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Darrin Lile

In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.

What do I get?

This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.

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In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.

What do I get?

This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.

What will we do?

We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.

Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.

Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.

Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.

Why should I get this?

If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.

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What's inside

Learning objectives

  • 3d modeling with blender
  • Uv mapping
  • Texturing in substance painter
  • Lighting and rendering in blender
  • Editing video in blender

Syllabus

Introduction
Course Overview
Reference Images and Scene Scale
Setting Up the Reference Images
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Career center

Learners who complete Blender Motorcycle Creation will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected 50 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender Motorcycle Creation.
Is the official manual for Blender, written by the Blender Foundation. It comprehensive resource that covers everything from the basics to advanced techniques.
The third edition of the highly acclaimed 'Physically Based Rendering' book. While the fourth edition is the most up-to-date, the third edition is still a valuable and comprehensive resource for understanding the principles and practice of physically based rendering, and is often more readily available.
Written by an expert from Allegorithmic (now Adobe), this handbook provides practical guidelines for PBR texturing. It bridges the gap between the theoretical concepts and the practical application of PBR in texturing workflows. is highly relevant for those using industry-standard texturing software like Substance Painter and valuable reference for professionals.
Based on the first two editions of 'Physically Based Rendering', this book focuses on using the PBRT system to learn about realistic image synthesis. It's a practical companion to the main PBR book for those who want to work with a functional rendering system.
Offers a broad introduction to the field of computer graphics, covering fundamental concepts essential for understanding rendering. It serves as an excellent textbook for undergraduate students and provides a solid foundation before diving into more specialized rendering topics. It balances theory with practical examples.
Provides a comprehensive overview of algorithms for realistic image synthesis, focusing on global illumination techniques. It's a valuable resource for graduate students and researchers interested in the theoretical foundations and practical implementation of advanced rendering methods beyond basic local illumination.
Provides a comprehensive overview of lighting for architecture. It covers a wide range of topics, including the basics of light and shadow, different types of light fixtures, and how to design lighting systems for a variety of architectural spaces. It is an excellent resource for anyone who wants to learn more about lighting for architecture.
Comprehensive guide to Blender, covering everything from the basics to advanced techniques. It great resource for both beginners and experienced users who want to learn more about Blender.
Comprehensive reference guide to lighting. It covers a wide range of topics, including the basics of light and shadow, different types of light fixtures, and how to design lighting systems for a variety of applications. It is an excellent resource for anyone who wants to learn more about lighting.
Provides a comprehensive overview of lighting for filmmaking. It covers a wide range of topics, including the basics of light and shadow, how to use different types of light, and how to create specific lighting effects. It is an excellent resource for anyone who wants to learn how to use lighting to improve their filmmaking.
Comprehensive guide to lighting for photographers. It covers everything from the basics of light and shadow to advanced techniques for creating specific lighting effects. It valuable resource for anyone who wants to learn how to use lighting to improve their photography.
Is an excellent starting point for learning PBR texturing specifically with Substance Painter, a widely used industry tool. It covers the fundamentals of PBR and guides the reader through creating production-ready assets. It's highly relevant for those focusing on modern texturing workflows in games and animation.
Provides a comprehensive overview of lighting for photography. It covers a wide range of topics, including the basics of light and shadow, how to use different types of light, and how to create specific lighting effects. It is an excellent resource for anyone who wants to learn how to use lighting to improve their photography.
Comprehensive guide to lighting for photographers. It covers everything from the basics of light and shadow to advanced techniques for creating specific lighting effects. It valuable resource for anyone who wants to learn how to use lighting to improve their photography.
Provides a comprehensive introduction to lighting for photographers, covering everything from basic concepts to advanced techniques. It is an excellent resource for anyone who wants to learn how to use lighting to improve their photography.
This updated edition focuses on creating photorealistic materials and textures within Blender's Cycles engine, with a strong emphasis on PBR. It's a practical, up-to-date resource for Blender users looking to achieve realistic results in their texturing work. It covers procedural texturing, rendering, and designing materials.
This comprehensive guide provides a step-by-step introduction to Blender, a widely used open-source 3D creation suite. It covers modeling, animation, rendering, and more, making it suitable for beginners to gain a broad understanding of the 3D pipeline within a specific software. It practical, project-based book that can serve as a textbook for introductory courses on Blender.
A series of books that collect articles on various advanced rendering techniques and algorithms implemented on the GPU. While older editions might be less current, they provide valuable insights into the evolution of real-time rendering and GPU programming. More recent editions focus on contemporary topics.
Is an excellent reference for artists focusing on character and creature modeling. It provides detailed anatomical information specifically tailored for sculpting, with clear illustrations and explanations of muscle and bone structures. It must-have resource for digital sculptors aiming for anatomical accuracy.
Analyzes the impact of the internet and digital technologies on contemporary art, exploring themes like digitality, circulation, privacy, and globalization. It's excellent for diving into current topics and understanding how digital art engages with broader societal and political issues. It's valuable for deepening understanding of the contemporary landscape.
Considered a foundational text in new media theory, this book examines the principles and aesthetics of digital media and their impact on art and culture. It's crucial for understanding the theoretical underpinnings of digital art and provides a framework for critical analysis. is more theoretical and suitable for those looking to deepen their understanding of the academic discourse around digital art.
Focuses on Physically Based Rendering (PBR) texturing using Substance Painter, a key tool in modern 3D workflows for creating realistic materials. It covers essential concepts and techniques for creating high-quality textures. This book is valuable for anyone looking to deepen their understanding of texturing, a crucial aspect of creating convincing 3D models.
Project-based guide to the Blender Game Engine, covering a wide range of topics from creating game assets to scripting and gameplay. It great resource for anyone who wants to learn how to create games in Blender.
Is considered a foundational text in the field of computer graphics, providing a comprehensive overview of the principles behind 3D modeling, rendering, and animation. While it theoretical book, the concepts covered are essential for a deep understanding of how 3D graphics software works. It is often used as a textbook in undergraduate and graduate computer graphics programs. This book is more valuable as a foundational reference than a hands-on software guide.
Often referred to as the 'bible' of computer graphics, this comprehensive textbook covers all fundamental aspects of the field, including a significant portion on rendering and shading, which directly relates to texturing. While a classic and not solely focused on modern texturing workflows, it provides essential background knowledge for understanding the principles behind rendering and how textures are processed. It valuable reference for students and professionals seeking a deep theoretical foundation.
Known as the 'Red Book,' this comprehensive guide to programming with OpenGL, a widely used graphics API. It's essential for anyone implementing rendering algorithms and working directly with the graphics pipeline. It serves as both a tutorial and a reference.
Great resource for those who want to learn how to UV map for games. It is written by Jason Osipa, a well-known 3D artist and educator.
This anthology highlights critical perspectives on the use of digital technology in art history and museums, addressing theoretical and political aspects. It's highly relevant for those interested in contemporary issues surrounding digitization, data, and the institutional impact on digital art. It's suitable for deepening understanding of current critical discourse.
This video course teaches you how to UV map and texture for Cinema 4D. It is taught by Ryan Kingslien, a leading expert in the field.
Introduces the powerful procedural workflow of Houdini, a software heavily used in visual effects and animation. It covers procedural modeling, simulations, and rendering. This book is valuable for those interested in contemporary 3D topics like procedural content generation and complex visual effects. It is suitable for beginner to intermediate users of Houdini.
A crucial resource for understanding the mathematical foundations behind 3D graphics and rendering. It covers linear algebra, calculus, and other mathematical concepts essential for implementing rendering algorithms. It's a valuable reference for students and professionals.
A comprehensive guide to Corel VideoStudio, a popular video editing software for both beginners and experienced users. Covers all aspects of the program, from importing footage to creating finished videos.
Published by SideFX, the creators of Houdini, this book provides a foundational understanding of Houdini's node-based procedural workflow. It's an excellent starting point for artists new to Houdini and interested in procedural modeling and its applications in games and film. It includes lessons for building simple projects.
Provides practical, recipe-based approaches to creating materials and textures specifically within Blender's Cycles rendering engine. It's highly relevant for users of Blender and offers hands-on examples for creating a variety of surfaces. While software-specific, it solidifies understanding of material creation nodes and texturing workflows within a popular 3D application.
Provides a gentle introduction to 3D rendering for programmers with minimal prior graphics knowledge. It focuses on building a raytracer and a rasterizer from scratch, making core concepts accessible. It's suitable for beginners and those who want to understand the underlying mechanics of rendering.
Focuses on the artistic and technical aspects of lighting and rendering for creating compelling 3D images. It's highly practical and software-agnostic, making it relevant for users of various rendering programs. It's a great resource for improving the visual quality of renders.
While not exclusively about digital art, this book is considered a must-read for any artist, including digital painters, seeking to deepen their understanding of fundamental art principles like color and light. It provides a strong foundation in traditional concepts that are directly applicable to digital mediums. is more valuable as foundational reading to solidify artistic understanding rather than a direct reference for digital tools.
A comprehensive and authoritative textbook that delves deeply into the principles of physical metallurgy.
Widely recommended guide for understanding and applying lighting and rendering techniques in 3D. It covers essential concepts for creating visually compelling images from 3D scenes. It valuable resource for artists looking to improve the presentation of their 3D models.
Is specifically geared towards beginners looking to learn digital painting using Adobe Photoshop. It provides step-by-step tutorials and covers fundamental art theory within the context of the software. It's an excellent resource for gaining a broad understanding of digital painting techniques and is particularly useful for those just starting out with the tool.
Offers a solid theoretical foundation in 3D computer graphics, covering essential mathematical concepts and algorithms. It provides the necessary background knowledge for understanding how 3D models are represented and manipulated digitally. This good resource for students seeking to solidify their understanding of the core principles before diving into specific software applications.
Focuses on creating textures specifically for games using Photoshop. It covers techniques for creating textures, shaders, and materials relevant to game development pipelines. It's a practical guide for those interested in texturing for interactive media.
Focuses on the specific techniques for shading and texturing hard surface models, a common task in 3D. Neil Blevins well-regarded artist in the field, making thvaluable resource for learning specialized techniques.
Provides a solid foundation in the physics and mathematics required for physically based modeling and animation, which are often closely related to rendering. It's valuable for understanding the underlying principles that drive realistic simulations and rendering.
Focuses on the practical aspects of creating 3D models specifically for 3D printing. It covers design considerations, software tools, and techniques relevant to additive manufacturing. It's a valuable resource for makers, hobbyists, and designers interested in physical output of their 3D models.

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