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Austin McCasland, Chris Birke, Vasanth Mohan, and Matt Thomas

This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and using it in the Unity interface. Upon completing this course,, you will have learned basic programming constructs such as methods, loops, variables, and using events and how to apply them in a VR environment.

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Covers programming fundamentals like methods, loops, and variables, building a foundation for beginners
Involves using C# programming in the Unity interface, providing hands-on experience with industry-standard tools
Suitable for students who have completed introductory courses on Virtual Reality or VR Scenes and Objects, ensuring a strong foundation in the subject matter
Taught by Austin McCasland, Chris Birke, Vasanth Mohan, and Matt Thomas, all experienced professionals in the field
Aimed at enhancing the dynamics and responsiveness of VR experiences, catering to the needs of VR developers
Focuses on applying programming constructs in a VR environment, making the course highly relevant to the field

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Reviews summary

Vr software course

The VR Software Development course has received mixed reviews from students. While some found the course to be a "great" learning experience, others found it to be the "worst course ever." Positive reviews of the course praise its "dynamic and easy-to-understand syllabus" and "effective interactions." Negative reviews cite "limited support" and low "course quality" as reasons for their dissatisfaction.
Many positive reviews.
"Great it is., helped me understand the concepts well."
"It was a very good course with some effective interactions and good materials."
Limited support.
"Support is limited to asking users to re-read the material something for which a mentor is not needed."
Negative reviews mention low quality.
"Udacity courses are the lowest in quality."
"Worst course ever."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in VR Software Development with these activities:
Consolidate and Organize Course Materials
Helps students stay organized and engaged by compiling notes, assignments, and resources in one place, improving retention and accessibility.
Show steps
  • Create a dedicated folder or notebook for the course.
  • Regularly add notes, assignments, and any relevant materials to the folder.
  • Optionally, create summaries or mind maps to consolidate information.
Review Basic C# Programming Concepts
Refreshes basic C# programming concepts such as variables, data types, and control structures, which are essential for understanding the course material.
Browse courses on C# Programming
Show steps
  • Review tutorials or online resources on C# basics.
  • Practice writing simple C# programs to reinforce understanding.
Review 'Head First C#'
Provides in-depth coverage of C# fundamentals, including object-oriented programming concepts and best practices, which complement the course material.
View Head First C# on Amazon
Show steps
  • Read the book thoroughly, focusing on chapters relevant to the course.
  • Complete exercises and examples provided in the book to reinforce understanding.
  • Optionally, join online discussion groups or forums related to the book.
Three other activities
Expand to see all activities and additional details
Show all six activities
Participate in Discussion Forums and Q&A Sessions
Encourages collaboration and knowledge sharing, providing opportunities to ask questions, learn from others' experiences, and clarify concepts.
Show steps
  • Join discussion forums or Q&A sessions related to the course material.
  • Actively participate in discussions, ask questions, and provide answers.
Follow Tutorials on Unity Interface and Event Handling
Provides practical experience in using the Unity interface and implementing event-driven programming, which are crucial for building interactive VR experiences.
Show steps
  • Find tutorials on Unity interface and event handling.
  • Follow the tutorials step-by-step and implement the concepts in Unity projects.
Develop a Personal VR Project
Challenges students to apply their skills and knowledge to a personal project, fostering innovation, problem-solving, and creativity.
Show steps
  • Identify a concept or idea for a personal VR project.
  • Plan and design the project, including the VR environment, interactions, and gameplay (if applicable).
  • Implement the project using Unity and C# scripting.
  • Test and refine the project, seeking feedback from peers or mentors.

Career center

Learners who complete VR Software Development will develop knowledge and skills that may be useful to these careers:
VR Software Engineer
To develop software, one would need the skills taught in this course. The course's preparatory material for C# and Unity will lead to success in VR Software Engineering.
Virtual Reality Engineer
VR Engineers specializing in Unity will find the introductory material on Unity useful.
User Experience Designer
This course teaches ways to make VR experiences more dynamic and responsive to users, which is knowledge UX Designers specifically need.
Game Developer
Games and VR experiences both use engines such as Unity. Thus, this course's preparatory material for Unity will lead to success in Game Development.
XR Engineer
XR, or extended reality, includes virtual reality. Thus, a programmer specializing in XR will find the C# and Unity material from this course helpful.
Technical Artist
Artists working on VR projects will find use in this course's material on Unity. Unity is an industry standard engine for XR.
Computer Programmer
This course teaches programming fundamentals which are necessary for programmers of all types, including computer programmers.
Software Developer
This course teaches programming constructs such as methods, loops, and variables, which are necessary for developing software of any kind, including VR software.
Quality Assurance Analyst
This course teaches students how to make their VR experiences more dynamic and responsive to users. This same knowledge will help QA analysts better understand the products they are testing.
Solutions Architect
Solutions architects often must work with programmers to implement their plans. Thus, this course's programming material may be helpful.
Information Systems Manager
This course does not provide training for management. However, managers of companies with software development divisions may find this course's programming material helpful.
3D Modeler
This course does not offer training in 3D modeling. However, 3D models are often used in VR projects. Thus, the preparatory material on Unity can help a 3D modeler.
Network Administrator
This course does not provide training for network administration. However, network administrators will need some knowledge of programming in order to set up and monitor networks. Thus, this course's programming material may be helpful.
Business Intelligence Analyst
This course does not provide training in business intelligence or related concepts. However, business intelligence analysts often work with programmers to implement their solutions. Thus, this course may provide useful knowledge.
Data Scientist
This course does not provide training in data science or related concepts. However, data scientists must often work with programmers to implement their solutions. Thus, this course may provide useful knowledge.

Reading list

We've selected 15 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in VR Software Development.
A comprehensive guide to C# 7.0, covering all the latest features of the language. valuable resource for anyone who wants to learn more about C# or who needs a reference book for their work.
The official documentation for Unity. great resource for anyone who wants to learn more about Unity or who wants to find detailed information about specific features of the engine.
Offers a comprehensive approach to VR game development using Unity, covering essential aspects like game mechanics, physics, audio, and networking.
A comprehensive guide to C# 7 and .NET Core. covers all the latest features of the language and platform, and great choice for anyone who wants to learn more about C# or who wants to develop .NET Core applications.
A practical guide to using Unity to create 2D and 3D games. great choice for anyone who wants to learn more about Unity or who wants to create their own games.
An in-depth guide to C#, covering all the advanced features of the language. great choice for anyone who wants to learn more about C# or who wants to write high-performance code.
Provides a comprehensive overview of 3D animation and effects techniques, providing a strong foundation for creating visually stunning VR environments.
A guide to developing VR applications for the web. covers the basics of WebVR, as well as how to create immersive and engaging VR experiences for the web. This book great choice for anyone who wants to learn more about WebVR or who wants to create their own VR experiences for the web.
A comprehensive guide to C# 6.0 and the .NET 4.6 Framework. covers all the latest features of the language and platform, and great choice for anyone who wants to learn more about C# or who wants to develop .NET applications.
Provides a thorough understanding of Unity and C# programming, covering fundamental game development concepts and techniques applicable to VR.
Explores common programming patterns used in game development, which can be applied to enhance the design and efficiency of VR applications.
A collection of recipes for solving common programming problems in C#. great resource for anyone who wants to learn more about C# or who wants to find quick and easy solutions to common programming problems.
A practical guide to getting started with virtual reality. covers the basics of VR, including how to choose a VR headset, set up your VR environment, and create VR content. This book great choice for anyone who wants to learn more about VR or who wants to create their own VR experiences.
A unique and engaging approach to learning C#. uses humor, puzzles, and real-world examples to teach the fundamentals of the language. This book great choice for anyone who wants to learn C# in a fun and interactive way.
A comprehensive introduction to C# programming. covers all the basics of the language, including how to write code, create variables, and use loops. This book great choice for anyone who wants to learn C# from the ground up.

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