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In this comprehensive course, you will embark on an exciting journey to create a highly detailed medieval windmill 3D prop using Blender and Unreal Engine 5. Beginning with an introduction to the course structure, objectives, and foundational Blender skills, you will dive into essential 3D modeling techniques. You will learn how to effectively use references to create your first basic model—the grey box, before advancing to seams, sharps, and UV mapping for optimal texture application. Along the way, you’ll explore the role of nodes and materials, ensuring your windmill looks as realistic as possible.

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In this comprehensive course, you will embark on an exciting journey to create a highly detailed medieval windmill 3D prop using Blender and Unreal Engine 5. Beginning with an introduction to the course structure, objectives, and foundational Blender skills, you will dive into essential 3D modeling techniques. You will learn how to effectively use references to create your first basic model—the grey box, before advancing to seams, sharps, and UV mapping for optimal texture application. Along the way, you’ll explore the role of nodes and materials, ensuring your windmill looks as realistic as possible.

The course progresses by focusing on each part of the windmill, starting from the base structure to detailed wood and stonework, making sure your model is grounded in realistic proportions and texturing. You will learn how to expertly manipulate Blender's tools, including booleans and transformations, to craft believable wood joints, supports, and other architectural elements. The lessons also cover the introduction of complex shaders, windows, and other intricate parts that will breathe life into your 3D model.

As you refine your creation, you’ll gain insights into cloth modeling for the windmill's sails, mastering proportional editing, and preparing the windmill arms for seamless material application. By the end of the course, you will have a polished, game-ready windmill fully integrated into Unreal Engine 5. Whether you’re new to 3D modeling or looking to sharpen your prop creation skills, this course offers the tools and techniques needed to bring your artistic vision to life.

This course is designed for aspiring 3D artists, game designers, and developers with a basic understanding of Blender and Unreal Engine. No advanced experience is required, but familiarity with 3D modeling software will be helpful.

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What's inside

Syllabus

Course Introduction Blender to Unreal Engine
In this module, we will introduce you to the course layout, providing an overview of what you'll learn and the tools you'll use, including Blender basics. You’ll also explore high-definition renders of the medieval windmill, ensuring you're ready for the 3D modeling journey ahead.
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Working with References
In this module, we will delve into using references effectively for 3D modeling. You'll learn how to use images for scaling and accuracy to lay the groundwork for creating precise and detailed 3D assets.
Creating the Windmill Grey Box
In this module, we will begin the actual modeling of the windmill, focusing on the grey box technique to define the structure. You’ll learn to use essential Blender tools, ensuring the model’s accuracy in dimensions and form before moving on to detailed modeling.
Introduction to Nodes and Materials
In this module, we will explore the role of nodes and materials in 3D modeling. You’ll learn to reset transformations and create detailed textures, culminating in developing a wood material for the medieval windmill.
Creating the Windmill Tower Basics
In this module, we will focus on building the windmill tower’s basic structure, working with Booleans and transformations. You’ll also learn creative techniques for creating supports and realistic wood joints, vital for making the model look structurally sound.
Creating the Windmill Tower Details
In this module, we will add intricate details to the windmill tower, working with advanced lighting and materials like stone and wood. You’ll also design windows using UV projection techniques, further enhancing the realism of your 3D model.
3D Modelling the Windmill Arms
In this module, we will model the windmill’s arms, focusing on pre-planning and laying out the framework. You’ll prepare the arms for materials, ensuring everything is aligned for seamless integration into the final model.
Working with Cloth and Links
In this module, we will work with cloth and links, learning both Blender’s cloth simulation tools and alternative techniques for mesh creation. You’ll design cloth sails for the windmill and create realistic links to bind the pieces together.
Engineering the Windmill Turner
In this module, we will focus on the engineering aspect of the windmill’s turning mechanism, ensuring it’s both realistic and structurally sound. You’ll also practice marking and testing seams to create a professional-quality 3D model.

Good to know

Know what's good
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Uses Blender and Unreal Engine 5, which are industry-standard tools for 3D modeling and game development, making this course highly relevant for those seeking careers in these fields
Covers UV mapping, which is essential for applying textures to 3D models and achieving realistic visuals, a core skill for creating high-quality assets in games and other applications
Explores the use of nodes and materials, which are fundamental for creating realistic and visually appealing 3D models, enhancing the overall quality and believability of the final product
Requires a basic understanding of Blender and Unreal Engine, suggesting that learners without prior experience may need to acquire foundational knowledge before starting this course
Focuses on creating a medieval windmill, which may not appeal to learners interested in modeling other types of assets or environments, potentially limiting its relevance to specific project interests

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Foundations of 3D Modeling and Windmill Structure with these activities:
Review Blender Basics
Reviewing Blender basics will ensure a smoother learning experience during the course, especially for those with limited prior experience.
Browse courses on Blender
Show steps
  • Watch introductory Blender tutorials on YouTube.
  • Practice basic modeling tasks like creating and modifying simple shapes.
  • Familiarize yourself with Blender's interface and navigation.
Read 'Mastering Blender' by Oliver Villar
Reading 'Mastering Blender' will provide a deeper understanding of Blender's capabilities and workflows, enhancing your ability to create detailed 3D models.
Show steps
  • Obtain a copy of 'Mastering Blender'.
  • Read the chapters relevant to modeling and texturing.
  • Experiment with the techniques described in the book within Blender.
Model a Simple Object
Modeling a simple object like a house or a tree will help solidify your understanding of Blender's tools and techniques as you learn them in the course.
Show steps
  • Choose a simple object to model.
  • Gather reference images of the object.
  • Create a basic model using Blender's tools.
  • Apply basic materials and textures.
Four other activities
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Show all seven activities
Document Your Modeling Process
Documenting your modeling process through blog posts or videos will reinforce your learning and allow you to share your knowledge with others.
Show steps
  • Record your screen while modeling.
  • Write a blog post or create a video explaining your process.
  • Share your content online.
Read 'Unreal Engine 5 Cookbook' by Marcin Olšák
Reading 'Unreal Engine 5 Cookbook' will provide a deeper understanding of Unreal Engine 5's capabilities and workflows, enhancing your ability to integrate your 3D models into game environments.
Show steps
  • Obtain a copy of 'Unreal Engine 5 Cookbook'.
  • Read the chapters relevant to importing and using 3D models.
  • Experiment with the techniques described in the book within Unreal Engine 5.
Follow Advanced Texturing Tutorials
Following advanced texturing tutorials will help you refine your texturing skills and create more realistic and visually appealing windmill models.
Show steps
  • Search for advanced texturing tutorials on YouTube or other platforms.
  • Follow the tutorials step-by-step.
  • Apply the techniques learned to your windmill model.
Contribute to a 3D Modeling Project
Contributing to an open-source 3D modeling project will provide valuable experience working with others and improve your skills in a collaborative environment.
Show steps
  • Find an open-source 3D modeling project on GitHub or other platforms.
  • Contribute to the project by fixing bugs, adding features, or creating documentation.
  • Participate in the project's community.

Career center

Learners who complete Foundations of 3D Modeling and Windmill Structure will develop knowledge and skills that may be useful to these careers:
Prop Artist
A Prop Artist specializes in creating detailed 3D models of objects, or props, used in games, films, or other media. The course provides a detailed walkthrough of creating a medieval windmill, which makes it ideal for those looking to become a Prop Artist. Learners apply essential 3D modeling techniques, such as grey boxing, UV mapping, and material application. The course's focus on creating realistic-looking wooden structures and cloth sails with Blender, as well as integrating the final model into Unreal Engine 5, are directly relevant to the workflow of a Prop Artist. Aspiring Prop Artists will find the course's emphasis on precision and attention to detail very valuable.
3D Modeler
A 3D Modeler creates three-dimensional digital models of objects or environments. This course helps build a foundation for 3D modeling by guiding learners through the creation of a detailed medieval windmill, covering essential techniques like grey boxing, seams, sharps, UV mapping, and the use of nodes and materials in Blender. The course's focus on creating realistic textures and proportions, as well as its use of booleans and transformations, is directly applicable to the day-to-day tasks of a 3D Modeler. One interested in a career as a 3D Modeler should find that this course provides hands-on experience with industry-standard tools and methods.
Junior 3D Artist
A Junior 3D Artist is an entry-level position in the 3D modeling field which involves creating 3D models for a variety of applications. The course provides a learning experience that is well suited for a Junior 3D Artist by covering a wide range of modeling techniques using Blender, then integrating the model into Unreal Engine 5. The course will help them build a foundation of skills that are valuable to 3D modeling. Someone who wishes to become a Junior 3D Artist should find that this course introduces the tools and workflows used in the industry today.
Game Asset Artist
A Game Asset Artist creates the visual elements used in video games, including characters, props, and environments. This course focuses on creating a game-ready medieval windmill, and thus it directly helps develop the skills needed by a Game Asset Artist. Learners will gain experience with Blender and Unreal Engine 5. Experience creating realistic proportions and textures will be beneficial, as will skill in cloth modeling for the windmill sails. Someone who wishes to become a Game Asset Artist will benefit from this course's attention to detail, tool use, and project management, which are often used in game development.
Texture Artist
A Texture Artist creates the surfaces and details on 3D models, bringing them to life with patterns, colors, and materials. This course emphasizes the use of nodes and materials to create detailed textures, especially for wood and stone, which is frequently used in modeling. Learners will explore UV mapping and how to create realistic textures, which are crucial skills for a Texture Artist. This course walks learners through material application in a clear and effective manner, and it is recommended that a learner interested in becoming a Texture Artist takes it.
Technical Artist
A Technical Artist bridges the gap between art and technology in game development. This course will be particularly beneficial to an individual interested in becoming a Technical Artist due to its detailed exploration of 3D modeling, texturing, and integration into Unreal Engine 5. Learners also get hands-on experience working with nodes, materials, and cloth simulation techniques that are very useful to the role of a Technical Artist. The course's focus on creating a game-ready asset, including its engineering aspects, should provide a good overview of the kind of work a Technical Artist does.
Environment Artist
An Environment Artist creates the 3D landscapes and settings for games, films, or other simulations. While the course focuses on a single prop, it will help build a foundation in 3D modeling, texturing, and integration into Unreal Engine 5, all of which are applicable to the work of an Environment Artist. A learner will gain experience with building assets that are grounded in realism, including using booleans and transformations to create believable structures. An Environment Artist will find this course helpful by building foundational skills that are applicable to building a wider range of assets.
Digital Sculptor
A Digital Sculptor uses digital tools to create three-dimensional models, often with a focus on organic shapes and intricate details. While this course focuses on a more architectural structure, a digital sculptor may find value in the principles of modeling, texturing, and material application taught. Learners go over techniques like UV mapping and using nodes to create realistic surfaces, which could help a Digital Sculptor widen their skillset. The methods taught in this course may be useful for a Digital Sculptor who may wish to work with hard surface models.
Architectural Modeler
An Architectural Modeler creates 3D models of buildings and structures for visualization and planning. This course, with its focus on creating a detailed windmill, may be useful to an Architectural Modeler, giving them a taste of modeling and texturing techniques. Learners will explore how to create realistic textures and proportions, in addition to working with booleans and transformations to create believable structures. An Architectural Modeler may find that this course provides useful experience with industry-standard software like Blender and Unreal Engine 5.
Simulation Specialist
A Simulation Specialist creates interactive models and environments for training, research, or entertainment. This course may be helpful to learners wishing to become a Simulation Specialist as it provides a hands-on project using modeling software as well as game engine integration. It introduces techniques such as cloth modeling, material application, and creation of realistic structures. A Simulation Specialist may find that this course is relevant to many types of projects, as it covers many of the skills needed for creating a 3D simulation.
Visual Development Artist
A Visual Development Artist creates designs and concepts for characters, environments, or props to be used in games, animation, or film. Though this course is not exactly about concept art, it does allow for the creation of a detailed prop in the form of a windmill. A Visual Development Artist may be interested in these modeling techniques, especially those involving textures, nodes, and materials. This course may be helpful for them in developing a wider understanding of how to take a concept and turn it into a finalized product.
Product Visualizer
A Product Visualizer creates 3D models and renderings of products for marketing, sales, or presentation purposes. This course may be a good introduction to 3D modeling for a Product Visualizer, as it provides an example of a detailed prop creation. Learners will gain hands-on experience with Blender, learning how to create textures, apply materials, and use Booleans. They will acquire a fundamental understanding of how to turn a concept into a digital product, which may be useful for someone interested in becoming a Product Visualizer.
Instructional Designer
An Instructional Designer creates learning materials and experiences, leveraging technology to make them engaging. While this course focuses on 3D modeling, an Instructional Designer may be interested in this course to get a better understanding of the technical skills involved in creating 3D models and how they may be incorporated in educational settings. The course will help an Instructional Designer understand how tools like Blender and Unreal Engine work, which they may use to create teaching materials for similar courses. An Instructional Designer may find this course interesting due to its hands-on approach.
CAD Technician
A CAD technician uses computer-aided design software to create technical drawings and models, often for engineering or manufacturing purposes. This course is not directly related to CAD, however, the underlying principles of 3D modeling using Blender may be of some use to a CAD Technician. There is some overlap in skill sets, particularly with the use of modeling tools and the use of transformations and boolean operations to create 3D assets. A CAD Technician may find this course helpful in expanding their knowledge of 3D tools.
Project Manager
A Project Manager plans, executes, and closes projects, which may include game development, software creation, or other digital projects. While this course may not directly provide skills used by a Project Manager, it may help them understand the work that a 3D Artist does, including the challenges and workflows. Learners will gain an understanding of the amount of time and effort it takes to complete a detailed 3D modeling project using industry-standard software. A Project Manager may find that this course will further their knowledge of the game creation pipeline.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Foundations of 3D Modeling and Windmill Structure.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced rendering techniques. It's particularly useful for understanding the underlying principles of 3D modeling and how Blender's tools can be used effectively. While not strictly required, it serves as an excellent reference for deepening your understanding of the software. It is commonly used as a textbook at academic institutions.

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