This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.
This course is the third course in the specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.
This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics.
Module 1: Learn how abstraction helps us develop good software and design and implement console app classes
Module 2: Explore how functions really work "under the covers"
Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD
Module4: Expand your understanding of pointers and add sound effects to an Unreal game
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.