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When instructor Alden Peters first started exploring the world of 3D animation and VFX, he saw it as a way to combine his love for 3D and sci-fi films filled with aliens and robots. Since then, Alden has gone on to work full-time as an independent filmmaker, motion graphics, and VFX artist and created award-winning projects like Friends of Sophia, Femme, and Coming Out. Now, Alden wants to show other filmmakers how to use 3D animation to boost the production value of any feature film, short, or show.

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When instructor Alden Peters first started exploring the world of 3D animation and VFX, he saw it as a way to combine his love for 3D and sci-fi films filled with aliens and robots. Since then, Alden has gone on to work full-time as an independent filmmaker, motion graphics, and VFX artist and created award-winning projects like Friends of Sophia, Femme, and Coming Out. Now, Alden wants to show other filmmakers how to use 3D animation to boost the production value of any feature film, short, or show.

In this class, Alden reveals how to create 3D holograms and motion track them to any object. You’ll follow along as Alden animates and renders out a few 3D objects in Blender and then motion tracks them to a book and finally composite everything together in Adobe After Effects.

With Alden by your side, you’ll:

* Add tracking markers for 3D object tracking

* Create your holographic 3D models in Blender

* Replace and mask out undesirable aspects of your footage in After Effects

* Composite your final product in After Effects

Whether you’re a sci-fi lover and can’t wait to use a hologram effect in your work or you just want to learn the power of 3D object tracking, you’ll leave this class with a new set of 3D animation tools you can carry forward within any of your other projects. You can also take what you’ve learned today to create your own one-minute film by watching all five of Alden’s 3D animation classes.

Plus, you can find more details about add-ons, additional software, and exclusive discounts in the class resources.

General knowledge about Blender and Adobe After Effects and how to navigate both software, is required to take this class. You’ll also need a computer, Blender, Adobe After Effects, fSpy, a camera, and a tripod. Alden uses After Effects 2023/2024. If you’re using a prior version, the Alpha Matte and Luma Matte functionality changes slightly.

Instructor bio:

Alden Peters is an award-winning independent filmmaker whose work has been celebrated at film festivals worldwide. His 2024 queer sci-fi film Friends of Sophia, starring Nana Visitor (Star Trek: Deep Space Nine), premiered at BFI Flare: London LGBTQIA Film Festival. An expansion of his 2021 proof-of-concept short, it follows a string of acclaimed projects including FEMME, a short comedy about navigating dating apps as an effeminate gay man, and the feature-length documentary COMING OUT, which won multiple international awards and is streaming on Amazon Prime.

Alden’s films have earned directing, acting, and production design awards, and his collaborators include Emmy and Golden Globe winner Rachel Brosnahan (The Marvelous Mrs. Maisel) and Stephanie Hsu (Everything Everywhere All At Once). A graduate of NYU Tisch School of the Arts’ Maurice Kanbar Institute of Film & Television, Alden currently lives and works in Los Angeles, where he continues to create bold, original storytelling.

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What's inside

Syllabus

Getting Started with Hologram Creation
This module introduces the foundations of creating animated sci-fi holograms. You’ll set up your workspace, understand essential software configurations, and learn how to track real-world objects in 3D space so your effects blend seamlessly with live footage.
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Career center

Learners who complete Blender for Filmmakers: Animated Sci-Fi Hologram Effect will develop knowledge and skills that may be useful to these careers:
Visual Effects Artist
A Visual Effects Artist brings impossible worlds and fantastical elements to life on screen. This role involves crafting digital imagery, animations, and simulations that integrate seamlessly with live-action footage for films, television, and commercials. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" provides direct and highly relevant training for aspiring Visual Effects Artists by teaching core skills in 3D object creation, animation, rendering in Blender, and seamless integration with live footage using motion tracking and compositing in After Effects. Mastering these techniques, particularly for sci-fi elements like holograms, is fundamental to creating compelling visual spectacles. This course will help build a practical foundation in the crucial software and workflows used daily in VFX studios.
Compositing Artist
A Compositing Artist is a crucial specialist responsible for blending various visual elements, often from different sources, into a single, cohesive final image or sequence. This includes integrating computer generated imagery, live action footage, and matte paintings to create stunning visual effects. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" offers invaluable skills for a Compositing Artist, with its dedicated modules on replacing and masking undesirable aspects of footage, motion tracking 3D objects to live action plates, and comprehensively compositing the final product in Adobe After Effects. Learners will gain hands on experience in the precise blending and refining techniques, including color grading and final adjustments, essential for achieving photorealistic results in their compositing work.
Motion Graphics Designer
A Motion Graphics Designer creates engaging animated graphics, titles, and visual effects for various media, including film, television, web content, and commercials. This role combines graphic design principles with animation to convey messages and enhance storytelling. The skills developed in "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" are particularly relevant for aspiring Motion Graphics Designers. The course focuses on designing, animating, and rendering 3D objects in Blender, then integrating them into a cinematic scene using After Effects. Creating animated sci-fi holograms is a specific and highly sought after motion graphics skill, demonstrating proficiency in 3D animation, tracking, and compositing which are core competencies for professionals in this dynamic field.
3D Animator
A 3D Animator brings characters, objects, and environments to life within a three dimensional digital space. This involves defining movement, timing, and performance to create compelling visual narratives for films, games, or advertisements. "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" provides direct training for a 3D Animator, as it specifically guides learners through animating 3D objects in Blender. While the focus is on a specific effect—sci-fi holograms—the fundamental principles of 3D animation, keyframing, and understanding how 3D assets interact within a scene are directly applicable to broader animation tasks. This course will help learners develop practical skills in 3D software and the process of bringing static models into dynamic motion.
Virtual Production Specialist
A Virtual Production Specialist works at the cutting edge of filmmaking, blending physical and digital worlds using technologies like LED volumes, real time game engines, and camera tracking. This role is about integrating virtual elements into live action sets during principal photography. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" provides valuable foundational understanding for a Virtual Production Specialist by offering training in 3D object creation, animation, and critically, 3D object tracking to real world footage. The ability to track real world objects and seamlessly integrate 3D assets, as explored in this course, directly informs the complex integration challenges inherent in virtual production environments. This helps in understanding the interplay between physical camera movements and digital assets, vital in this innovative field.
Broadcast Motion Designer
A Broadcast Motion Designer creates animated graphics, titles, and visual effects specifically for television and other broadcast media, including news packages, sports graphics, and show opens. This role requires a strong understanding of visual storytelling and engaging audiences through dynamic visuals. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" is highly pertinent for a Broadcast Motion Designer because it teaches the creation and integration of sophisticated 3D animated effects. The ability to design, animate, and render 3D hologram elements in Blender and then cleanly composite them into video in After Effects is directly transferable to creating high quality, professional broadcast graphics, enhancing the visual production value of any show with dynamic sci-fi aesthetics and advanced visual effects.
Filmmaker
A Filmmaker conceptualizes, directs, and produces films, overseeing the entire creative and technical process from script to screen. This role requires a broad understanding of storytelling, visual aesthetics, and production workflows. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" directly caters to a Filmmaker by teaching how to use 3D animation and visual effects to boost the production value of any feature film, short, or show. Learning to create sophisticated sci-fi elements like holograms, track them to objects, and composite them seamlessly into live action footage provides a Filmmaker with powerful tools to realize their creative vision, enhance their storytelling capabilities, and achieve professional level visual effects independently. The instructor is an independent filmmaker, reinforcing the direct relevance.
Game Cinematic Artist
A Game Cinematic Artist specializes in creating the pre rendered or in engine cutscenes and story sequences that often punctuate gameplay in video games. These artists use 3D modeling, animation, lighting, and compositing to deliver emotionally impactful and visually stunning narratives. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" offers relevant skills for a Game Cinematic Artist. Its focus on modeling, animating, and rendering 3D objects in Blender, combined with compositing techniques in After Effects, directly mirrors the workflow for creating high quality cinematic sequences. While game engines are often used for final output, the foundational 3D animation and visual effects principles learned are highly transferable for crafting engaging in game storytelling moments.
Lighting and Rendering Artist
A Lighting and Rendering Artist is responsible for illuminating 3D scenes and assets, ensuring they look realistic and visually appealing. This specialist sets up virtual lights, shadows, and reflections, and then renders the final images or sequences. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" provides useful insights for a Lighting and Rendering Artist. While the course focuses on a specific hologram effect, its module on modeling, animating, and rendering 3D objects in Blender directly involves principles of how light interacts with surfaces in a 3D environment. The subsequent compositing phase in After Effects, including color grading and final adjustments, further emphasizes the importance of lighting and rendering quality for seamless integration and polished visual presentation.
Technical Director Visual Effects
A Technical Director Visual Effects, often called a VFX TD, bridges the gap between artistic vision and technical execution in visual effects. This role involves developing tools, workflows, and pipelines to solve complex production challenges, ensuring artists can efficiently create high quality effects. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" provides valuable insight for a Technical Director Visual Effects. While this role typically requires an advanced degree or extensive production experience in computer science or a related field, understanding the practical application of software like Blender and After Effects for 3D object tracking, animation, and compositing offers a crucial ground up perspective. This insight into artist workflows can inform the development of more effective and artist friendly technical solutions.
Freelance Visual Artist
A Freelance Visual Artist works independently, offering their creative and technical skills to diverse clients across various projects, from short films and music videos to social media content and corporate presentations. This path demands versatility, strong technical skills, and a keen eye for detail. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" is exceptionally well suited for a Freelance Visual Artist. It equips learners with a highly specialized and in demand skill set: creating, animating, and integrating complex 3D visual effects like sci-fi holograms into live action footage using industry standard tools like Blender and After Effects. This comprehensive practical training allows a Freelance Visual Artist to independently deliver high quality, professional visual effects, significantly expanding their service offerings and enhancing their competitive edge in the market.
Film Editor
A Film Editor is responsible for assembling raw footage, selecting the best takes, and arranging them into a coherent and compelling narrative. This role involves shaping the pacing, mood, and overall flow of a film or video. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" may be useful for a Film Editor, particularly one working on projects with visual effects, by providing a hands on understanding of the VFX pipeline. Learning to motion track, composite 3D objects into live footage, and finalize effects in After Effects directly informs an editor's ability to integrate VFX shots seamlessly into their edit, understand the technical requirements of VFX plates, and make informed choices during the post production process to enhance a film's production value.
Augmented Reality Artist
An Augmented Reality Artist creates 3D content and experiences that seamlessly blend with the real world when viewed through a device like a smartphone or headset. This involves understanding how to place virtual objects within a real world context. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" may be helpful for an Augmented Reality Artist due to its core emphasis on 3D object creation, animation, and critically, 3D object tracking to real world footage. The techniques for integrating virtual holograms into live video, including motion tracking and compositing, are foundational for understanding how to anchor and display digital elements convincingly within a user's physical environment in augmented reality applications.
3D Modeler
A 3D Modeler specializes in creating three dimensional digital representations of objects, characters, or environments. This role requires precision, an understanding of form, and proficiency in 3D software. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" may be useful for a 3D Modeler, as it specifically involves creating holographic 3D models in Blender. While the course focuses on a particular type of object, the fundamental skills in using Blender for 3D asset creation, understanding mesh topology, and preparing models for animation and rendering are directly transferable. This foundational experience can help build a portfolio demonstrating proficiency in generating digital assets for visual effects and other 3D applications.
Post-Production Supervisor
A Post Production Supervisor manages the entire post production process of a film or television project, overseeing everything from editing and sound design to visual effects and color grading. This role requires strong organizational skills and a comprehensive understanding of each department's workflow. The course "Blender for Filmmakers: Animated Sci-Fi Hologram Effect" may be helpful for a Post Production Supervisor by offering insight into the practicalities of creating and integrating visual effects. Understanding the process of 3D object tracking, animation, rendering, and compositing in After Effects allows a supervisor to better communicate with VFX artists, realistically schedule tasks, and troubleshoot issues, ensuring a smoother and more efficient post production pipeline, particularly for projects involving complex visual effects.

Reading list

We've selected 50 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender for Filmmakers: Animated Sci-Fi Hologram Effect.
Is the official manual for Blender, written by the Blender Foundation. It comprehensive resource that covers everything from the basics to advanced techniques.
Provides a comprehensive overview of the field of film studies. It is an essential read for anyone who wants to understand the different approaches to film scholarship.
Provides a comprehensive overview of the field of film studies. It is an essential read for anyone who wants to understand the different approaches to film scholarship and the history of film as an art form.
Is widely considered the bible for animators, covering fundamental animation principles applicable to all forms, including 3D. It is an essential resource for gaining a broad understanding of movement, timing, and spacing. This book is commonly used as a textbook in academic institutions and by industry professionals. While not specific to 3D software, its principles are crucial for creating believable 3D animation.
The third edition of the highly acclaimed 'Physically Based Rendering' book. While the fourth edition is the most up-to-date, the third edition is still a valuable and comprehensive resource for understanding the principles and practice of physically based rendering, and is often more readily available.
Is considered a foundational text in digital compositing, covering the underlying principles and techniques that are software-agnostic. It provides a comprehensive overview of the subject, making it excellent for gaining a broad understanding. While an older edition exists, the core concepts remain highly relevant. It is often cited as a must-read for serious VFX artists.
Authored by a renowned Disney animator, this book provides a practical approach to character animation, focusing on bringing personality and life to animated characters. It offers actionable techniques and insights applicable to 3D character animation, serving as a valuable resource for deepening understanding and is considered a must-read for those interested in character performance.
Is specifically dedicated to matchmoving, a core technique in motion tracking for visual effects. It provides a detailed look at the process of camera tracking to integrate computer graphics into live-action footage. It's a valuable resource for those focusing on VFX applications of motion tracking.
Considered a seminal text in 3D reconstruction and camera calibration, this book delves into the mathematical principles essential for understanding motion tracking from multiple camera views. It foundational text for those looking to deepen their understanding of the geometric aspects of motion tracking. is often used as a reference in academic settings.
Comprehensive guide to Blender, covering everything from the basics to advanced techniques. It great resource for both beginners and experienced users who want to learn more about Blender.
Provides a comprehensive overview of algorithms for realistic image synthesis, focusing on global illumination techniques. It's a valuable resource for graduate students and researchers interested in the theoretical foundations and practical implementation of advanced rendering methods beyond basic local illumination.
Offers a broad introduction to the field of computer graphics, covering fundamental concepts essential for understanding rendering. It serves as an excellent textbook for undergraduate students and provides a solid foundation before diving into more specialized rendering topics. It balances theory with practical examples.
Based on the first two editions of 'Physically Based Rendering', this book focuses on using the PBRT system to learn about realistic image synthesis. It's a practical companion to the main PBR book for those who want to work with a functional rendering system.
Timing critical element in animation, and this book provides a focused and in-depth exploration of this principle. It offers practical examples and analysis of how timing affects weight, force, and character. While an older publication, the principles remain timeless and are directly applicable to 3D animation, making it a valuable resource for deepening understanding. It is considered a classic in the field.
Understanding acting principles is vital for creating believable animated characters. explores how actors approach performance and translates these concepts for animators. It's a valuable resource for deepening understanding of character performance and is considered a must-read for character animators.
This practical guide covers everything from pre-production to distribution, with a focus on the creative and technical aspects of filmmaking. It valuable resource for both aspiring and experienced filmmakers.
Focusing specifically on character animation within Blender, this book guides readers through the process of creating and animating 3D characters. It's a practical resource for those interested in this specialization and helps solidify understanding through hands-on examples.
Color management complex but essential aspect of professional compositing to ensure consistent and accurate color representation across different stages of the pipeline. is dedicated to this crucial topic, making it vital for those working in professional VFX environments.
Effective lighting and rendering are crucial for the final look of 3D animations. highly respected guide to the principles and techniques of digital lighting and rendering, applicable across different 3D software. It is valuable for deepening understanding of this technical aspect of 3D production.
Another excellent book by Steve Wright, this focuses on the essential tools and techniques for compositing. It's known for its approachable style, making complex concepts understandable for aspiring artists. is particularly good for gaining a solid foundational understanding before moving on to more advanced topics.
Offers a comprehensive and rigorous treatment of computer vision, including detailed sections on motion tracking, object recognition, and segmentation. It covers both theoretical concepts and practical implementations, making it suitable for advanced undergraduate and graduate students.
A series of books that collect articles on various advanced rendering techniques and algorithms implemented on the GPU. While older editions might be less current, they provide valuable insights into the evolution of real-time rendering and GPU programming. More recent editions focus on contemporary topics.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
Delves into more challenging compositing scenarios, offering techniques for dealing with difficult footage such as poorly shot green screen or shots lacking tracking marks. It's valuable for those looking to deepen their understanding and problem-solving skills in compositing. It provides practical solutions using examples from After Effects and Fusion.
Provides a project-based approach to learning animation in Blender, taking readers through the entire process of creating a short animated film. It's practical for gaining a broad understanding of the animation pipeline within Blender and is suitable for those who learn by doing.
Provides a comprehensive guide specifically to using Nuke, a widely used node-based compositing software in the film and television industries. While software-specific, it covers fundamental compositing concepts within the context of Nuke, making it highly relevant for those focusing on this tool. It includes step-by-step lessons and real-world examples.
Examines deep learning techniques specifically applied to computer vision tasks, including object detection and image segmentation, which are closely related to motion tracking. It provides practical guidance for implementing deep learning models.
Considered a classic in the field of computer graphics, this comprehensive book covers a vast range of topics, including fundamental rendering algorithms. While some sections might be dated, it provides a strong historical and theoretical context for understanding the evolution of rendering.
Project-based guide to the Blender Game Engine, covering a wide range of topics from creating game assets to scripting and gameplay. It great resource for anyone who wants to learn how to create games in Blender.
Known as the 'Red Book,' this comprehensive guide to programming with OpenGL, a widely used graphics API. It's essential for anyone implementing rendering algorithms and working directly with the graphics pipeline. It serves as both a tutorial and a reference.
While primarily focused on animation, the fundamental principles of movement, timing, and performance detailed in this book are invaluable for VFX artists working with animated elements or creatures. It's a classic text widely used in animation and VFX education.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
Classic introduction to cartoon animation principles, offering clear and accessible guidance on character design, movement, and dialogue animation. While focused on 2D, the fundamental concepts of squash and stretch, anticipation, and follow-through are directly transferable to 3D animation, making it excellent for gaining a broad understanding, especially for beginners. It's a valuable foundational text.
Focuses on the general theory and techniques of digital visual effects and compositing, without being tied to specific software. It's a good resource for understanding the underlying principles that apply across different tools and workflows.
This project-based book allows readers to learn Blender by creating practical examples. It covers various aspects of 3D production, including modeling, texturing, rendering with EEVEE, and using Grease Pencil, providing a hands-on approach to gaining a broad understanding of Blender's capabilities for animation and graphics.
A more recent software-specific guide to Nuke, this book covers techniques and workflows using a contemporary version of the software. It's useful for those learning or working with Nuke and provides practical, up-to-date information on using this industry-standard tool.
Offers a modern introduction to the animation filmmaking process, covering various aspects from concept to completion. It provides a broad overview suitable for beginners looking to understand the entire pipeline, including elements relevant to 3D animation production.
Lee Lanier provides a guide to essential tools and techniques in professional digital compositing. is practical and focuses on the core skills needed in a production environment. It serves as a solid resource for building fundamental compositing abilities.
Dives into creating realistic materials and textures within Blender's Cycles render engine. It's a practical guide for artists wanting to enhance the visual quality of their 3D models through advanced texturing and shading techniques. It covers procedural texturing and leveraging look development concepts.
Provides a thorough introduction to computer vision, covering topics such as feature detection, object recognition, and motion analysis with a focus on mathematical and statistical underpinnings. It's a good resource for gaining a solid understanding of the principles behind motion tracking.
Focuses on compositing within Blackmagic Fusion, another node-based compositing software used in the industry. Similar to the Nuke-specific book, it provides practical techniques and workflows for users of Fusion, covering core compositing concepts within the software's environment.
A crucial resource for understanding the mathematical foundations behind 3D graphics and rendering. It covers linear algebra, calculus, and other mathematical concepts essential for implementing rendering algorithms. It's a valuable reference for students and professionals.
Provides a fundamental understanding of the core concepts in 3D graphics, including modeling, rendering, and animation. It's suitable for beginners looking to grasp the essential skills required in a 3D production pipeline, offering a broad foundational understanding.
SLAM key concept in robotics and augmented reality that involves simultaneous mapping and tracking. provides an introduction to the theory and methods of SLAM, which is directly relevant to understanding motion tracking in dynamic environments. It good resource for those interested in robotics and AR applications.
Introduces the powerful procedural workflow of Houdini, a software heavily used in visual effects and animation. It covers procedural modeling, simulations, and rendering. This book is valuable for those interested in contemporary 3D topics like procedural content generation and complex visual effects. It is suitable for beginner to intermediate users of Houdini.
Key text in robotics, covering probabilistic techniques for localization, mapping, and perception. These concepts are fundamental to SLAM and other motion tracking applications in robotics. While it can be challenging, it's a foundational resource for those in the field.
Provides a comprehensive overview of sound design for film and video. It covers everything from the basics of sound recording to the advanced techniques used by professional sound designers. It is essential reading for anyone who wants to learn how to create effective sound designs for their projects.

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