This course is the third installment of the Complete Game Development Series and is aimed at covering advanced topics of Unity, and mobile game development.
This course is the third installment of the Complete Game Development Series and is aimed at covering advanced topics of Unity, and mobile game development.
Students will learn how to make a mobile project and set up the testing environment. The modular level creation workflow is then applied to build the level of the game and the lighting. Touch screen-based player controller, along with the camera viewing, and follow control is implemented first, followed by many gameplay systems like inventory, health, and damage system, generic team ID, AI perception, AI behavior Tree, projectiles, ability system, shop system, UI management, level management, and more.
The project focuses on implementing independent gameplay systems and making them work together beautifully. Many advanced C# features like interfaces and delegates are utilized to help improve the extensibility of the code as well as reduce code duplication, and dependency. Programming patterns like recursion, tree, and singleton, are utilized to produce cleaner code. Advanced Unity features like scriptable objects are introduced to achieve better data storage and retrieval.
The build processes to iOS and Android are covered at the end of the tutorial, and students walk away with a complete mobile game, as well as extended knowledge of Unity, C# and game development.
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