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Darrin Lile

Blender 2.8 is here. And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

Read more

Blender 2.8 is here. And it's time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

  • Model a 3D Character

  • Use the Sculpt Tools in Blender 2.8

  • Bake a Normal Map and apply it to a low poly object

  • Create PBR Materials with the new Eevee Render engine

  • Use Krita to paint textures

  • Rig a 3D Character in Blender 2.8

  • Light and Render a Turntable Animation with Eevee

In this course you'll use Blender 2.8 to model the character's face with proper edge flow, so it will animate believably. You'll learn how to create hands and feet, as well as the character's space suit and helmet. We'll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You'll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

When the character has been modeled and textured, we will then turn our attention to rigging. You'll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation.

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What's inside

Learning objectives

  • Create a 3d character with blender 2.8
  • Use the sculpt tools in blender 2.8
  • Bake a normal map
  • Create pbr materials with the eevee render engine
  • Use krita to paint textures
  • Rig a 3d character in blender 2.8
  • Light and render a turntable animation with eevee

Syllabus

Introduction
Welcome to the Course
A Brief Introduction to Blender 2.8
Modeling the Head
Read more
Importing Reference Images
Beginning the Face
Establishing the Face Loops
Completing the Loop Mask
Adjusting the Face
Creating the Top of the Head
Modeling the Eyes
Placing the Eyes
Creating the Side of the Head and Neck
Modeling the Ears
Creating the Nostrils
Beginning the Lips
Extruding the Inner Mouth
Creating the Gums
Beginning the Teeth
Finishing the Teeth
Modeling the Eyelids
Modeling the Body
Extruding the Torso
Creating the Legs
Modeling the Arms
Beginning the Fingers
Continuing the Fingers
Extruding the Hand
Modeling the Thumb
Connecting the Hand
Beginning the Foot
Finishing the Feet
Beginning the Body Suit
Finishing the Body Suit
Creating the Space Suit
Beginning the Space Suit
Creating the Sole of the Boot
Modeling the Boots
Creating the Glove
Continuing the Space Suit
Working on the Breastplate and Belt
Finishing the Breastplate and Belt
Creating the Knee and Elbow Pads
Preparing to Sculpt
Beginning the Legs
Sculpting the Upper Legs and Hips
Sculpting the Torso and Arms
Sculpting the Boots
Sculpting the Gloves
Finishing the Sculpting
Modeling the Helmet and Cap
Beginning the Helmet
Continuing the Helmet
Adding Thickness to the Helmet
Finishing the Helmet
Starting the Snoopy Cap
Continuing the Snoopy Cap
Modeling the Cap Mics
Creating the Chin Strap
UV Mapping and Baking
Beginning to Organize the Model
Finishing the Organization
UV Mapping the Suit
UV Mapping the Cap
UV Mapping the Head
Baking a Normal Map
Creating Materials and Textures
Assigning Materials for the Suit
Assigning Materials to the Head
Adjusting the Materials
Adding Textures to the Suit and Eyes
Texturing the Snoopy Cap
Beginning to Texture the Face
Finishing the Face Textures
Texture Painting Details on the Suit
Creating the Eyebrows, Eyelashes, and Bangs
Modeling the Eyelashes
Texturing the Eyelashes
Beginning to Texture the Eyebrows
Finishing the Eyebrow Textures
Modeling and UV Mapping the Bangs
Texturing the Bangs
Rigging the Character
Preparing the Character for Rigging
Creating the Armature and Adjusting Joints
Placing the Joints of the Hands
Adjusting the Joints of the Face
Placing the Joints for the Mouth and Eyes
Generating the Rig and Binding the Mesh
Parenting the Eyes and Teeth
Adjusting Weights of the Face
Testing the Face Controls
Adjusting the Neck and Chest Weights
Painting the Weights of the Hand
Painting Weights for the Elbows and Knees
Weight Painting the Torso and Hips
Weight Painting the Boots and Testing the Rig
Lighting and Rendering the Scene
Posing the Character
Lighting the Scene

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Recommended for learners with an interest in 3D character creation for film, animation, or gaming
Suitable for intermediate learners looking to advance their Blender skills in 3D character creation
Introduces learners to the latest tools and workflows in Blender 2.8
No prior 3D character creation experience is required, making it accessible to beginners

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Reviews summary

Well-paced character modeling

Learners say this course is well-paced and informative. It's suitable for beginners, especially those who are new to Blender or character modeling. The assignments are engaging and the instructor provides lots of helpful information. However, some students wish that there were more generalizable tips on UV-mapping and rigging.
The instructor is helpful.
The course is suitable for beginners.
The assignments are engaging.
The course is well-paced.
"Very well paced and informative course."
The course lacks generalizable tips on rigging and UV mapping.
"I only wish there would have been more generally applicable tips on uv-mapping and rigging the basic mesh first created rather than working on the space suit."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender 2.8 Character Creation with these activities:
Complete Blender 2.8 tutorial
Reinforce your beginner level Blender skills by following along with a third party tutorial.
Show steps
  • Find a Blender 2.8 tutorial geared towards beginners.
  • Follow the tutorial by creating a simple 3D model.
  • Experiment with the tools and features of Blender 2.8 to broaden your understanding.
Show all one activities

Career center

Learners who complete Blender 2.8 Character Creation will develop knowledge and skills that may be useful to these careers:
3D Generalist
A 3D Generalist creates 3D content for a variety of purposes, including video games, movies, and product design. This course may be useful in helping you build a foundation in 3D generalism, including modeling, texturing, rigging, and animation. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality 3D content. With the skills you learn in this course, you may be able to start or advance your career as a 3D Generalist.
Character Artist
A Character Artist creates characters for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in character creation, including character modeling, texturing, and rigging. You will learn how to use the latest tools and techniques in Blender 2.8 to create realistic and believable characters. With the skills you learn in this course, you may be able to start or advance your career as a Character Artist.
Animator
An Animator creates animations for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in animation, including animation principles and character animation. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality animations. With the skills you learn in this course, you may be able to start or advance your career as an Animator.
3D Sculptor
3D Sculptors create digital sculptures using 3D modeling software. They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create realistic and detailed 3D models. You will learn how to sculpt, texture, and rig 3D models.
Character Designer
Character Designers create the visual appearance of characters for various media, including film, television, video games, and comics. This course can help you develop the skills you need to create realistic and engaging 3D character models that can bring your characters to life. You will learn how to model and texture characters, as well as how to rig them for animation.
Technical Artist
Technical Artists create and maintain the technical aspects of 3D models, environments, and animations. They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create realistic and efficient 3D assets. You will learn how to create and optimize 3D models, textures, and animations.
Rigger
Riggers create the skeletons and rigs that allow 3D models to move and animate. They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create realistic and efficient rigs. You will learn how to create and manage skeletons, as well as how to use rigging tools to create complex animations.
Visual Effects Artist
Visual Effects Artists create and manipulate special effects for film, television, and video games. They can work in various industries, including film studios, post-production houses, and video game development studios. This course can help you build the skills you need to create realistic and engaging visual effects. You will learn how to create and composite 3D models, animations, and effects.
3D Modeler
A 3D Modeler creates 3D models for a variety of purposes, including video games, movies, and product design. This course may be useful in helping you build a foundation in 3D modeling, including character modeling, sculpting, and UV mapping. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality 3D models. With the skills you learn in this course, you may be able to start or advance your career as a 3D Modeler.
3D Animator
3D Animators create animated sequences using computer-generated imagery (CGI). They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create 3D character models, which is an essential part of the 3D animation process. You will learn how to model and texture characters, as well as how to rig them for animation.
Texture Artist
A Texture Artist creates textures for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in texture creation, including texture painting and UV mapping. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality textures. With the skills you learn in this course, you may be able to start or advance your career as a Texture Artist.
Video Game Designer
A Video Game Designer creates video games for a variety of platforms, including consoles, PCs, and mobile devices. This course may be useful in helping you build a foundation in game design, including game mechanics and level design. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality video games. With the skills you learn in this course, you may be able to start or advance your career as a Video Game Designer.
Game Developer
A Game Developer creates video games for a variety of platforms, including consoles, PCs, and mobile devices. This course may be useful in helping you build a foundation in game development, including character creation, level design, and programming. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality video games. With the skills you learn in this course, you may be able to start or advance your career as a Game Developer.
Sculptor
A Sculptor creates sculptures for a variety of purposes, including art, design, and manufacturing. This course may be useful in helping you build a foundation in sculpting, including sculpting techniques and anatomy. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality sculptures. With the skills you learn in this course, you may be able to start or advance your career as a Sculptor.
3D Character Animator
A 3D Character Animator creates 3D characters for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in 3D character creation, including modeling, texturing, and rigging. You will learn how to use the latest tools and techniques in Blender 2.8 to create realistic and believable 3D characters. With the skills you learn in this course, you may be able to start or advance your career as a 3D Character Animator.
Game Artist
Game Artists create the visual assets for video games, including characters, environments, and props. They can work in various industries, including game development studios, independent studios, and large corporations. This course can help you build the skills you need to create engaging and immersive game worlds. You will learn how to create 3D models, environments, and characters, as well as how to create textures and effects.
Art Director
Art Directors oversee the visual aspects of creative projects, including film, television, video games, and advertising. They can work in various industries, including entertainment, media, and marketing. This course can help you build the skills you need to create and manage a successful art team. You will learn how to develop a creative vision, manage budgets, and collaborate with other professionals.
Concept Artist
Concept Artists create visual concepts for various media, including film, television, video games, and advertising. They can work in various industries, including entertainment, media, and marketing. This course can help you build the skills you need to create compelling and visually appealing concept art. You will learn how to develop a creative vision, sketch ideas, and create digital paintings.
Motion Graphics Designer
Motion Graphics Designers create animated graphics for various media, including film, television, video games, and advertising. They can work in various industries, including design studios, marketing agencies, and television networks. This course can help you build the skills you need to create engaging and effective motion graphics. You will learn how to create 3D models, animations, and effects.
Environment Artist
Environment Artists create the settings and environments for 3D scenes. They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create realistic and immersive 3D environments. You will learn how to model and texture objects, as well as how to create lighting and effects.
Lighting Artist
Lighting Artists create the lighting for 3D scenes. They can work in various industries, including film, television, video games, and advertising. This course can help you build the skills you need to create realistic and effective lighting. You will learn how to create and manage lighting rigs, as well as how to use lighting to create mood and atmosphere.
Game Designer
Game Designers create the concepts, rules, and levels for video games. They can work in various industries, including game development studios, independent studios, and large corporations. This course can help you build the skills you need to create engaging and immersive game worlds. You will learn how to create 3D models, environments, and characters, as well as how to program game mechanics.
Motion Capture Artist
A Motion Capture Artist creates motion capture data for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in motion capture, including motion capture techniques and data processing. You will learn how to use the latest tools and techniques in Blender 2.8 to create high-quality motion capture data. With the skills you learn in this course, you may be able to start or advance your career as a Motion Capture Artist.
Material Artist
A Material Artist creates materials for video games, movies, and other forms of media. This course may be useful in helping you build a foundation in material creation, including material properties and shader programming. You will learn how to use the latest tools and techniques in Blender 2.8 to create realistic and believable materials. With the skills you learn in this course, you may be able to start or advance your career as a Material Artist.
Product Designer
Product Designers create the look and feel of products, including consumer electronics, furniture, and vehicles. They can work in various industries, including manufacturing, retail, and design studios. This course can help you build the skills you need to create innovative and user-friendly products. You will learn how to create 3D models, prototypes, and user interfaces.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender 2.8 Character Creation.
This is the central reference for the Blender application, and provides essential information for how to use Blender's tools and features in detail.
This classic text offers a comprehensive overview of the principles and techniques of character animation. It valuable reference tool for animators of all levels.
This in-depth guide to character creation in Blender great accompaniment to this course. Tony Mullen will teach you different character creation methods, and this book has proven to be useful for beginners and professionals alike.
Offers a comprehensive overview of the history, techniques, and applications of 3D computer animation and effects.
Is an excellent resource for gaining a solid grounding in digital sculpting and painting techniques that can be used with Blender. It provides a foundation for both beginning and experienced artists, and it is helpful in developing a strong artistic foundation.
Provides a unique perspective on character design, focusing on the importance of observation, research, and the creative process.
Provides a foundational understanding of lighting techniques, which is valuable for creating realistic and compelling renders of your 3D characters. It useful resource for both beginners and experienced artists.
Although this book uses a different software (Maya) for character rigging, the principles are similar. It offers valuable insights into the process of character rigging and animation.

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