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Raffi Bedross
  • No presentations, No time wasting, It's all about doing and creating effects.

  • This Course is Projects based Course, so you will learn EmberGen by creating high quality effects. .

  • You will learn how to export and setup the effects inside Unreal Engine 5

EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes. With EmberGen, you can create anything: from fire and smoke to explosions.

Read more
  • No presentations, No time wasting, It's all about doing and creating effects.

  • This Course is Projects based Course, so you will learn EmberGen by creating high quality effects. .

  • You will learn how to export and setup the effects inside Unreal Engine 5

EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes. With EmberGen, you can create anything: from fire and smoke to explosions.

EmberGen is so easy to use and has a flipbook workflow allows you to generate game-ready, fully assembled flipbooks in seconds, and export them into game engines like Unreal Engine or Unity.

You can loop your simulations in few clicks,

You import animated meshes like FBX and Alembic files.

You can export your effect as VDB to use it in another 3d Package like Maya or Blender.

The speed of the simulation is incredible.

The shading is phenomenal.

As a gameFX Artist you don’t need to learn complicated softwares like Houdini in order to create these type of effects. So EmberGen is very important tool for you if you want to create VFX for games.

In this course you will learn everything about EmberGen from scratch.

From the basics to advanced effects.

I will show you step by step how to create professional realistic game vfx using EmberGen.

we’re gonna learn how to create smoke,fire,explosions and portals and more.

You will learn how to create sprite sheets and export them into Unreal Engine 5

This course is for complete beginners in EmberGen.

This Course is for Game VFX artists who want to learn how to create realistic effects like smoke ,fire and magic effects and how to export them into game engines.

Enroll now

What's inside

Learning objectives

  • Creating vfx sprite sheets and export them to unreal engine 5
  • Create professional real time effects using embergen
  • Fundamentals of embergen
  • Create fire,smoke and explosions and more
  • Embergen: the real-time volumetric fluid simulation

Syllabus

Introduction

In this video we will take a look at the user interface of EmberGen

In this video we will learn how to setup all the nodes from scratch

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Understanding voxels

We will learn how to set keys and animate everything in EmberGen

Particles
Emission

You will learn how to render the particles

Tips for increasing the performance
Flame thrower
Exercise
Volume Emitter

Exploring the volume emitter.

You will learn how to emit fire and smoke from animated sword

We will start creating magical portal

Creating the particles

Masking
In this section we will learn how to create explosions inside EmberGen

You will learn how to create and explosion in EmberGen

Adding particles to the explosion

You will learn 2 methods for creating shockwaves inside embergen

You will learn how the shape particles works.

Aerial Explosion:Trails

We will create the main explosion

We will add the sparks using the particles.

You will learn how to create multiple ground explosions

Effects

You will learn how to create a candle in Embergen

Creating looping effects in EmberGen

You will learn how to freeze and unfreeze particles in EmberGen.

Character Disintegration

Adding light scattering to the explosion

Unreal Engine

Creating the fire and exporting the flipbooks into Unreal Engine

Importing the color and motion vector into unreal engine and creating the sparks with Niagara

creating heat effect and adding depth for fire in Unreal Engine 5

You will learn how to setup the exported explosion from EmberGen in Unreal engine, we will setup the materials and Niagara system.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Real-time VFX in EmberGen and Unreal Engine 5 with these activities:
Review basic 3D modeling concepts
Reviewing 3D modeling concepts will help you better understand how to create and manipulate assets for use in EmberGen and Unreal Engine 5.
Browse courses on Polygon Modeling
Show steps
  • Watch introductory tutorials on 3D modeling.
  • Practice creating simple 3D shapes.
  • Experiment with different modeling techniques.
Read 'Mastering Unreal Engine 5'
Reading this book will provide a deeper understanding of Unreal Engine 5, enabling you to better integrate and optimize your EmberGen VFX.
Show steps
  • Read the chapters related to materials and visual effects.
  • Experiment with the techniques described in the book.
  • Apply what you learn to your EmberGen projects.
Practice creating basic fire and smoke effects in EmberGen
Practicing basic fire and smoke effects will solidify your understanding of EmberGen's core functionalities and prepare you for more complex projects.
Show steps
  • Create a simple fire simulation using default settings.
  • Adjust parameters to modify the look of the fire.
  • Create a simple smoke simulation and experiment with density.
  • Combine fire and smoke to create a more realistic effect.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Real-Time Rendering'
Understanding real-time rendering principles will help you optimize your EmberGen effects for performance in Unreal Engine 5.
Show steps
  • Focus on chapters related to shading and optimization.
  • Take notes on techniques applicable to EmberGen effects.
  • Experiment with implementing these techniques in your projects.
Create a short demo reel of EmberGen VFX
Creating a demo reel will force you to apply your knowledge and showcase your skills in creating real-time VFX with EmberGen.
Show steps
  • Choose 2-3 of your best EmberGen effects.
  • Record short clips of each effect in action.
  • Edit the clips together into a cohesive demo reel.
  • Add music and titles to enhance the presentation.
Optimize an EmberGen explosion for mobile
Optimizing an explosion effect for mobile will teach you about performance considerations and techniques for creating efficient real-time VFX.
Show steps
  • Create an explosion effect in EmberGen.
  • Reduce the voxel count and particle density.
  • Optimize the shader complexity.
  • Export the effect as a flipbook or VDB sequence.
  • Test the effect on a mobile device and iterate.
Follow advanced EmberGen tutorials
Following advanced tutorials will expose you to more complex techniques and workflows in EmberGen, expanding your skillset.
Show steps
  • Search for tutorials on specific effects you want to create.
  • Follow the tutorial step-by-step, paying attention to the details.
  • Experiment with modifying the techniques to create your own variations.

Career center

Learners who complete Real-time VFX in EmberGen and Unreal Engine 5 will develop knowledge and skills that may be useful to these careers:
Real Time VFX Artist
A Real-time VFX Artist specializes in creating visual effects that can be rendered and displayed in real-time, often for video games. This course equips artists with the knowledge and skills to produce high-quality real-time VFX using EmberGen and Unreal Engine 5. With its practical, project-based approach, including the creation of fire, smoke, explosions, and portals, this course is valuable. The focus on exporting effects as sprite sheets and integrating them into Unreal Engine 5 aligns perfectly with the responsibilities of a Real-time VFX Artist.
Visual Effects Artist
A Visual Effects Artist crafts compelling visual elements for games. This course directly addresses the needs of this professional, emphasizing the creation of real-time visual effects using EmberGen and Unreal Engine 5. As a project-based course, it dives into creating high-quality effects, covering the fundamentals of EmberGen and its application in creating fire, smoke, explosions, and more. It covers the creation of VFX sprite sheets and their export to Unreal Engine 5, a standard workflow for game effects. Mastering the techniques taught helps a Visual Effects Artist bring dynamic and visually stunning effects to games.
Simulation Designer
A Simulation Designer focuses on creating realistic simulations, and this course offers a concrete toolset for real-time fluid simulations. This course directly addresses the needs of this professional, emphasizing the creation of real-time visual effects using EmberGen and Unreal Engine 5. As a project-based course, it dives into creating high-quality effects, covering the fundamentals of EmberGen and its application in creating fire, smoke, explosions, and more. It also covers the creation of VFX sprite sheets and exporting them to Unreal Engine 5. With the knowledge gained here, simulations may become both more visually interesting and performant at the same time.
Game Artist
A Game Artist designs and creates visual elements for video games, and this course offers insights into creating dynamic real-time effects. The course explores the use of EmberGen, a real-time volumetric fluid simulation tool, alongside Unreal Engine 5. For a Game Artist looking to specialize in visual effects, this course provides a focused approach, bypassing the complexities of software like Houdini and offering a streamlined workflow for creating game-ready effects. You'll gain experience in creating effects such as smoke, fire, explosions, and portals, and exporting them into Unreal Engine 5. It covers how to create sprite sheets and export them into Unreal Engine 5.
Simulation Specialist
A Simulation Specialist focuses on creating realistic simulations, and this course offers a concrete toolset for real-time fluid simulations. This course directly addresses the needs of this professional, emphasizing the creation of real-time visual effects using EmberGen and Unreal Engine 5. As a project-based course, it dives into creating high-quality effects, covering the fundamentals of EmberGen and its application in creating fire, smoke, explosions, and more. It also covers the creation of VFX sprite sheets and exporting them to Unreal Engine 5.
Technical Artist
The Technical Artist role bridges the gap between art and programming, and this course arms professionals with the knowledge to generate special effects. The course uses EmberGen and Unreal Engine 5, providing a practical, project-based approach to learning real-time VFX creation. It covers the creation of VFX using EmberGen, from the basics to advanced effects, and teaches how to create realistic game VFX such as smoke, fire, and magic effects. The course content on exporting effects as VDB and using them in other 3D packages is especially relevant for a Technical Artist aiming to optimize and integrate visual elements into a game engine.
Multimedia Artist
A Multimedia Artist works with various forms of media, from video to animation, and this course provides skills in real-time VFX creation using EmberGen and Unreal Engine 5. This project-based course immerses you in creating high-quality effects and teaches you how to export those effects as VDB files for use in other 3D packages. Understanding the process of creating sprite sheets and exporting them may integrate these effects directly into various projects. As a Multimedia Artist, this course helps to enhance your ability to create dynamic and engaging visual content.
Virtual Reality Developer
A Virtual Reality Developer designs interactive experiences, and this course teaches them how to add dynamic elements to their works. The course explores the use of EmberGen, alongside Unreal Engine 5. With its practical, project-based approach, including the creation of fire, smoke, explosions, and portals, this course is valuable. The focus on exporting effects as sprite sheets and integrating them into Unreal Engine 5 aligns perfectly with the responsibilities of a VR developer, as these effects can add depth and realism to immersive environments. Learning to import animated meshes and export effects as VDB volumes may prove beneficial for integrating complex visual elements into projects.
3D Artist
A 3D Artist creates three-dimensional models and environments, and this course adds skills in real-time VFX creation using EmberGen and Unreal Engine 5. This project-based course immerses you in creating high-quality effects and teaches you how to export those effects as VDB files for use in other 3D packages like Maya or Blender. Understanding the process of creating sprite sheets and exporting them may integrate these effects directly into game engines. As a 3D Artist, this course helps to enhance your ability to create dynamic and engaging visual content.
Animator
Animators bring characters and objects to life through movement, and this course can enhance their skillset by enabling them to create dynamic visual effects. This course explores the use of EmberGen, alongside Unreal Engine 5. For an Animator looking to specialize in visual effects, this course provides a focused approach, bypassing the complexities of software like Houdini and offering a streamlined workflow for creating effects. You'll gain experience in creating effects such as smoke, fire, explosions, and portals, and exporting them into Unreal Engine 5. It also covers how to create sprite sheets and export them into Unreal Engine 5.
Indie Game Developer
An Indie Game Developer often handles multiple aspects of game development, and this course may prove helpful in expanding their skill set to include real-time VFX. This course offers a practical approach to learning EmberGen and Unreal Engine 5, tools useful in creating visual effects. The ability to create effects like fire, smoke, explosions, and portals independently may prove beneficial for indie developers. The course's focus on exporting effects as sprite sheets and VDB volumes may streamline the integration of these effects into their games.
Motion Graphics Designer
A Motion Graphics Designer creates animated visual content for various media, and this course may enhance their capabilities in generating dynamic effects. The course provides hands-on experience with EmberGen, a real-time volumetric fluid simulation tool, and Unreal Engine 5. The ability to create and export effects like fire, smoke, and explosions, and to loop simulations in few clicks opens new avenues for creating visually appealing motion graphics. Learning to import animated meshes and export effects as VDB volumes may prove beneficial for integrating complex visual elements into motion graphics projects. The course content on how to create sprite sheets and export them into Unreal Engine 5 may be useful.
Augmented Reality Developer
An Augmented Reality Developer designs interactive experiences that combine digital content with the real world, and this course may enhance their ability to create dynamic visual effects within AR applications. This course offers hands-on experience with EmberGen, a real-time volumetric fluid simulation tool, and Unreal Engine 5. The ability to create and export effects like fire, smoke, and explosions, and to loop simulations helps in creating visually appealing augmented reality experiences. Furthermore, learning to import animated meshes and export effects as VDB volumes may prove beneficial for integrating complex visual elements into AR projects. The course content on how to create sprite sheets and export them into Unreal Engine 5 may be useful.
Game Designer
A Game Designer focuses on the gameplay and overall design of a video game, and this course exposes them to the possibilities of real-time visual effects. The course offers the ability to create VFX sprite sheets and export them to Unreal Engine 5. For a Game Designer looking to understand the visual aspects of game development, this course provides a focused approach, bypassing the complexities of software and offering a streamlined workflow for creating game-ready effects. You'll gain experience in creating effects such as smoke, fire, explosions, and portals, and exporting them into Unreal Engine 5.
Creative Director
A Creative Director leads the visual style and image of a project. This course enhances the director's understanding of real-time VFX pipelines. This course directly addresses the needs of those leading projects requiring dynamic visual effects, emphasizing the creation of real-time visual effects using EmberGen and Unreal Engine 5. As a project-based course, it dives into creating high-quality effects, covering the fundamentals of EmberGen and its application in creating fire, smoke, explosions, and more, as well as the creation of VFX sprite sheets and their export to Unreal Engine 5.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Real-time VFX in EmberGen and Unreal Engine 5.
Provides a comprehensive guide to Unreal Engine 5, covering topics such as materials, lighting, and visual effects. It valuable resource for understanding how to integrate EmberGen effects into Unreal Engine 5 projects. The book serves as a useful reference for intermediate to advanced users looking to deepen their knowledge of Unreal Engine 5's capabilities. It is commonly used by both academic institutions and industry professionals.
Comprehensive guide to real-time rendering techniques, which are essential for understanding how EmberGen and Unreal Engine 5 work. It provides in-depth explanations of various rendering algorithms and optimization strategies. While not directly focused on EmberGen, it provides the underlying knowledge to understand how to optimize effects for real-time performance. This book is commonly used as a textbook in computer graphics courses.

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