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Delve into the exciting world of 3D modeling with this comprehensive course on creating medieval market props. Starting with Blender basics, you will learn how to use references, build grey boxes, and explore essential modifiers. As you progress, you’ll work with Blender’s cloth simulator to create realistic market tassels and cloth, preparing you for professional-level asset creation. By the end of this section, you’ll have a fully modeled and detailed medieval market stall.

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Delve into the exciting world of 3D modeling with this comprehensive course on creating medieval market props. Starting with Blender basics, you will learn how to use references, build grey boxes, and explore essential modifiers. As you progress, you’ll work with Blender’s cloth simulator to create realistic market tassels and cloth, preparing you for professional-level asset creation. By the end of this section, you’ll have a fully modeled and detailed medieval market stall.

Next, you’ll move on to adding textures and materials to your models. The course will walk you through seams, sharps, and texture maps to achieve AAA-quality game assets. You’ll explore lighting techniques using HDRIs and create realistic wood and fabric textures that bring your medieval props to life. You’ll also cover Blender’s particle systems, which allow you to add dynamic elements to your scene, from packed vegetables to scattered bread on the stall.

Finally, the course transitions to Unreal Engine 5, where you’ll learn how to import and integrate your Blender creations into a game-ready environment. From setting up materials to creating a sky sphere for portfolio renders, you’ll master the full pipeline from Blender to Unreal Engine 5, ensuring that your medieval market props are not only visually stunning but also optimized for gaming.

This course is perfect for beginner to intermediate 3D artists and game developers looking to create props for game environments. Familiarity with Blender basics is helpful but not required. A basic understanding of Unreal Engine is a plus but will be covered in the course.

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What's inside

Syllabus

Introduction to the course
In this module, we will introduce the course and give you a sneak peek at what to expect. You'll learn how to navigate through the lessons and get a high-level understanding of the skills you’ll develop, setting the stage for an exciting journey into Blender and Unreal Engine.
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Blender Basics
In this module, we will get you acquainted with Blender’s interface and basic functions. We’ll take you through the first steps in creating simple 3D objects, setting a solid foundation for more complex tasks ahead.
Referencing and Grey Boxes
In this module, we will explore the importance of referencing and how it can improve your 3D models. You’ll also begin using the grey box technique and Blender’s mirror modifier, both critical for efficient modeling.
Working with Blenders Cloth Simulator
In this module, we will dive into Blender's cloth simulator, learning how to create realistic cloth effects for your medieval market stall. From tassels to turning cloth simulations into usable meshes, this is where realism comes to life.
Materials and Textures
In this module, we will explore the world of materials and textures. You’ll learn to create seams and sharp edges, understand various texture maps, and apply textures to your models for a professional finish.
Lighting and HDRIs
In this module, we will introduce basic lighting techniques using HDRIs. You’ll also create realistic wooden planks, essential for medieval architecture, giving your models the look and feel of a true game asset.
Creating the Market Stall Structure
In this module, we will focus on the main structural components of the market stall. You’ll master the bevel modifier and quickly create realistic crates, a key prop for your medieval scene.
What Is Normals?
In this module, we will demystify normals, teaching you how to visualize and correct them in your models. This is a critical step to ensure your models are ready for export to any game engine.
Understanding UVs
In this module, we will delve into UV mapping, making the often complex process of UV unwrapping easier to understand. You'll learn techniques to optimize your UV layouts for the best texturing results.
Working with Curves
In this module, we will explore the power of curves in Blender, using them to create complex shapes with ease. You’ll apply these skills to model detailed components like meat hooks, enhancing your medieval market stall.
Materials and Nodes
In this module, we will show you how to fine-tune material properties using Blender's nodes. You'll learn to adjust gamma settings for better control over your textures, ensuring your models look just right.
Tables and Vegetables
In this module, we will finish building the bread table and start creating fruit and vegetables for the market stall. You’ll learn how to balance detail and optimization, and overcome UV challenges specific to organic shapes.
Blenders Particle System
In this module, we will explore Blender's particle system, using it to efficiently pack crates with vegetables. We’ll also address common issues you may encounter, ensuring your models are ready for any scene.
Bread and Meat Creation
In this module, we will finalize two essential market stall props: bread and meat. You’ll create and texture both items, focusing on balancing realism with optimization for game assets.
Finishing the Model and Final Checks
In this module, we will wrap up the modeling process by adding final touches and conducting thorough checks. You'll ensure that your model is error-free and ready to be exported for game development or portfolio use.
Blender Cycles Rendering
In this module, we will focus on rendering your final model using Blender’s Cycles engine. You’ll learn how to efficiently set up and render stunning images of your work, perfect for showcasing in your portfolio.
Working with Blender and Unreal Engine 5
In this module, we will transition from Blender to Unreal Engine 5, setting up a sky sphere and preparing your models for high-resolution screenshots. This marks the beginning of your work in UE5.
Welcome to Unreal Engine 5
In this module, we will finalize your market stall in Unreal Engine 5. You’ll learn how to create materials and finish setting up your model, ensuring it’s ready for integration into game environments.
Portfolio Render
In this final module, we will bring everything together by rendering your market stall model in Unreal Engine 5. You’ll finish with a portfolio-ready asset that showcases your 3D modeling skills at their finest.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a comprehensive walkthrough of creating 3D models, texturing, and integrating them into a game engine, which is beneficial for building a strong portfolio
Covers the full pipeline from Blender to Unreal Engine 5, ensuring that the medieval market props are visually stunning and optimized for gaming environments
Explores Blender's cloth simulator to create realistic cloth effects, which is essential for achieving professional-level asset creation and enhancing the realism of models
Requires familiarity with Blender basics, which may pose a challenge for absolute beginners with no prior experience in 3D modeling software
Uses Unreal Engine 5, which may require learners to have access to a computer that meets the minimum system requirements for running the software smoothly
Focuses on creating medieval market props, which may not appeal to learners interested in other genres or styles of 3D modeling and game asset creation

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender to Unreal Engine 5 — 3D Props - Medieval Market with these activities:
Review Blender Basics
Refamiliarize yourself with Blender's interface and basic functions to ensure a smooth start to the course.
Show steps
  • Open Blender and review the interface layout.
  • Practice creating and manipulating basic 3D shapes.
  • Review basic modifiers like mirror and bevel.
Read 'Blender For Dummies'
Supplement your learning with a comprehensive guide to Blender, covering essential tools and techniques.
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the chapters covering interface, modeling, and texturing.
  • Practice the exercises provided in the book.
Model a Simple Prop in Blender
Practice your Blender skills by creating a simple prop, such as a wooden crate or a barrel, to reinforce the concepts learned in the course.
Show steps
  • Choose a simple prop to model.
  • Gather reference images of the prop.
  • Model the prop in Blender, focusing on clean topology.
  • Texture the prop using basic materials.
Four other activities
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UV Unwrapping Exercises
Improve your UV unwrapping skills through targeted exercises, ensuring efficient and effective texturing of your models.
Show steps
  • Download or create several simple 3D models.
  • Practice unwrapping each model using different techniques.
  • Focus on minimizing seams and distortion.
Document Your Workflow
Create a written or video tutorial documenting your process of creating a medieval market prop, reinforcing your understanding and helping others.
Show steps
  • Choose a specific prop creation process to document.
  • Record your screen while modeling and texturing.
  • Add voiceover or text annotations to explain each step.
  • Share your tutorial on a relevant online platform.
Read 'Unreal Engine 5 Cookbook'
Deepen your understanding of Unreal Engine 5 by exploring advanced techniques and workflows.
Show steps
  • Obtain a copy of 'Unreal Engine 5 Cookbook'.
  • Review the chapters relevant to importing and setting up models.
  • Experiment with the techniques described in the book.
Create a Portfolio Render in Unreal Engine 5
Showcase your skills by creating a high-quality portfolio render of your medieval market prop in Unreal Engine 5, demonstrating your ability to integrate Blender models into a game engine.
Show steps
  • Import your completed market stall model into Unreal Engine 5.
  • Set up realistic lighting and post-processing effects.
  • Compose a visually appealing scene.
  • Render a high-resolution image for your portfolio.

Career center

Learners who complete Blender to Unreal Engine 5 — 3D Props - Medieval Market will develop knowledge and skills that may be useful to these careers:
Game Asset Artist
A Game Asset Artist is responsible for creating the 3D models, textures, and materials that are used in video games. This includes modeling props such as those in a medieval market. This course directly addresses this need as it guides you through creating a market stall with textures, lighting, and dynamic elements. The course also transitions into Unreal Engine 5, where you'll learn how to integrate your assets into a game environment. This complete pipeline, from Blender to Unreal Engine 5, is essential for a game asset artist and the course helps you develop this skill set. The knowledge of texture maps, seams, and sharps covered in the course all help create AAA quality assets.
3D Modeler
A 3D Modeler creates three dimensional digital models of objects, characters, and environments. The role often involves using software like Blender, and this course helps build a foundation with its focus on creating detailed medieval market props in Blender. You'll learn to use references, build grey boxes, and apply essential modifiers. You'll also work with Blender’s cloth simulator which is an important skill for creating realistic assets. This knowledge, coupled with learning how to add textures and materials, makes the course an excellent starting point for a career as a 3D Modeler. The course also provides experience with lighting, which is used to showcase 3D assets.
3D Generalist
A 3D Generalist is a versatile artist who is skilled in various aspects of 3D production. This course helps you build a foundation in modeling, texturing, lighting, and integrating 3D assets into a game engine. This course also gives experience with using Blender's cloth simulator, various texture maps, and HDRIs for lighting. As a 3D generalist, understanding all the steps in the production pipeline is crucial for efficiently delivering quality work. The course provides experience in the full pipeline from Blender to Unreal Engine, which means that it is of strong interest to a 3D Generalist.
Freelance 3D Artist
A Freelance 3D Artist works on a variety of projects for different clients, and this course is great for building a portfolio. The course gives you experience creating a variety of market stall props, including bread, meat, fruit, and vegetables. The course covers the complete pipeline from modeling to rendering in Unreal Engine 5, which gives a freelance artist a full skillset to offer clients. The course also emphasizes creating assets that are optimized for game development, which can increase the appeal to many clients. The course focuses on generating portfolio pieces, which is important for self promotion when starting out as a freelancer.
Environment Artist
An Environment Artist designs and creates the 3D environments for video games and other interactive media making it an important role for gaming. This course provides direct, hands on experience with creating a medieval market stall, a prop that an environment artist might be tasked to create. The course not only covers the 3D modeling aspects within Blender, but it also guides you through texturing, lighting, and finally importing the model into Unreal Engine 5. Learning how to set up scenes in both Blender and Unreal helps build the skills needed by an environment artist. This course will help you get experience using industry standard tools and workflows.
Prop Artist
A Prop Artist specializes in creating 3D models of objects and items used in games, film, and other media, and therefore this course could be helpful. This course focuses on modeling medieval market props such as stalls, crates, bread, vegetables, and meat. The course guides you through the complete pipeline from modeling in Blender to setting up the props in Unreal Engine 5. The course also covers creating unique assets with curves, as well as using the particle system. This focus on a specialized pipeline and specific types of objects makes this course of strong interest for a prop artist.
Texture Artist
A Texture Artist creates the surface details of 3D models including color, patterns, and material properties. This course may be helpful because it covers creating seams, sharps, and understanding texture maps to achieve AAA quality, such as realistic wood and fabric textures. The course also delves into using Blender's particle systems to add dynamic elements, and it teaches how to fine tune material properties using Blender's nodes. All of these skills are relevant to the work of a texture artist. The course's focus on creating a medieval market stall provides a practical application of the principles learned.
Technical Artist
A Technical Artist bridges the gap between art and programming, developing tools and workflows for artists. This course may be useful as it covers the full pipeline from Blender to Unreal Engine 5. You will learn the workflows of creating assets, setting up materials, and integrating them into a game-ready environment. This allows a technical artist to better understand the challenges that 3D artists face. The course helps develop an understanding of normals, UV mapping, and overall model optimization, all of which play a key role in the technical aspects of game asset creation. This helps a technical artist write code to automate, optimize, and troubleshoot issues with the art pipeline.
Visualization Artist
A Visualization Artist creates images and animations for a variety of purposes, such as architectural walkthroughs, product demonstrations, or scientific visualizations. This course may be useful as it develops a foundational knowledge of creating 3D models, adding textures, applying lighting, and rendering assets in both Blender and Unreal Engine 5. The course gives experience with creating props and also covers the rendering process in both Blender and Unreal. The course's focus on producing portfolio-ready assets will also be valuable for a visualization artist to showcase their work.
Junior Game Designer
A Junior Game Designer is often responsible for creating the layouts for all game levels and is also often tasked with building out the environment with game assets. This course may be useful as it teaches you how to create props and bring them into a game environment using Unreal Engine 5. The course introduces the full workflow of modeling, texturing, and integrating assets, which can help a designer understand the technical requirements when working with 3D models. The skills you learn in this course can help a game designer create detailed and realistic game setups. A focus on optimizing game assets for integration into Unreal can also improve the understanding of asset and game performance.
Level Designer
A Level Designer creates the layouts for all game levels and is responsible for the player experience within the designed space. This course may be helpful as it teaches how to create 3D models and implement them in Unreal Engine 5. It will help a level designer understand how the 3D assets will behave in game environment. The course is focused on a particular type of level asset, a medieval market, which may also give inspiration for level design. The course covers both Blender and Unreal Engine, which are both relevant tools for a Level Designer.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences for virtual reality. This course may be useful because it introduces you to creating 3D assets and integrating them into Unreal Engine 5, a popular platform for VR development. The course provides a full pipeline from modeling in Blender to setting up the models in Unreal Engine. The skills and tools covered such as texturing, lighting, materials, and model optimization are relevant to VR asset creation. Although this course does not teach VR specific development, the skills gained from the course are vital to this role.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that blend digital content with the real world. This course may be helpful since it involves creating 3D models and integrating them into Unreal Engine 5, which is often used in augmented reality development. The course covers modeling, texturing, material creation, and rendering. These are all important skills for creating realistic assets that can be used in an augmented reality experience. Though this course does not focus on AR specific development, the assets and skills may be applied to this field.
Architectural Designer
An Architectural Designer develops plans and designs for buildings and structures. This course may be helpful because the skills in 3D modeling and rendering are sometimes applied in the field. The course introduces 3D modeling in Blender and rendering in Unreal Engine 5. The skills learned with materials, UV mapping, lighting and rendering are directly applicable to the field. Although this course focuses on props, these skills may transfer to architectural modeling and may be useful to those entering the field.
Digital Sculptor
A Digital Sculptor creates 3D models for various industries, including video games, films, and product design. Although this course uses a standard modeling pipeline, the skills may be applicable to the work of a digital sculptor. It introduces the process of creating realistic assets, including detail work with curves and using modifiers. It covers texturing, lighting, and rendering, important aspects of any 3D creation. Given its pipeline from Blender to Unreal, this course may help develop some of the skills needed by a Digital Sculptor.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender to Unreal Engine 5 — 3D Props - Medieval Market.
Provides a comprehensive overview of Blender's features and workflows, making it an excellent resource for beginners. It covers the fundamentals of 3D modeling, texturing, and rendering. It is particularly helpful for those who are completely new to Blender or 3D modeling in general. Consider this book as a reference to help you get up to speed.

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