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Ravi Ramamoorthi

Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

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Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

Students will learn to create very realistic computer-generated images of 3D scenes, with ray and path tracing. The course follows on from CSE 167, Foundations of computer graphics, to delve into the details of high-quality physically-based rendering, creating the most realistic and beautiful computer-generated images, culminating in a state-of-the-art path tracer with multiple importance sampling. The projects will be as follows (each counting for 25% of the grade, a passing score will be 60%)

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What's inside

Learning objectives

  • Raytracing (homework 1)
  • Direct lighting (homework 2)
  • Path tracing (homework 3)
  • Importance sampling (homework 4)

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Built upon another course (CSE 167), so students should already be comfortable with computer graphics and its foundations
Teaches ray and path tracing, which are important for creating realistic computer-generated images
Gives students the opportunity to create their own state-of-the-art path tracer with multiple importance sampling
Suitable for students interested in computer graphics, game development, or other fields that use computer-generated imagery
Taught by renowned instructors who are experts in computer graphics rendering

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Computer Graphics II: Rendering with these activities:
Review Fundamentals of Computer Graphics
Review the basics of computer graphics to strengthen the foundation for this course.
Show steps
  • Read the first three chapters of the book.
  • Complete the practice exercises at the end of each chapter.
Practice Ray Tracing
Practice ray tracing to gain hands-on experience with the core concept of the course.
Browse courses on Ray Tracing
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  • Implement a simple ray tracer in your preferred programming language.
  • Render a variety of scenes using your ray tracer.
  • Experiment with different ray tracing parameters to observe their effects.
Create a Scene with Realistic Lighting
Create a 3D scene with realistic lighting to demonstrate your understanding of lighting techniques.
Show steps
  • Model a simple scene in a 3D modeling software.
  • Set up realistic lighting using the techniques learned in the course.
  • Render the scene and evaluate the results.
One other activity
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Mentor Junior Students
Share your knowledge by mentoring junior students in the same course to solidify your understanding.
Show steps
  • Identify a junior student who is struggling with the material.
  • Offer your assistance and provide guidance on specific topics.
  • Review their work and provide constructive feedback.

Career center

Learners who complete Computer Graphics II: Rendering will develop knowledge and skills that may be useful to these careers:

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