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Edward Falzon

Checkpoints are prevalent in racing and adventure games. In adventure games, they provide a fallback point to which a player can return when the challenges of the game gets rough, and in racing, they can provide additional time to complete a circuit.

In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session.

The guided project will introduce you to the following Unity concepts:

Read more

Checkpoints are prevalent in racing and adventure games. In adventure games, they provide a fallback point to which a player can return when the challenges of the game gets rough, and in racing, they can provide additional time to complete a circuit.

In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session.

The guided project will introduce you to the following Unity concepts:

- Transforms

- Triggers

- PlayerPrefs

- String-manipulation

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to respawn a player to a saved checkpoint. You'll also update the saved location when a player reaches a new checkpoint, and save the checkpoint location to PlayerPrefs for easy reloading at the next gaming session.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Introduces Unity concepts like Transforms, Triggers, PlayerPrefs, and String-manipulation
Suitable for beginners who seek foundational knowledge in Respawning Players
Provides hands-on experience through project-based learning
Taught by recognized course instructors in the field
Modular approach allows learners to focus on specific areas
Requires prerequisite knowledge in Unity

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create a Simple Checkpoint System with C# in Unity with these activities:
Unity Scripting Review
Refresh your scripting skills in Unity before starting the course.
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Show steps
  • Review the Unity scripting documentation.
  • Complete a few practice exercises on Unity scripting.
  • Create a small Unity project to practice your scripting skills.
Unity Checkpoints Review
Refresh your knowledge of Unity checkpoints before starting the course.
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Show steps
  • Review the Unity documentation on checkpoints.
  • Watch a few video tutorials on Unity checkpoints.
  • Complete a few practice exercises on Unity checkpoints.
Unity Checkpoint Study Group
Join a study group to discuss Unity checkpoints and share knowledge with others.
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Show steps
  • Find or create a study group with other Unity developers.
  • Meet regularly to discuss Unity checkpoints and share your experiences.
  • Help each other troubleshoot problems and learn new techniques.
Five other activities
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Unity Save Player Respawn
Improve your understanding of respawn mechanisms in Unity by following this tutorial.
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Show steps
  • Watch the video tutorial on Unity Save Player Respawn.
  • Implement the checkpoint saving system in your own Unity project.
  • Test the checkpoint system to ensure it's working correctly.
Unity Checkpoints Practice
Solidify your knowledge of Unity checkpoint systems by completing these practice drills.
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Show steps
  • Create a new Unity project.
  • Set up a basic scene with a player object and some obstacles.
  • Implement a checkpoint system that saves the player's position and rotation.
  • Test the checkpoint system by moving the player around the scene and reloading the level.
Unity Checkpoint Mentor
Share your knowledge and experience by mentoring other Unity developers who are learning about checkpoints.
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Show steps
  • Identify opportunities to mentor other Unity developers.
  • Provide guidance and support to mentees.
  • Share your knowledge and experience in Unity checkpoints.
Unity Checkpoint System Tutorial
Share your knowledge and understanding of Unity checkpoints by creating a tutorial.
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Show steps
  • Plan the content of your tutorial, including the topics you want to cover.
  • Write the tutorial in a clear and concise manner.
  • Create any necessary visuals or examples to support your tutorial.
  • Publish your tutorial online or share it with others.
Unity Checkpoint-Based Game
Apply your skills and understanding by creating a Unity game that utilizes checkpoints.
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Show steps
  • Design the game, including the levels, obstacles, and checkpoints.
  • Implement the game mechanics, including the player movement, checkpoint saving, and level loading.
  • Test the game thoroughly to ensure it's fun and playable.
  • Publish the game online or share it with others.

Career center

Learners who complete Create a Simple Checkpoint System with C# in Unity will develop knowledge and skills that may be useful to these careers:
Level Designer
Level Designers are responsible for creating the environments and levels that players navigate in video games. They use a variety of tools and techniques to create immersive and challenging experiences for players. This course would be helpful for Level Designers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for creating engaging and challenging video game levels.
Game Designer
Game Designers conceptualize and design the overall gameplay experience for video games. They work closely with other members of the development team, including programmers, artists, and producers, to bring their vision to life. This course would be helpful for Game Designers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for creating engaging and challenging video games.
Programmer
Programmers are responsible for writing the code that powers video games. They work closely with other members of the development team to bring the game designer's vision to life. This course would be helpful for Programmers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for creating engaging and challenging video games.
Technical Artist
Technical Artists are responsible for creating the technical assets that are used in video games, such as 3D models, textures, and animations. They work closely with other members of the development team to ensure that the game's visuals are consistent and meet the game designer's vision. This course would be helpful for Technical Artists, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for creating engaging and visually appealing video games.
Game Tester
Game Testers are responsible for playing video games in order to find bugs and glitches. They work closely with other members of the development team to ensure that the game is as polished and bug-free as possible before it is released to the public. This course would be helpful for Game Testers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for understanding the technical aspects of video games.
Game Writer
Game Writers are responsible for writing the story and dialogue for video games. They work closely with other members of the development team to create a compelling and engaging experience for players. This course may be helpful for Game Writers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for understanding the technical aspects of video games.
Game Animator
Game Animators are responsible for creating the animations that are used in video games. They work closely with other members of the development team to create realistic and engaging animations for characters, objects, and environments. This course may be helpful for Game Animators, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for understanding the technical aspects of video game animation.
Game Producer
Game Producers are responsible for overseeing the development of video games. They work closely with all members of the development team to ensure that the game is completed on time, within budget, and to the highest possible quality. This course may be helpful for Game Producers, as it provides an introduction to the Unity game engine and the basics of checkpoint systems, both of which are essential for understanding the technical aspects of video game development.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create a Simple Checkpoint System with C# in Unity.
Provides a comprehensive overview of Unity, covering topics such as game design, development, and programming. It is particularly useful for readers who are new to Unity or who want to learn more about its advanced features.
Provides a comprehensive guide to Unity game development. It covers topics such as game design, programming, and graphics. It is particularly useful for readers who want to learn more about the basics of Unity 3D.
A more comprehensive reference and guide to Unity. Useful for additional depth and breadth.
A design-focused book covering programming patterns used in games. This course only focuses on one type of pattern.
Another beginner's guide to Unity. Not very relevant, but may be helpful for providing some background.

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