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Dr. Umesh Dutta

This course is about Arduino Uno board which is one of the most popular platforms used for prototyping of electronics circuits. A detailed coverage of Arduino programming has been provided, so that you can easily deploy Arduino Uno board in applications such as Robotics, Automation, Internet of Things (IoT), Healthcare and many more. The course provides detailed information on programming aspects as well as hardware features of Arduino Uno board. Special emphasis has been given to interfacing of external peripherals and sensors so that you can understand the insights of the real world applications that can be designed using Arduino Uno board. All the examples that are covered in this course have been tested on the hardware so that readers can directly take them as a reference for their own applications.

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This course is about Arduino Uno board which is one of the most popular platforms used for prototyping of electronics circuits. A detailed coverage of Arduino programming has been provided, so that you can easily deploy Arduino Uno board in applications such as Robotics, Automation, Internet of Things (IoT), Healthcare and many more. The course provides detailed information on programming aspects as well as hardware features of Arduino Uno board. Special emphasis has been given to interfacing of external peripherals and sensors so that you can understand the insights of the real world applications that can be designed using Arduino Uno board. All the examples that are covered in this course have been tested on the hardware so that readers can directly take them as a reference for their own applications.

Features:

Detailed coverage of Arduino Uno programming using Arduino IDE.

Prime emphasis on programing logic development so that readers can learn the art of writing efficient codes as quickly as possible.

Coverage of sensor interfacing with Arduino Uno board.

Coverage of Motor Interfacing.

Coverage of data communication protocols such as

Integration of Arduino Uno with Android Application.

Simulation of Arduino based circuits using

Coverage of projects with fully tested and ready to use codes.

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What's inside

Learning objectives

  • Students will get indepth knowledge about arduino uno board.
  • Students will get exposure of arduino programming concepts.
  • Interfacing of arduino with led, push button, sensors, lcd, keypad and motors.
  • Students will get to learn about data communication protocols like: uart, spi, i2c.
  • Students will learn the art of designing projects and prototypes using arduino uno board.
  • Students will learn about autodesk tinkercad platfrom and simulating arduino projects on tinkercad.
  • Students will learn about adc and pwm functionality of arduino.
  • Interfacing arduino with android application.

Syllabus

Getting Started with TINKERCAD
Introduction
About the Course
Introduction to Arduino
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Onboard LED Blinking-Part 1

Hardware Demonstration

External Push button interfacing with Arduino. Push button controls the onboard LED which is connected to pin 13.

Designing the Arduino code for push button interfacing

Configuring the hardware for connecting external push button with Arduino

Uploading the push button interfacing program on hardware and testing the hardware

Serial data transmission coding example part-1

Serial data reception part 1- coding example

Serial data reception part 2, Demonstration of serial data reception code on Arduino hardware.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a detailed introduction to Arduino Uno, a popular platform for prototyping electronic circuits, making it suitable for beginners
Emphasizes programming logic development, which helps learners write efficient code for Arduino projects and other applications
Covers interfacing Arduino with various sensors, LCDs, keypads, and motors, enabling learners to build a wide range of interactive projects
Explores data communication protocols like UART, SPI, and I2C, which are essential for advanced Arduino projects and IoT applications
Includes simulation of Arduino-based circuits using Autodesk TINKERCAD, allowing learners to test and refine their designs virtually
Features integration of Arduino Uno with Android applications, which expands the possibilities for creating mobile-controlled projects

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Reviews summary

Practical arduino uno skills for prototyping

According to learners, this course provides a strong hands-on introduction to the Arduino Uno board, focusing heavily on practical projects and interfacing. Students particularly appreciate the step-by-step guidance and clear explanations, making it suitable for beginners. The coverage of sensor and motor interfacing, along with communication protocols, is highlighted as very valuable. The use of Tinkercad simulation is seen as a helpful feature. While focusing on application, some learners might find the theoretical depth limited, but overall, it's considered a highly effective course for building functional prototypes.
Simulation using Tinkercad aids learning.
"Using Tinkercad for simulations before moving to hardware was incredibly helpful."
"Tinkercad exercises were a great way to test ideas without needing physical components immediately."
"I appreciated learning how to use Tinkercad alongside Arduino programming."
"The simulation demos in Tinkercad are very useful for visualizing the circuits."
Provides ready-to-use code for projects.
"The provided code examples are tested and work well, making it easy to follow along."
"I could easily adapt the provided code snippets for my own projects."
"Having ready-to-use code saved a lot of time and helped me understand the programming logic faster."
"The coding part sections were very practical and well-explained."
Concepts are explained in an easy-to-understand manner.
"The instructor explains complex concepts very clearly and concisely."
"Explanations are simple and straight to the point, making it easy to grasp."
"I found the explanations of the code and circuits particularly clear."
"The lectures break down topics into manageable parts that are easy to follow."
Covers interfacing with many common components.
"Coverage of interfacing with LCDs, keypads, and various sensors is thorough and valuable."
"I learned how to connect and program sensors like IR, light, PIR, ultrasonic, and temperature sensors."
"The sections on motor control (DC and Servo) were very practical for building robots."
"Getting exposure to UART, SPI, and I2C protocols was a big plus for interfacing more complex devices."
A very accessible starting point for those new to Arduino.
"This is an excellent course for beginners wanting to learn Arduino from scratch..."
"As a beginner, I found the pace and explanations just right. It builds confidence gradually."
"Great course for starting with Arduino. Explanations are clear and easy to follow."
"I had no prior experience with microcontrollers, and this course made it easy to get started."
Hands-on projects and interfacing are key takeaways.
"The emphasis on hands-on activities and real-world interfacing is the strongest part of the course."
"Loved the practical examples with sensors, motors, and communication protocols. Very useful for projects."
"This course is truly hands-on. I appreciated building circuits and writing code for different components."
"The practical approach helped solidify my understanding much better than just theory."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Hands-On Arduino with these activities:
Review Basic Electronics Concepts
Reinforce your understanding of fundamental electronics concepts. A solid grasp of these concepts is crucial for understanding how Arduino interacts with external components and sensors.
Browse courses on Ohm's Law
Show steps
  • Review online resources covering basic electronics principles.
  • Solve practice problems related to Ohm's Law and Kirchhoff's Laws.
  • Identify common electronic components and their functions.
Read 'Programming Arduino: Getting Started with Sketches'
Gain a solid foundation in Arduino programming with this beginner-friendly guide. This book complements the course by providing a more detailed explanation of the fundamentals.
Show steps
  • Read the introductory chapters covering Arduino basics.
  • Work through the example sketches provided in the book.
  • Experiment with modifying the sketches to understand how they work.
Read 'Arduino Cookbook'
Explore practical solutions and code examples for common Arduino challenges. This book provides a wealth of knowledge beyond the course material.
Show steps
  • Browse the table of contents to identify relevant recipes.
  • Study the code examples and explanations for selected recipes.
  • Experiment with modifying the code to suit your own projects.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Build a Simple LED Control System
Apply your knowledge by building a practical project. This project reinforces your understanding of Arduino programming and hardware interfacing.
Show steps
  • Connect LEDs to the Arduino board using appropriate resistors.
  • Write Arduino code to control the LEDs based on user input or sensor readings.
  • Test and debug your code to ensure proper functionality.
  • Document your project, including schematics and code.
Practice Interfacing with Different Sensors
Solidify your sensor interfacing skills through repetitive exercises. This will improve your ability to integrate various sensors into your Arduino projects.
Show steps
  • Choose a sensor from the course material (e.g., temperature, light, ultrasonic).
  • Connect the sensor to the Arduino board according to the datasheet.
  • Write Arduino code to read data from the sensor and display it on the serial monitor.
  • Repeat the process with different sensors to gain experience.
Create a Blog Post on an Arduino Project
Deepen your understanding by explaining an Arduino project in detail. This activity will help you solidify your knowledge and improve your communication skills.
Show steps
  • Choose an Arduino project you have completed or are interested in.
  • Write a blog post describing the project's purpose, components, and code.
  • Include clear explanations and diagrams to illustrate the project.
  • Publish your blog post on a platform like Medium or your own website.
Contribute to an Arduino Library
Enhance your skills by contributing to the Arduino community. This activity will expose you to real-world software development practices and improve your collaboration skills.
Show steps
  • Find an open-source Arduino library on GitHub that you are interested in.
  • Identify a bug or feature request in the library's issue tracker.
  • Fork the library and implement the fix or feature.
  • Submit a pull request to the library's maintainers.

Career center

Learners who complete Hands-On Arduino will develop knowledge and skills that may be useful to these careers:
Robotics Engineer
A robotics engineer designs, builds, and tests robots for a variety of applications. This role involves a deep understanding of electronics, programming, and mechanical systems. This Hands-On Arduino course is directly applicable to the work of a robotics engineer, as it provides practical experience with microcontrollers, sensor integration, motor control, and data communication protocols, all of which are essential skills for building robotic systems. The course's focus on Arduino programming and hardware interfacing provides the hands-on skills necessary for prototyping and developing robotic applications. The course’s work with motor control and sensor integration is essential for any aspiring robotics engineer.
Embedded Systems Engineer
Embedded systems engineers develop and maintain the hardware and software for systems that are embedded within other devices, such as in automobiles or appliances. This role requires hardware interfacing, low-level programming, and real-time operating system skills. This Hands-On Arduino course helps build a foundation in embedded systems by teaching programming for microcontrollers and interfacing with sensors and peripherals. The course’s focus on data communication protocols like UART, SPI, and I2C, as well as the integration of external devices are highly relevant to the work of an embedded systems engineer. The hands-on project experience provided by this course is invaluable to beginning a career in embedded systems.
Automation Engineer
Automation engineers design and implement automated systems in various industrial or manufacturing settings. They use control systems, robotics and software to improve efficiency and reduce manual labor. The Hands-On Arduino course is highly relevant, introducing key concepts such as microcontroller programming and sensor integration. This course helps an automation engineer to better understand how smaller systems can be used to create larger automated processes. The interfacing of external peripherals and understanding of real world applications gained from this course makes it a strong foundation for a career as an automation engineer.
Internet of Things Developer
An Internet of Things developer designs and builds systems that connect everyday devices to the internet. This role demands skills in embedded systems, networking, data analytics, and cloud computing. This Hands-On Arduino course is useful because it provides practical experience with microcontrollers, sensor integration, and data communication, which are the foundations for many internet of things devices. The projects covered in the course, particularly the interfacing of external peripherals and sensors, are highly relevant to an Internet of Things developer building connected devices. The course's integration of hardware and software is essential for building practical Internet of Things devices.
Hardware Engineer
A hardware engineer designs, develops, tests, and oversees the manufacture of computer hardware and related equipment. Hardware engineering requires a broad knowledge of electronics, circuit design and testing of components. The Hands-On Arduino course will be particularly helpful to a hardware engineer, as it provides a practical understanding of interfacing components, including sensors and motors. The course's focus on microcontroller programming and circuit simulation prepares a hardware engineer for the hands-on aspects of their role. The work with analog to digital conversion and pulse width modulation are also very relevant to a hardware engineer.
Control Systems Engineer
A control systems engineer designs and implements systems to control the operation of machinery, processes, and equipment, often using feedback loops. These engineers require an understanding of sensors, actuators, and control algorithms. This Hands-On Arduino course may be helpful as it provides a hands-on introduction to a popular prototyping platform with practical experience in sensors, actuators (motors), and data communication. The course provides a basic foundation for understanding how control systems operate, as well as the practical knowledge required to interface sensors and actuators. Experience with programming as well as the focus on data communication are helpful to a control systems engineer.
Product Developer
A product developer is responsible for the design, development, and testing of new products. This can apply to physical products or digital products. This Hands-On Arduino course may be useful for those looking to create products that use microcontrollers or sensors. The course provides a practical foundation for hardware prototyping, which is often essential in the early stages of product development. The course’s emphasis on Arduino programming, sensor integration, and motor control provides skills that can translate to the creation of physical products. Learning to use the Arduino platform for rapid prototyping may accelerate the product development process.
Sensor Systems Engineer
A sensor systems engineer is responsible for the design, development, and integration of sensors into larger systems. Their work is often used in robotics, automation, and environmental monitoring. This Hands-On Arduino course will be particularly helpful to a sensor systems engineer, due to its many modules related to sensor interfacing. The course provides hands-on experience with various types of sensors, their integration with microcontrollers, and the collection of data. The work with analog to digital conversion is also essential to this role. The course also addresses the communication protocols an engineer will rely on to design effective sensor systems.
Mechatronics Engineer
A mechatronics engineer works with mechanical, electronic, and computer systems in a variety of fields, often in automated systems. This position requires an understanding of mechanics, electronics and control systems. This Hands-On Arduino course may be helpful because it provides practical experience with electronics, microcontrollers programming and sensor interfacing, all central to mechatronics. The course provides a hands-on approach to designing and prototyping electronic systems, which is a key skill for a mechatronics engineer. The work with both sensors and motors, in addition to programming and data communication are directly relevant to this career.
Electrical Technician
An electrical technician works under the direction of electrical engineers, and performs hands-on tasks like building, testing, and maintaining electrical systems and components. This often includes work with circuitry and sensor systems. This Hands-On Arduino course may be useful for someone entering this career. The course provides a hands-on introduction to circuit design and integration of electronic components. The course work with hardware, sensors and motors provides a strong foundation in practical electronics, which complements the theoretical knowledge an electrical technician would gain in their training.
Electronic Engineering Technologist
An electronic engineering technologist applies engineering principles and technical skills to develop, test, and maintain electronic equipment. This work is often done in the development of complex systems. The Hands-On Arduino course may be useful for an electronic engineering technologist. It provides foundational knowledge in microcontroller programming, sensor interfacing and the practical use of communication protocols. The course work with hardware and software is useful, as is the practical work with circuit design and integration of electronic components, all of which will be skills relevant to this position.
Lab Technician
A lab technician performs tests, monitors experiments, and sets up equipment in a lab environment. Lab technicians are often employed in academic, research or industrial settings. This Hands-On Arduino course may be helpful for a lab technician in a field focused on electronics, robotics or automation. The course provides experience with hardware interfacing, sensor integration, and basic programming, all of which can be useful for creating prototypes and testing equipment. Gaining hands-on skills with circuit design and programming is very beneficial for a lab technician looking to move into electronics, automation or robotics.
Research Assistant
A research assistant supports research projects by gathering data, conducting experiments and maintaining research materials. This role is often found in academic and industrial research settings. This Hands-On Arduino course may be useful for a research assistant working on projects that utilize electronics, sensors or automated control systems. The course provides a foundation in hardware interfacing, sensor integration, and programming, all of which are skills that a research assistant may find useful. The project-based nature of this course is also beneficial for those who wish to gain a practical understanding of applied electronics.
Hobbyist Maker
A hobbyist maker is an individual who enjoys designing, building, and creating projects for personal enjoyment. These projects can range from simple to complex. This Hands-On Arduino course may be useful for a hobbyist maker as it provides practical experience with electronics, microcontrollers, sensors and motor control, all of which are useful skills for creating a variety of projects. The course's emphasis on hands-on learning and prototyping is particularly useful for a maker who is looking for a robust platform for experimenting with electronics. The course focuses on an accessible platform that is frequently used in the maker movement.
Science Educator
A science educator teaches scientific concepts and principles, often to students in formal or informal learning environments. This job requires an understanding of scientific principles as well as practical demonstrations of scientific concepts. This Hands-On Arduino course may be useful as a resource for a science educator who is teaching introductory electronics, robotics or automation. The course gives a hands-on understanding of how to program microcontrollers and how to integrate them with sensors. This course also introduces a platform that is frequently used in educational settings. The course's focus on practical applications and simulations can be incorporated into a teacher's lessons to enhance student learning experiences.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Hands-On Arduino.
The 'Arduino Cookbook' comprehensive guide filled with practical recipes for solving common Arduino programming and hardware challenges. It provides clear explanations and code examples for a wide range of projects, making it an invaluable resource for both beginners and experienced users. expands on the course material by offering alternative approaches and solutions to common problems. It is commonly used as a reference by hobbyists and professionals alike.
Provides a gentle introduction to Arduino programming using the Arduino IDE. It covers the basics of the Arduino language and hardware, and includes numerous examples and projects to help you get started. This book is particularly useful for beginners who are new to programming and electronics. It serves as a good companion to the course, providing a more detailed explanation of the fundamentals.

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