We will design together a tower in 3D starting from a sketch all the way to renderings and layout.
During the process, i will make sure to hit all the most important commands that you need to know as a designer.
I have been using Rhino as a design Architect for more than 15 years. What i realized is that you only need to know approximately 80 to 100 commands to model any geometry that your architecture journey will put before you.
In this course i will cover 130 commands which will give you a solid toolbox to generate the simple but also the more advanced massing.
We will design together a tower in 3D starting from a sketch all the way to renderings and layout.
During the process, i will make sure to hit all the most important commands that you need to know as a designer.
I have been using Rhino as a design Architect for more than 15 years. What i realized is that you only need to know approximately 80 to 100 commands to model any geometry that your architecture journey will put before you.
In this course i will cover 130 commands which will give you a solid toolbox to generate the simple but also the more advanced massing.
At the end of each chapter, you will see a workflow consolidation course. This is where you will gradually enrich your shortcut skills and efficiency in using the software. This is an important step that will help you save a lot of time in your modeling.
Since Rhino rendering isn't the best. I added a course using a free software that is way more appropriate for designers. With a minimum amount of effort, you can get out amazing images and save a lot of time on designing instead of setting up lighting, texture, people etc...
Finally you will learn how to get the most out of your 3D model for diagrams by playing with the Rhino Display Mode. Texture Mapping, adding shadows, play with line-weight etc..
We will also see how to slice your model and generate Layout with annotations.
A 100% of what you see in the presentation video is extracted from the course.
This course is appropriate for all levels, even for absolute beginner.
I will be using Rhino 8 for PC. Mac users, and or PC users with lower Rhino versions can still follow the class as more than 90% of the commands will be the same. However, for the rendering software i am presenting in Chapter 9, Mac users will not be able to use it as it is not compatible.
Here are two documents you can print on the side to help you follow the course. the first document lists out all the key commands you will learn in each video. The second document is my personal recommendation on what are the most critical commands you need to know as an Architect.
In this course we will have a quick overlook on the Rhino interface. We will cover the essentials so you can start modeling right away with me on next course. At the end of each chapter, i will add a workflow consolidation course so you can gradually complete your rhino interface knowledge.
Learn how to import your hand sketch into Rhino and ensure it's in the right scale.
Adjust some display settings to make it more easy for you to trace over it using curves.
Curve identification and control points.
Setup our plan grid.
Setup the tower columns using Blocks.
Offset curves with all the different offset options.
Curve connection and manipulation.
Use curve operation to draw more organic lines.
Curve adjustment such as split and trim on multiple curve at a time.
Explore sub-options of curve tools
Understand the "Project" option and the Construction Plane functionalities
Learn the surface typology and how Rhino differentiate them. Understand what is a Surface in Rhino and what useful data you can get out of them
Build a 3D geometry from sketch and Curves
Find out a lot of the surface tools are similar to the Curve tools which makes them easier to understand and remember.
Import an object from other source and work with it
Improve your focus and design efficiency
Use and understand the difference between Sweep1 and Sweep2 command
Learn how to use 2 different types of array while building the tower.
Build a curtain wall facade using blocks and ArrayCrv
Apply facade to all the tower
Be more efficient with your selection method
Use block in a smart way to show options in the same folder.
Improve your snapping efficiency
Organize your file and texture to synchronize with the rendering Engine.
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