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Ravi Ramamoorthi

Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

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Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras. This course teaches the basics of computer graphics rendering, that is of great recent relevance in industry, and that apply to all of these domains.

Students will learn to create very realistic computer-generated images of 3D scenes, with ray and path tracing. The course follows on from CSE 167, Foundations of computer graphics, to delve into the details of high-quality physically-based rendering, creating the most realistic and beautiful computer-generated images, culminating in a state-of-the-art path tracer with multiple importance sampling. The projects will be as follows (each counting for 25% of the grade, a passing score will be 60%)

What's inside

Learning objectives

  • Raytracing (homework 1)
  • Direct lighting (homework 2)
  • Path tracing (homework 3)
  • Importance sampling (homework 4)

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Read about what's good
what should give you pause
and possible dealbreakers
Built upon another course (CSE 167), so students should already be comfortable with computer graphics and its foundations
Teaches ray and path tracing, which are important for creating realistic computer-generated images
Gives students the opportunity to create their own state-of-the-art path tracer with multiple importance sampling
Suitable for students interested in computer graphics, game development, or other fields that use computer-generated imagery
Taught by renowned instructors who are experts in computer graphics rendering

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Reviews summary

Advanced rendering: deep dive into path tracing

According to learners, this course is an outstanding deep dive into physically-based rendering, particularly praised for its cutting-edge content on path tracing and importance sampling. Students consistently highlight the challenging yet immensely rewarding projects that solidify understanding and provide practical implementation skills for a career in graphics. The lectures are often described as detailed and insightful, delving deep into mathematical foundations. However, learners advise that the course demands a strong background in C++ and linear algebra, as it has a heavy workload and steep learning curve. Some also noted that explanations can occasionally be dense or rushed, and support might be slower than desired.
Projects are highly challenging but crucial for practical skill development.
"The projects are incredibly challenging but immensely rewarding, especially the path tracer."
"The homework assignments are well-structured and build upon each other nicely. I particularly enjoyed the direct lighting project."
"One of the best graphics courses I've ever taken. The hands-on projects, especially the path tracer, solidified my understanding completely."
"The projects are tough but fair, really pushing you to implement complex algorithms."
Covers cutting-edge, physically-based rendering in detail.
"This course is simply outstanding for anyone serious about physically-based rendering. The instructor's explanations are clear, and the lectures delve deep into the mathematical foundations."
"Truly exceptional! The content on path tracing was cutting-edge and the assignments really forced me to apply the concepts."
"This course changed my understanding of rendering completely. The depth of coverage, particularly on importance sampling and path tracing, is unmatched."
Some lectures are dense, project instructions sometimes unclear, and support can be slow.
"The explanation quality was inconsistent. Some parts felt rushed, and I struggled to follow without external resources."
"Sometimes the pace felt a bit rushed, especially in the later modules on importance sampling, and I had to spend extra time re-watching lectures."
"I found the lectures hard to follow and the assignments poorly explained at times. Support was minimal."
"The clarity of instructions for projects was sometimes lacking, leading to frustration."
Requires strong prior knowledge and significant time commitment.
"Requires a strong background in linear algebra and C++."
"The workload is heavy, so be prepared to dedicate a lot of time."
"The course assumes a lot of prior knowledge, more than just CSE 167."
"I'd advise having a solid C++ foundation and strong math skills before starting."
"The workload is immense for a single course. I felt overwhelmed at times."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Computer Graphics II: Rendering with these activities:
Review Fundamentals of Computer Graphics
Review the basics of computer graphics to strengthen the foundation for this course.
Show steps
  • Read the first three chapters of the book.
  • Complete the practice exercises at the end of each chapter.
Practice Ray Tracing
Practice ray tracing to gain hands-on experience with the core concept of the course.
Browse courses on Ray Tracing
Show steps
  • Implement a simple ray tracer in your preferred programming language.
  • Render a variety of scenes using your ray tracer.
  • Experiment with different ray tracing parameters to observe their effects.
Create a Scene with Realistic Lighting
Create a 3D scene with realistic lighting to demonstrate your understanding of lighting techniques.
Show steps
  • Model a simple scene in a 3D modeling software.
  • Set up realistic lighting using the techniques learned in the course.
  • Render the scene and evaluate the results.
One other activity
Expand to see all activities and additional details
Show all four activities
Mentor Junior Students
Share your knowledge by mentoring junior students in the same course to solidify your understanding.
Show steps
  • Identify a junior student who is struggling with the material.
  • Offer your assistance and provide guidance on specific topics.
  • Review their work and provide constructive feedback.

Career center

Learners who complete Computer Graphics II: Rendering will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected 22 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Computer Graphics II: Rendering.
This journal publishes research articles on ray tracing, a technique used to create realistic images by simulating the way light interacts with surfaces.
This comprehensive textbook covers a wide range of computer graphics topics, from fundamental concepts to advanced techniques. It is suitable for both undergraduate and graduate students.
Provides a comprehensive overview of algorithms for realistic image synthesis, focusing on global illumination techniques. It's a valuable resource for graduate students and researchers interested in the theoretical foundations and practical implementation of advanced rendering methods beyond basic local illumination.
Provides an in-depth look at the RenderMan rendering system, which is used to create CGI for motion pictures. It is suitable for experienced computer graphics professionals.
Based on the first two editions of 'Physically Based Rendering', this book focuses on using the PBRT system to learn about realistic image synthesis. It's a practical companion to the main PBR book for those who want to work with a functional rendering system.
Offers a broad introduction to the field of computer graphics, covering fundamental concepts essential for understanding rendering. It serves as an excellent textbook for undergraduate students and provides a solid foundation before diving into more specialized rendering topics. It balances theory with practical examples.
Covers the techniques used to create real-time 3D graphics, such as rasterization, lighting, and shading. It is suitable for upper-level undergraduate and graduate students.
A series of books that collect articles on various advanced rendering techniques and algorithms implemented on the GPU. While older editions might be less current, they provide valuable insights into the evolution of real-time rendering and GPU programming. More recent editions focus on contemporary topics.
Provides a mathematical foundation for 3D computer graphics, covering topics such as linear algebra, geometry, and transformations. It is suitable for upper-level undergraduate and graduate students.
Known as the 'Red Book,' this comprehensive guide to programming with OpenGL, a widely used graphics API. It's essential for anyone implementing rendering algorithms and working directly with the graphics pipeline. It serves as both a tutorial and a reference.
Considered a classic in the field of computer graphics, this comprehensive book covers a vast range of topics, including fundamental rendering algorithms. While some sections might be dated, it provides a strong historical and theoretical context for understanding the evolution of rendering.
A crucial resource for understanding the mathematical foundations behind 3D graphics and rendering. It covers linear algebra, calculus, and other mathematical concepts essential for implementing rendering algorithms. It's a valuable reference for students and professionals.
This book, while beginner-friendly, provides a good foundation for ray tracing.
Focuses on the artistic and technical aspects of lighting and rendering for creating compelling 3D images. It's highly practical and software-agnostic, making it relevant for users of various rendering programs. It's a great resource for improving the visual quality of renders.
Provides a gentle introduction to 3D rendering for programmers with minimal prior graphics knowledge. It focuses on building a raytracer and a rasterizer from scratch, making core concepts accessible. It's suitable for beginners and those who want to understand the underlying mechanics of rendering.
Teaches the fundamentals of computer graphics programming using a hands-on approach. It is suitable for both undergraduate and graduate students.
Provides a solid foundation in the physics and mathematics required for physically based modeling and animation, which are often closely related to rendering. It's valuable for understanding the underlying principles that drive realistic simulations and rendering.
While not a technical rendering book, this resource is invaluable for understanding how light behaves and how to use it effectively in creating compelling visuals. It's highly recommended for anyone involved in rendering, as a strong artistic understanding of light is crucial for creating realistic and impactful images.

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