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Jarett Metcalfe

>>>UPDATE<<< 20 incredible entry-level Design Portfolio Websites and Demo Reels (with their portfolio games available to download from their sites to play and review) were just added to the course examples list for you to research and learn from. All of them are from past students of mine who are working in the industry and doing very well. The updated list covers Junior Game Designers, Level Designers, UI Designers, and Assistant Producers. Enjoy.

<<

' Everything you need to know is in one easy place.

Read more

>>>UPDATE<<< 20 incredible entry-level Design Portfolio Websites and Demo Reels (with their portfolio games available to download from their sites to play and review) were just added to the course examples list for you to research and learn from. All of them are from past students of mine who are working in the industry and doing very well. The updated list covers Junior Game Designers, Level Designers, UI Designers, and Assistant Producers. Enjoy.

<<

' Everything you need to know is in one easy place.

Need to know information only. I know your time is very valuable and you want to get a design job as soon as possible. Therefore, I have only included information that is 'need to know'. All course content and exercises are presented in an easy to follow step-by-step concise format to give you maximum results in the least amount of time. No wasted time.

Professional video guided mentorship to help you succeed. Creating an outstanding design portfolio takes serious time and effort, and believe it or not thousands of talented passionate people are trying to build them to compete for entry-level design jobs everyday. Unfortunately, the hard truth is that the majority of these people will fail to succeed because of the time they waste working on the wrong things or just not getting their work to the level of quality necessary to compete for jobs. And YES even the most talented people struggle on their own because it is very difficult be objective and critical about your own work (or even know what work you should be doing) when you're doing something new.

This course can help you change all of that and beat the odds by:

  • Keeping you focused on achieving the right career and portfolio goals so you can get valid game design or level design experience while you’re creating your portfolio games.

  • Giving you the information and video guided mentoring support you need to ensure that you are doing things right the first time and staying on track to hit a high level of quality and achieve your goals.

  • Ensuring that you are creating portfolio work that is highly competitive in quality and clearly showcasing your value for the game design or level design jobs that you want

My name is Antoine Ladouceur and Jarett was my instructor at the Art Institute of Vancouver. Boy was I lucky to have him. If I’m working as a Level Designer today it’s definitely because of his incredible support and advice. Having Jarett as an instructor was a little bit like opening a window onto the entire spectrum of game development. I felt like not only did I learn how to make good game design choices, but also how those choices would affect development overall. I learned what its like to work in a professional game development team and how to structure my work to fit well in that framework. Overall, my first day on the job felt quite easy from everything I had learned from Jarett. He is a terrific instructor, straight to the point and very passionate about what he does and it’s definitely contagious."

- Antoine Ladouceur, Jr. Level Designer, Compulsion Games"

"Many of the choices I make as a Level Designer to improve my work came from advice that Jarett gave me during my courses. With his guidance and in-depth feedback, I was able to create a portfolio that really allowed me showcase who I was and what I could offer to the industry. Jarett is extremely passionate about what he does. He can always recognize when someone has potential and he'll always do his best to make sure that potential flourishes, even if it means building from the ground up. Jarett always manages to inspire creativity and hard work and I can without a doubt say I was extremely fortunate to have him as my instructor."

- Zack Bryan, Level Designer, Akimbo Creation's

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What's inside

Learning objectives

  • Create a professional quality and highly competitive game design or level design portfolio
  • Design extremely well targeted portfolio games or levels and get professional design experience while creating them
  • Create a demo reel that wow's hiring managers and showcases your value as a designer
  • Build a polished and professional portfolio website that showcases your work
  • Write professional quality entry-level game or level design resume and cover letter that will get hiring managers to take you seriously
  • Create a winning business card
  • Know what hiring managers in the video game industry want from entry-level game designers and level designers
  • Know what knowledge, skills, and experience will be required to be considered a strong game or level design candidate
  • Choose the right design career for you

Syllabus

Learn what a Design Portfolio is for and how to make one that is highly competitive for design jobs in the video game industry

In this lecture you will learn about all of the topics that will be covered in this course at a high level.



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In this lecture you will learn:

  • What a Game Design or Level Design Portfolio is for
  • Who the Target Audience is for Your Design Portfolio
  • The Components of a Portfolio
  • What the Right Mindset is for Success
  • How to Gain The Edge With Your Portfolio
  • How to Get “The Call” for an Interview

To get the most out of this course I highly suggest that you take time to thoroughly research and review the design portfolios in the attached "Design Portfolio Examples" document. It is organized into demo reel format types and by design role specialization.

In this lecture you will learn:

  • The Role of Game Designers
  • The Role of Level Designers
  • Game Design Specializations
  • What Game Designers Do
  • What Level Designers Do
  • Number of Designers on Game Teams

Please see the attached additional learning resources (and the external website links provided) to learn more about the game industry as a whole and the various roles and careers that exist.

  • Video Game Industry Resources (Industry Stats and Reports)
  • Video Game Industry Roles

In this lecture you will learn:

  • The Role of Hiring Managers
  • Hiring Risk Assessment
  • How to Be a Strong Design Candidate

In this lecture you will learn about the:

  • Video Game Industry Knowledge You Need to Have
  • Game Company Knowledge You Need to Have
  • Importance of Personality & Team Fit on Game Teams
  • Game/Level Design & Development Knowledge Required to Succeed
  • Work Ethic You Need to Have to be Successful

In this lecture you will learn about:

  • The Soft Skills You Need
  • The Hard Skills You Need
  • What You Need to Show in Your Portfolio (an Introduction)
  • What Your Resume & Cover Letters Need to Communicate (an Introduction)

In this lecture we will discuss the following topics:

  • Portfolio Preparation Work Overview
  • Creating Your Career Matrix (Part 1)
    • Self Assessment
    • Identifying Your Gamer Profile
    • Identifying Your Game/Level Designer Profile
    • Researching Your Target Game Industry Sectors
    • Researching Your Target Game Companies
    • Researching Your Target Game

Please see the "Bonus: Portfolio Preparation Exercises" section to identify your career objectives and prepare to create your portfolio:

  • Career Matrix - Self Assessment
  • Career Matrix - Gamer Profile
  • Career Matrix - Designer Profile
  • Career Matrix - Target Sector of the Game Industry
  • Career Matrix - Target Game Companies
  • Career Matrix - Target Games

In this lecture we will discuss the following topics:

  • Portfolio Preparation Work Overview
  • Creating Your Career Matrix (Part 2)
    • Identifying Your Career Objectives
    • Laying Out Your Career Development Strategy
  • Getting Industry Guidance
  • Staying Motivated

Please see the "Bonus: Portfolio Preparation Exercises" section to complete your career development plan and strategy. Once this is done your portfolio prep work will be complete and you'll be ready to start making your portfolio games!

  • Career Matrix - Career Development Plan & Strategy

In this lecture you will learn:

  • What a Brand is
  • What an Authentic Brand is
  • What a Brand Identity is
  • What Brand Identity Characteristics Are
  • What a Brand Image is
  • What a Personal Brand is
  • Why You Should Have a Personal Brand For Your Portfolio Work
  • How to Communicate Your Personal Brand
  • Writing Your Own Career Essence Statement
  • Career Essence Statement Examples

Please see the "Bonus: Portfolio Preparation Exercises" section to to create your personal brand identity:

  • Career Matrix - Personal Brand

In this lecture you will learn:

  • The Importance of First Impressions
  • How to Create a Winning Reputation in the Game Industry
  • How to Research Brands Effectively

In this lecture you will learn:

  • The Value of Video Games or Levels in Your Portfolio
  • How to Identify What Video Games or Levels You Should Make In Your Portfolio (Part 1)
  • How to Get Real World Professional Game Experience With Your Portfolio Games

In this lecture you will learn:

  • How to Identify What Video Games or Levels You Should Make In Your Portfolio (Part 2)

In this lecture you will learn:

  • The Value of Documenting Your Game/Level Ideas & Designs
  • How to Go Above and Beyond With Your Game Design & Level Design Documentation

In this reading lecture and exercise you will learn the best practices and process for designing, building and publishing your portfolio video games or levels in a step by step fashion.

In this lecture you will learn:

  • What a Demo Reel is
  • What the Goals are for Your Game Design or Level Design Demo Reel
  • High Level Demo Reel Content Requirements
  • Demo Reel Text Requirements
  • Demo Reel Video Requirements

In this lecture you will learn:

  • The Different Demo Reel Types/Formats That Exist And When You Should Use Them

Demo Reel Examples: I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in the attached additional learning document below so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.

In this lecture you will learn:

  • Demo Reel Game Showcase Guidelines
  • Demo Reel Gameplay Showcase Guidelines
  • How to Wow the Hiring Manager & Get Their Attention With Your Demo Reel

In this reading lecture and exercise you will learn the best practices and process for designing and building your Demo Reel in a step by step fashion.

In this lecture you will learn:

  • Portfolio Website Purpose & Goals
  • Portfolio Website Requirements (Part 1)

Please see the attached document below (and its website links) for examples of entry-level and senior game and level designer portfolio websites.

In this lecture you will learn:

  • Portfolio Website Requirements (Part 2)
  • Visual Organization of Content Guidelines For Your Portfolio Website
  • Quality Assurance Guidelines For Your Portfolio Website
  • What Matters Most With Creating a Successful Portfolio Website

In this reading lecture and exercise you will learn the best practices and process for designing and building your portfolio website in a step by step fashion.

In this lecture you will learn:

  • What a Resume is
  • The Purpose & Goals for a Designer Resume
  • The Different Sections Your Resume Needs to Have
  • All of the Content Requirements Your Resume Needs to Account for
  • Resume Formatting Requirements
  • Resume File Export Requirements
  • Resume Address Requirements
  • Things to Avoid so that Your Resume Will Be a Success

In this lecture you will learn about the following resume types:

  • Game Designer Resumes
  • Level Designer Resumes
  • Quality Assurance Tester/Analyst Resumes

Please see the four additional learning examples of each type of resume in the attached documentation for this lecture.

In this reading lecture you will learn:

  • What a Cover Letter is?
  • What a Cover Letter's Purpose & Goals are
  • How to Prepare to Write a Winning Cover Letter
  • How to Write a Cover Letter
  • All of the Cover Letter Requirements You Need to Account For
  • Things to Avoid When Writing Your Cover Letter
  • Bringing it All Together (Your Resume & Cover Letter)

Please see the four additional learning examples of cover letters for each type of design or QA role in the attached documentation for this lecture.

In this lecture you will learn:

  • The Purpose of a Business Card
  • The Key Goals For a Business Card for Game Designers and Level Designers
  • The Requirements Your Business Card Needs To Meet

In this reading lecture you will learn about the following Business Card paper and printing requirements:

  • Paper Quality
  • Card Stock Type
  • Print Resolution
  • Print Colour Space
  • Card Printing
  • Proofing

In this reading lecture and exercise you will learn the best practices and process for designing and building your business card in a step by step fashion.

In this this lecture we learn:

  • What the Right Organizational Mindset Needs to be for You to be Successful
  • Portfolio Planning & Scheduling Tips
  • Quality Rating Definitions to Help You Set Meaningful Portfolio Development Targets
  • The Step-By Step Scheduling & Organizational Recipe for Creating a Great Design Portfolio

In this lecture you we will discuss the following topics:

  • Your Pre-Final Design Portfolio at a Glance
  • Completing The Last Round of Feedback & Iteration on Your Design Portfolio
  • Going Live With Your Highly Competitive & Professional Quality Design Portfolio!
  • Portfolio Maintenance (Post Launch)

Learn about how to setup Live 1 on 1 Mentoring Sessions with the course instructor to professional advice and guidance on your portfolio work. Please note that this is a separately offered paid service.

Learn about how to contact me for any course related questions you have or to setup Live 1 on 1 Mentoring Sessions (A seperately offered paid service).

I suggest taking some time to read through many of the industry research documents that have been linked to in this "additional learning document' as they will give you much deeper knowledge of the game industry as a whole, as well as its various sectors (like Console, PC, Mobile, Free-to-Play, AAA, Indy, etc.).

I suggest reading through the Game Industry Roles document (and its attached links), provided for 'additional learning' to get a more in-depth understanding of the various game design roles that exist.

In this exercise you will learn how assess yourself effectively from a career standpoint so you can choose the right career for you.

In this exercise you will learn how to profile yourself as a "gamer" to find out what target audiences you belong to in the video game industry.

In this exercise you will learn how to profile yourself as a Game Designer to find out what area of design specialization, (Systems Designers, User Interface Designer, Level Designer, etc.), sector of the game industry, game companies, and game genres make sense for you.

In this exercise you will learn insider tips on how to research your target game industry sector effectively so that you can make a stronger more competitive design portfolio and be more knowledgable, articulate and successful in interviews.

In this exercise you will learn insider tips on how to create an personal brand that showcases the best of who you are from a design career standpoint and resonates with your target employers as a great cultural fit for their team

The goal here is to build your personal brand into your portfolio games, website, demo reel, resume and business card so that you are broadcasting a clear message about who you are and what you have to offer that is incredibly valuable to your target employers in the video game industry.

In this exercise you will learn how to create a career development strategy and plan to maximize your chances of landing your target design job in the video game industry.

I suggest that you take some time to research and review the professional portfolio website examples that are provided as links in this additional learning document so that you can become more familiar with the different styles of portfolio websites that designers use.

The research goal here is to identify which style of website is most suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio website.

I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in this additional learning document so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.

I highly suggest that you review this Game Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

I highly suggest that you review this Level Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

I highly suggest that you review this Quality Assurance Tester/Analyst cover letter and resume example. Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.

I suggest that you take some time to research the professional game design and level design resumes provided via the online links in this document.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Focuses on building a design portfolio, which is essential for showcasing skills and landing entry-level jobs in the competitive game industry
Provides guidance on creating targeted portfolio games and levels, which allows learners to gain practical experience while building their portfolios
Covers the creation of demo reels and portfolio websites, which are crucial for making a strong first impression on hiring managers
Includes instruction on writing resumes and cover letters tailored for the video game industry, which helps learners present themselves professionally
Offers insights into what hiring managers look for in entry-level candidates, which allows learners to tailor their portfolios and applications accordingly
Includes a bonus section on video game industry statistics and careers, which provides learners with a broader understanding of the industry landscape

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Reviews summary

Build a career-ready game design portfolio

According to learners, this course provides a highly focused and practical guide for creating a compelling game design or level design portfolio aimed at landing an entry-level industry job. Students found the guidance on selecting the right projects and tailoring their application materials, such as resumes and cover letters, to be particularly valuable. Many highlighted the instructor's deep industry knowledge and the actionable advice provided. While widely praised for its insights into the hiring process and how to present work effectively, some students noted that the course focuses primarily on portfolio strategy and job application techniques, not on teaching the technical skills required to develop the portfolio projects themselves. The recent addition of updated portfolio examples was also appreciated.
Portfolio examples are highly helpful.
"The examples are gold, and the advice on resumes and cover letters is spot on."
"The bonus materials and examples are excellent. I feel much more confident about applying for jobs now."
"The updated examples were a great addition!"
"Reviewing the examples provided context and practical insights I couldn't find elsewhere."
Provides strong resume/cover letter tips.
"The advice on resumes and cover letters is spot on. Jarett clearly knows the industry."
"Very helpful for understanding what game industry employers are looking for. The resume and cover letter templates and advice are practical."
"The insights into the hiring manager's perspective are invaluable."
"It helped me craft a resume that hiring managers took seriously."
Guides on building and presenting a portfolio.
"Good structure and useful content, especially the sections on demo reels and portfolio websites."
"The guidance on choosing the *right* projects to work on was invaluable. It's not just about making games, but making games that showcase specific skills..."
"The course demystified the portfolio process and gave me a clear plan."
"It provides a solid framework and essential information for crafting a competitive application package."
Instructor is knowledgeable and experienced.
"Jarett clearly knows the industry. Highly recommend for anyone serious about getting an entry-level game design job."
"Instructor's knowledge is incredible. He clearly explains the 'why' behind building a portfolio in a specific way."
"Jarett's expertise shines through. The bonus materials and examples are excellent."
"His advice on resumes and cover letters was spot on."
Offers actionable advice for job seekers.
"The course is incredibly focused and practical. It cuts straight to what you need to know to build a portfolio that gets noticed by employers."
"This course is packed with actionable advice. Jarett is direct and provides practical tips drawn from real-world experience."
"Very helpful for understanding what game industry employers are looking for. The resume and cover letter templates and advice are practical."
"I learned how to target specific companies and tailor my portfolio effectively for the industry."
Course focuses on portfolio, not creation.
"While the overall roadmap is clear, the course sometimes feels like it points you in the right direction but doesn't provide all the tools or detailed 'how-to's' for actually *creating* the portfolio pieces..."
"My main feedback is that while it tells you what *type* of projects to make, it doesn't teach game development itself. You need separate resources for that."
"I was hoping for more guidance on building the actual portfolio games. This course is mostly theory and advice on presentation, not practical game dev skills."
"It's purely focused on the portfolio/job application aspect, not the game creation process."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Video Game Design: Create A Competitive Design Portfolio with these activities:
Review Game Design Principles
Reinforce your understanding of core game design principles to create a stronger portfolio.
Browse courses on Game Design Principles
Show steps
  • Review key concepts like game loops and player motivation.
  • Practice applying these principles to existing games.
  • Identify areas where your knowledge is weak.
Read 'Level Up! The Guide to Great Video Game Design'
Learn practical game design techniques to enhance your portfolio projects.
Show steps
  • Read the book and highlight key takeaways.
  • Apply the techniques to your portfolio projects.
  • Reflect on how the book has improved your design process.
Read 'The Art of Game Design: A Book of Lenses'
Gain a deeper understanding of game design principles and methodologies.
Show steps
  • Read the book and take notes on key concepts.
  • Apply the 'lenses' to analyze existing games.
  • Reflect on how these concepts can improve your portfolio.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Demo Reel Breakdown
Analyze existing demo reels and create a breakdown of what makes them effective.
Show steps
  • Select several demo reels from professional designers.
  • Identify the strengths and weaknesses of each reel.
  • Document your findings in a written report.
Build a Portfolio Website Mockup
Design a mockup of your portfolio website to visualize its layout and content.
Show steps
  • Sketch out different website layouts.
  • Choose a design that aligns with your personal brand.
  • Create a digital mockup using a tool like Figma or Adobe XD.
Design a Portfolio-Worthy Game Level
Create a game level that showcases your design skills and can be included in your portfolio.
Show steps
  • Brainstorm level concepts based on your target genre.
  • Create a detailed level design document.
  • Build the level using a game engine like Unity or Unreal.
  • Playtest and iterate on your design.
Attend a Game Industry Networking Event
Connect with industry professionals and learn about job opportunities.
Show steps
  • Research local game industry events.
  • Prepare a short introduction about yourself.
  • Attend the event and network with other attendees.

Career center

Learners who complete Video Game Design: Create A Competitive Design Portfolio will develop knowledge and skills that may be useful to these careers:
Level Designer
A Level Designer crafts the interactive environments within video games, focusing on gameplay flow, challenges, and aesthetic appeal. Level Designers need a strong portfolio demonstrating their ability to create engaging and functional levels. This course helps aspiring Level Designers build a competitive portfolio. The course directly focuses on designing portfolio games or levels, along with creating a demo reel and portfolio website to showcase their work. The course provides step by step instructions to design, build, and publish portfolio games or levels. The course covers what hiring managers are looking for and how to showcase value as a designer. With its focus on portfolio development and career preparation, this course is great for anyone aiming to impress potential employers and land a Level Designer role.
Game Designer
A Game Designer conceptualizes and designs the rules, systems, and overall gameplay experience of a video game. The role requires a strong portfolio demonstrating design skills and creativity. This course directly prepares individuals to excel as a Game Designer by guiding them through the creation of a professional-quality portfolio. You will learn how to design well-targeted portfolio games, create a demo reel that grabs attention, and build a professional website to showcase your work. The course also covers resume and cover letter writing, crucial for making a strong first impression. If you want to enter this competitive field, this course will equip you with the tools and knowledge needed to stand out and secure a Game Designer position.
Indie Game Developer
An Indie Game Developer will create games entirely alone or as part of a small team. They need to demonstrate proficiency in creating games using a portfolio. An individual can successfully become an Indie Game Developer by taking this course. The course focuses on designing portfolio games or levels. Also critical is creating a demo reel and developing a portfolio website to showcase the Indie Game Developer's work. The course provides instructions to design, build, and publish portfolio games or levels. Anyone who wants to become an indie game developer should take this course.
World Builder
A World Builder creates and designs the overall environment and lore of a game. World Builders must create a portfolio demonstrating experience in the design of fictional locations. Taking this course would allow an individual to start work in the role of World Builder. The course directly focuses on designing portfolio games or levels, along with creating a demo reel and portfolio website to showcase their work. The course provides step by step instructions to design, build, and publish portfolio games or levels. The course covers what hiring managers are looking for and how to showcase value as a designer. The course provides the skills and knowledge to become a successful World Builder.
Mobile Game Developer
A Mobile Game Developer creates game experiences designed for mobile devices. These game developers require a portfolio demonstrating proficiency in creating mobile games. Taking this course would help an individual become a Mobile Game Developer. The course directly focuses on designing portfolio games or levels, along with creating a demo reel and portfolio website to showcase their work. The course provides step by step instructions to design, build, and publish portfolio games or levels. The course provides all the skills and knowledge necessary to become a successful Mobile Game Developer.
Game Development Director
A Game Development Director oversees all aspects of game development. Game Development Directors need a portfolio demonstrating design skills and leadership. This course will help individuals to excel as a Game Development Director by teaching them the skills to create a professional-quality portfolio. You will learn how to design portfolio games, create a demo reel that grabs attention, and build a professional website to showcase your work. The course also covers resume and cover letter writing, crucial for making a strong first impression. This course will provide the tools and knowledge needed to excel in the Game Development Director role.
Creative Director
A Creative Director is in charge of the vision and visual aspects of a game. A strong portfolio demonstrating design abilities and creativity is usually necessary for this role. This course directly helps to create Creative Directors. The course focuses on designing games or levels, creating a demo reel, and creating a portfolio website to showcase their work. The course provides instructions on designing, building, and publishing portfolio games or levels. The course then provides the skills and knowledge required for a Creative Director role.
Game Artist
A Game Artist creates the visual assets for video games, including characters, environments, and props. Game Artists need to maintain a strong portfolio showcasing their artistic abilities and style. Completing this course may improve Game Artists' prospects. While the course primarily focuses on game and level design portfolios, the principles of creating a compelling demo reel and polished website apply to art portfolios as well. Game Artists can adapt the course's guidance on presenting their work and tailoring their resume and cover letter to effectively highlight their skills and experience. Doing so could increase their visibility and appeal to potential employers within the competitive industry.
Narrative Designer
A Narrative Designer creates the story, characters, and dialogue within a video game. A strong writing portfolio is vital, showcasing their ability to craft engaging and immersive narratives. This course may be useful for Narrative Designers. Although the course focuses on game and level design portfolios, the principles of creating a compelling demo reel and professional website are transferable. Narrative Designers can adapt the course's guidance on showcasing their writing samples and tailoring their resume and cover letter to effectively highlight their storytelling skills. The ability to present a narrative design portfolio professionally may help a Narrative Designer stand out.
User Interface Designer
A User Interface Designer creates intuitive and engaging interfaces for video games, focusing on usability and visual appeal. User Interface Designers need to showcase their designs through a portfolio, demonstrating how they create effective user experiences. This course may be useful for User Interface Designers looking to improve their portfolio. While the course focuses on game and level design portfolios, the principles of creating a compelling demo reel and professional website are transferable. User Interface Designers can adapt the course's guidance on showcasing their work and tailoring their resume and cover letter to highlight their skills and experience. This may help User Interface Designers to present themselves effectively to potential employers.
Quality Assurance Tester
A Quality Assurance Tester identifies and documents bugs and defects in video games to ensure quality and stability. Although not always required, a portfolio demonstrating a passion for games can be beneficial. This course may be helpful for Quality Assurance Testers and those seeking such a role. The course includes content on creating a resume and cover letter. These resources can be adapted by Quality Assurance Testers to showcase their knowledge of the game industry and their attention to detail, both valuable assets in this profession. By following the course's advice, Quality Assurance Testers may increase their chances of getting noticed by hiring managers.
Gameplay Programmer
A Gameplay Programmer implements the mechanics and systems that drive the gameplay experience in a video game. They need to demonstrate their programming skills and their ability to work with game engines. This course may be useful for Gameplay Programmers. Although the course centers around design portfolios, understanding design principles and how designers present their work can enhance a programmer's ability to collaborate effectively. The course's insights into what hiring managers look for in design candidates may also help programmers better understand the overall game development process and communicate their contributions more effectively during interviews. This added awareness could make Gameplay Programmers understand the entire design process better.
Game Producer
A Game Producer manages the development process of a video game, ensuring that projects are completed on time and within budget. While a portfolio is not always required, understanding the design process is crucial. This course may be useful for Game Producers. Although the course focuses on design portfolios, the insights into game design principles and the creation of compelling portfolio pieces can enhance a producer's understanding of the design process. This knowledge can improve communication and collaboration with design teams. This course may help someone to work in a more collaborative way.
Technical Artist
A Technical Artist bridges the gap between art and programming, developing tools and workflows to support the art creation process. The role often requires a portfolio demonstrating technical skills and artistic understanding. This course may be helpful for Technical Artists. While the course is centered on design portfolios, understanding the presentation of game content and the creation of compelling demos can be useful for Technical Artists. Adaptable insights include understanding how to showcase the results of technical art tools and workflows through a well-designed portfolio website. This course may help a Technical Artist understand what the best practices are.
User Experience Researcher
A User Experience Researcher researches player demographics and preferences. This information helps guide future design and development of games. A high-quality portfolio of successful research papers is required for this role. Taking this course may help a User Experience Researcher. The course provides a guide on creating websites and creating a brand. The course may help a User Experience Researcher better publicize their skills and experience with a well-developed website and portfolio.

Featured in The Course Notes

This course is mentioned in our blog, The Course Notes. Read one article that features Video Game Design: Create A Competitive Design Portfolio:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Video Game Design: Create A Competitive Design Portfolio.
Provides a comprehensive framework for game design, using 'lenses' to analyze games from different perspectives. It's a valuable resource for understanding the design process and improving your critical thinking skills. This book is commonly used as a textbook at academic institutions. It adds depth to the course by providing a structured approach to game design analysis.
Offers practical advice and techniques for game design, covering a wide range of topics from brainstorming to prototyping. It's a great resource for aspiring game designers looking to improve their skills. This book is valuable as additional reading. It adds breadth to the course by covering a wide range of game design topics.

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