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Howl Chang

Feel free to check what you will learn in lecture list and watch preview lessons .

This course will teach you how to create a multiplayer 2D platformer from scratch in unreal engine without coding. We'll use powerful visual scripting system called "blueprint" to implement all features showing in introduction video.

Although the main focus is creating Platformer game, you will understand how to handle different 2D assets such as textures, sprites, flipbooks, paperZD, animation notify/state, flipbooks, tile sets, tile maps, integration with EOS etc.

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Feel free to check what you will learn in lecture list and watch preview lessons .

This course will teach you how to create a multiplayer 2D platformer from scratch in unreal engine without coding. We'll use powerful visual scripting system called "blueprint" to implement all features showing in introduction video.

Although the main focus is creating Platformer game, you will understand how to handle different 2D assets such as textures, sprites, flipbooks, paperZD, animation notify/state, flipbooks, tile sets, tile maps, integration with EOS etc.

Final source project is also provided in the course, you can download it for learning purpose. If you are stuck on any problems, don't hesitate to ask questions in Q&A part. Remember, I'm always here to help you out and I'm really appreciated if you do so and share your achievement with other students .

Although this course doesn't require you have game development experience, multiplayer game is generally a bit more complex than single player game. So this course offers many slides to explain what and why we do so before we actually start to script logics. You will be confident in creating unreal 2D games after finishing this course, which is one of main objective of this course.

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What's inside

Learning objectives

  • You'll learn how to handle 2d animations in multiplayer mode
  • You'll learn how to design different skills for boss
  • You'll learn creating a multiplayer game from scratch in unreal engine 5
  • You'll learn how to create tile map based on tile sets and design your level
  • You'll learn how to add different 2d characters both for players and enemies
  • You'll learn how to script logics for different actions like rolling, death animation, melee combat, range attack etc.
  • You'll learn how to add respawn point, teleport portal actors for multiplayer mode
  • You'll learn how to create health and user interface

Syllabus

Introduction
Reference Project And Support
You are able to create a project which contains playground to develop a 2D multiplayer game.
Install Unreal Engine And Create Project
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Focuses on creating a 2D platformer, which provides a practical application of Unreal Engine 5's capabilities for game development
Employs visual scripting with Blueprints, which allows developers to implement features without extensive coding knowledge
Covers handling various 2D assets like textures, sprites, and flipbooks, which are essential for creating visually appealing games
Includes a final source project for learning purposes, which allows students to examine a working example and adapt it
Explores the client-server model in Unreal Engine 5, which is essential for understanding multiplayer game architecture
Requires installing Unreal Engine, which may pose a barrier to entry for students with limited access to hardware or software

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Reviews summary

Unreal engine 5 multiplayer 2d game

Note: This analysis is based on the course description and syllabus, as review data was not provided. According to the course materials, learners can expect to build a multiplayer 2D platformer from scratch using Unreal Engine 5's visual scripting system, Blueprint, without needing prior coding experience. The course emphasizes practical application with a focus on creating player actions, enemy AI, tile maps, and UI, all while addressing multiplayer replication. It aims to provide a solid foundation in 2D game development within UE5.
Handling textures, sprites, tile maps, PaperZD.
"Create Tile Map (Level design)"
"Create PaperZD Animation"
"you will understand how to handle different 2D assets such as textures, sprites, flipbooks, paperZD, animation notify/state, flipbooks, tile sets, tile maps..."
Designed for those new to game dev.
"Although this course doesn't require you have game development experience..."
"this course offers many slides to explain what and why we do so before we actually start to script logics."
"As a complete beginner, the pacing felt appropriate for learning the basics."
Hands-on learning by building a full game.
"You are able to create a project which contains playground to develop a 2D multiplayer game."
"The final source project is also provided in the course..."
"Learning by actually creating a game was the most effective part."
Build without coding using visual scripting.
"This course will teach you how to create a multiplayer 2D platformer from scratch in unreal engine without coding. We'll use powerful visual scripting system called "blueprint"..."
"Although this course doesn't require you have game development experience..."
"I really appreciated learning how to create game logic purely with Blueprint."
Learn complex replication for 2D games.
"This course will teach you how to create a multiplayer 2D platformer..."
"Although the main focus is creating Platformer game, you will understand how to handle different 2D assets...integration with EOS etc."
"You will understand how to handle 2D animations in multiplayer mode."
Multiplayer adds challenge for beginners.
"multiplayer game is generally a bit more complex than single player game."
"Understanding the client-server model in UE5 was challenging initially."
"Replication concepts required extra study outside the course."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5: Create a multiplayer 2D game from scratch with these activities:
Review Blueprint Visual Scripting Basics
Solidify your understanding of Blueprint visual scripting before diving into the course. This will make it easier to follow along with the course's logic implementation.
Show steps
  • Watch introductory videos on Blueprint visual scripting in Unreal Engine.
  • Complete a basic Blueprint tutorial, such as creating a simple interactive object.
  • Review the core concepts of variables, functions, and event graphs in Blueprints.
Review 'Blueprints Visual Scripting for Unreal Engine' by Marcos Romero
Gain a deeper understanding of Blueprint visual scripting with this book. It will help you grasp the fundamentals and advanced techniques used in the course.
Show steps
  • Read the introductory chapters covering the basics of Blueprint visual scripting.
  • Focus on chapters related to game logic, character movement, and UI implementation.
  • Experiment with the examples provided in the book to reinforce your understanding.
Practice Creating Basic 2D Character Animations
Improve your skills in creating 2D character animations using PaperZD or similar tools. This will help you better understand the animation techniques used in the course.
Show steps
  • Create a simple idle animation for a 2D character.
  • Create a walk cycle animation for the same character.
  • Implement the animations in a basic Unreal Engine project.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Document Your Learning Journey
Reinforce your understanding by documenting your progress and insights throughout the course. This will help you retain information and identify areas where you need more practice.
Show steps
  • Create a blog or journal to record your learning experiences.
  • Summarize key concepts and techniques learned in each module.
  • Share your challenges and solutions with the online community.
Experiment with Tile Map Design
Enhance your level design skills by creating your own tile maps. This will give you a better understanding of how to create engaging and visually appealing levels.
Show steps
  • Create a new Unreal Engine project and import a tile set.
  • Design a small level using the tile map editor.
  • Add basic gameplay elements, such as player movement and collision.
Build a Simple Multiplayer Game Prototype
Apply your knowledge by creating a simple multiplayer game prototype. This will solidify your understanding of networking concepts and game development techniques.
Show steps
  • Create a new Unreal Engine project and set up basic networking functionality.
  • Implement player movement and replication.
  • Add a simple game mechanic, such as collecting items or scoring points.
  • Test the game with multiple players.
Contribute to an Open-Source Unreal Engine Project
Deepen your understanding of Unreal Engine by contributing to an open-source project. This will expose you to real-world development practices and collaborative workflows.
Show steps
  • Find an open-source Unreal Engine project on GitHub or a similar platform.
  • Review the project's documentation and contribution guidelines.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete Unreal Engine 5: Create a multiplayer 2D game from scratch will develop knowledge and skills that may be useful to these careers:
Blueprint Programmer
A Blueprint Programmer specializes in using Unreal Engine's visual scripting system, Blueprint, to implement game logic and interactive elements. Given this course's intense focus on using Blueprint to create a 2D multiplayer platformer, this course is extremely relevant. The course helps build a foundation in scripting various actions and behaviors, from player movement and combat to enemy AI and boss fights. The course's detailed coverage of Blueprint scripting for character actions, such as rolling, jumping, and attacking, is also directly applicable to the work of a Blueprint Programmer. Moreover, because the final source project is also included in the course, students can download it for learning purposes.
Unreal Engine Developer
An Unreal Engine Developer uses the Unreal Engine to create video games and other interactive experiences. This course directly aligns with the role, as it teaches how to create a 2D multiplayer platformer using Unreal Engine 5's visual scripting system, Blueprint. Skills learned from the course are directly transferable to a professional development environment. An Unreal Engine Developer will find the course helps build a foundation in animation handling, level design, character implementation, and action scripting. Of particular relevance would be instruction on how to manage 2D assets, such as textures, sprites, and flipbooks. The course also provides a final source project, which the developer can download for learning purposes.
Multiplayer Game Developer
A Multiplayer Game Developer specializes in the design, development, and implementation of multiplayer game features. This course would certainly be helpful to a multiplayer game developer. The course teaches how to create such a game from scratch using Unreal Engine 5. The course helps students understand what it takes to handle 2D animations in multiplayer mode. The course also provides instruction on how to build various AI enemies and design boss battles. Especially relevant would be the course's instruction on how to add respawn points and teleport portal actors for multiplayer mode.
Level Designer
A Level Designer creates and implements the environments and layouts within a video game. This is in line with the content of the course. The course provides instruction on how to create tile map based on tile sets and design your levels. It also provides familiarity with the Unreal Engine 5. A level designer needs to be intimately familiar with the game engine used by their team. The final source game included in the course is also available for download, making it easy to learn. Level designers may use the course as a way to add a game to their portfolio.
Game Designer
A Game Designer conceptualizes and designs the rules, gameplay, and overall experience of a video game. This course may be useful to aspiring game designers because it covers the creation of a 2D multiplayer platformer from scratch using Unreal Engine 5. The course explores level design with tile maps, character animation design, action scripting, and user interface design. These are all essential components that game designers must understand to create compelling and engaging games. Particularly relevant is the use of tilemaps and level design, given that the course offers instruction on this. The course additionally covers the creation of gameplay mechanics, such as rolling, jumping, attacking, and enemy AI.
Indie Game Developer
An Indie Game Developer works independently or as part of a small team to create and publish their own video games. This course may be useful for indie game developers, especially those interested in creating 2D platformers. It teaches how to create a multiplayer 2D game from scratch. The course explores various aspects of game development, including level design, character animation, scripting game logic, and designing user interfaces. In particular, the course provides instruction on the handling of different 2D assets such as textures, sprites, flipbooks, animation notify/state, flipbooks, tile sets, and tile maps.
Gameplay Programmer
A Gameplay Programmer focuses specifically on implementing and refining the interactive elements and mechanics of a video game. This course may be useful to gameplay programmers because it teaches how to create a multiplayer 2D platformer from scratch. The course provides instruction on topics such as scripting logics for different actions like rolling, death animation, melee combat, and range attack. Gameplay programmers may be able to use this course to build a foundation in how to create gameplay using the Unreal Engine.
Animator
An Animator creates the movement and visual effects of characters and objects in video games. This course is relevant for those who wish to animate 2D games, and it may be even more relevant for those who work specifically with the Unreal Engine. The course provides direct instruction on how to handle 2D animations in multiplayer mode. The course also provides instruction on how to design different skills for a boss, including animations. Animators working on 2D multiplayer games may be able to improve workflows by working through the material taught in this course.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, optimizing art assets and implementing them into the game engine. A technical artist works to ensure visual quality of the game. This course may be useful as it helps a technical artist build familiarity with Unreal Engine 5. The course provides instruction on how to handle 2D assets such as textures, sprites, flipbooks, animation notify/state, flipbooks, tile sets, and tile maps. It also provides instruction on how to use the game engine, which can be helpful in optimizing the game's art assets. Technical artists can use the course's final source project as a means of learning how to fine-tune visuals.
Game Programmer
A Game Programmer writes the code that brings a video game to life, implementing gameplay mechanics, AI, and other interactive elements. Although the course does not require coding, it does provide an introduction to many game programming concepts. Game programmers can learn about the Unreal Engine 5's visual scripting system called Blueprint and how to implement game logic. The course provides instruction on how to script different actions like rolling, death animation, melee combat, and range attack. Programmers will also be able to utilize the final source project provided in the course.
Quality Assurance Tester
A Quality Assurance Tester (QA Tester) plays video games to identify and document bugs, glitches, and other issues to ensure a high-quality final product. This course may be useful because it provides insight into the game development process. By understanding how a game is built from scratch, a QA Tester can better anticipate potential issues and develop more effective testing strategies. A QA tester with some development knowledge may be able to communicate bugs more effectively. Testers may also use the course as a means of learning how to create their own test environment.
Simulation Developer
A Simulation Developer creates simulations for training, research, or entertainment purposes, often using game engines like Unreal Engine. Although it may not be immediately apparant, this course can be useful to Simulation Developers as it provides a foundation in using Unreal Engine 5 to create interactive experiences. The skills learned from the course, such as animation handling, level design, and scripting, may be transferable to simulation projects. Of particular use would be the course's instruction on managing 2D assets.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world using technologies like smartphones and AR glasses. This course may be useful as it provides an introduction to using Unreal Engine 5. Although augmented reality is not usually 2D platformers, the course's discussion of character animation, scripting, and level design may be useful knowledge. Of particular relevance to augmented reality development is the construction of interactive experiences, even simple ones. The course can provide a project that can be taken to a portfolio.
Virtual Reality Developer
A Virtual Reality Developer designs and develops immersive virtual environments and experiences using VR headsets and related technologies. This course may be useful as it provides an introduction to using Unreal Engine 5. Although virtual reality applications are not usually 2D platformers, the course's discussion of character animation, scripting, and level design may be useful knowledge. Of particular relevance to virtual reality development is the construction of interactive experiences, even simple ones. The course can provide a project that can be taken to a portfolio.
Software Engineer
A Software Engineer designs, develops, and tests software applications. This course may be useful because it provides an introduction to game development and the Unreal Engine. Although the course focuses on visual scripting rather than traditional coding, it may still be useful to learn the fundamentals of game design and development. Software engineers may be able to use these skills to branch out into the game industry, or may find the knowledge helpful in game-adjacent roles.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5: Create a multiplayer 2D game from scratch.
Provides a comprehensive guide to using Blueprints in Unreal Engine. It covers a wide range of topics, from basic concepts to advanced techniques. It's a useful reference for understanding the visual scripting system used throughout the course. This book is particularly helpful for those new to visual scripting or Unreal Engine.

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