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3d illusions

This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.

In the course you'll gain a solid understanding of:

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This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.

In the course you'll gain a solid understanding of:

  • 3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d software

  • Blender 3d (versions 3 or 4, differences explained along the way)

  • Hard surface modelling (bevel modelling and subdivision modelling)

  • Sculpting - A thorough understanding of the sculpting tools available.

  • Materials and textures

  • Painting textures directly onto 3d geometry

  • Procedural texture projection

  • UV unwrapping

  • Procedural UV's

  • Drivers

  • Baking

  • Modifiers

  • Constraints

  • Lighting

  • A deep understanding of animation and the animation tools Blender provides

  • Character modelling

  • Rigging (building driver based custom rigs to control your models with bones using FK & IK switching)

  • Character animation and interaction with other objects

  • Motion tracking video footage, modelling from motion tracking data, masking from motion data

  • Integrating animated 3d geometry with live footage

  • Working with audio (editing, timing & lip syncing)

  • Cycles Rendering

  • Compositing in Blender (post production)

  • + MUCH more.

The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications.  Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.

The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.

Enjoy. Michael3d-illusions

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What's inside

Learning objectives

  • Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby.
  • A clear and logically ordered learning path that teaches not only the how's, but also the why's
  • A deep understanding of blender
  • Hard surface modelling
  • 3d sculpting
  • Uv unwrapping
  • Shaders
  • Texture painting
  • 3d character creation and animation
  • Rigging
  • In-depth knowledge of 3d animation for both characters and general
  • Motion tracking
  • Integrating 3d with live footage
  • 3d lighting
  • 3d rendering
  • Compositing
  • Audio editing and lip syncing
  • Show more
  • Show less

Syllabus

the fundamental concepts of 3d and an introduction to Blender's tools.

Gain an understanding of 3d workflow to give you the context needed to more easily understand the rest of the course.

Read more
Supporting Files

Learn the different ways to download Blender

Gain an understanding of the Blender UI

Set up Blender's preferences.

Learn how to navigate the 3d viewport

Learn how to move, scale and rotate objects around various transform coordinates and pivot points.

Learn how to manipulate geometry in edit mode.

Learn about the different types of objects available and how to add them to the 3d scene.

Using the individual origins pivot mode.

Getting set up to create a basic scene.

Create a few test objects to learn selection methods with.

Make selections between two points.

Selecting loops of geometry.

Selecting rings of geometry.

Selecting areas of geometry.

Modify your selection based on parameters.

Grow or shrink your selection.

Expand your selection based on a pattern.

Select all linked geometry.

Begin modelling the picture frame.

Learn how the topology affects the shading of curved or deforming objects.

Add details to the picture frame to improve realism and support higher quality shading and reflections.

Gain an understanding of materials, lighting and rendering.

Using textures for better materials.

Learn how to instantly create fully fledged materials from texture libraries containing multiple textures that are intended to control different shader parameters.  No manual wiring required!

Learn how to control the placement of textures on objects that use your texture driven materials.

Unwrapping test solution.

My solution to unwrapping the picture frame.

Prepare a model for sculpting with subdivision modifiers and voxel remeshing.

Changing the behaviour of the sculpt brush.

Learn what the different sculpting tools do.

Learn how to use textures to add complex details.

Learn how to assign multiple materials to a single object.

Learn various ways to combine different Blend files.

Place your camera and world environment.

Understanding the various automatic texture coordinate options provided by the texture coordinate mode. 

Learn how to use shadow catchers to make your scene cast shadows and reflections onto the non 3d elements.

Rendering, Compositing and Passes
Create a Robot Torso using the skills gained in the intro to 3d section.

Intro to the robot section.

Use the sculpt tools we've learnt to sculpt the torso.

Break the torso into individual pieces.

Add some materials and cut a hole for the mechanical neck.

Different solutions to automatic retopology.

Make the model look more realistic using non destructive modifiers.

Additional edit mode functions and a completed arm, pelvis and leg.

Learn how to boost edit mode performance when modifiers are in use.

Discover more useful tools whilst modelling the pelvis.

Combine hard surface and sculpting to model a leg.

Create the arm.

model a hand

Model hands easily.

Make the Hand More Robotic and Ladylike
Transferring details to low res meshes, baking normals & painting fine wrinkles in sculpt mode.

Create the lips from a Torus.

Remesh and prepare for shrinkwrapping.

Setting up the the multires modifier and the shrinkwrap modifier to transfer details.

Use alpha masks to sculpt fine wrinkles onto the lips.

Learn how to bake a normal map to emulate fine detail on low poly objects.

Model a robotic eyeball.

Subsurface modelling a shoe

Use subdivision modelling to create a robotic shoe.

Lots of additional hard surface modelling techniques.

A quick look at the joints we'll be modelling in this section.

Discovering more modelling tools and shading issue resolution.

Create a ball and socket joint for the robots ankles, elbows and shoulders.

Model a chain of swivelling joints for the neck.

Data sharing, more modelling tools such as knife project, and protecting parts of geometry during editing.

Intro to the section

Using shared data to reduce memory usage in order to replicate the hinges across the model.  Also we'll take a look at the sheer tool amongst others.

Placing the ball and socket joints across the model, plus robot geometry modification and mirror modifiers.

Place the swivel joints and connect to the head.

Subdiv Modelling the Spine and Ribs

Model the rubber pelvis seal whilst learning more modelling techniques and tools.

Finish off the pelvis and learn how to cut projected shapes from geometry, then fix shading issues with the data transfer modifier.

All about armatures and rigging with FK and IK

A sneak peek at what we'll be doing in this section.

Learn the basics of Armatures (skeletons)

Learn what FK, IK and Constraints are.

Learn how to accurately align the bones to the geometry to ensure all geometry hinges work without breaking.

Learn how to symmetrize your bones in a way that preserves naming conventions and bone roll.

Make our robot whole!

Parent the geometry to the bones so that they can be controlled by the armature.

Create the additional bones needed for Inverse Kinematics.

Learn how to use bone layers (Blender versions below 4) and bone collections (blender 4 onwards)

Learn how to assign multiple bones to selection sets for faster animating.

Set up inverse kinematics for the legs and arms so they can be animated with a single bone.

Learn how to limit how IK controlled bones can be limited to certain axis to avoid breaking parented geometry.

Add additional manoeuvrability to your model with hand, heel and toe controls.

Display certain bones as custom shapes and give unique colours so the rig is easier to understand and use.

Learn how naming conventions are important for labour reducing operations such as pose flipping.

A look at the key concepts of animation and the tools Blender provides.

Setting up the timeline.

Understanding keyframes.

Understanding interpolation.

Using the graph editor.

Learn what actions are used for.

Learn what the NLA editor is used for.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Covers Blender versions 3 and 4, which ensures learners are using modern tools and techniques that are currently supported
Includes approximately 7GB of supporting files, which gives learners access to assets and completed scene files for each section
Teaches hard surface modeling, sculpting, rigging, and animation, which are essential skills for creating 3D characters and environments
Explores integrating 3D with live footage, motion tracking, and audio editing, which are valuable skills for visual effects and motion graphics
Suitable for complete beginners, advanced users, and those transitioning from other 3D applications, which makes it accessible to a wide range of learners
Requires Blender, which is free and open-source software, but learners may need a computer that meets the software's minimum requirements

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Learn 3d with Blender - Fundamentals to Advanced with these activities:
Review 3D Modeling Fundamentals
Reinforce your understanding of core 3D modeling concepts to better grasp Blender's implementation.
Browse courses on Polygon Modeling
Show steps
  • Review basic concepts like vertices, edges, and faces.
  • Practice creating simple shapes using primitive objects.
  • Familiarize yourself with common modeling operations like extrude, bevel, and loop cut.
Read 'The Animator's Survival Kit' by Richard Williams
Gain a deeper understanding of animation principles to improve the quality of your 3D animations.
Show steps
  • Obtain a copy of 'The Animator's Survival Kit' by Richard Williams.
  • Read the chapters on timing, spacing, and character acting.
  • Apply the principles learned to your 3D animation projects.
Read 'Mastering Blender' by Oliver Villar
Expand your knowledge of Blender's capabilities and workflows through a comprehensive guide.
View Learning Blender on Amazon
Show steps
  • Obtain a copy of 'Mastering Blender' by Oliver Villar.
  • Read the chapters relevant to the current course modules.
  • Experiment with the techniques described in the book within Blender.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Complete daily modeling challenges
Sharpen your modeling skills through consistent practice and application of learned techniques.
Show steps
  • Find a source for daily modeling prompts (e.g., online communities, websites).
  • Spend one hour each day creating a 3D model based on the prompt.
  • Share your work and get feedback from other artists.
Model a complex object from reference
Improve your modeling skills by tackling a challenging project that requires attention to detail and precision.
Show steps
  • Select a complex object to model (e.g., a car, a building, a character).
  • Gather reference images and blueprints of the object.
  • Break down the object into smaller, manageable parts.
  • Model each part individually and then assemble them together.
Create a short animated scene
Apply your knowledge of modeling, animation, and rendering to create a cohesive and engaging scene.
Show steps
  • Plan a short story or concept for your animation.
  • Model the necessary characters and environment assets.
  • Animate the characters and objects within the scene.
  • Add lighting, textures, and rendering to finalize the animation.
Follow advanced Blender tutorials
Refine your skills by learning advanced techniques from experienced Blender artists.
Show steps
  • Search for tutorials on specific topics you want to learn (e.g., advanced rigging, fluid simulation).
  • Follow the tutorials step-by-step, paying attention to the artist's workflow.
  • Adapt the techniques learned to your own projects.

Career center

Learners who complete Learn 3d with Blender - Fundamentals to Advanced will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3d modeler creates three-dimensional models of objects, characters, and environments using specialized software. This course directly contributes to this role by providing a comprehensive understanding of 3d modeling techniques using Blender, a leading software in the industry. The course covers fundamental concepts, hard surface modeling, sculpting, and character modeling, which are all crucial skill sets for a 3d modeler. Furthermore, the course delves into texturing, UV unwrapping, and material creation, all essential aspects of a modeler's workflow. Those wishing to pursue a career as a 3d modeler should take this course to establish a strong foundation of essential skills.
3D Generalist
A 3d generalist works on a variety of tasks in the 3d production pipeline, often including modeling, texturing, animation, and rendering. This course is very useful for aspiring 3d generalists due to its breadth of topics. The course covers a range of essential skills, including hard surface modeling, sculpting, texturing, animation, and compositing, all of which are essential parts of a generalist's workflow. The course also provides a good understanding of Blender, making it a valuable asset for anyone starting out. A 3d generalist should consider this course to gain proficiency.
Character Artist
A character artist specializes in creating digital characters for video games, films, and other media. This course helps aspiring character artists by offering a strong foundation in character modeling techniques with Blender. The course includes sections on character modeling, sculpting, rigging, and animation. In particular, the course covers rigging, which is critical for creating characters that can be animated. Additionally, the course teaches how to manipulate textures and materials, which is essential for creating compelling characters. The thorough coverage of animation, including character animation and interaction with objects, makes this course particularly relevant for a character artist.
Animator
An animator creates moving images by manipulating digital models, often characters, in a process known as animation. This course is especially helpful for animators as it covers key concepts of animation, as well as the tools available in Blender. The course offers an understanding of both character animation and interaction with other objects. Further, it delves into the use of the graph editor and the NLA editor. A learner will understand the process of keyframing and interpolation. With the knowledge of rigging included in this course, an animator can learn to create their own customized rigs to control their models with bones using forward kinematics and inverse kinematics. The course helps build a foundation for anyone looking to work as an animator.
Game Artist
A game artist creates the visual assets for video games, including characters, environments, and props. This course provides many skills that can be directly applied to this role. The course explores 3d modeling, texturing, and animation, which are all core tools for a game artist. The curriculum includes hard surface modeling, sculpting, and character modeling that are highly beneficial for creating game assets. The course's exploration of UV unwrapping and texture painting are also invaluable skills for a game artist. With a focus on Blender, which is a popular choice in game development, the course is well-suited for those wishing to become a game artist.
Motion Graphics Designer
A motion graphics designer creates animated graphics for various media, such as websites, advertising, and video content. This course helps the motion graphics designer by offering a comprehensive understanding of 3d animation principles and techniques using Blender. The course's emphasis on animation tools, combined with its instruction on integrating 3d elements with live footage and working with audio, directly supports elements of motion graphics design. Additionally, the knowledge of compositing gained in the course helps with post-production, which is a critical aspect of creating motion graphics. Those who wish to become a motion graphics designer will find this course very useful.
Visual Effects Artist
A visual effects artist creates effects and images that cannot be filmed in real life, incorporating them into live-action footage or creating entirely digital scenes. This course directly aligns with the skills needed in this field. The course includes instruction on motion tracking video footage, modeling from motion tracking data, and integrating animated 3d geometry with live footage. The detailed exploration of lighting, rendering and compositing in Blender are essential skills for visual effects. Further, the course explores masking from motion data. A visual effects artist should consider this course to build critical expertise.
Digital Sculptor
A digital sculptor creates three dimensional models, typically of organic shapes, using computer software. Digital sculptors prepare models for a diverse variety of applications. This course offers a thorough understanding of sculpting tools available within Blender. A digital sculptor can use the tools and techniques taught in this course to create realistic or fantastical forms in software. The course teaches how to adjust sculpt brushes for different effects. Sculptors will also benefit from this course as it includes information about using textures to add minute and complex details to their models. An aspiring digital sculptor can use this course to improve their skills.
Technical Artist
A technical artist is involved in rigging, animation, and problem solving in game and film production. They build and maintain the tools used by other artists. This course may help a technical artist to understand the mechanics of rigging using Blender. The course covers rigging, with a focus on building custom rigs with forward kinematics and inverse kinematics. The course additionally covers drivers and constraints. This is highly beneficial for those seeking to better understand the technical side of animation. Those wishing to to use Blender in a technical role will find the course useful.
Previsualization Artist
A previsualization artist creates rough 3D mock-ups of scenes and shots to help plan out the filming process for movies and other media. This course can be useful for previsualization artists, who often rely on 3d software. The course emphasizes animation and 3d modeling, which are important skills for creating scene mock-ups. By learning Blender through this course, a previsualization artist can quickly make adjustments to a scene before filming begins, saving valuable time. The course can be used as a foundation for those wishing to work as a previsualization artist.
Product Designer
A product designer creates the design of physical and digital products, considering aesthetics, functionality, and user experience. This course may be useful for product designers who want to incorporate 3d visualizations into their design process. The course teaches 3d modeling, which allows a product designer to create detailed prototypes. While not the primary focus, the course can provide a solid foundation in 3d, which a product designer can use to prepare photorealistic renders of designs for presentations and marketing. A product designer can find the skills taught in this course useful for the tools they use.
Architectural Visualizer
An architectural visualizer creates realistic 3d renderings and animations of architectural designs. This course may be useful for someone who wants to get started in architectural visualization. The course provides a comprehensive understanding of 3d modeling, texturing, and lighting using Blender, which are the building blocks of architectural visualization. The course's focus on hard surface modeling will be especially important. Gaining skills in Blender through this course can help a learner to become an architectural visualizer.
Industrial Designer
An industrial designer creates products that optimize the function, value, and appearance of products for mutual benefit of user and manufacturer. This course may be useful for those who wish to develop ways to create 3d prototypes or visualizations. The course covers hard surface modeling, which is used in product creation. The course also teaches the creation of complex materials and how to apply textures, which are important in product design. An industrial designer wishing to learn 3d software may wish to take this course as a starting point.
Digital Compositor
A digital compositor combines multiple images and video elements into a single seamless final product. This course may be useful for a digital compositor since it covers the process of compositing with Blender. Specifically, the learning about post-production in the course, including rendering and compositing, can be directly applied to this role. The course also shows how to integrate 3d elements with live footage, which is often part of a digital compositor's workflow. This is particularly applicable for digital compositors who want to incorporate 3d into their projects. A digital compositor may want to take this course to expand their knowledge of 3d compositing.
Virtual Reality Developer
A virtual reality developer designs and builds experiences for virtual reality platforms. This course can help a virtual reality developer build 3d assets used in virtual reality. The course offers a strong foundation in 3d modeling and animation using Blender. Specifically, the modeling skills taught in the course, combined with the techniques to create textures and materials, are directly applicable. Though the course will not focus on virtual reality as such, it will provide an excellent way for aspiring VR developers to gain comfort working in 3d.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Learn 3d with Blender - Fundamentals to Advanced.
Comprehensive guide to traditional animation principles, which are highly relevant to 3D animation as well. It covers topics such as timing, spacing, weight, and character acting. Understanding these principles will greatly enhance your ability to create believable and engaging animations in Blender. This book is more valuable as additional reading to provide a foundation in animation principles.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced rendering techniques. It serves as a valuable reference for users of all skill levels. It is particularly useful for understanding the more complex features of Blender and how to integrate them into a professional workflow. This book adds breadth to the course by covering topics such as scripting and advanced animation techniques.

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