The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST.
Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game.
The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST.
Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game.
Every Game Type: Role-playing game battle themes, boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple A adaptive and dynamic music, game character themes - this course covers it all. All with no prior music knowledge required.
Learn all the skills you need to successfully and confidently compose and produce music for any game. From music theory, composition techniques, digital audio workstation software, music production and even audio middleware for game engines, you will gather the entire skillset necessary to produce high quality video game music for any game project.
In this project-based course, you will learn interactively by following the instructor or going on your own to create any game music piece you desire. Almost every lecture has a challenge task, designed to test your abilities and hammer home those techniques you just learned.
Start simple. You won't be overwhelmed. Musical concepts and theory and production are gradually introduced to ensure you build confidence in your music-making abilities.
Go in depth, learn the tricks of the trade. This is not just an introductory course, but delves deep into advanced topics only professional game composers know. Audio channels, computer chips and more, explore the technical aspects of game music.
It's not just a composing course, it's an entire music production course. Learn the entire pipeline of music production, from idea development and composing, to mixing and mastering.
We will use and cover many types of software:
FL Studio: Complete beginners will learn how to use one of the most popular digital audio workstation programs. Advanced students can use their preferred DAWs.
FMOD: Learn to use this audio middleware effectively with game engines, and learn the two must-know FMOD techniques.
Unity 5: Learn to use the Unity Game Engine with audio middleware and set up a fully-functional game scene, complete with adaptive/dynamic music, made from scratch.
Audacity: Learn how to use this free, open-source audio editor to add additional polish to your music.
So let's dive right in, you will be surprised at how quick it is become a competent game music composer.
Course promo video.
A quick gloss over the entire course and what you will learn in each section.
Learn what you need for this course, or rather what you don't need.
How to get help if you have questions or are stuck while taking this course.
Learn the simplest way of sharing your original game music and why you should do so.
An introduction to section 2.
Learn what makes video game music different from any other type of music.
What does a composer think about before even touching their computer?
Learn some simple but effective ways of putting a game music track together
Revise what you have learned about video game music, composer thought preparation processes and methods of composing.
Download the PDF slides used in this section.
An introduction to section 3.
Windows users will install FL Studio in this lecture.
Mac users will install FL Studio in this lecture.
Some alternative DAWs to consider if you don't want to use FL Studio.
Learn the basics of getting around FL Studio
Just a quick note regarding FL 12 and 20.
Learn how to input notes with just your computer keyboard or mouse.
Students with a MIDI keyboard will learn how to connect it to FL Studio and use it.
Which MIDI keyboard to get? (if you want one)
Learn how to get external sounds/instruments and plug it into FL Studio on Windows.
Learn how to get external sounds/instruments and plug it into FL Studio on Mac.
How much do you remember from this section?
An introduction to section 4.
Learn the process of planning a game music piece.
Learn the core basics of music theory.
Learn how to write music for the first instrument with chords.
Learn how to write a nice melody to complement the harp part.
Learn how to mix and export your town music theme - learn about panning and stereo field.
Sharing our original town theme to get feedback.
Put your knowledge to the test in this end of section quiz!
Download the PDF slides and FL source project for this section.
An introduction to section 5.
Learn the way to plan a game track based on a game character.
Learn some great inspirational hacks to get your creative juices flowing.
Learn how to select instruments that sound good together in your composition.
Learn how to use any musical key you want and enhance your composing abilities tenfold.
Finalise plugins for our project and decide which instrument to play the melody and which plays the bassline or chords.
Learn how to write a good melody using melody shaping and more techniques.
Learn my improvisation process to come up with a melody that sounds nice and then record it.
Learn how to edit your melody so it’s completely in time. Learn how to quantize using snapping. Learn what beats, bars and steps are.
Learn how to make your melody sound natural as if played by a human rather than dull and mechanical as a computer plays it.
Test your knowledge of this section so far.
Learn the steps to add an intriguing bassline and/or chords to your existing melody.
Learn a neat, simple hack in FL Studio if you have trouble remembering what notes are in the scale you’re using!
Watch my entire improvisation and composition process for composing a good sounding bassline to the melody we created earlier.
Learn exactly how to use your existing bassline to create a chords part from that. Learn about strummed chords and broken chords.
Finish the last layers of our Character Theme and learn how to add drums and percussion.
Learn how to duplicate your tracks with this new mixing technique.
Learn how to adjust the knobs in all your plugin instruments to get the sound you desire. Learn about dynamic effects and the use of Reverb, Chorus and Delay.
Learn how to Equalise your instruments and how to make your composition gel together into a nice mix.
Introduce yourself to mastering using EQ, compression and limiting. Learn the process of making a track ready to release to the public.
Learn which audio file formats are the most suitable for Game Engines and which are best for Video Game Original Soundtracks. Export your game music track for all these purposes.
Put your knowledge to the test in this end of section quiz.
An introduction to section 6.
Learn exactly what 8-bit music is, how 8-bit music came about and which of your favourite consoles are 8-Bit.
Decide on a computer chip or console or game to emulate for your original 8-bit game composition.
Pick your favourite 8-Bit game music track and study how it’s put together.
Use what you learned in your analysis and plan your 8-bit theme’s structure, instrumentation and most importantly, which instruments fit on which audio channels for your chosen 8-Bit chip or game console.
Learn how to set up FL Studio’s Channel Rack to emulate the exact audio channels as those on your chosen 8-bit computer chip.
Build the first section of your 8-bit song. Reinforce your composing skills, knowledge of keys and learn the layering technique by structure.
Build the main section of your song – the “memorable” part. Learn the method of composing bass and melody simultaneously, and watch the instructor’s exact composition process of putting a song together piece by piece, layer by layer in a repeated cycle of improvise, practice, record and edit.
Learn how to use DPCM samples in your VST plugin if available. Learn how to use Noise Channels and white noise SFX in 8-Bit composition.
Learn how to build a good transition section between the end of the previous section to loop back into the start of the song and make your song truly seamless.
Learn how to dehumanise your song and make it sound completely computer-made as if made by the 8-Bit chip itself.
Learn how to mix your stereo track down to mono with Audacity for the true 8-Bit sound. Learn how to emulate the splitting of 8-Bit chip’s audio channels into stereo via hard panning.
Test your knowledge on 8 bit chiptune music
Download the PDF slides and FL project source file for this section.
An introduction to section 7.
Learn what 'adaptive', 'interactive' and 'dynamic' music mean, what ‘linear music’ and 'non-linear music’ is and be introduced to the techniques of non-linear music.
Be introduced to the techniques of horizontal re-sequencing and vertical orchestration and see both in action.
Set up the two programs we will need to make non-linear music.
An intro to the first FMOD technique we will cover.
Learn two important music terms and how to use them.
Write our first VO track in preparation for FMOD.
Write our second VO track in preparation for FMOD.
Write our third VO track in preparation for FMOD.
Write our fourth VO track in preparation for FMOD.
Learn what reverb is then mix and export our entire VO music piece.
Get introduced to FMOD, an audio middleware used with game engines.
Use FMOD to put your VO tracks together and finish with a non-linear music piece.
Updated instructions for the latest version of Unity
Use the Unity game engine to create a game scene from scratch, in preparation for our game music.
Complete our game scene with our FMOD non-linear music.
Challenge your knowledge so far in this section!
An introduction to the second half of this section and FMOD technique number 2.
Write the first track of our HRS project.
Learn how to use FL Studio's markers and be prepared for track 2 of our HRS project.
Write the second track of our HRS project.
Learn a very important concept in composing non-linear music.
Write the third track of our HRS project.
Write the fourth track of our HRS project.
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