In Apple Motion 5 will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Getting Started In Apple Motion 5.
Similar to the other After Effects book, this one great resource for learning motion graphics principles. It's structured as a series of lessons, making it easy to follow along and learn at your own pace. Many of the concepts are transferable to Motion 5. is more valuable as additional reading to understand the broader context of motion graphics.
Provides a comprehensive overview of the history and aesthetics of motion graphics. It offers valuable context for understanding the principles behind effective visual communication. While not a Motion 5 specific guide, it enriches the learning experience by providing a broader understanding of the field. This book is best used as additional reading to supplement the course.

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