Want to create amazing animations, just like you see on your favourite game characters?
In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.
While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.
By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for.
Want to create amazing animations, just like you see on your favourite game characters?
In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.
While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.
By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for.
Understand the basic and important principles of rigging and animating
Start with a basic character rig, then more complex rigging and tools
Rig characters with basic and automated advanced rigs
Create simple & expressive animations
Learn principles and how to create actions for your characters like run cycles and attack animations.
Create character animations quickly and easily that are ready for game engines
We’ll also show you how to export and have these working in game engines.
Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements.
The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.
Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So what are you waiting for? Dive in now and start animating.
Get in early for this much requested animation course. The course is still in development, with the first three sections (4+hrs of content) already live. More awesome content is being added on a regular basis. So don't delay, jump in now.
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begin learning about animation through understanding of keyframes
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We introduce the ways that you can get help, support and contribute to the community.
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A look at the timeline window and how we can automatically record our transforms
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A look at how we can animate almost anything within Blender
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We Learn how to render out our animations
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Learning how we can edit our animations more closely with the graph editor
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Understanding that the types of interpolation of the keyframes can be changed and how that effects our animations
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Learning about the different types of handles and again how we can effect the animations
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A simple introduction to what is meant by parenting in rigging
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developing our understanding of animation techniques looking at follow thorugh
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We take a look at how bones and armatures work
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We show how to link bones to a mesh which is called skinning.
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creating a simple animation using bones
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Starting to work towards rigging a person we work on a leg
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We’ll animate the leg using Forward Kinematics.
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We’ll learn about Inverse Kinematics by rigging the leg once again
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Learning about how to use IK to animate a leg
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Showing the difference between IK and FK arm rigs
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This time we see the usefulness of FK when animating the arms
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We create a very basic character rig
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We add functionality to our very basic rig
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we use our knowledge of weight painting to attach our character to the rig
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using our rig to create simple poses to get used to working with character rigs and develop a basic understanding of posing
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further development of our understanding of basic poses
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Blender 4 Updates
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Learning about the rigify metarig and placing it into position
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Creating the complex rigify rig and parenting it to our character
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How to make changes once we see that things arent working and have it update to our new rig
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basic weight painting of the new rig to our character
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getting used to the complex rigify rig by working on a very simple run cycle
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completing the basic simplistic run cycle
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Creating our character benny the bean
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learning about how we can set up actions for differnt animations our characters might do
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a simple look left and look right action
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a fun and silly shocked animation
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developing our previous shocked animation into a small scene
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learning more about the principles of animation with follow through and overlapping action
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Learning about the anticipation princple with a jump animation
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developing our skills with a long jump animation
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Creating a very simple idle animation for our character
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developing our skills further with a looking around idle animation
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completing the looking around idle animation
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learning how to make characters hold objects such as weapons
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learning how to use hte pose library to record different animation poses for reuse
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now adding the sword to an idle animation
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completing the holding sword idle animation
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creating a thrusting sword attack
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continuing the thrusting sword attack
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completing the thrusting sword attack
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Producing another attack this time on your own
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In this lecture we go through the actions preparing them for export
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Now we learn the correct way to export the different actions as FBX files, so they can be read by game engines
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I show how we can bring in our other actions and set them up correctly in Unity
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In this video i go through how i went about checking the actions for solutions to the problems that occur during export
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