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Tabsil Makes Games

Hybrid Casual is the next trend after Hyper Casual ( or hypercasual depending on how you write it ;) )

Have you ever wondered how those addictive trendy Hybrid Casual Mobile Games were made ?

Do you want to Learn how to bring your Hybrid Casual Game Idea to Life ?

Well, you’re at the Right Place.

In this exciting course, you will learn all of the different aspects of making a complete Hybrid Casual Game.

  • You will first learn how to Setup your Unity Project to target Mobile Devices.

Read more

Hybrid Casual is the next trend after Hyper Casual ( or hypercasual depending on how you write it ;) )

Have you ever wondered how those addictive trendy Hybrid Casual Mobile Games were made ?

Do you want to Learn how to bring your Hybrid Casual Game Idea to Life ?

Well, you’re at the Right Place.

In this exciting course, you will learn all of the different aspects of making a complete Hybrid Casual Game.

  • You will first learn how to Setup your Unity Project to target Mobile Devices.

  • You will learn how to add a Dynamic Joystick to move your character around in a smooth way. You’ll also go one step further and make the Joystick Responsive, it will feel good on All Screen Resolutions.

  • Then, I’ll show a nice way to grab Free Animations for your 3D Characters.

  • You will learn about the Little Secrets of the Animator Component and how to merge 2 animations into one . How awesome is that ?

  • By writing your own Distance Check Algorithm & Crafting a Solid Game Architecture, you will develop the skills to have a bird’s eye view over your project. Right when creating your next project, you will be able to Design 80% of your objects interactions . ( The rest is magic ^^ )

  • If Shader Graph is not your thing, you will now Develop that skill as you’ll learn how to make a simple & cute Water Shader, a Dynamic Crop Shader to allow Player Crop interactions, and an Outline Shader .

  • Have you seen those Shiny Particles in mobile games, that smoothly move towards the UI, well, you’ll also learn how to Master that. You will control the Unity Particle System to move them around however you want .

  • Along the way, I will show you some Tips & Tricks that will Save you a bunch of Time during your game dev journey .

There is so much you will learn in this course, that I must avoid unveiling some of the aspects in this description.

If you’re ready to Master New Concepts on Hybrid Casual Mobile Games, don’t miss this opportunity.

Enroll now

Enroll now

What's inside

Syllabus

Introduction
Project Setup
Where to grab Free Animations
Implementing the First Animations
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Provides a comprehensive introduction to creating hybrid casual mobile games, which is a popular and engaging genre for new developers
Explores Shader Graph, which is a visual tool in Unity for creating shaders without writing code, and is useful for creating visual effects
Covers mobile-specific considerations, such as setting up a Unity project for mobile devices and implementing a dynamic joystick that works across different screen resolutions
Develops skills in crafting a solid game architecture and designing object interactions, which are essential for creating maintainable and scalable games
Teaches how to use Scriptable Objects for crop data, which is a common and efficient way to manage game data in Unity projects
Employs Cinemachine for camera work, which is a powerful tool in Unity for creating dynamic and cinematic camera movements

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Reviews summary

Build a hybrid casual mobile game

According to learners, this course offers a comprehensive project covering the development of a complete Hybrid Casual mobile game in Unity. Students found it valuable for learning how to implement key features like mobile controls, character animations, and essential systems such as inventory management, saving and loading, and even visual effects like shaders and particle systems. Many appreciated the insights into game architecture patterns. However, some reviewers noted that the pace can be fast at times, potentially making it challenging for absolute beginners or requiring prior Unity experience. While it covers many topics, some wished for deeper dives into areas like optimization or monetization. Overall, it's seen as a highly practical course for building a specific genre of mobile game.
Understand project structure.
"Using Actions and Scriptable Objects for architecture was well explained and very helpful."
"This helped me understand how to structure my own Unity projects better going forward."
"I liked the approach taken for data management and saving game state in the course."
Learn key game features.
"I loved how we implemented inventory, saving, and loading systems in a clear way."
"The Shader Graph and Particle System lessons were a highlight for me, really practical."
"I learned how to setup mobile controls and character animations effectively within Unity."
Hands-on project development.
"The hands-on coding and projects are the strongest part of the course for me, very practical."
"I immediately felt I could apply these techniques to my own game ideas right away."
"It's all about building a real project in Unity, not just abstract theory, which I prefer."
Builds a full mobile game.
"I really enjoyed building a full game from start to finish with all the core mechanics."
"The course covered all the basics I needed to have a working mobile game using Unity."
"Walks you through creating a complete hybrid casual game from beginning to end."
Some areas lack detail.
"I wish there was more on optimization for mobile performance and scaling."
"Felt like some sections, like the world map/chunks, were a bit rushed near the end."
"Could use more in-depth coverage on complex topics like advanced shaders or mobile optimization techniques."
Fast pace challenges beginners.
"The pace was sometimes too fast, I had to pause often to follow along with the coding."
"It's definitely not for absolute beginners; it assumes some prior Unity knowledge."
"I found some coding parts quite complex and needed extra research outside the course to fully grasp."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Mobile Game - Create Your First Hybrid Casual Game ! with these activities:
Review Unity Animation Basics
Reviewing animation basics will help you better understand the animation techniques used in the course, especially merging animations and using animation events.
Show steps
  • Watch a beginner's tutorial on Unity's animation system.
  • Create a simple animation using Unity's Animator window.
  • Experiment with animation events to trigger actions.
Brush Up on C# Scripting Fundamentals
Refreshing your C# scripting knowledge will make it easier to follow the course's coding sections, including the distance check algorithm and game architecture.
Show steps
  • Review basic C# syntax and data structures.
  • Practice writing simple scripts in Unity.
  • Familiarize yourself with Unity's API for game development.
Review 'Game Programming Patterns'
Reading about game programming patterns will help you understand the game architecture and code structure used in the course.
Show steps
  • Read the chapters related to command and observer patterns.
  • Identify examples of these patterns in the course project.
  • Consider how these patterns could be applied to your own projects.
Four other activities
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Show all seven activities
Follow Shader Graph Tutorials
Following Shader Graph tutorials will help you master the shader creation techniques taught in the course, including water, outline, and crop shaders.
Show steps
  • Find online tutorials on creating shaders with Shader Graph.
  • Recreate the shaders demonstrated in the tutorials.
  • Experiment with different shader properties and effects.
Create a Simple Mobile Game Prototype
Building a small mobile game prototype will allow you to apply the concepts learned in the course and solidify your understanding of hybrid casual game development.
Show steps
  • Design a simple game mechanic suitable for mobile.
  • Implement the core gameplay loop using Unity.
  • Add basic UI elements and touch controls.
  • Test the game on a mobile device.
Document Your Learning Journey
Documenting your learning process through blog posts or videos will help you reflect on what you've learned and share your knowledge with others.
Show steps
  • Create a blog or video series about your experience.
  • Share your insights and challenges with the community.
  • Solicit feedback from other learners and developers.
Contribute to a Unity Open Source Project
Contributing to an open-source Unity project will provide valuable experience working with a team and applying your skills to real-world problems.
Show steps
  • Find an open-source Unity project on GitHub or GitLab.
  • Identify a bug or feature you can contribute to.
  • Submit a pull request with your changes.
  • Respond to feedback from the project maintainers.

Career center

Learners who complete Unity Mobile Game - Create Your First Hybrid Casual Game ! will develop knowledge and skills that may be useful to these careers:
Mobile Game Developer
A mobile game developer brings engaging gaming experiences to life on mobile platforms. This course may be useful for aspiring mobile game developers, as it covers essential aspects of creating a hybrid casual game using Unity. The course focuses on setting up Unity projects for mobile devices and implementing dynamic joysticks. It also deals with free animations for 3D characters, animator components, and shader graphs. Furthermore, the course covers particle systems and provides tips and tricks that save time during game development. All this is valuable for developers working to create immersive and interactive mobile games.
Unity Developer
Unity developers are responsible for creating interactive experiences and games using the Unity engine. This course may be useful for aspiring Unity developers, as it provides hands-on experience in building a complete hybrid casual game. The course covers project setup, mobile joystick creation, animation implementation, and shader graph creation. Additionally, the course teaches participants how to work with particle systems and optimize game performance. For those looking to become proficient Unity developers, this course can provide a solid foundation in game development principles and practices.
Indie Game Developer
An indie game developer typically handles all aspects of game development, from design to programming to art. This course may be particularly useful for aspiring indie game developers, as it covers many facets of the game development process. The course covers project setup, animation, player controls, and shader creation. Additionally, the course provides the skills to bring their game ideas to life, empowering them to create complete and engaging games on their own.
Game Designer
Game designers are responsible for the overall vision and design of a game, including its mechanics, user interface, and gameplay. This course may be useful for aspiring game designers, as it provides insights into the creation of hybrid casual games. The course covers game architecture, object interactions, and UI design. Moreover, the course teaches participants about the creation of particle effects and implementing user-friendly controls, which are vital for designing engaging gameplay experiences. Aspiring game designers can use this course to help gain a practical understanding of game development principles.
Technical Artist
A technical artist bridges the gap between art and programming, optimizing art assets and implementing visual effects in games. The creation of particle systems, water shaders, and outline shaders covered in this course will be invaluable for a technical artist. This course may be useful for aspiring technical artists, as it encompasses core technical skills and artistic insights, which are important for creating games. Technical artists can use this course to help enhance their knowledge of visual effects.
Shader Programmer
Shader programmers are responsible for creating and optimizing visual effects using shader languages. This course may be useful for aspiring shader programmers, as it covers the creation of various shaders using Shader Graph. The course teaches participants how to create water shaders, dynamic crop shaders, and outline shaders. Moreover, the course includes practical experience with Unity's Shader Graph, enabling shader programmers to enhance their skills and create visually appealing effects for games and other interactive applications.
UI/UX Designer
UI/UX Designers focus on creating intuitive and visually appealing interfaces for games and applications. This course may be useful for aspiring UI/UX designers interested in the gaming industry. The course includes the creation of a dynamic joystick, UI tool selection and an inventory display, all of which are crucial for creating engaging user experiences. Aspiring UI/UX designers can draw inspiration from its UI elements, while learning about the practical aspects of user interaction in a game environment.
Mobile Application Developer
Mobile application developers create applications for smartphones and tablets. This course may be useful for aspiring mobile application developers, as it teaches participants how to set up Unity projects for mobile devices and implement dynamic joysticks for touch input. The course also covers UI design and optimization techniques which are relevant beyond just the gaming industry. Mobile app developers looking to expand their skill set into game development can benefit from the game-specific knowledge taught in this course.
Animator
Animators create the movement and visual effects in games. This course may give animators a basis for animating games. This course covers grabbing free animations, the animator component, writing your own Distance Check Algorithm and crafting a solid game architecture. This may give animators an outlook on how to best use the Unity engine in their animations.
Project Manager
Project managers are in charge of projects, overseeing developers. As the course teaches how to view a project from a bird's-eye view, how to manage actions to avoid spaghetti code, and to write distance check algorithms, a project manager may learn how to manage a game project and its developers.
Software Engineer
Software engineers design, develop, and test software applications. This course may be useful for software engineers, as it focuses on writing algorithms, designing software architecture, and managing game logic. The course covers the design of object interactions, the creation of particle effects, and provides tips and tricks for game development. Software engineers looking to apply their skills in the gaming industry can leverage the principles and practical knowledge gained from this course to transition into game development roles.
Software Developer
Software developers are responsible for creating software applications. This course may be useful for software developers, as it covers the creation of a complete hybrid casual game using Unity. The course focuses on setting up Unity projects, implementing dynamic joysticks, and creating shader graphs. Software developers looking to explore game development can leverage the practical knowledge and skills taught in this course to transition into the gaming industry.
Teacher
Teachers provide instruction in a variety of settings. This course may be useful for teachers, as it teaches the user about making a hybrid casual game. This may be useful for teachers who wish to instruct students in making games.
Data Scientist
Data scientists analyze and interpret complex data to inform decision-making. This course may be useful for data scientists, as it touches upon gathering data in games. With this knowledge, data scientists are able to gather data from games, to interpret.
Lecturer
Lecturers teach and inspire the next generation of professionals. This course may be useful for lecturers, as it focuses on creating a hybrid casual game using Unity. The course teaches participants how to set up Unity projects, implement dynamic joysticks, and create shader graphs. For lecturers looking to expand their skill set and inspire students to enter the gaming industry, this course can provide a foundation in game development principles and practices.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Mobile Game - Create Your First Hybrid Casual Game !.
Provides a comprehensive overview of common design patterns used in game development. It is particularly useful for understanding the game architecture principles discussed in the course. While not strictly required, it offers valuable insights into writing maintainable and scalable game code. This book is commonly used by intermediate game developers.

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