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Brendon Ross
  • This course teaches you how to create a quest engine that allows you to create multiple quests, different quest types, and give your player rewards. 

  • It involves many Roblox Studio programming techniques, and you will learn how to adapt these to your own games. 

  • You will learn to use Scripts, Local Scripts, Module scripts, and a number of Game Services letting you save and load your player data, and control multiple parts using one script. 

  • Learn how to create your own quests and integrate them into your own unique game idea. 

  • The quest engine is adaptable, and completing the course will teach you many programming techniques that can easily be adapted to your own ideas.

  • You will learn to use For loops, While Loops, and Functions

  • Learn to understand programming language such as Arguments, objects, and return values.

  • Enables you to write your own quest story lines, and have players engage with a quest giver.

  • Install and use Plugins to assist you in completing the project.

  • Read and understand error messages, and how to fix them.

  • Add music, and sound effects to add atmosphere and audio cues for your players.

  • Enable you to access and use powerful coding concepts linking scripts and module scripts.

  • Create a game currency, and offer it as a reward to your players for completing quests.

  • Adjust your code to handle multiple players

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What's inside

Syllabus

Learn how to add the Farm Quest Model to the project and turn on API Services, then make a start creating a main script, and a quest giver script.
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Import the models for this course and insert them into the workspace. Learn about what you will achieve by doing the project.

Learn how to create a quest module and create a variety of quests for your NPC to give to players.

Use a module script to run all the dialogue that your NPC will say.

Use the main script to hold all the variables that will run the game and keep track of players' progress.

Enable your NPC messages to be displayed to players

Create an overhead GUI for your player to communicate with the NPC.

Learn how to code quest logic to have the quest giver make decisions about the "quest state" of the player then respond appropriately.

Create a module script to hold and run functions for your project.

Learn to create the logic for a simple quest and handle different situations between the player and the NPC.

Code the apple pickup to allow players to collect it and complete the first quest.  Learn how to  allow only players on the quest to pick up the apple quest item.

Create a functions module script to hold functions we use multiple times during the project allowing us to simplify our code in the scripts we use the most.

Display the NPC dialogue at the right time for the right situation.

Create a different type of quest that gives the player a challenge. Learn how to use Tagged Scripts using the Collection Service.

Create new quest conditions for this new quest.

Use a script to make randomly rise up from the fields and then quickly disappear before the player can catch them.

Learn to use co-routines to code the vermin and allow the player to complete their quest.

Run and test your code to check everything is working correctly.

Learn to create a challenging mini game as the final quest of the project.

Create a new quest for your players and a new dialogue for your NPC.

Use an endless loop to change the conditions of your crops.

Create a script that will allow the player to collect water from the well and help the quest giver water his crops.

Write the code that will allow the player to collect water from the well.

Learn to use Datastores to save your players progress while they are completing your quests.

Learn how to setup the Datastore Service ready to save and load your players progress in your game.

Decide on the data you need to save for your project, and create a table to save for each player.

Save your player's progress so they can continue when they return.

Check your project is loading correctly when a player leaves and returns, and learn to adjust your code accordingly.

Learn to add sounds and music to the project using Regions that trigger when a player enters them.

Create a quest GUI to show players how they are progressing with the quest they are on.

Give players a rake tool to use during their quests.

Create an animation of the player using the rake when they run onto a plot of dirt.

Add an animations module and a local controller script to your project that will load and play all your animations when required.

Give your player a bucket tool to collect water from the well.

Create an animation that shows the player collecting water from the well and watering the plots.

Add the code to allow the bucket animation to play when collecting and watering the crops.

In this video we move Bill's GUI into the PlayerGui letting players only see their own interaction with Bill when interacting, while players on the server will see Bills default sign text.

Learn to use a new service called "Debris" that will clean up all of your unused spawned apples. A great service with many uses.

With multiple players, we don't want to run out of vermin, so in this lesson we will ensure there are enough vermin for everybody.

With more players we can make it more challenging, but also allow players to work together to complete a common quest.

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Roblox NPC Quest System with these activities:
Review Lua Fundamentals
Solidify your understanding of Lua scripting fundamentals before diving into Roblox's specific implementation. This will make understanding the course material much easier.
Show steps
  • Review basic Lua syntax and data types.
  • Practice writing simple Lua scripts.
  • Familiarize yourself with Lua functions and control structures.
Programming in Lua
Deepen your understanding of Lua, the scripting language used in Roblox, by studying a comprehensive guide.
Show steps
  • Read the chapters covering basic syntax and data structures.
  • Focus on sections about functions and tables.
  • Skim more advanced topics for later reference.
Practice Roblox Studio Scripting Challenges
Reinforce your understanding of scripting concepts by completing small, focused challenges within Roblox Studio. This will help you apply what you're learning in the course.
Show steps
  • Find or create simple scripting challenges in Roblox Studio.
  • Attempt to solve each challenge independently.
  • Review solutions and identify areas for improvement.
Four other activities
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Show all seven activities
Document Your Quest System Progress
Improve retention by documenting your progress, challenges, and solutions as you build the quest system. This will also serve as a valuable reference for future projects.
Show steps
  • Create a document or online journal.
  • Record your progress after each module.
  • Note any problems encountered and how you solved them.
Expand the Quest System with New Features
Solidify your understanding by expanding the quest system with new features, such as different quest types, more complex rewards, or integration with other game mechanics.
Show steps
  • Brainstorm new features to add to the quest system.
  • Implement one or two of your ideas.
  • Test and refine your new features.
Create a Video Tutorial on a Specific Quest System Feature
Deepen your understanding by creating a video tutorial explaining a specific feature of the quest system. Teaching others is a great way to reinforce your own knowledge.
Show steps
  • Choose a specific feature of the quest system to explain.
  • Record a video tutorial demonstrating the feature.
  • Edit the video and upload it to a platform like YouTube.
Contribute to a Roblox Open-Source Project
Apply your skills and learn from others by contributing to an open-source Roblox project. This will expose you to different coding styles and project management practices.
Show steps
  • Find an open-source Roblox project on GitHub or GitLab.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Roblox NPC Quest System will develop knowledge and skills that may be useful to these careers:
ROBLOX Developer
A Roblox developer designs and builds games and experiences specifically for the Roblox platform. They use Roblox Studio and the Lua programming language to create interactive worlds, implement game mechanics, and develop engaging gameplay. This course teaches Roblox Studio programming techniques. The course will be useful for Roblox developers. The course emphasizes using scripts, local scripts, module scripts, and game services, which helps manage game components and player data, essential for complex game development.
Game Developer
A game developer conceives, designs, and creates video games for various platforms. They may use Roblox Studio to create and integrate quests, rewards, and storylines. This course teaches the creation of a quest engine, how to adapt different quest types, and give player rewards, all of which helps build a foundation for game development. The course content on using scripts, local scripts, module scripts, and game services (saving and loading player data), may be useful for a game developer working within the Roblox ecosystem.
Game Scripter
A game scripter uses scripting languages to implement game logic, events, and interactions within a video game. Game scripters often work with pre-existing game engines to add new functionality. This course teaches you how to create a quest engine. The course emphasizes using scripts, local scripts, module scripts, and a number of Game Services. It provides a solid foundation for scripting game elements and behaviors.
Quest Designer
A quest designer is responsible for creating the narrative and gameplay elements of quests within a video game. These designers need to be adept at storytelling and the implementation of those stories within the game world. A course that teaches you to write your own quest story lines will be very helpful, as will learning how to have players engage with a quest giver. The course also discusses how to create multiple quests and different quest types, which may be useful when designing a rich narrative experience.
Gameplay Programmer
A gameplay programmer implements game mechanics, player controls, and artificial intelligence within a video game. This programmer will be focused on using programming to bring a game's design to life and ensure it is both functional and engaging. This course helps those who wish to program game logic and handle different situations between the player and the non player character. The course emphasizes adapting programming techniques, using loops, functions, arguments, objects, and return values, which provides a basis for gameplay programming.
Indie Game Developer
An indie game developer works independently or in a small team to create and publish video games. The indie game developer often handles multiple aspects of game development, from design to programming to art. This may be useful to indie game developers who want to build games within the Roblox ecosystem. The course teaches the basics of game scripting, local scripting, module scripting, and how to control multiple parts using one script.
Level Designer
A level designer is responsible for crafting the environments and layouts of video game levels. The level designer uses tools and editors to place objects, design paths, and create challenges for the player. The course introduces aspects helpful to level design, such as adding sounds and music to the project using Regions that trigger when a player enters them. The course teaches how to use plugins to assist you in completing the project, which may be useful when designing levels in Roblox.
Modder
A modder modifies existing video games to create new content, features, or experiences. Modders require a strong understanding of game mechanics and scripting languages. This course may be useful to modders interested in creating sophisticated mods within the Roblox environment. The course teaches you how to create a quest engine, adapt these quest types, and give your player rewards.
Simulation Developer
A simulation developer creates simulations for training, research, or entertainment purposes. Simulations often involve complex systems and interactions, requiring a strong understanding of programming and modeling. The course may be useful to simulation developers interested in creating interactive simulations within the Roblox environment. The course teaches how to adjust code to handle multiple players and to use Datastores to save player progress.
Technical Artist
A technical artist bridges the gap between art and programming in game development. A technical artist often works with animations, special effects, and tools to enhance the visual appeal of a game. This course may be useful to technical artists who want to learn how to create an animation of the player using the rake when they run onto a plot of dirt. The course also instructs how to add an animations module and a local controller script to your project that will load and play all your animations when required.
Animator
An animator creates moving images that appear in video games. This includes character animations, special effects, and cutscenes. This course may be useful to animators who want to learn how to create an animation of the player using the rake when they run onto a plot of dirt. The course also instructs how to add an animations module and a local controller script to your project that will load and play all your animations when required.
Software Engineer
A software engineer designs, develops, and tests software applications. While seemingly broad, software engineering principles are very relevant in modern game development. The course introduces programming concepts of loops, functions, arguments, objects, and return values. The course emphasizes reading and understanding error messages, and how to fix them, which may be quite helpful to software engineers.
Content Creator
A content creator produces engaging material for online platforms. A content creator needs to understand the technical aspects of creating games, as well as have strong coding proficiency. The course explores coding concepts linking scripts and module scripts which are helpful to content creators. The course teaches how to add music and sound effects to add atmosphere and audio cues for your players.
Instructional Designer
An instructional designer creates learning experiences. They need a strong understanding of programming. The course emphasizes reading and understanding error messages, and how to fix them which may be helpful to instructional designers. The quest engine that this course creates is adaptable, and completing this course will teach many programming techniques that can easily be adapted to your own ideas.
Curriculum Developer
A curriculum developer creates educational materials. The curriculum may cover a wide range of subjects, including game development. A curriculum developer may find it helpful to examine the structure of this course. You will learn how to write your own quest story lines. The course includes how to implement quests in innovative ways within the Roblox environment, which helps inform designing a curriculum.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Roblox NPC Quest System.
Is the definitive guide to the Lua programming language. It provides a comprehensive overview of Lua's syntax, semantics, and standard libraries. While the course focuses on Roblox's Lua implementation, a strong understanding of core Lua concepts is essential. This book is highly recommended for those new to Lua or those seeking a deeper understanding of the language.

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