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Creating Game Environment Textures with Substance Suite

Unity Game Dev: Art,

The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.
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Length 3.4 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dan John Cox
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional Game Art 3D Texturing

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Rating Not enough ratings
Length 3.4 hours
Starts On Demand (Start anytime)
Cost $35/month (Access to entire library- free trial available)
From Pluralsight
Instructor Dan John Cox
Download Videos On Windows, MacOS, iOS, and Android Pluralsight app
Language English
Tags Creative Professional Game Art 3D Texturing

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