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Vaporwave is both a musical and a visual genre of artwork. The visual aesthetic is defined as “incorporating early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes, as well as anime, Greco-Roman statues, and 3D-rendered objects”.

In this class we’ll be focusing on the visual aesthetics of Vaporwave to create our animation.

I specialize in clear, easy to follow beginner’s classes. We’ll go through each process, step-by-step, to prevent as much confusion as possible.

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Vaporwave is both a musical and a visual genre of artwork. The visual aesthetic is defined as “incorporating early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes, as well as anime, Greco-Roman statues, and 3D-rendered objects”.

In this class we’ll be focusing on the visual aesthetics of Vaporwave to create our animation.

I specialize in clear, easy to follow beginner’s classes. We’ll go through each process, step-by-step, to prevent as much confusion as possible.

We’re using Blender for this tutorial, which is an amazing and totally free 3d software. The only barrier to entry is having a computer to run the software on.

Creating a heavily stylized animation loop is a really desirable skill to have as a 3d artist, however it doesn’t need to be difficult. We’ll go through the entire process of creating this animation from a beginner’s perspective to avoid as much confusion as possible.

In this class you can expect to learn:

- Blender Interface and Tools: We’ll learn about many basic tools and interface elements within Blender while building and animating our statue.

- Modeling: To achieve our Vaporwave aesthetic, we’ll be altering a 3d scanned Greco-Roman statue.

- Lighting: We’ll set up a stylized lighting scheme including volumetric lighting.

- Shading: Which can give objects the appearance of glowing neon lights, or golden metal.

- Animating: We’ll create a subtle looping animation featuring our Vaporwave statue.

- Rendering: Lastly, we’ll render our final animation in Blender so you can share it with your friends and family on social media.

When we’re done you’ll have all the skills you need to create a Vaporwave animation loop of your very own!

Instructor bio:

'Harry Helps' is a 3D artist and educator with over a decade of professional experience in modeling, texturing, animation, and post-production. Throughout his career, he has worked across diverse industries—from MMORPG game studios and video production companies to award-winning architectural visualization firms—holding roles such as Studio Director, Lead 3D Artist, and Greenscreen Editor. His work has been featured in 3D Artist magazine, where he also contributed tutorial content. With extensive expertise in Blender, 3ds Max, V-Ray, and Photoshop, Harry is passionate about sharing his knowledge and inspiring the next generation of 3D creators.

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What's inside

Syllabus

Getting Started with the Scene
Kick off your Blender journey by setting up the foundation of your Vaporwave animation. In this module, you’ll get oriented with the course structure and project goals, then dive into Blender to organize your workspace and import the Greco-Roman statue model that will be the centerpiece of your design. By the end of this module, you’ll be ready to begin creating in an organized and purposeful project environment.
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Coming soon We're preparing activities for Blender 3D for Beginners: Create a 3D Vaporwave Animation. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Blender 3D for Beginners: Create a 3D Vaporwave Animation will develop knowledge and skills that may be useful to these careers:
3D Animator
A 3D Animator breathes life into static models, creating movement and narrative through keyframes. This course provides a practical introduction to the core skills necessary for a 3D Animator. You will learn to animate a statue using keyframes, specifically crafting a subtle looping animation, a fundamental technique in various animation fields. The focus on stylized aesthetics and creating engaging visual loops, suitable for sharing on social media, directly applies to the demands of producing captivating animated content. Learning Blender's interface and tools, along with principles of lighting and shading to enhance animation, helps build a foundation in this dynamic career. This course helps you to develop the initial skills to bring characters and objects to life, which is essential for success as a 3D Animator.
Motion Graphics Designer
A Motion Graphics Designer creates animated visual content for various media, including web, television, and film, often focusing on stylized and engaging visuals. This course offers a strong entry point into the world of Motion Graphics Designer roles, particularly for those interested in 3D animation. The entire focus on creating a heavily stylized animation loop, suitable for social media showcase, directly mirrors the output of many motion graphics projects. You will learn keyframing for animation, how to build compelling scenes with specific aesthetic touches like glowing rings and retro grids, and how to apply vivid shaders for neon effects. These skills are highly transferable to crafting dynamic visual identities and animated sequences in the motion graphics industry.
Content Creator
A Content Creator produces engaging digital media across various platforms, often specializing in visual storytelling and unique aesthetics. This course directly equips individuals with highly marketable skills for a Content Creator role, especially for those leveraging platforms like social media. The entire curriculum culminates in creating a heavily stylized Vaporwave animation loop, ready for sharing with friends and family on social media. This hands-on experience in conceptualizing, modeling, lighting, animating, and rendering a complete, shareable piece of digital art is invaluable. The course helps to develop the technical proficiency in Blender and the artistic discernment needed to produce distinctive and viral-worthy visual content, enhancing your ability to captivate an audience with unique animations.
3D Modeler
A 3D Modeler is responsible for creating three-dimensional digital representations of objects, environments, and characters. This course offers a foundational skill set directly applicable to becoming a successful 3D Modeler. You will gain experience using basic modeling tools in Blender to alter a 3D scanned Greco-Roman statue and construct additional scene elements like glowing rings and retro grids. This hands-on experience in shaping and stylizing digital assets is crucial for building a portfolio demonstrating your ability to translate concepts into detailed 3D forms. Furthermore, understanding how lighting and shading impact the final appearance of a model, as taught in this course, is invaluable for creating high-quality, presentation-ready 3D models.
Game Artist
A Game Artist designs and creates all the visual elements that populate a video game world, from characters and environments to textures and animations. This course offers valuable foundational skills highly relevant to becoming a Game Artist. You will gain hands-on experience in 3D modeling, specifically altering existing geometry and building new assets like glowing rings and grids, which are common tasks in game development. Learning to apply stylized lighting and shaders, such as glowing neon and metallic finishes, directly translates to creating visually compelling game assets. Furthermore, the ability to create subtle looping animations is crucial for environmental effects and character movements within games. This course helps to build the initial artistic and technical proficiency required for crafting immersive game experiences.
Lighting Artist
A Lighting Artist sculpts mood, atmosphere, and visual appeal in 3D scenes through the strategic placement and manipulation of light. The "Blender 3D for Beginners" course provides direct, hands-on experience in essential tasks for a Lighting Artist. You will learn to set up a stylized lighting scheme, including volumetric lighting, to craft a moody environment for your Vaporwave animation. This practical application of lighting principles, combined with understanding how shading can give objects appearances like glowing neon, is critical. This helps you to develop an artistic eye for how light interacts with surfaces and creates depth, a vital skill for anyone aspiring to shape the visual tone of digital creations as a Lighting Artist.
Visual Effects Artist
A Visual Effects Artist creates digital imagery to enhance live-action footage or purely digital scenes, often involving complex simulations and artistic enhancements. This course may be useful for an aspiring Visual Effects Artist, as it introduces core 3D principles and specific techniques often employed in VFX. You will learn to create moody environments with stylized lighting and volumetric fog, which are common elements in visual effects. The skills in modeling specific elements, applying shaders for glowing effects, and orchestrating looping animations provide a foundational understanding of how individual components contribute to a larger visual effect. While this course focuses on a stylized animation, the technical workflow in Blender helps build a basis for more complex VFX pipelines. An advanced degree is often required for specialized VFX roles.
Texture and Shading Artist
A Texture and Shading Artist creates and applies materials and surface properties to 3D models, defining their appearance, feel, and how they react to light. This course directly introduces core elements pertinent to a Texture and Shading Artist role. You will learn about shading techniques to give objects distinct appearances, such as glowing neon lights or golden metal, specifically within the Vaporwave aesthetic. This detailed exploration of material properties and their visual impact is key. The skills gained in setting up lighting schemes also complement this role, as textures and shaders are intrinsically linked to how light behaves on surfaces. This course helps you to understand the foundational principles of surface design and material application in a 3D environment.
Virtual Reality Artist
A Virtual Reality Artist designs and builds immersive 3D environments, assets, and experiences for virtual reality platforms. The "Blender 3D for Beginners" course provides an excellent starting point for aspiring Virtual Reality Artists by teaching fundamental 3D content creation skills. You will learn to model and stylize 3D objects, construct detailed scenes with glowing elements and grids, and apply atmospheric effects like volumetric fog—all essential for crafting immersive virtual worlds. The course's focus on creating looping animations and rendering high-quality visuals helps build an understanding of performance considerations and visual impact within digital environments. Learning Blender itself is a significant advantage, as it is a widely used tool for creating assets optimized for real-time VR applications.
Architectural Visualizer
An Architectural Visualizer creates realistic or stylized 3D renderings and animations of architectural designs, helping clients envision spaces before construction. While this course focuses on a Vaporwave aesthetic, the underlying principles and software skills are highly transferable for an Architectural Visualizer. You will gain proficiency in Blender, a widely used 3D software, and learn to set up complex scenes. Crucially, the detailed modules on stylized lighting schemes, including volumetric lighting, and applying advanced shaders for metallic finishes, are directly applicable to creating atmospheric architectural renders. The rendering module, ensuring high-quality output, is also a core skill. This course helps to develop the technical and artistic eye for creating compelling visual representations of spatial designs.
Product Visualizer
A Product Visualizer creates compelling 3D renderings and animations of products for marketing, design review, or e-commerce. This course, while focused on a unique aesthetic, provides a solid entry point into the skill set required for a Product Visualizer. You will become proficient in Blender, a versatile 3D software, and learn fundamental 3D modeling techniques to arrange and style objects. The course's emphasis on stylized lighting and shading, including creating appearances like glowing neon or golden metal, is particularly relevant for highlighting product features and material qualities. Learning rendering settings for high-quality output ensures your final visuals are polished and professional. This course helps to build the technical foundation and artistic discernment needed to present products in an engaging and visually appealing manner.
Video Editor
A Video Editor assembles raw footage and various media elements into a finished product, often enhancing it with visual effects and compositing. While the primary focus of this course is 3D animation, the "Finishing Touches & Final Output" module provides skills relevant to a Video Editor. You will learn about compositing techniques to enhance visual impact and rendering settings for high-quality output, which are crucial post-production steps. The ability to create an engaging, looping 3D animation and prepare it for sharing helps build an understanding of visual storytelling and technical delivery. These foundational skills may be useful for a Video Editor who wishes to incorporate 3D elements into their projects or understand the pipeline of digital content creation.
Digital Illustrator
A Digital Illustrator creates visual content using digital tools, often for books, magazines, websites, or games, focusing on unique artistic styles. While this course culminates in animation, the foundational skills are highly relevant for a Digital Illustrator interested in 3D art. You will learn to build and stylize 3D scenes, including elements like Greco-Roman statues, glowing rings, and retro grids, which can then be rendered as static images for illustrations. The emphasis on visual aesthetics, stylized lighting, and expressive shading provides a powerful toolset for creating distinctive 3D-rendered illustrations. This course helps to expand an illustrator's toolkit beyond 2D, enabling them to produce rich, dimensional artwork with unique visual flair.
Educator of Digital Media
An Educator of Digital Media teaches students the principles and applications of various digital tools and creative processes, often at art schools, universities, or through online platforms. Given the instructor's background as a 3D artist and educator with a decade of professional experience, this course provides a strong model for individuals aspiring to become an Educator of Digital Media. You will learn to break down complex 3D animation processes into clear, easy-to-follow, beginner-friendly steps, mirroring effective teaching methodologies. The experience gained in mastering Blender's interface, tools, modeling, lighting, shading, animation, and rendering helps build comprehensive technical expertise. This course helps you to understand how to structure learning and simplify intricate software operations, crucial for inspiring and guiding the next generation of digital creators.
Technical Artist
A Technical Artist bridges the gap between artistic vision and technical implementation, optimizing assets and workflows in 3D pipelines. This course may be useful for someone interested in becoming a Technical Artist, as it provides a deep dive into the functional aspects of Blender. You will learn about the Blender Interface and Tools, understanding how to navigate and manipulate the software effectively. Gaining hands-on experience with modeling tools, material shaders, animation keyframes, and rendering settings helps build a foundational understanding of a 3D artist's workflow. This technical comprehension of software capabilities and limitations, essential for a Technical Artist, helps you to identify bottlenecks and develop efficient solutions within digital content creation pipelines. An advanced degree is often beneficial for this role.

Reading list

We haven't picked any books for this reading list yet.
Comprehensive guide to Blender, covering everything from the basics to advanced techniques. It great resource for both beginners and experienced users who want to learn more about Blender.
Is the official manual for Blender, written by the Blender Foundation. It comprehensive resource that covers everything from the basics to advanced techniques.
Comprehensive guide to Blender animation, covering everything from the basics to advanced techniques. It great resource for anyone who wants to learn how to create amazing animations in Blender.
Comprehensive guide to Blender, covering everything from the basics to advanced techniques. It great resource for both beginners and experienced users who want to learn more about Blender.
Project-based guide to Blender, covering a wide range of topics from modeling to animation to rendering. It great resource for beginners who want to learn Blender by working on real-world projects.
Project-based guide to the Blender Game Engine, covering a wide range of topics from creating game assets to scripting and gameplay. It great resource for anyone who wants to learn how to create games in Blender.
Explores the algorithms and techniques used in computer animation, providing a strong theoretical foundation.
Provides a comprehensive overview of 3D animation, covering topics such as modeling, animation, and rendering.
This comprehensive book covers a wide range of topics in 3D computer graphics, including animation, modeling, rendering, and visual effects. It provides a broad overview of the field and its various applications, suitable for gaining a general understanding of 3D animation within the larger context of computer graphics.
Provides a practical guide to character animation, covering topics such as rigging, modeling, and motion capture.
Timing critical element in animation, and this book provides a focused and in-depth exploration of this principle. It offers practical examples and analysis of how timing affects weight, force, and character. While an older publication, the principles remain timeless and are directly applicable to 3D animation, making it a valuable resource for deepening understanding. It is considered a classic in the field.
Is widely considered the bible for animators, covering fundamental animation principles applicable to all forms, including 3D. It is an essential resource for gaining a broad understanding of movement, timing, and spacing. This book is commonly used as a textbook in academic institutions and by industry professionals. While not specific to 3D software, its principles are crucial for creating believable 3D animation.
Provides a hands-on approach to 3D modeling and animation using industry-standard software.
Provides a practical guide to character creation for animation, covering topics such as design, personality, and movement.
Focuses on advanced techniques for digital character animation, covering topics such as facial animation and motion capture.
Provides a fundamental understanding of the core concepts in 3D graphics, including modeling, rendering, and animation. It's suitable for beginners looking to grasp the essential skills required in a 3D production pipeline, offering a broad foundational understanding.
Focuses on the importance of timing in animation and provides practical tips on how to create believable and engaging animations.
Covers all aspects of 3D animation, making it a great introduction for beginners and a useful reference for experienced animators.

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