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Packt Publishing

This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.

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This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.

We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.

By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.

About the author

Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r .com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone.

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What's inside

Learning objectives

  • Utilize ray-tracing efficiently
  • Understand curve modeling
  • Understand materials and texturing
  • Light scenes skillfully
  • Master particle system basics
  • Use composting in the blender environment

Syllabus

Cycles Render Engine and Organic Modelling

This video gives an overview of entire course.

In this video, we will see how ray tracing compares to the standard internal render engine.

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In this video, we will learn how to utilize curve objects to create flowing and complex shapes easily.

In this video, we will see how to convert between a curve and a mesh. Also we will use modifiers to combine results and sculpting to clean up.

UV Mapping and Texturing Objects

This video shows what UV mapping is and how a 3D mesh can be unwrapped into a 2D representation.

In this video, we will apply theoretical knowledge of UV maps and unwrapping to a practical 3D mesh.

In this video, we will see how to fit a UV map of a 3D object onto a 2D texture with correct scaling.

In this video, we will see the different types of texture maps typically used for applying to 3D model material.

Discovering Cycles Materials

In this video, we will create a simple node materials using the node editor and appending external files.

In this video, we will model a leaf object and use the alpha channel of a texture to determine shader output values.

This video shows how to use multiple texture materials along with physically based rendering using Fresnel.

Utilizing Environment Lighting

In this video, we will see how to use point, spot, sun, area, and hemi lamps including analysis of their parameters.

This video gives the introduction to three-point lighting theory for a model and practical implementation in blender. 

In this video, we will see what HDRI means and how it applies to environment maps in using data from an image to light a scene.

Hair and Particle System Techniques

In this video, we will see how to create multiple copies of the same mesh and scatter them across the scene using a particle hair system.

This video models the terrain for the background environment of our scene with displacement modifier and large scale texturing.

In this video, we will utilize another hair particle system to fill the background of our scene with tree trunks to create a convincing environment.

This video gives introduction to particle behavior and turbulence force fields within blender.

Compositing the Final Touches

This video gives the introduction to the basics of camera placement and how to make images look appealing while showcasing a center subject and their environment 

In this video, we will use the defocus node, in which camera limits and f-stop to create realistic depth of field blurring within a scene.

In this video, we will learn to use and combine multiple nodes together to add glow, fog, and camera distortion.

In this video, we will see how to use the color balance node to tweak the colors of a scene including how to use the film color management within blender to make the image look realistic.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores organic modeling techniques using curves, which allows for the creation of natural and smooth shapes commonly found in real-world scenarios
Covers UV unwrapping, which is essential for mapping textures and 2D media onto 3D objects, enhancing the realism and detail of models
Details the creation of simple and PBR material shaders, providing a comprehensive understanding of material node editing for the Cycles Render engine
Discusses object-based lighting, which is a fundamental aspect of creating visually appealing and realistic scenes in 3D rendering
Introduces particle systems and hair/fur generation, enabling users to efficiently create complex scenes with numerous objects and realistic details
Examines compositing workflows through the node editor, including color management and advanced techniques like light flares and depth of field

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Using Cycles Render Engine in Blender 3D with these activities:
Review Blender Fundamentals
Reviewing Blender fundamentals will ensure a solid foundation for understanding the more advanced Cycles rendering techniques covered in this course.
Show steps
  • Review the Blender interface and navigation.
  • Practice basic modeling techniques.
  • Familiarize yourself with object manipulation.
Read 'Blender For Dummies'
Reading 'Blender For Dummies' will provide a strong foundation in Blender's interface and basic functionalities, which are essential for understanding the Cycles render engine.
View Blender For Dummies on Amazon
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the chapters covering interface, modeling, and texturing.
  • Practice the techniques described in the book.
Experiment with Different Lighting Setups
Practicing with different lighting setups in Cycles will help you understand how light interacts with materials and create visually appealing scenes.
Show steps
  • Create a simple scene with a few objects.
  • Experiment with different light types (point, sun, area, etc.).
  • Adjust light intensity, color, and position.
  • Observe how the lighting affects the scene's appearance.
Four other activities
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Create a Simple Material Shader
Creating a simple material shader using the node editor will solidify your understanding of Cycles materials and how they work.
Show steps
  • Create a new material in Blender.
  • Open the node editor and add a shader node (e.g., Diffuse BSDF).
  • Connect the shader node to the Material Output node.
  • Adjust the shader's parameters (e.g., color, roughness).
Model and Render a Simple Scene
Starting a small project will allow you to apply the concepts learned in the course and gain practical experience with Cycles rendering.
Show steps
  • Choose a simple scene to model (e.g., a room, a still life).
  • Model the objects in the scene.
  • Create materials for the objects.
  • Set up lighting for the scene.
  • Render the scene using Cycles.
Follow Advanced Cycles Tutorials
Following advanced Cycles tutorials will expose you to more complex techniques and workflows, expanding your knowledge and skills.
Show steps
  • Search for advanced Cycles tutorials online.
  • Choose a tutorial that covers a topic of interest (e.g., realistic skin shading, volumetric lighting).
  • Follow the tutorial step-by-step.
  • Experiment with the techniques learned in the tutorial.
Read 'The Cycles Encyclopedia'
Reading 'The Cycles Encyclopedia' will provide a deep understanding of the Cycles rendering engine and its capabilities.
View Melania on Amazon
Show steps
  • Obtain a copy of 'The Cycles Encyclopedia'.
  • Read the chapters relevant to your interests and projects.
  • Experiment with the techniques described in the book.

Career center

Learners who complete Using Cycles Render Engine in Blender 3D will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Using Cycles Render Engine in Blender 3D.
Provides a comprehensive introduction to Blender, covering the interface, basic modeling, texturing, and rendering. It's a great resource for beginners or those looking to refresh their knowledge. While it doesn't focus specifically on Cycles, it provides a solid foundation for understanding the software's core functionalities. It is more valuable as additional reading than as a current reference.

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