This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.
In the course you'll gain a solid understanding of:
This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.
In the course you'll gain a solid understanding of:
3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d software
Blender 3d (versions 3 or 4, differences explained along the way)
Hard surface modelling (bevel modelling and subdivision modelling)
Sculpting - A thorough understanding of the sculpting tools available.
Materials and textures
Painting textures directly onto 3d geometry
Procedural texture projection
UV unwrapping
Procedural UV's
Drivers
Baking
Modifiers
Constraints
Lighting
A deep understanding of animation and the animation tools Blender provides
Character modelling
Rigging (building driver based custom rigs to control your models with bones using FK & IK switching)
Character animation and interaction with other objects
Motion tracking video footage, modelling from motion tracking data, masking from motion data
Integrating animated 3d geometry with live footage
Working with audio (editing, timing & lip syncing)
Cycles Rendering
Compositing in Blender (post production)
+ MUCH more.
The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications. Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.
The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.
Enjoy. Michael3d-illusions
Gain an understanding of 3d workflow to give you the context needed to more easily understand the rest of the course.
Learn the different ways to download Blender
Gain an understanding of the Blender UI
Set up Blender's preferences.
Learn how to navigate the 3d viewport
Learn how to move, scale and rotate objects around various transform coordinates and pivot points.
Learn how to manipulate geometry in edit mode.
Learn about the different types of objects available and how to add them to the 3d scene.
Using the individual origins pivot mode.
Getting set up to create a basic scene.
Create a few test objects to learn selection methods with.
Make selections between two points.
Selecting loops of geometry.
Selecting rings of geometry.
Selecting areas of geometry.
Modify your selection based on parameters.
Grow or shrink your selection.
Expand your selection based on a pattern.
Select all linked geometry.
Begin modelling the picture frame.
Learn how the topology affects the shading of curved or deforming objects.
Add details to the picture frame to improve realism and support higher quality shading and reflections.
Gain an understanding of materials, lighting and rendering.
Using textures for better materials.
Learn how to instantly create fully fledged materials from texture libraries containing multiple textures that are intended to control different shader parameters. No manual wiring required!
Learn how to control the placement of textures on objects that use your texture driven materials.
Unwrapping test solution.
My solution to unwrapping the picture frame.
Prepare a model for sculpting with subdivision modifiers and voxel remeshing.
Changing the behaviour of the sculpt brush.
Learn what the different sculpting tools do.
Learn how to use textures to add complex details.
Learn how to assign multiple materials to a single object.
Learn various ways to combine different Blend files.
Place your camera and world environment.
Understanding the various automatic texture coordinate options provided by the texture coordinate mode.
Learn how to use shadow catchers to make your scene cast shadows and reflections onto the non 3d elements.
Intro to the robot section.
Use the sculpt tools we've learnt to sculpt the torso.
Break the torso into individual pieces.
Add some materials and cut a hole for the mechanical neck.
Different solutions to automatic retopology.
Make the model look more realistic using non destructive modifiers.
Learn how to boost edit mode performance when modifiers are in use.
Discover more useful tools whilst modelling the pelvis.
Combine hard surface and sculpting to model a leg.
Create the arm.
Model hands easily.
Create the lips from a Torus.
Remesh and prepare for shrinkwrapping.
Setting up the the multires modifier and the shrinkwrap modifier to transfer details.
Use alpha masks to sculpt fine wrinkles onto the lips.
Learn how to bake a normal map to emulate fine detail on low poly objects.
Model a robotic eyeball.
Use subdivision modelling to create a robotic shoe.
A quick look at the joints we'll be modelling in this section.
Discovering more modelling tools and shading issue resolution.
Create a ball and socket joint for the robots ankles, elbows and shoulders.
Model a chain of swivelling joints for the neck.
Intro to the section
Using shared data to reduce memory usage in order to replicate the hinges across the model. Also we'll take a look at the sheer tool amongst others.
Placing the ball and socket joints across the model, plus robot geometry modification and mirror modifiers.
Place the swivel joints and connect to the head.
Model the rubber pelvis seal whilst learning more modelling techniques and tools.
Finish off the pelvis and learn how to cut projected shapes from geometry, then fix shading issues with the data transfer modifier.
A sneak peek at what we'll be doing in this section.
Learn the basics of Armatures (skeletons)
Learn what FK, IK and Constraints are.
Learn how to accurately align the bones to the geometry to ensure all geometry hinges work without breaking.
Learn how to symmetrize your bones in a way that preserves naming conventions and bone roll.
Make our robot whole!
Parent the geometry to the bones so that they can be controlled by the armature.
Create the additional bones needed for Inverse Kinematics.
Learn how to use bone layers (Blender versions below 4) and bone collections (blender 4 onwards)
Learn how to assign multiple bones to selection sets for faster animating.
Set up inverse kinematics for the legs and arms so they can be animated with a single bone.
Learn how to limit how IK controlled bones can be limited to certain axis to avoid breaking parented geometry.
Add additional manoeuvrability to your model with hand, heel and toe controls.
Display certain bones as custom shapes and give unique colours so the rig is easier to understand and use.
Learn how naming conventions are important for labour reducing operations such as pose flipping.
Setting up the timeline.
Understanding keyframes.
Understanding interpolation.
Using the graph editor.
Learn what actions are used for.
Learn what the NLA editor is used for.
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