New lectures added periodically to the course.
New lectures added periodically to the course.
In this course you will learn how to develop games using Godot and its own scripting language: GDScript. We will start by learning how to use the language and keep moving on until we learn how to export and publish our games, this way you'll not only learn how to create 2D and 3D games, but also how to share them.
Godot is an awesome open source engine that gives us the ability to create awesome 2D and 3D games and export them to the Web, Linux, Windows, OSX, Android and iOS with a single code base. Since its open source release, the engine keeps gaining space and grows more each day. Right now is an awesome time to learn this new engine and grow with it.
This course is based on projects, this way you won't just learn how to use the functionalities provided to us by Godot, but also apply them on complete games. At the end of most modules, you'll be given assignments so you can overcome problems on your own and apply what you've learned thought out all of the modules.
All of the code and the projects created on the lectures are hosted on github repositories, this allows you to jump to any lecture by just downloading the project of the lecture and start from there, and compare your code to mine if you get stuck.
The assets used on the games are also provided to you so you don't have to spend any time looking for assets or creating them.
To top it all off, we also have a facebook group where you can interact with me and other students. There, you'll be able to post the games you've created and feedback on them, as well as taking part on challenges of game development that I'll host from period to period.
Join now, you won't be disappointed.
A few questions regarding how Godot works and how to do common things on the engine
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