>>>UPDATE<<< 20 incredible entry-level Design Portfolio Websites and Demo Reels (with their portfolio games available to download from their sites to play and review) were just added to the course examples list for you to research and learn from. All of them are from past students of mine who are working in the industry and doing very well. The updated list covers Junior Game Designers, Level Designers, UI Designers, and Assistant Producers. Enjoy.
<<
' Everything you need to know is in one easy place.
>>>UPDATE<<< 20 incredible entry-level Design Portfolio Websites and Demo Reels (with their portfolio games available to download from their sites to play and review) were just added to the course examples list for you to research and learn from. All of them are from past students of mine who are working in the industry and doing very well. The updated list covers Junior Game Designers, Level Designers, UI Designers, and Assistant Producers. Enjoy.
<<
' Everything you need to know is in one easy place.
Need to know information only. I know your time is very valuable and you want to get a design job as soon as possible. Therefore, I have only included information that is 'need to know'. All course content and exercises are presented in an easy to follow step-by-step concise format to give you maximum results in the least amount of time. No wasted time.
Professional video guided mentorship to help you succeed. Creating an outstanding design portfolio takes serious time and effort, and believe it or not thousands of talented passionate people are trying to build them to compete for entry-level design jobs everyday. Unfortunately, the hard truth is that the majority of these people will fail to succeed because of the time they waste working on the wrong things or just not getting their work to the level of quality necessary to compete for jobs. And YES even the most talented people struggle on their own because it is very difficult be objective and critical about your own work (or even know what work you should be doing) when you're doing something new.
This course can help you change all of that and beat the odds by:
Keeping you focused on achieving the right career and portfolio goals so you can get valid game design or level design experience while you’re creating your portfolio games.
Giving you the information and video guided mentoring support you need to ensure that you are doing things right the first time and staying on track to hit a high level of quality and achieve your goals.
Ensuring that you are creating portfolio work that is highly competitive in quality and clearly showcasing your value for the game design or level design jobs that you want
My name is Antoine Ladouceur and Jarett was my instructor at the Art Institute of Vancouver. Boy was I lucky to have him. If I’m working as a Level Designer today it’s definitely because of his incredible support and advice. Having Jarett as an instructor was a little bit like opening a window onto the entire spectrum of game development. I felt like not only did I learn how to make good game design choices, but also how those choices would affect development overall. I learned what its like to work in a professional game development team and how to structure my work to fit well in that framework. Overall, my first day on the job felt quite easy from everything I had learned from Jarett. He is a terrific instructor, straight to the point and very passionate about what he does and it’s definitely contagious."
- Antoine Ladouceur, Jr. Level Designer, Compulsion Games"
"Many of the choices I make as a Level Designer to improve my work came from advice that Jarett gave me during my courses. With his guidance and in-depth feedback, I was able to create a portfolio that really allowed me showcase who I was and what I could offer to the industry. Jarett is extremely passionate about what he does. He can always recognize when someone has potential and he'll always do his best to make sure that potential flourishes, even if it means building from the ground up. Jarett always manages to inspire creativity and hard work and I can without a doubt say I was extremely fortunate to have him as my instructor."
- Zack Bryan, Level Designer, Akimbo Creation's
In this lecture you will learn about all of the topics that will be covered in this course at a high level.
In this lecture you will learn:
To get the most out of this course I highly suggest that you take time to thoroughly research and review the design portfolios in the attached "Design Portfolio Examples" document. It is organized into demo reel format types and by design role specialization.
In this lecture you will learn:
Please see the attached additional learning resources (and the external website links provided) to learn more about the game industry as a whole and the various roles and careers that exist.
In this lecture you will learn:
In this lecture you will learn about the:
In this lecture you will learn about:
In this lecture we will discuss the following topics:
Please see the "Bonus: Portfolio Preparation Exercises" section to identify your career objectives and prepare to create your portfolio:
In this lecture we will discuss the following topics:
Please see the "Bonus: Portfolio Preparation Exercises" section to complete your career development plan and strategy. Once this is done your portfolio prep work will be complete and you'll be ready to start making your portfolio games!
In this lecture you will learn:
Please see the "Bonus: Portfolio Preparation Exercises" section to to create your personal brand identity:
In this lecture you will learn:
In this lecture you will learn:
In this lecture you will learn:
In this lecture you will learn:
In this reading lecture and exercise you will learn the best practices and process for designing, building and publishing your portfolio video games or levels in a step by step fashion.
In this lecture you will learn:
In this lecture you will learn:
Demo Reel Examples: I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in the attached additional learning document below so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.
In this lecture you will learn:
In this reading lecture and exercise you will learn the best practices and process for designing and building your Demo Reel in a step by step fashion.
In this lecture you will learn:
Please see the attached document below (and its website links) for examples of entry-level and senior game and level designer portfolio websites.
In this lecture you will learn:
In this reading lecture and exercise you will learn the best practices and process for designing and building your portfolio website in a step by step fashion.
In this lecture you will learn:
In this lecture you will learn about the following resume types:
Please see the four additional learning examples of each type of resume in the attached documentation for this lecture.
In this reading lecture you will learn:
Please see the four additional learning examples of cover letters for each type of design or QA role in the attached documentation for this lecture.
In this lecture you will learn:
In this reading lecture you will learn about the following Business Card paper and printing requirements:
In this reading lecture and exercise you will learn the best practices and process for designing and building your business card in a step by step fashion.
In this this lecture we learn:
In this lecture you we will discuss the following topics:
Learn about how to setup Live 1 on 1 Mentoring Sessions with the course instructor to professional advice and guidance on your portfolio work. Please note that this is a separately offered paid service.
Learn about how to contact me for any course related questions you have or to setup Live 1 on 1 Mentoring Sessions (A seperately offered paid service).
I suggest taking some time to read through many of the industry research documents that have been linked to in this "additional learning document' as they will give you much deeper knowledge of the game industry as a whole, as well as its various sectors (like Console, PC, Mobile, Free-to-Play, AAA, Indy, etc.).
I suggest reading through the Game Industry Roles document (and its attached links), provided for 'additional learning' to get a more in-depth understanding of the various game design roles that exist.
In this exercise you will learn how assess yourself effectively from a career standpoint so you can choose the right career for you.
In this exercise you will learn how to profile yourself as a "gamer" to find out what target audiences you belong to in the video game industry.
In this exercise you will learn how to profile yourself as a Game Designer to find out what area of design specialization, (Systems Designers, User Interface Designer, Level Designer, etc.), sector of the game industry, game companies, and game genres make sense for you.
In this exercise you will learn insider tips on how to research your target game industry sector effectively so that you can make a stronger more competitive design portfolio and be more knowledgable, articulate and successful in interviews.
In this exercise you will learn insider tips on how to create an personal brand that showcases the best of who you are from a design career standpoint and resonates with your target employers as a great cultural fit for their team
The goal here is to build your personal brand into your portfolio games, website, demo reel, resume and business card so that you are broadcasting a clear message about who you are and what you have to offer that is incredibly valuable to your target employers in the video game industry.
In this exercise you will learn how to create a career development strategy and plan to maximize your chances of landing your target design job in the video game industry.
I suggest that you take some time to research and review the professional portfolio website examples that are provided as links in this additional learning document so that you can become more familiar with the different styles of portfolio websites that designers use.
The research goal here is to identify which style of website is most suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio website.
I suggest that you take some time to research and review the various game design and level design demo reels that are provided as links in this additional learning document so that you can become more familiar with all of the various demo reel formats that are out there. The research goal here is to identify which demo reel types are more suited to your particular career goals, as well as see what each one is doing well or not so well so that you may incorporate these learnings into your own portfolio work.
I highly suggest that you review this Game Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.
I highly suggest that you review this Level Design resume and cover letter example,
as well as several resumes found on professional game designer portfolio websites (see the Designer Resume Examples PDF in Lecture 39). Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.
I highly suggest that you review this Quality Assurance Tester/Analyst cover letter and resume example. Keep an eye out for what sections and information are present as well as how they are organized in a written and visual format.
I suggest that you take some time to research the professional game design and level design resumes provided via the online links in this document.
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