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Edward Falzon

In this one-hour, project-based course, you'll learn how to use premade assets to add terrain details to your scene. You'll learn how to paint bushes and flowers using a Paint Detail tool, create a lovely lake with the terrain-paint tool and add a water shader to make your scene more realistic.

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In this one-hour, project-based course, you'll learn how to use premade assets to add terrain details to your scene. You'll learn how to paint bushes and flowers using a Paint Detail tool, create a lovely lake with the terrain-paint tool and add a water shader to make your scene more realistic.

The guided project will introduce you to the following Unity concepts:

-Terrain

This is Part 3 of a three-part series on creating landscape settings. Part 1 covers Terrain related settings. Part 2 continues in adding Terrain related objects such as flowers, bushes, and lake. You do not need to do the other parts of the series, but they will help round out your understanding of the topic presented.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to use premade assets to add terrain details to your scene. You'll learn how to paint bushes and flowers using a Paint Detail tool, create a lovely lake with the terrain-paint tool and add a water shader to make your scene more realistic.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Utilizes premade resources to teach the application of terrain details to an existing scene
Delivers an immersive learning experience with interactive projects

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Landscapes in Unity Part 3 - Foliage, Rocks, and Lake with these activities:
Terrain Painting Exercises
Practice painting different types of terrain using the provided tools to gain proficiency and improve your results.
Show steps
  • Create a new scene and import a terrain asset.
  • Use the Terrain Paint tool to paint different textures and materials on the terrain.
  • Experiment with different brush sizes and strengths to create variations in the terrain.
Create a 3D Scene with Custom Terrain
Put your skills to the test by creating your own 3D scene with a custom terrain, showcasing your understanding of the course concepts.
Show steps
  • Plan the layout and design of your 3D scene.
  • Create and import custom assets, such as 3D models and textures, for your scene.
  • Use the Unity Terrain Editor to create and customize the terrain for your scene.
  • Add lighting, effects, and other elements to enhance the realism of your scene.
  • Export your completed scene and share it online.
Show all two activities

Career center

Learners who complete Create Landscapes in Unity Part 3 - Foliage, Rocks, and Lake will develop knowledge and skills that may be useful to these careers:
Technical Artist
Technical Artists are responsible for bridging the gap between art and technology. They work with both artists and programmers to create tools and techniques that improve the visual quality and performance of games. This course can help build a foundation as it introduces learners to terrain editing, painting, and decorating techniques, which are essential skills for Technical Artists to master.
Game Designer
Game Designers are concerned with designing the rules, environment, and challenges of a game. They think about the player's experience and try to make it as enjoyable as possible. This course can help build a foundation as it shows how to use premade assets to decorate a landscape in Unity, which directly relates to designing the environment of a game.
Game Programmer
Game Programmers are responsible for writing the code that makes games work. They work with the game designer and the environment artist to create a fun and engaging experience for players. This course can help build a foundation as it provides hands-on experience in using Unity, which is a popular game development engine. Learners will gain experience working with terrain data, painting tools, and water shaders, which are all essential skills for Game Programmers.
Game Artist
Game Artists are responsible for creating the visual assets that are used in games. They work with a variety of software to create 2D and 3D art, including textures, models, and animations. This course may be useful as it provides hands-on experience in using premade assets to decorate a landscape in Unity, which is a valuable skill for Game Artists to have.
Level Designer
Level Designers are responsible for designing the levels of a game. They work with the game designer to create environments that are fun and challenging to play. This course may be useful as it provides hands-on experience in using premade assets to decorate a landscape in Unity, which directly relates to designing the environment of a game.
Game Producer
Game Producers are responsible for overseeing the development of games. They work with the game designer, the environment artist, the game programmer, and the game tester to ensure that the game is completed on time and within budget. This course may be useful as it provides a broad overview of the game development process, including terrain editing, decoration, and water effects, which are all important aspects of game production.
Environment Artist
Environment Artists are responsible for creating the visual environments that players see in games. They work with 3D models, textures, and lighting to bring these environments to life. This course may be useful as it offers hands-on experience in using premade assets to add details and environmental objects to a 3D scene, such as placing flowers, bushes, and adding realistic water effects.
Game Tester
Game Testers are responsible for testing games to find bugs and ensure that they are working properly. They work with the game designer and the game programmer to identify and fix any issues that may arise. This course may be useful as it provides hands-on experience in using Unity, which is a popular game development engine. Learners will gain experience working with terrain data, painting tools, and water shaders, which are all essential skills for Game Testers to have.
3D Modeler
3D Modelers are responsible for creating the 3D models that are used in games. They work with a variety of software to create realistic and detailed models. This course may be useful as it introduces learners to the basics of terrain editing and decoration, which can be helpful for creating realistic 3D models of natural environments.
Game Animator
Game Animators are responsible for creating the animations that are used in games. They work with the game designer and the 3D modeler to create animations that are both realistic and visually appealing. This course may be useful as it introduces learners to the basics of terrain editing and decoration, which can be helpful for creating realistic animations of natural environments.
Game Writer
Game Writers are responsible for writing the story and dialogue for games. They work with the game designer to create a compelling and engaging narrative. This course may be useful as it provides hands-on experience in using premade assets to decorate a landscape in Unity, which can help Game Writers better visualize the settings and environments of their stories.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Landscapes in Unity Part 3 - Foliage, Rocks, and Lake.
Provides a comprehensive overview of Unity's features and capabilities, with a focus on game development. It covers topics such as terrain creation, object placement, and scripting.
Provides a practical introduction to 2D game development in Unity, with a focus on creating real-world games. It covers topics such as level design, character animation, and scripting.
Provides a practical guide to building 3D games with Unity, with a focus on real-world examples.
Although this beginner's guide to Unity, it can be a good material to have for reference for Unity's interface.

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