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JSFILMZ Entertainment

*WARNING* I Had to create an entire section for this course since Epic Games changed things when they released the final version of Unreal Engine 5 in April 5. So with that being said you can follow along if you have the older Unreal Engine 5 Early Access or the Official Unreal Engine 5 version.

Getting alot of questions regarding the motion capture part of this course. I will provide you with 2 FBX files containing the motion capture in this course. You will not need a suit to follow this course.

Thank you for checking out my How to make a movie in Unreal Engine 5 Beginners Edition Course.

Read more

*WARNING* I Had to create an entire section for this course since Epic Games changed things when they released the final version of Unreal Engine 5 in April 5. So with that being said you can follow along if you have the older Unreal Engine 5 Early Access or the Official Unreal Engine 5 version.

Getting alot of questions regarding the motion capture part of this course. I will provide you with 2 FBX files containing the motion capture in this course. You will not need a suit to follow this course.

Thank you for checking out my How to make a movie in Unreal Engine 5 Beginners Edition Course.

In this 2.4 hour course, you will learn to install Unreal Engine 5 and create a short action movie in Unreal Engine 5 using free Metahumans and free AAA 3d characters from the Epic Marketplace.

From the past I have used free animations from the Epic Marketplace but this time around, I was fortunate enough to acquire professional grade action motion capture animation from James Croak and his team of talented stuntman Christopher Troy and Braxton McAllister. Although just a disclaimer, the motion capture animations I provide in this course (2 FBX files) are only for educational use and cannot be used commercially. Also, if you have purchased one of my past courses, I listed what you will learn from this course so that you won't have to pay for something you already know.

Like always I truly appreciate your support if you decide to purchase this course. Thank you.

Recommended Hardware Specs: Windows 10 64 Bit, 12-core CPU at 3.4 GHz, with an If you own an Apple computer I am sorry but I am not familiar with Mac computers so I do not know if it works with Unreal. Additionally, I will be using Davinci Resolve to view the final movie but any NLE will work. Lastly to follow along with the facial motion capture portion of the course will require you to have an Iphone device that has truedepth technology which I believe is Iphone X and up.

Support Files are available in zipped file under Part 2

Course Parts

Unrea Engine 5 Course Update to accomodate April 5 Release of Unreal Engine 5 (skip this if you are still using the older UE5 Early Access)

Installing Unreal Engine 5

Installing Plugin for motion capture data

Creating new project

Importing Metahuman Characters to Unreal Engine 5

Enabling motion capture plugin

Placing Metahuman characters in the scene

Applying body motion capture data to Metahuman characters

Part 1:

Installing Unreal Engine 5

Installing Plugin for motion capture data

Creating new project

Getting familiar with UE5 editor

Introduction to Quixel Bridge

Introduction to Quixel Megascan

Creating a quick set using Quixel Megascan assets

Part 2:

Downloading Unreal Engine 4.26 for migrating older projects to UE5

Downloading free environment from Epic Marketplace

Downloading free AAA characters from Epic Marketplace

Introduction to Epic Games Metahuman Creator Tool (Need to request access from Epic Games to use the Metahuman Creator Tool)

Creating quick character in Metahuman Creator Tool

Importing Metahuman Characters to Unreal Engine 5

Enabling motion capture plugin

Placing Metahuman characters in the scene

Getting highest quality from Metahuman using Level of Detail

Using free IOS app Livelink Face App to animate metahuman's face (optional with Iphone device)

Part 3:

Fixing texture streaming over budget error

Importing professional motion capture fbx into Unreal Engine 5

Introduction to Cinematic Sequencer

Applying body motion capture data to Metahuman characters

Combining facial and body motion capture to Metahuman characters

Fixing common errors with Metahuman bodies

Creating and working with lights

Creating & working with cameras

Quick tip on how to make Metahumans look realistic

Autofocus metahuman characters

Creating multiple camera cuts

Introduction to post process volume

Adding sound in sequencer

Test render movie

Part 4: Metahuman Scene Indoors

Importing movie in NLE (Optional)

Finessing scene back in Unreal Engine 5

Adding custom textures to lights

Finessing lighting for more dramatic effect

New feature in UE5 Virtual Shadow Map

Re-render sequence again

Part 5: Cyborg Scene Outdoors

Downloading Valley of the Ancient project (requires decent hardware. see recommended specs)

Migrating Unreal Engine 4 assets to Unreal Engine 5

Importing characters from Epic Marketplace in Unreal Engine 5

Removing unwanted weapons

Applying motion capture data to imported Characters

Quickly fixing unwanted environment assets

Creating slow motion/speed ramp effect

Creating multiple cameras and cut track

Finessing action scene

Making lighting changes outdoors

Introduction to Unreal Engine 5 control rig

Editing motion capture data non-destructively using control rig

Changing settings for final render

Removing unwanted UI before final render

Render final movie

Import final sequence to Davinci Resolve (optional)

Part 6: Troubleshooting Metahuman 0.5 update glitches.

The End.

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What's inside

Learning objectives

  • How to use unreal engine 5's cinematic sequencer to make cg animation
  • How to create cg animation inside unreal engine 5
  • Installing unreal engine 5
  • Adding and working with cameras
  • Create animation in unreal engine 5
  • How to use unreal engine 5
  • Introduction to unreal engine 5
  • Introduction to animation in unreal engine 5

Syllabus

Introduction

Part 1:

Installing Unreal Engine 5

Creating new project

Getting familiar with UE5 editor

Introduction to Quixel Bridge

Introduction to Quixel Megascan

Creating a quick set using Quixel Megascan assets

Read more
Part 2

Downloading Unreal Engine 4.26 for migrating older projects to UE5

Downloading free environment from Epic Marketplace

Downloading free AAA characters from Epic Marketplace

Introduction to Epic Games Metahuman Creator Tool (Need to request access from Epic Games to use the Metahuman Creator Tool)

Creating quick character in Metahuman Creator Tool

Importing Metahuman Characterse to Unreal Engine 5

Placing Metahuman characters in the scene

Getting highest quality from Metahuman using Level of Detail

Using free IOS app Livelink Face App to animate metahuman's face (optional with Iphone device)

Part 3
Part 4
Part 5

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in How to create a movie in Unreal Engine 5 Beginners Edition with these activities:
Review Basic 3D Modeling Concepts
Reinforce foundational 3D modeling skills to better understand asset creation and manipulation within Unreal Engine 5.
Browse courses on Polygon Modeling
Show steps
  • Watch introductory tutorials on 3D modeling principles.
  • Practice creating simple 3D models using free software.
  • Experiment with different texturing techniques.
Read 'Unreal Engine 5 Character Creation'
Deepen understanding of character creation and animation workflows within Unreal Engine 5.
Show steps
  • Read the book chapter by chapter.
  • Follow along with the examples provided.
  • Experiment with your own character designs.
Explore Advanced Lighting Techniques
Enhance visual quality by exploring advanced lighting techniques in Unreal Engine 5.
Show steps
  • Search for tutorials on lighting techniques like ray tracing and global illumination.
  • Experiment with different lighting setups in your project.
  • Analyze the impact of lighting on the overall mood and atmosphere.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Short Animated Scene
Apply learned skills by creating a short animated scene using Metahumans and motion capture data in Unreal Engine 5.
Show steps
  • Plan the scene, including characters, setting, and action.
  • Import Metahumans and motion capture data into Unreal Engine 5.
  • Animate the characters and camera using the cinematic sequencer.
  • Add lighting, sound, and post-processing effects.
  • Render the final animation.
Document Your Project Workflow
Solidify understanding by documenting the steps taken to create an animated scene in Unreal Engine 5.
Show steps
  • Outline the project workflow from start to finish.
  • Describe each step in detail, including challenges and solutions.
  • Include screenshots and videos to illustrate the process.
  • Share the documentation with others for feedback.
Study 'Mastering Unreal Engine 5'
Expand knowledge of advanced Unreal Engine 5 features and techniques.
Show steps
  • Read the book and take notes on key concepts.
  • Try out the examples and exercises provided.
  • Apply the techniques to your own projects.
Create a Portfolio Piece
Showcase skills and knowledge by creating a high-quality portfolio piece using Unreal Engine 5.
Show steps
  • Plan and design a visually stunning scene.
  • Create or acquire high-quality assets.
  • Implement advanced lighting and visual effects.
  • Optimize the scene for performance.
  • Present the portfolio piece in a professional manner.

Career center

Learners who complete How to create a movie in Unreal Engine 5 Beginners Edition will develop knowledge and skills that may be useful to these careers:
Unreal Engine Artist
An Unreal Engine Artist is responsible for creating visually stunning and immersive environments, characters, and effects within the Unreal Engine. This course helps build a foundation for understanding how to install Unreal Engine 5, create projects, and get familiar with the UE5 editor. The introduction to Quixel Bridge and Megascan can assist the artist in creating quick sets using Megascan assets. By learning to import and work with Metahuman characters, enable motion capture plugins, and apply motion capture data, you can bring characters to life, making this course especially relevant.
Motion Capture Artist
A Motion Capture Artist captures and refines movement data for use in animation and visual effects. The course directly applies to this field, given that it covers installing plugins for motion capture data, enabling those plugins within Unreal Engine 5, and then applying the motion capture data to Metahuman characters. You will also learn how to combine facial and body motion capture, which is essential for creating realistic and expressive performances. If you want to pursue a job as a Motion Capture Artist, this course should be part of your training.
Virtual Production Artist
A Virtual Production Artist uses real-time rendering and visual effects to create immersive environments for filmmaking and broadcasting. This course helps the virtual production artist begin to develop skills regarding the installation of Unreal Engine 5 and creating new projects. It also provides introductory knowledge of Quixel Bridge and Quixel Megascan. Through the course you can also learn about importing Metahuman characters, enabling motion capture plugins, and applying motion capture data to those characters within a virtual production environment.
Cinematic Artist
A Cinematic Artist crafts compelling in-game cinematics and cutscenes. This course focuses on using Unreal Engine 5's cinematic sequencer to make CG animation, a skill essential for creating engaging cinematics. Through following the course's syllabus, a cinematic artist builds a foundation to add and work with cameras, create animation, and learn the fundamentals of Unreal Engine 5. By understanding how to work with Metahumans and motion capture data, the artist will acquire the tools needed to tell stories and create emotional experiences through interactive media.
Character Animator
A Character Animator brings digital characters to life through movement and performance. This course may be particularly helpful if you want to understand the basics of importing Metahuman characters into Unreal Engine 5 and applying motion capture data to them. The skills learned in this course about combining facial and body motion capture aid the character animator in creating believable and realistic character performances. A character animator who wishes to use Unreal Engine can learn some skills from this course.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, optimizing workflows and solving technical challenges in game development. This course helps build a foundation to install Unreal Engine 5, create new projects, and getting familiar with the UE5 editor. Learning how to migrate older projects to UE5 and troubleshoot Metahuman glitches is a valuable skill. Understanding the installation of plugins for motion capture data and how to apply that data to characters equips the technical artist with knowledge to improve animation pipelines.
Indie Filmmaker
An Indie Filmmaker handles all aspects of film production, often with limited resources. This course allows the filmmaker to learn to use Unreal Engine 5 to create a short action movie using free assets, drastically cutting down on production costs. By learning to create sets, animate characters with motion capture, and render final movies, the filmmaker gains practical skills for producing high-quality content independently. An indie filmmaker may wish to take this course.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences and interactive environments for VR platforms. This course is helpful if the virtual reality developer wants to learn how to install Unreal Engine 5 and create new projects. They can expand their toolkit with an introduction to Quixel Bridge and Megascan, which can assist in environment creation. As a developer, you can learn to import Metahuman characters, apply motion capture data, and create compelling real-time experiences within virtual reality.
Game Designer
A Game Designer conceptualizes and designs the gameplay, mechanics, and story of video games. This course helps the designer understand how to create animation inside Unreal Engine 5, add and work with cameras, and create animation. The course may be useful by providing insights into character creation using Metahumans and implementing motion capture. By gaining a better understanding of the animation pipeline and cinematic possibilities within Unreal Engine, game designers can use this information to plan and execute more immersive and engaging game experiences.
Content Creator
A Content Creator produces engaging videos, live streams, or other digital media for online audiences. This course may be useful if you are a content creator wishing to leverage Unreal Engine 5 to produce high-quality visuals for your content. You can learn to create short movies using free assets and Metahumans, adding a professional touch to your videos. The ability to create animations, incorporate motion capture, and render cinematic sequences may enhance the production value of your content and attract a wider audience.
Visual Effects Artist
A Visual Effects Artist creates special effects and other visual imagery for films, television, and video games. This course may provide some helpful introductory knowledge of working with Unreal Engine 5, including the use of Quixel Megascan assets and Metahuman characters in scene creation. While a visual effects artist typically requires a strong understanding of compositing software, a course on Unreal Engine 5 may be a supplementary tool to broaden their skill set.
Architectural Visualization Specialist
An Architectural Visualization Specialist creates realistic renderings and animations of architectural designs. This course may be useful by presenting the basics of Unreal Engine 5 and its capabilities in creating visually appealing scenes. An architectural visualization specialist who wishes to expand their visualization toolkit with advanced features in Unreal Engine such as lighting and texturing can get some introductory information from this course.
Product Visualization Artist
A Product Visualization Artist creates photorealistic images and animations of products for marketing and advertising. This course may be helpful if you want to get a high-level overview of the capabilities of Unreal Engine 5 and the use of assets in scene creation. While product visualization often relies on specialized rendering software, understanding real-time rendering techniques and animation may supplement traditional workflows.
Simulation Technician
A Simulation Technician develops and maintains simulations for training and research purposes across various industries. This course may present an introduction to Unreal Engine 5, the installation of plugins, and the use of motion capture data. Though simulation development often requires expertise in specific software and programming, a simulation technician may find some of the presented content helpful.
Digital Marketing Specialist
A Digital Marketing Specialist develops and executes marketing campaigns across various online channels. This course may be useful if you are responsible for creating engaging visual content for marketing purposes. While digital marketing primarily involves strategy and analytics, some knowledge of video creation and animation could be useful for content creation roles. This course may be useful.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in How to create a movie in Unreal Engine 5 Beginners Edition.
Provides a comprehensive guide to creating characters specifically for Unreal Engine 5. It covers topics such as character modeling, rigging, animation, and integration into the engine. It is particularly useful for understanding the nuances of creating high-quality characters for cinematic projects. This book valuable resource for students looking to deepen their knowledge of character creation within Unreal Engine 5.
Provides a deep dive into the advanced features of Unreal Engine 5. It covers topics such as material creation, lighting, animation, and visual effects. It is particularly useful for students looking to push the boundaries of what is possible in Unreal Engine 5. This book is more valuable as additional reading to expand the student's knowledge.

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