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مقدمة لفيزياء ألعاب الفيديو باستخدام محرك ألعاب Unity

Remon Ramy

في نهاية هذا المشروع هتكون قادر على التعامل مع Physics بداخل Unity Game Engine باستعمال لغة #C للبرمجة، وهتقدر تتعامل مع 3 أنواع من الـForces بداخل Unity، منهم regular force، explosive force، و torque.

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في نهاية هذا المشروع هتكون قادر على التعامل مع Physics بداخل Unity Game Engine باستعمال لغة #C للبرمجة، وهتقدر تتعامل مع 3 أنواع من الـForces بداخل Unity، منهم regular force، explosive force، و torque.

المشروع دا لا غنى عنه لأى حد بيتعلم Game Development وحابب يتعرف أكتر عن برمجة الـGame Physics، والمشروع للمبتدئين لأننا هنتعامل مع أول حاجات المفروض نعرفها خالص عن Game Physics. دى من أهم المهارات المطلوبة فى مجال Game Development، والخبرة فيها لا غنى عنها لأى حد بيحاول يدخل المجال.

Unity من أكتر الـGame Engines استعمالاً فى السوق، وعليه طلب عالى جداً سواء فى شركات أو كعمل مستقل (Indie Development).

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What's inside

Syllabus

ملخص المشروع
في نهاية هذا المشروع هتكون قادر على التعامل مع Physics بداخل Unity Game Engine باستعمال لغة #C للبرمجة، وهتقدر تتعامل مع 3 أنواع من الـForces بداخل Unity، منهم regular force، explosive force، و torque. المشروع دا لا غنى عنه لأى حد بيتعلم Game Development وحابب يتعرف أكتر عن برمجة الـGame Physics، والمشروع للمبتدئين لأننا هنتعامل مع أول حاجات المفروض نعرفها خالص عن Game Physics. دى من أهم المهارات المطلوبة فى مجال Game Development، والخبرة فيها لا غنى عنها لأى حد بيحاول يدخل المجال. Unity من أكتر الـGame Engines استعمالاً فى السوق، وعليه طلب عالى جداً سواء فى شركات أو كعمل مستقل (Indie Development).

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Explores Physics in Unity, a highly relevant skill in Game Development
Taught by Remon Ramy, an instructor with experience in Game Physics
Covers essential aspects of Game Physics, making it suitable for beginners
Utilizes Unity, a widely used Game Engine in the industry

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Career center

Learners who complete مقدمة لفيزياء ألعاب الفيديو باستخدام محرك ألعاب Unity will develop knowledge and skills that may be useful to these careers:
Game Developer
Game Developers often use tools such as Unity to create and implement video game physics. This course can help build a foundation for success in this role by teaching the basics of physics as it applies to video game development.
Game Programmer
Game Programmers write code for video games. This course can help Game Programmers understand the technical aspects of physics within game engines, which can be useful for implementing game mechanics and physics simulations.
Game Designer
Game Designers conceptualize, design, and develop video games, often using game engines like Unity. This course can be useful for Game Designers by introducing the fundamentals of physics for video games, which can inform game design decisions.
Software Engineer
Software Engineers in the gaming industry frequently utilize game engines like Unity. This course may be helpful in building a fundamental understanding of how physics works within a game engine.
Technical Artist
Technical Artists blend art and programming to develop video games. While this course may not directly translate to Technical Art, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Producer
Game Producers oversee the development of video games. This course may be helpful in understanding the technical aspects of game development and how physics is implemented in games, which can be beneficial for project management.
Quality Assurance Tester
Quality Assurance Testers play a critical role in ensuring the quality of video games. This course may be helpful in understanding the technical aspects of game development and how physics is implemented in games, which can be beneficial for testing purposes.
User Experience (UX) Designer
UX Designers focus on the user experience of video games. While this course may not directly translate to UX Design, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Animator
Game Animators create animations for video games. While this course may not directly translate to Game Animation, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Level Designer
Game Level Designers create environments for video games. While this course may not directly translate to Game Level Design, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Tester
Game Testers test video games for bugs and errors. While this course may not directly translate to Game Testing, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Audio Designer
Game Audio Designers create sound effects and music for video games. While this course may not directly translate to Game Audio Design, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Artist
Game Artists create visual assets for video games. While this course may not directly translate to Game Art, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Writer
Game Writers write stories and dialogue for video games. While this course may not directly translate to Game Writing, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.
Game Localization Manager
Game Localization Managers oversee the translation and localization of video games. While this course may not directly translate to Game Localization Management, it can help build a foundation in programming and an understanding of physics within game engines, both of which can be beneficial in this field.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in مقدمة لفيزياء ألعاب الفيديو باستخدام محرك ألعاب Unity.
Provides a detailed overview of the concepts and techniques used in game physics engine development. It covers topics such as collision detection, rigid body dynamics, and fluid simulation. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive introduction to the physics concepts used in game development. It covers topics such as forces, motion, collisions, and rigid body dynamics. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the techniques used for collision detection in real-time applications. It covers topics such as bounding volumes, spatial partitioning, and collision algorithms. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the physics concepts used in game development. It covers topics such as forces, motion, collisions, and rigid body dynamics. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the principles and practices of computer graphics. It covers topics such as rendering, lighting, and animation. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a detailed overview of the architecture of modern game engines. It covers topics such as rendering, networking, and physics. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the Unity game engine. It covers topics such as scripting, rendering, and physics. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the game development process. It covers topics such as game design, development, and production. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the tools and techniques used in game development. It covers topics such as game design, development, and production. The book is written in a clear and concise style, and it is packed with examples and diagrams.
Provides a comprehensive overview of the game development process using Python and Pygame. It covers topics such as game design, development, and production. The book is written in a clear and concise style, and it is packed with examples and diagrams.

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