May 1, 2024
Updated May 10, 2025
26 minute read
Ray tracing is a sophisticated rendering technique used in 3D computer graphics to create highly realistic images. It works by simulating the physical behavior of light, tracing paths that light rays would take as they interact with objects in a virtual scene. This process allows for the accurate depiction of complex optical effects such as reflections, refractions, soft shadows, and indirect lighting, resulting in visuals that can be almost indistinguishable from photographs.
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Find a path to becoming a Ray Tracing. Learn more at:
OpenCourser.com/topic/9w0hb1/ray
Reading list
We've selected six books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Ray Tracing.
Relevant for understanding the theoretical foundations needed for this topic.
Focuses on a technique used in ray tracing, thus it is useful as a reference.
This book, while beginner-friendly, provides a good foundation for ray tracing.
Gives a comprehensive overview of ray tracing.
Includes a section that covers GPU-based ray tracing.
Contains a chapter on ray tracing using OpenCL.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/9w0hb1/ray