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Software Engineering

Software Design and Project Management

Kenneth W T Leung

Software Development Life Cycle (SDLC) is the process of developing software through planning, requirement analysis, design, implementation, testing, and maintenance. This course focuses on the project planning and analysis/design phases of SDLC, and you will learn about different architectural patterns and design patterns to solve common problems in software design. It covers project planning, scheduling, and cost estimating, which are the principal tasks of software project managers.

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Software Development Life Cycle (SDLC) is the process of developing software through planning, requirement analysis, design, implementation, testing, and maintenance. This course focuses on the project planning and analysis/design phases of SDLC, and you will learn about different architectural patterns and design patterns to solve common problems in software design. It covers project planning, scheduling, and cost estimating, which are the principal tasks of software project managers.

Basic object-oriented programming (OOP) concepts are required to understand different design patterns covered in this course. System design is driven by the UML models derived from requirement analysis. It is recommended to take the course "Software Engineering: Modeling Software Systems using UML" before attempting this course, but it is not a hard requirement.

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What's inside

Syllabus

System Analysis and Design
Welcome to the first module of this course! In this module, you will learn: (1) The purpose and importance of system analysis and design. (2) The major activities that take place during system analysis and design. (3) How to realize design goals and deal with the implementation environment. (4) What are architectural patterns and design patterns and when to use them.
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State Machine Diagram
In this module, you will learn: (1) How to use a state machine diagram to describe the behavior inside an object.
Design Patterns
In this module, you will learn: (1) A design pattern is a general reusable solution to a commonly occurring problem in software design. (2) Strategy Pattern. (3) Observer Pattern.
More Design Patterns
In this module, you will learn: (1) Mediator Pattern. (2) Proxy Pattern. (3) Bridge Pattern. (4) Singleton Pattern. (5) Factory Pattern. (6) When to use design patterns. (7) Anti Patterns.
Software Quality Assurance
In this module, you will learn: (1) The quality assurance process and the central process activities of quality assurance, quality planning and quality control. (2) The quality assurance process and the central process activities of quality assurance, quality planning and quality control. (3) The principles of software development process improvement and why process improvement is worthwhile.
Managing Software Development
In this module, you will learn: (1) The principal tasks of software project managers. (2) The need of project planning in all software projects. (3) Requirements for staffing and scheduling in software projects. (4) Techniques for estimating the size and cost of software development. (5) Project tracking and control.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops an understanding of commonly used design patterns
Explores the project planning, analysis, and design phases of the software development life cycle
Introduces the use of state machine diagrams to describe object behavior
Requires basic object-oriented programming concepts as a prerequisite
Recommends taking a prerequisite course on software engineering and UML modeling
Taught by Kenneth W T Leung, an instructor recognized for their work in software engineering

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Activities

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Career center

Learners who complete Software Engineering: Software Design and Project Management will develop knowledge and skills that may be useful to these careers:
Software Engineer
Software Engineers focus on studying, researching, designing, building, testing, deploying, and maintaining software systems. They are in high demand and will continue to be needed as technology plays a bigger role in the future. Their duties can include planning future projects, designing software, fixing bugs, and carrying out quality assurance checks.
Computer Systems Analyst
Computer Systems Analysts plan, design, develop, implement, and maintain computer systems. This typically involves studying, researching, and evaluating the needs of the organization. They may design the entire system architecture or implement changes to an existing system. This course may be useful in the design phase of a project as it focuses on the project planning and analysis/design phases of SDLC.
Web Developer
Web Developers plan, design, create, build, and maintain websites. This includes the design, coding, implementation, and testing phases. They develop a wide range of websites, from simple informational sites to complex e-commerce platforms. They are also responsible for the maintenance and updates of websites, ensuring that they are running smoothly and securely.
Software Architect
Software Architects are responsible for designing and developing the architecture of software systems. They work closely with stakeholders to gather requirements, analyze the system, and design a solution that meets the needs of the organization. This course may be useful as it focuses on the project planning and analysis/design phases of SDLC.
Applications Developer
Applications Developers are responsible for designing, coding, testing, and deploying software applications. They work with a variety of programming languages and technologies to create applications that meet the needs of the organization. They also provide technical support and maintenance for existing applications.
IT Project Manager
IT Project Managers are responsible for planning, organizing, and managing IT projects. They work with stakeholders to gather requirements, develop a project plan, and track progress. They also ensure that the project is completed on time, within budget, and to the required quality standards. This course may be useful as it covers project planning, scheduling, and cost estimating.
DevOps Engineer
DevOps Engineers are responsible for bridging the gap between development and operations teams. They work to improve the efficiency and effectiveness of the software development process by automating tasks and streamlining workflows. This course may be useful as it covers software development process improvement and why process improvement is worthwhile.
Software Quality Assurance Tester
Software Quality Assurance Testers are responsible for testing software applications to identify and fix bugs. They work with a variety of testing techniques to ensure that software is reliable and meets the needs of the organization. This course may be useful as it covers the quality assurance process and the central process activities of quality assurance.
Data Scientist
Data Scientists are responsible for collecting, analyzing, and interpreting data to identify trends and patterns. They use a variety of statistical and machine learning techniques to extract insights from data and make predictions. This course may be useful as it covers the principles of software development process improvement.
Business Analyst
Business Analysts are responsible for analyzing business needs and developing solutions to improve business processes. They work with a variety of stakeholders to gather requirements, analyze data, and develop recommendations. This course may be useful as it covers project planning, scheduling, and cost estimating.
UX Designer
UX Designers are responsible for designing the user experience of software applications. They work with a variety of stakeholders to gather requirements, develop prototypes, and test the user experience. This course may be useful as it covers the principles of software development process improvement.
Technical Writer
Technical Writers are responsible for writing and editing technical documentation. They work with a variety of stakeholders to gather requirements, develop content, and ensure that the documentation is accurate and easy to understand. This course may be useful as it covers software development process improvement.
Quality Assurance Manager
Quality Assurance Managers are responsible for planning, organizing, and managing quality assurance activities. They work with a variety of stakeholders to develop and implement quality assurance policies and procedures. This course may be useful as it covers the quality assurance process and the central process activities of quality assurance.
Software Engineer in Test
Software Engineers in Test are responsible for testing software applications to identify and fix bugs. They work with a variety of testing techniques to ensure that software is reliable and meets the needs of the organization. This course may be useful as it covers the quality assurance process and the central process activities of quality assurance.
Product Manager
Product Managers are responsible for planning, developing, and launching software products. They work with a variety of stakeholders to gather requirements, develop product roadmaps, and track progress. This course may be useful as it covers project planning, scheduling, and cost estimating.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Software Engineering: Software Design and Project Management.
Provides guidance on agile software development principles, patterns, and practices. Useful as additional reading.
Provides a comprehensive overview of object-oriented analysis and design. Serves as a good reference for object-oriented design principles.
Provides a comprehensive overview of software quality assurance. Serves as a good reference for software quality assurance practices.
Provides a comprehensive overview of project management for software engineers. Serves as a good reference for software project management practices.
Provides insights into the challenges of software engineering. Useful as additional reading for those interested in the history and philosophy of software engineering.
Provides a comprehensive overview of software engineering concepts and practices. Serves as a good reference for software engineering fundamentals.
Classic reference on design patterns. Useful for getting a deeper understanding of design patterns.
Provides guidance on writing clean and maintainable code. Useful as additional reading for those interested in software craftsmanship.

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