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Vaporwave is both a musical and a visual genre of artwork. The visual aesthetic is defined as “incorporating early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes, as well as anime, Greco-Roman statues, and 3D-rendered objects”.

In this class we’ll be focusing on the visual aesthetics of Vaporwave to create our animation.

I specialize in clear, easy to follow beginner’s classes. We’ll go through each process, step-by-step, to prevent as much confusion as possible.

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Vaporwave is both a musical and a visual genre of artwork. The visual aesthetic is defined as “incorporating early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes, as well as anime, Greco-Roman statues, and 3D-rendered objects”.

In this class we’ll be focusing on the visual aesthetics of Vaporwave to create our animation.

I specialize in clear, easy to follow beginner’s classes. We’ll go through each process, step-by-step, to prevent as much confusion as possible.

We’re using Blender for this tutorial, which is an amazing and totally free 3d software. The only barrier to entry is having a computer to run the software on.

Creating a heavily stylized animation loop is a really desirable skill to have as a 3d artist, however it doesn’t need to be difficult. We’ll go through the entire process of creating this animation from a beginner’s perspective to avoid as much confusion as possible.

In this class you can expect to learn:

- Blender Interface and Tools: We’ll learn about many basic tools and interface elements within Blender while building and animating our statue.

- Modeling: To achieve our Vaporwave aesthetic, we’ll be altering a 3d scanned Greco-Roman statue.

- Lighting: We’ll set up a stylized lighting scheme including volumetric lighting.

- Shading: Which can give objects the appearance of glowing neon lights, or golden metal.

- Animating: We’ll create a subtle looping animation featuring our Vaporwave statue.

- Rendering: Lastly, we’ll render our final animation in Blender so you can share it with your friends and family on social media.

When we’re done you’ll have all the skills you need to create a Vaporwave animation loop of your very own!

Instructor bio:

'Harry Helps' is a 3D artist and educator with over a decade of professional experience in modeling, texturing, animation, and post-production. Throughout his career, he has worked across diverse industries—from MMORPG game studios and video production companies to award-winning architectural visualization firms—holding roles such as Studio Director, Lead 3D Artist, and Greenscreen Editor. His work has been featured in 3D Artist magazine, where he also contributed tutorial content. With extensive expertise in Blender, 3ds Max, V-Ray, and Photoshop, Harry is passionate about sharing his knowledge and inspiring the next generation of 3D creators.

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What's inside

Syllabus

Getting Started with the Scene
Kick off your Blender journey by setting up the foundation of your Vaporwave animation. In this module, you’ll get oriented with the course structure and project goals, then dive into Blender to organize your workspace and import the Greco-Roman statue model that will be the centerpiece of your design. By the end of this module, you’ll be ready to begin creating in an organized and purposeful project environment.
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Career center

Learners who complete Blender 3D for Beginners: Create a 3D Vaporwave Animation will develop knowledge and skills that may be useful to these careers:
3D Animator
A 3D Animator breathes life into static models, creating movement and narrative through keyframes. This course provides a practical introduction to the core skills necessary for a 3D Animator. You will learn to animate a statue using keyframes, specifically crafting a subtle looping animation, a fundamental technique in various animation fields. The focus on stylized aesthetics and creating engaging visual loops, suitable for sharing on social media, directly applies to the demands of producing captivating animated content. Learning Blender's interface and tools, along with principles of lighting and shading to enhance animation, helps build a foundation in this dynamic career. This course helps you to develop the initial skills to bring characters and objects to life, which is essential for success as a 3D Animator.
Motion Graphics Designer
A Motion Graphics Designer creates animated visual content for various media, including web, television, and film, often focusing on stylized and engaging visuals. This course offers a strong entry point into the world of Motion Graphics Designer roles, particularly for those interested in 3D animation. The entire focus on creating a heavily stylized animation loop, suitable for social media showcase, directly mirrors the output of many motion graphics projects. You will learn keyframing for animation, how to build compelling scenes with specific aesthetic touches like glowing rings and retro grids, and how to apply vivid shaders for neon effects. These skills are highly transferable to crafting dynamic visual identities and animated sequences in the motion graphics industry.
Content Creator
A Content Creator produces engaging digital media across various platforms, often specializing in visual storytelling and unique aesthetics. This course directly equips individuals with highly marketable skills for a Content Creator role, especially for those leveraging platforms like social media. The entire curriculum culminates in creating a heavily stylized Vaporwave animation loop, ready for sharing with friends and family on social media. This hands-on experience in conceptualizing, modeling, lighting, animating, and rendering a complete, shareable piece of digital art is invaluable. The course helps to develop the technical proficiency in Blender and the artistic discernment needed to produce distinctive and viral-worthy visual content, enhancing your ability to captivate an audience with unique animations.
3D Modeler
A 3D Modeler is responsible for creating three-dimensional digital representations of objects, environments, and characters. This course offers a foundational skill set directly applicable to becoming a successful 3D Modeler. You will gain experience using basic modeling tools in Blender to alter a 3D scanned Greco-Roman statue and construct additional scene elements like glowing rings and retro grids. This hands-on experience in shaping and stylizing digital assets is crucial for building a portfolio demonstrating your ability to translate concepts into detailed 3D forms. Furthermore, understanding how lighting and shading impact the final appearance of a model, as taught in this course, is invaluable for creating high-quality, presentation-ready 3D models.
Game Artist
A Game Artist designs and creates all the visual elements that populate a video game world, from characters and environments to textures and animations. This course offers valuable foundational skills highly relevant to becoming a Game Artist. You will gain hands-on experience in 3D modeling, specifically altering existing geometry and building new assets like glowing rings and grids, which are common tasks in game development. Learning to apply stylized lighting and shaders, such as glowing neon and metallic finishes, directly translates to creating visually compelling game assets. Furthermore, the ability to create subtle looping animations is crucial for environmental effects and character movements within games. This course helps to build the initial artistic and technical proficiency required for crafting immersive game experiences.
Lighting Artist
A Lighting Artist sculpts mood, atmosphere, and visual appeal in 3D scenes through the strategic placement and manipulation of light. The "Blender 3D for Beginners" course provides direct, hands-on experience in essential tasks for a Lighting Artist. You will learn to set up a stylized lighting scheme, including volumetric lighting, to craft a moody environment for your Vaporwave animation. This practical application of lighting principles, combined with understanding how shading can give objects appearances like glowing neon, is critical. This helps you to develop an artistic eye for how light interacts with surfaces and creates depth, a vital skill for anyone aspiring to shape the visual tone of digital creations as a Lighting Artist.
Visual Effects Artist
A Visual Effects Artist creates digital imagery to enhance live-action footage or purely digital scenes, often involving complex simulations and artistic enhancements. This course may be useful for an aspiring Visual Effects Artist, as it introduces core 3D principles and specific techniques often employed in VFX. You will learn to create moody environments with stylized lighting and volumetric fog, which are common elements in visual effects. The skills in modeling specific elements, applying shaders for glowing effects, and orchestrating looping animations provide a foundational understanding of how individual components contribute to a larger visual effect. While this course focuses on a stylized animation, the technical workflow in Blender helps build a basis for more complex VFX pipelines. An advanced degree is often required for specialized VFX roles.
Texture and Shading Artist
A Texture and Shading Artist creates and applies materials and surface properties to 3D models, defining their appearance, feel, and how they react to light. This course directly introduces core elements pertinent to a Texture and Shading Artist role. You will learn about shading techniques to give objects distinct appearances, such as glowing neon lights or golden metal, specifically within the Vaporwave aesthetic. This detailed exploration of material properties and their visual impact is key. The skills gained in setting up lighting schemes also complement this role, as textures and shaders are intrinsically linked to how light behaves on surfaces. This course helps you to understand the foundational principles of surface design and material application in a 3D environment.
Virtual Reality Artist
A Virtual Reality Artist designs and builds immersive 3D environments, assets, and experiences for virtual reality platforms. The "Blender 3D for Beginners" course provides an excellent starting point for aspiring Virtual Reality Artists by teaching fundamental 3D content creation skills. You will learn to model and stylize 3D objects, construct detailed scenes with glowing elements and grids, and apply atmospheric effects like volumetric fog—all essential for crafting immersive virtual worlds. The course's focus on creating looping animations and rendering high-quality visuals helps build an understanding of performance considerations and visual impact within digital environments. Learning Blender itself is a significant advantage, as it is a widely used tool for creating assets optimized for real-time VR applications.
Architectural Visualizer
An Architectural Visualizer creates realistic or stylized 3D renderings and animations of architectural designs, helping clients envision spaces before construction. While this course focuses on a Vaporwave aesthetic, the underlying principles and software skills are highly transferable for an Architectural Visualizer. You will gain proficiency in Blender, a widely used 3D software, and learn to set up complex scenes. Crucially, the detailed modules on stylized lighting schemes, including volumetric lighting, and applying advanced shaders for metallic finishes, are directly applicable to creating atmospheric architectural renders. The rendering module, ensuring high-quality output, is also a core skill. This course helps to develop the technical and artistic eye for creating compelling visual representations of spatial designs.
Product Visualizer
A Product Visualizer creates compelling 3D renderings and animations of products for marketing, design review, or e-commerce. This course, while focused on a unique aesthetic, provides a solid entry point into the skill set required for a Product Visualizer. You will become proficient in Blender, a versatile 3D software, and learn fundamental 3D modeling techniques to arrange and style objects. The course's emphasis on stylized lighting and shading, including creating appearances like glowing neon or golden metal, is particularly relevant for highlighting product features and material qualities. Learning rendering settings for high-quality output ensures your final visuals are polished and professional. This course helps to build the technical foundation and artistic discernment needed to present products in an engaging and visually appealing manner.
Video Editor
A Video Editor assembles raw footage and various media elements into a finished product, often enhancing it with visual effects and compositing. While the primary focus of this course is 3D animation, the "Finishing Touches & Final Output" module provides skills relevant to a Video Editor. You will learn about compositing techniques to enhance visual impact and rendering settings for high-quality output, which are crucial post-production steps. The ability to create an engaging, looping 3D animation and prepare it for sharing helps build an understanding of visual storytelling and technical delivery. These foundational skills may be useful for a Video Editor who wishes to incorporate 3D elements into their projects or understand the pipeline of digital content creation.
Digital Illustrator
A Digital Illustrator creates visual content using digital tools, often for books, magazines, websites, or games, focusing on unique artistic styles. While this course culminates in animation, the foundational skills are highly relevant for a Digital Illustrator interested in 3D art. You will learn to build and stylize 3D scenes, including elements like Greco-Roman statues, glowing rings, and retro grids, which can then be rendered as static images for illustrations. The emphasis on visual aesthetics, stylized lighting, and expressive shading provides a powerful toolset for creating distinctive 3D-rendered illustrations. This course helps to expand an illustrator's toolkit beyond 2D, enabling them to produce rich, dimensional artwork with unique visual flair.
Educator of Digital Media
An Educator of Digital Media teaches students the principles and applications of various digital tools and creative processes, often at art schools, universities, or through online platforms. Given the instructor's background as a 3D artist and educator with a decade of professional experience, this course provides a strong model for individuals aspiring to become an Educator of Digital Media. You will learn to break down complex 3D animation processes into clear, easy-to-follow, beginner-friendly steps, mirroring effective teaching methodologies. The experience gained in mastering Blender's interface, tools, modeling, lighting, shading, animation, and rendering helps build comprehensive technical expertise. This course helps you to understand how to structure learning and simplify intricate software operations, crucial for inspiring and guiding the next generation of digital creators.
Technical Artist
A Technical Artist bridges the gap between artistic vision and technical implementation, optimizing assets and workflows in 3D pipelines. This course may be useful for someone interested in becoming a Technical Artist, as it provides a deep dive into the functional aspects of Blender. You will learn about the Blender Interface and Tools, understanding how to navigate and manipulate the software effectively. Gaining hands-on experience with modeling tools, material shaders, animation keyframes, and rendering settings helps build a foundational understanding of a 3D artist's workflow. This technical comprehension of software capabilities and limitations, essential for a Technical Artist, helps you to identify bottlenecks and develop efficient solutions within digital content creation pipelines. An advanced degree is often beneficial for this role.

Reading list

We've selected 50 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender 3D for Beginners: Create a 3D Vaporwave Animation.
Is the official manual for Blender, written by the Blender Foundation. It comprehensive resource that covers everything from the basics to advanced techniques.
Considered a definitive reference in computer graphics, this book delves into the mathematical theory and practical implementation of physically based rendering, which is essential for realistic digital shading. It's a must-read for graduate students and professionals in computer graphics, offering in-depth knowledge on contemporary rendering techniques. The book is available online for free.
Is widely considered the bible for animators, covering fundamental animation principles applicable to all forms, including 3D. It is an essential resource for gaining a broad understanding of movement, timing, and spacing. This book is commonly used as a textbook in academic institutions and by industry professionals. While not specific to 3D software, its principles are crucial for creating believable 3D animation.
Is widely considered the bible of animation. It comprehensively covers the fundamental principles of animation, including timing, spacing, weight, walks, runs, and character animation. It is an essential resource for anyone serious about understanding how animation works, regardless of the medium, and is frequently used as a textbook in animation programs. This book is foundational for gaining a broad understanding of keyframe animation.
Timing critical aspect of keyframe animation, and this book definitive guide to understanding it. It explains how timing affects weight, emotion, and the illusion of life in animation. valuable reference for both beginners and experienced animators seeking to refine their timing and spacing in keyframed sequences. The 40th-anniversary edition includes modern examples relevant to digital animation.
Fundamental resource for understanding how light and color interact in the real world. It's invaluable for both traditional and digital artists seeking to create realistic renderings through shading. It serves as excellent background knowledge for anyone studying shading in a visual context and is widely recommended by professionals.
Is considered a foundational text in digital compositing, covering the underlying principles and techniques that are software-agnostic. It provides a comprehensive overview of the subject, making it excellent for gaining a broad understanding. While an older edition exists, the core concepts remain highly relevant. It is often cited as a must-read for serious VFX artists.
Authored by a renowned Disney animator, this book provides a practical approach to character animation, focusing on bringing personality and life to animated characters. It offers actionable techniques and insights applicable to 3D character animation, serving as a valuable resource for deepening understanding and is considered a must-read for those interested in character performance.
Provides a comprehensive overview of lighting for filmmaking. It covers a wide range of topics, including the basics of light and shadow, how to use different types of light, and how to create specific lighting effects. It is an excellent resource for anyone who wants to learn how to use lighting to improve their filmmaking.
Comprehensive guide to lighting for photographers. It covers everything from the basics of light and shadow to advanced techniques for creating specific lighting effects. It valuable resource for anyone who wants to learn how to use lighting to improve their photography.
Provides a comprehensive overview of lighting for photography. It covers a wide range of topics, including the basics of light and shadow, how to use different types of light, and how to create specific lighting effects. It is an excellent resource for anyone who wants to learn how to use lighting to improve their photography.
Provides a comprehensive overview of algorithms for realistic image synthesis, focusing on global illumination techniques. It's a valuable resource for graduate students and researchers interested in the theoretical foundations and practical implementation of advanced rendering methods beyond basic local illumination.
Comprehensive guide to lighting for photographers. It covers everything from the basics of light and shadow to advanced techniques for creating specific lighting effects. It valuable resource for anyone who wants to learn how to use lighting to improve their photography.
Based on the first two editions of 'Physically Based Rendering', this book focuses on using the PBRT system to learn about realistic image synthesis. It's a practical companion to the main PBR book for those who want to work with a functional rendering system.
Provides a comprehensive introduction to lighting for photographers, covering everything from basic concepts to advanced techniques. It is an excellent resource for anyone who wants to learn how to use lighting to improve their photography.
Understanding acting principles is vital for creating believable animated characters. explores how actors approach performance and translates these concepts for animators. It's a valuable resource for deepening understanding of character performance and is considered a must-read for character animators.
Comprehensive guide to Blender, covering everything from the basics to advanced techniques. It great resource for both beginners and experienced users who want to learn more about Blender.
Highly regarded resource for understanding and applying principles of light, shadow, and reflectivity, particularly relevant for industrial design and concept art. It's a valuable reference tool for students and professionals looking to accurately render objects and environments. The exercises are detailed and require dedicated practice.
Provides a comprehensive overview of lighting for architecture. It covers a wide range of topics, including the basics of light and shadow, different types of light fixtures, and how to design lighting systems for a variety of architectural spaces. It is an excellent resource for anyone who wants to learn more about lighting for architecture.
Comprehensive reference guide to lighting. It covers a wide range of topics, including the basics of light and shadow, different types of light fixtures, and how to design lighting systems for a variety of applications. It is an excellent resource for anyone who wants to learn more about lighting.
Offers a broad introduction to the field of computer graphics, covering fundamental concepts essential for understanding rendering. It serves as an excellent textbook for undergraduate students and provides a solid foundation before diving into more specialized rendering topics. It balances theory with practical examples.
Focusing specifically on character animation within Blender, this book guides readers through the process of creating and animating 3D characters. It's a practical resource for those interested in this specialization and helps solidify understanding through hands-on examples.
Color management complex but essential aspect of professional compositing to ensure consistent and accurate color representation across different stages of the pipeline. is dedicated to this crucial topic, making it vital for those working in professional VFX environments.
Analyzes the impact of the internet and digital technologies on contemporary art, exploring themes like digitality, circulation, privacy, and globalization. It's excellent for diving into current topics and understanding how digital art engages with broader societal and political issues. It's valuable for deepening understanding of the contemporary landscape.
Considered a foundational text in new media theory, this book examines the principles and aesthetics of digital media and their impact on art and culture. It's crucial for understanding the theoretical underpinnings of digital art and provides a framework for critical analysis. is more theoretical and suitable for those looking to deepen their understanding of the academic discourse around digital art.
Effective lighting and rendering are crucial for the final look of 3D animations. highly respected guide to the principles and techniques of digital lighting and rendering, applicable across different 3D software. It is valuable for deepening understanding of this technical aspect of 3D production.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
A series of books that collect articles on various advanced rendering techniques and algorithms implemented on the GPU. While older editions might be less current, they provide valuable insights into the evolution of real-time rendering and GPU programming. More recent editions focus on contemporary topics.
Another excellent book by Steve Wright, this focuses on the essential tools and techniques for compositing. It's known for its approachable style, making complex concepts understandable for aspiring artists. is particularly good for gaining a solid foundational understanding before moving on to more advanced topics.
Comprehensive guide to GLSL, the shading language used with OpenGL. It is highly relevant for students and professionals working with real-time graphics and game development, providing the technical details needed to implement custom shading effects. It valuable reference for understanding how shaders work programmatically.
Delves into more challenging compositing scenarios, offering techniques for dealing with difficult footage such as poorly shot green screen or shots lacking tracking marks. It's valuable for those looking to deepen their understanding and problem-solving skills in compositing. It provides practical solutions using examples from After Effects and Fusion.
This cookbook provides practical recipes for implementing various shading techniques using GLSL with OpenGL. It's an excellent resource for programmers and technical artists who want to apply shading concepts in real-time graphics applications. It covers a wide range of modern shading techniques and valuable reference for practitioners.
Provides a project-based approach to learning animation in Blender, taking readers through the entire process of creating a short animated film. It's practical for gaining a broad understanding of the animation pipeline within Blender and is suitable for those who learn by doing.
Classic introduction to cartoon animation principles, offering clear and accessible guidance on character design, movement, and dialogue animation. While focused on 2D, the fundamental concepts of squash and stretch, anticipation, and follow-through are directly transferable to 3D animation, making it excellent for gaining a broad understanding, especially for beginners. It's a valuable foundational text.
Focuses on the general theory and techniques of digital visual effects and compositing, without being tied to specific software. It's a good resource for understanding the underlying principles that apply across different tools and workflows.
This anthology highlights critical perspectives on the use of digital technology in art history and museums, addressing theoretical and political aspects. It's highly relevant for those interested in contemporary issues surrounding digitization, data, and the institutional impact on digital art. It's suitable for deepening understanding of current critical discourse.
Provides a comprehensive guide specifically to using Nuke, a widely used node-based compositing software in the film and television industries. While software-specific, it covers fundamental compositing concepts within the context of Nuke, making it highly relevant for those focusing on this tool. It includes step-by-step lessons and real-world examples.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
This volume compiles lectures from Walt Stanchfield, focusing on the principles of drawing and observation for animation. While not solely about keyframing, strong drawing skills and an understanding of movement are foundational for creating effective keyframes. provides invaluable exercises and insights for improving the visual quality and believability of your animation.
Project-based guide to the Blender Game Engine, covering a wide range of topics from creating game assets to scripting and gameplay. It great resource for anyone who wants to learn how to create games in Blender.
Is considered a foundational text in the field of computer graphics, providing a comprehensive overview of the principles behind 3D modeling, rendering, and animation. While it theoretical book, the concepts covered are essential for a deep understanding of how 3D graphics software works. It is often used as a textbook in undergraduate and graduate computer graphics programs. This book is more valuable as a foundational reference than a hands-on software guide.
Known as the 'Red Book,' this comprehensive guide to programming with OpenGL, a widely used graphics API. It's essential for anyone implementing rendering algorithms and working directly with the graphics pipeline. It serves as both a tutorial and a reference.
This project-based book allows readers to learn Blender by creating practical examples. It covers various aspects of 3D production, including modeling, texturing, rendering with EEVEE, and using Grease Pencil, providing a hands-on approach to gaining a broad understanding of Blender's capabilities for animation and graphics.
A more recent software-specific guide to Nuke, this book covers techniques and workflows using a contemporary version of the software. It's useful for those learning or working with Nuke and provides practical, up-to-date information on using this industry-standard tool.
Dives into creating realistic materials and textures within Blender's Cycles render engine. It's a practical guide for artists wanting to enhance the visual quality of their 3D models through advanced texturing and shading techniques. It covers procedural texturing and leveraging look development concepts.
Offers a modern introduction to the animation filmmaking process, covering various aspects from concept to completion. It provides a broad overview suitable for beginners looking to understand the entire pipeline, including elements relevant to 3D animation production.
Lee Lanier provides a guide to essential tools and techniques in professional digital compositing. is practical and focuses on the core skills needed in a production environment. It serves as a solid resource for building fundamental compositing abilities.

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