We may earn an affiliate commission when you visit our partners.
3D Tudor

Course Description

Are you a 3D modelling artist, game designer or developer looking for a 3D model kitbash that will leave your eyes throbbing with creative excitement?

Join ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ to take your game design skills up a notch. Learn how to use Unreal Engine 5 (UE5) to optimise a modular kitbash that will take your skills to the next level.

Immerse yourself and your players in a medieval fantasy world complete with iconic shop windows, moving flags, banners, market stalls and cobbled streets.

Read more

Course Description

Are you a 3D modelling artist, game designer or developer looking for a 3D model kitbash that will leave your eyes throbbing with creative excitement?

Join ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ to take your game design skills up a notch. Learn how to use Unreal Engine 5 (UE5) to optimise a modular kitbash that will take your skills to the next level.

Immerse yourself and your players in a medieval fantasy world complete with iconic shop windows, moving flags, banners, market stalls and cobbled streets.

In a world where the boundaries between what is real or imagined are blurred by the ever-increasing skills of computer-generated imaging (CGI), we are giving you the power to create something HUGE.

A modular kitbash is a powerful tool in every 3D modeller’s or game designer’s toolbox. It helps you quickly and easily create intricate assets and environments using pieces based on a set of concrete variations.

Use 250 modular kitbash parts to build ANY medieval city, castle village or town better, bigger, and with more detail than ever before. Graduate to the next level of game design by learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval modular set pieces.

We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your 3D game environment.

Our ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ top 6 points:

1. Learning unique techniques for modular assets for stylized structures;

2. Creating a functional water system with directional water flow and submergible boat assets;

3. Building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions

4. Assembling custom prop collections using blueprints to make your world alive;

5. Learning how to create large-scale structures in open-world environments;

6. Filling your world with animated, nanite-enabled foliage to enrich its nature side.

Unreal Engine 5

This course is a full guide to using UE5 to plan out and create large-scale cities from the get-go.

Every modular kitbash asset and every single one of the building parts has been carefully crafted and optimised to work with the latest version of one of the biggest game engines out there – Unreal Engine 5. Hand-in-hand with UE5, the possibilities can become endless and you can tailor everything to your vision.

With ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’, you will build a stylized environment that would leave someone second-guessing whether it is real or not.

Using the same pieces, you could build a cathedral or a castle or a house and a shop.

And that’s not all…Our ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ modular kitbash items include all the smaller assets that are necessary to make any UE5 environment look real when you walk around it.

What makes a 3D world immersive? The ability to walk around it in awe of how much identify with the environment and you feel like you’re there.

Getting Started

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.

It will teach you about snapping, free transform techniques, and structure modification. This will allow you to get unique-looking variances to populate your medieval castle, stronghold area, or city as fast as possible.

Work with multiple pre-set camera angles to get the best composition out of a castle that looks great from any angle.

Texturing & Materials

Through ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ you will be learning everything right from importing individual models from Blender to having them work correctly in UE5.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval castle stronghold modular pieces. You will find out how to change PBR texture values by directly adjusting their information from within, built into the image editor.

Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.

UE5 Water System

You will learn how to use UE5’s modeling mode to deform a collection of modular assets. One of the things we will do together is to merge bridge pieces and bend a bridge using the curve deformer. And that’s because who doesn’t love a picturesque bridge over a body of water?.

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will also show you how to create a body of water for a river which transitions into a lake using UE5’s built-in water plugin. Together, we will learn how to modify the plugin to allow submergible boats to float on it in a realistic way.

Sculpting Terrain

This course will teach you how to model and sculpt out terrain using a variety of techniques to help us shape out large-scale areas:

- Using sculpting mode tools (e.g., sculpt + flatten) to shape out terrain;

- Optimising thermal erosion and hydro erosion to add natural detail to a landscape;

- Utilising UE5’s copy mode to reuse height information to create background mountains quickly.

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will also see us creating a landscape material that uses PBR values from Quixel asset library materials and sets them up as a ‘material attribute’.

You will learn how to hide a textured pattern with mask noise variances and distance blend techniques. Afterwards, you will learn how to create (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and (c) landscape-painted puddles.

Landscaping in UE5

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will show you how to make texture adjustments in the texture detail panel and material graph. You will also be finding out about how to organise material graphs with comments boxes and node reroute techniques.

Using Quixel library assets, we will be quickly populating our medieval city scene with rocks. At the same time, we will also make use of Quixel’s built-in vertex painting tool to paint a grass texture onto our rocky assets.

Likewise, Quixel foliage will allow us to add animated trees and bushes to our scene, and with UE5’s nanite functionality, there are no limits to how great and alive these can look.

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will teach you how to paint out natural forests and make them look realistic in a large-level environment.

Lighting & VFX

Using the UE5 starter content pack, we will readjust fire and smoke VFX to fit the aesthetics of our medieval city stronghold scene. This will involve rescaling and applying these effects to our torches and chimney.

‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will show you how to create a dynamic light system using the addon blueprint. We will also be creating a day/night cycle by manually setting up a moon since it does not work by default.

As part of the course, you will also be engaging in post-processing, and we will be adding additional lighting sources to the castle, such as the ones coming out of the building windows.

One of the most exciting things about ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ is that you will create collisions for stairs so that a playable UE5 character can use them. We use a 3rd person template that allows you to run into your medieval castle stronghold.

Course Resources & Freebies

The ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ resource pack includes 241 Meshes, 4 flags with cloth physics enabled (these are part of the 241 items), a modular set with 327,549 faces / 491,516 tris, 35 PBR materials with emissive maps, 1 clean file with a new level that features nothing in it (all parts available in the content folder), and 9 references.

Our top 10 points of awesomeness for the ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ medieval modular kitbash pieces:

1. Get started with ease with pivots positioned and oriented to help you speed up the building part of a structure;

2. Light up the night sky with houses lights that glow in the dark, and assets set up with emission textures;

3. Unique stylized touch of texturing;

4. Modular castle walls and tower pieces to help you build as tall of a fortress as you’d like;

5. Building variations for roofs and huts to build from the humblest of huts to the most extravagant type of mansion in a stylized manner in minutes;

6. Custom textures for each modular piece to help bring out a unique look from every asset;

7. Variety of outdoor props to help you populate the streets and make them look alive;

8. Doors that open to help your taverns, houses, and shops feel as welcoming as you like;

9. Create unique outdoor marketplaces with our market assets;

10. Enjoy intricate mesh detail to help you get depth from close-up camera shots.

Join this course and come be part of a game design journey of over 22 hours of learning that will see you go away with over 240 game-ready medieval kitbash pieces for your medieval castle stronghold in just 117 lessons.

Check out the free introduction and I am sure you won’t be able to put this course down.

To get you pumped, imagine how well this medieval castle stronghold modular pack fits in with your other 3D Tudor projects.

Be creative. Add medieval dungeon assets inside a medieval castle stronghold using ‘Blender to Unreal Engine Become a Dungeon Prop Artist’.

Also, think about surrounding your medieval castle stronghold or city with other medieval environments such as a farm using ‘Blender 3 The Ultimate Medieval Scene Course’.

Add gallows to your medieval castle keep main square using ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’ to master the look of your medieval castle’s execution area. Use the full power Unreal Engine 5 (UE5) to your advantage.

Even as early as 1 week into development, we knew ‘Build Stunning Medieval Worlds with UE5's Modular Kitbash’ will be something special.

Don’t miss out on the opportunity to build stunning medieval worlds in UE5.

So, come give us a try and be blown away by just how much you can achieve from one course.

Until next time, happy modelling everyone.

Neil – 3D Tudor

Enroll now

What's inside

Learning objectives

  • • learning unique techniques for modular assets for stylized structures
  • • creating a functional water system with directional water flow and submergible boat assets
  • • building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions
  • • assembling custom prop collections using blueprints to make your world alive
  • • learning how to create large-scale structures in open-world environments
  • • filling your world with animated, nanite-enabled foliage to enrich its nature side
  • • sculpting terrain and optimising thermal erosion and hydro erosion to add natural detail to a landscape
  • • creating (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and (c) landscape-painted
  • • learning about snapping, free transform techniques, and structure modification
  • • learning how to set up and generate for stairs to help your playable character interact better with the world
  • • setting up an asset pack that can be easily imported onto any unreal engine 5 project
  • • creating a dynamic light system using the addon blueprint
  • • maintaining and optimising medieval europe aesthetics for a full medieval stronghold castle keep or city scene using an unreal engine 5 skybox
  • • complete the course which is going to be the first stepping-stone to creating your 3d world and rpg game environment
  • Show more
  • Show less

Syllabus

Introduction
Section 1: Introduction to Unreal Engine 5 and Resource Pack

In this lesson, you will be introduced to Unreal Engine 5 and learn how to create a new project from scratch. You will also familiarize yourself with the user interface of the software and understand how to navigate through the different windows and panels.

Read more

Lesson 2 will take us through the very basics, you will learn how to use the Viewport in Unreal Engine 5 to get a better perspective on your environment. You will learn how to navigate through the viewport using different camera modes, change the view mode, and adjust the camera settings.

In this lesson, you will learn about modular kit and resource packs that are available in Unreal Engine 5. You will understand the benefits of using modular kits to build your environment, and how to use the resource pack to create your castle environment.

In this lesson, you will learn how to create a large-scale scene in Unreal Engine 5. You will understand how to set up the landscape, the sky, and the lighting, and learn how to optimize the scene for better performance.

Section 2: Working on Castle Entrance

In this lesson, you will learn the basics of the Landscape mode in Unreal Engine 5. You will learn how to create a terrain and manipulate it, add foliage and textures, and understand how to use the different painting tools.

In lesson 6, you will see your Scene and Modular Pieces come to life. You will start building the castle environment by creating an entrance for the tower. You will learn how to use modular kit assets to build the entrance, and understand how to align and snap them to the grid.

In this lesson, you will learn how to create curvature out of the stone walls in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

Section 3: Creating Elevation out of Castle Structure

This lesson will start working on Elevation. you will learn how to build an archway within the inner castle walls. You will understand how to use modular kit assets to build the archway and how to align and snap them to the grid.

In this lesson, you will learn how to build a staircase and fix collisions in the castle environment. You will understand how to use the collision tool to add collision to the staircase and how to optimize it for better performance.

In this lesson, you will learn how to work with the vertical slopes of the castle walls in the environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

Section 4: Building a House from the Ground up

Starting from this lesson, you will be introduced to modular kit bashing, you will learn how to build the base of the house in the castle environment. You will understand how to use the modular kit assets to build the base and how to align and snap them to the grid.

In this lesson, you will learn how to add a roof to the 3D hut in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

In this lesson, you will learn how to break up the surface of the digital house in the castle environment. You will understand how to use the mesh editing tools to manipulate the mesh and give it a more natural look.

In this lesson, you will learn how to create variations of modular meshes for your castle environment. You'll explore how to use different tools and techniques to create a unique set of modular meshes to build out your castle.

Section 5: Structural Decoration of a Virtual House

In this lesson, you will learn how to add small details to the house. You will learn how to use different materials and textures to create a realistic look for your castle. Additionally, you will also explore how to create different meshes and components to add to your castle's small details.

In this lesson, you will learn how to customize your 3D house using different props. You will learn how to use props to create different looks and styles for your castle. You'll also learn how to use different techniques and tools to add these props to your house in a way that looks natural and cohesive.

In this lesson, you will learn how to model complexity to your 3D hut using kitbash assets. You will explore different kitbash asset options and learn how to use them to create complex and interesting 3D huts. Additionally, you will learn how to use different tools and techniques to integrate these kitbash assets seamlessly into your castle environment.

Section 6: Working on a 3D Hut from Top Down

In this lesson, you will learn how to work on a small 3D hut from the roof downwards. You will explore different techniques for creating realistic roofs and learn how to add detail and texture to your hut. Additionally, you will learn how to work with different tools and components to create a complete and realistic 3D hut.

In this lesson, you will learn how to add a door and overhang to your 3D small hut. You will explore different techniques for creating a door and overhang that look natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic 3D small hut.

In this lesson, you will learn how to add detail to small modular houses. You will explore different techniques for creating small details that add character and interest to your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic modular house.

In this lesson, you will learn how to compose patterns from modular houses. You will explore different techniques for creating patterns and learn how to apply these patterns to your modular houses to create a unique and interesting look for your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic modular house.

Section 7: Free Form 3D Building Creation

This lesson will focus on creating custom designs. you will learn how to create a grand building using a free-flow modular building technique. You will explore different techniques for creating a grand building that looks natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic grand building.

In this lesson, you will learn how to create a clock tower for your castle environment. You will explore different techniques for creating a clock tower that looks natural and cohesive with the rest of your castle environment. Additionally, you will learn how to use different tools and components to create a complete and realistic clock tower.

In this lesson, you will learn how to create a water mill using the free-form modular modelling technique. You'll learn how to build the base, blades, and other features of the mill.

In this lesson, you will learn how to extend the 3D water mill that you created in the previous lesson. You'll also learn how to create custom attachments for the mill, such as gears and cogs.

Section 8: Thinking of Location for Modular Structure Setup

In this lesson, you will learn how to build the base for a river pass house. You'll learn how to use modular assets to create a foundation that fits seamlessly into the environment.

In this lesson, you will learn how to create a modular hut for the river top. You'll learn how to use the different modular assets to create walls, roofs, and other features of the hut.

In this lesson, you will learn how to combine the modular collections to create a grand 3D watermill. You'll learn how to use different assets to create the blades, walls, and other features of the mill.

In this lesson, you will learn how to create roof archway attachments for custom buildings. You'll learn how to use modular assets to create archways that fit seamlessly into the environment.

In this lesson, you will learn how to add a water mill to the centre of a castle. You'll learn how to use modular assets to create a base that fits seamlessly into the environment.

Section 9: Creating UE5 Modular Hut Iterations

In this lesson, you will learn how to create hut tower extensions using the 3D modular pack. You'll learn how to use different assets to create the walls, roofs, and other features of the tower.

In this lesson, you will learn how to reinforce 3D huts with stone. You'll learn how to use different assets to create walls, roofs, and other features of the hut.

In this lesson, you will learn how to finish small hut iteration and plan ahead. You'll learn how to use the modular assets to create a final version of the hut that fits seamlessly into the environment.

In this lesson, you will learn how to populate your UE5 castle with houses. You'll learn how to use modular assets to create different types of houses that fit seamlessly into the environment.

Section 10: Creating Castle Harbor

In this lesson, you will learn how to create a river housing area in UE5. You'll learn how to use modular assets to create houses that are specifically designed to be located near a river.

In this lesson, you will learn how to break up river roofs with more roofs. You'll learn how to use different assets to create a roof that fits seamlessly into the environment.

Section 11: Working with Unreal Engine 5 Water Plugin

In this lesson, you will learn how to create a river in Unreal Engine 5. You'll learn how to use landscape tools to create a river that fits seamlessly into the environment.

In this lesson, you'll learn how to set up a river material for your castle environment. You'll start by creating a basic material, then add flow and wave textures to simulate the movement of water. You'll also learn how to adjust the water colour and transparency to achieve a realistic look.

In this lesson, you'll learn how to create lake water for your castle environment. You'll use the river material you created in the previous lesson as a starting point, and adjust the settings to make the water appear calmer and more reflective. You'll also add foam and ripples to create the appearance of water movement.

Section 12: UE5 Modeling Mode

In this lesson, you'll learn how to set up a bridge for your castle environment. You'll start by creating a basic mesh for the bridge, then add textures and adjust the lighting to create a realistic look. You'll also learn how to create a simple collision shape to prevent players from falling through the bridge.

In this lesson, you'll learn how to use the Modeling Toolkit in UE5 to deform your bridge. You'll start by creating a basic deformation shape, then use the Modeling Toolkit to adjust the shape and apply it to your bridge. You'll also learn how to add textures to the deformed area to create a seamless look.

Section 13: Decorating Harbor Area

In this lesson, you'll learn how to create a harbour area for your castle environment. You'll start by creating a basic mesh for the harbour, then add textures and adjust the lighting to create a realistic look. You'll also learn how to add boats and other objects to the harbour to make it look more lively.

In this lesson, you'll learn how to finalize the harbour environment for your castle city. You'll add details such as ropes and fishing nets to the boats, and adjust the water material to create a more realistic appearance. You'll also learn how to optimize the environment for better performance.

In this lesson, you'll learn how to create a boat occlusion for your castle environment. You'll use a simple occlusion material to create the appearance of boats disappearing behind objects. This will help make the harbour environment look more realistic.

Section 14: Working with Water Visuals within the Scene

In this lesson, you'll learn the basics of the material graph in UE5. You'll start by creating a simple material, then add textures and parameters to it. You'll also learn how to create a material instance to make it easy to modify the material later on.

In this lesson, you'll learn how to tweak your water material to create boat masking. You'll add a new layer to the material and adjust the opacity to make boats appear to be partially submerged in the water. You'll also learn how to adjust the masking parameters to create a seamless look.

In this lesson, you'll learn the basics of material instances in UE5. You'll start by creating a material instance for a basic material, then adjust the parameters to create different variations of the material. You'll also learn how to use material instances to create a more efficient workflow.

In this lesson, you'll learn how to create a depth fade material instance for your castle environment. You'll use this material to make objects fade out as they get further away, which will help optimize the environment for better performance. You'll also learn how to adjust the parameters to create different levels of fading.

Section 15: Building Digital Alleyway

In this lesson, you'll learn how to design an alleyway in a 3D environment using Unreal Engine 5. You'll explore techniques to create a realistic environment by adding details and textures to the walls, pavement, and buildings.

In this lesson, you'll learn how to create mini huts in Unreal Engine 5 to fill empty spaces within a castle environment. You'll work on the details, textures, and placement of the huts to add an extra layer of depth to the environment.

In this lesson, you'll learn how to find the right places to add smaller houses within a 3D city scene in Unreal Engine 5. You'll explore different placement techniques and adjust the size and scale of the buildings to create a realistic city environment.

In this lesson, you'll learn how to design overhangs for a virtual street in Unreal Engine 5. You'll work on the details, textures, and placement of the overhangs to create a realistic and visually appealing environment.

In this lesson, you'll learn how to add attachments to the street in Unreal Engine 5. You'll explore different techniques to add details such as street lamps, benches, and other elements that will bring life to the environment.

Section 16: Working on Street Elevation in UE5

This lesson will focus on creating Height Varied Castle Details. You'll learn how to create huts on top of castle walls in Unreal Engine 5. You'll explore different techniques to add textures and details to the huts and work on their placement to create a realistic environment.

In this lesson, you'll learn how to adjust the structural detail of a street in Unreal Engine 5. You'll explore different techniques to add textures and details to the buildings, pavement, and other elements to create a more realistic environment.

In this lesson, you'll learn how to connect the edges of a castle in Unreal Engine 5. You'll explore techniques to create a seamless transition between different parts of the castle environment, adding depth and realism.

Section 17: Landmark Tower in our Unreal Castle

In this lesson, you'll learn how to work on the 3D landmark of the environment in Unreal Engine 5. You'll explore different techniques to add details, textures, and depth to the landmark, making it a focal point of the environment.

Section 18: Castle Stone Stronghold in UE5

In this lesson, you'll learn how to create a stronghold structure in Unreal Engine 5. You'll explore techniques to add textures and details to the structure and work on its placement to create a realistic and visually appealing environment.

In this lesson, you'll learn how to create cobblestone buildings of different sizes in Unreal Engine 5. You'll explore techniques to add details and textures to the buildings and work on their placement to create a realistic environment.

In this lesson, you'll learn how to add detail variances to the stronghold structural assets in Unreal Engine 5. You'll explore techniques to add depth and realism to the assets, making them stand out in the environment.

In this lesson, you'll learn how to create the structures for your castle environment, specifically those that connect the landmark and city areas. You'll discover different techniques for building these structures to ensure they look authentic and fit in with the overall design of your castle.

In this lesson, you'll learn how to connect the edge of your castle environment to the stronghold. You'll explore various tools and techniques for building the necessary structures and ensuring they blend seamlessly with the rest of the environment.

Section 19: Working on Castle back

In this lesson, you'll learn how to finish the elevation edges of your castle environment. You'll discover how to use different materials and techniques to create the desired effect and ensure your environment looks realistic and polished.

In this lesson, you'll learn how to shape out the stronghold of your castle environment. You'll explore various techniques for creating the main structures, walls, and gates of the castle to ensure they look authentic and realistic.

In this lesson, you'll learn how to patch up the back end of your virtual stronghold in the castle environment. You'll explore different techniques for adding finishing touches to the castle to ensure it looks complete and polished.

In this lesson, you'll learn how to reinforce the virtual castle walls in your environment. You'll discover different techniques for creating sturdy and robust walls to ensure the castle environment looks realistic and authentic.

Section 20: OpenWorld Landscape Setup in UE5

Starting from this lesson, you will be introduced to Terrain Texturing. You'll learn how to prepare for landscape creation in your castle environment. You'll explore various techniques for ensuring the landscape looks natural and fits in with the overall design of the environment.

In this lesson, you'll learn how to create the base material for the landscape using Quixel textures. You'll discover different techniques for ensuring the material looks realistic and fits in with the overall design of the environment.

In this lesson, you'll learn how to use noise texture to break up the landscape pattern in your castle environment. You'll explore different techniques for adding variety to the landscape to ensure it looks natural and authentic.

In this lesson, you'll learn how to use distance-based material blending to create a natural and realistic landscape in your castle environment. You'll discover different techniques for blending different materials to create a cohesive look for the environment.

Section 21: Landscape Material Creation Expansion

In this lesson, you'll learn how to create material blends for your castle environment. You'll explore different techniques for blending different materials to create a natural and cohesive look for the environment.

In this lesson, you'll learn how to set up automatic landscape material in your castle environment. You'll discover different techniques for creating a natural and realistic environment with minimal effort.

In this lesson, you'll learn how to create tile textures for the landscape material in your castle environment. You'll explore different techniques for creating realistic textures that fit in with the overall design of the environment.

In this lesson, you'll learn how to create node reroutes in your castle environment. You'll explore different techniques for ensuring your environment looks polished and professional.

In this lesson, you will learn how to clean up your UE5 landscape material. We will go through the various components that make up the material and optimize it for better performance.

Section 22: Working on a Castle Ground

In this lesson, we will be fixing the ground for our digital castle. We will go through the process of identifying and resolving ground issues that may arise during the creation of the environment.

Save this course

Save Building Medieval Worlds - Unreal Engine 5 Modular Kitbash to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Building Medieval Worlds - Unreal Engine 5 Modular Kitbash with these activities:
Review Blender Fundamentals
Reviewing Blender fundamentals will help you better understand the workflow for creating modular assets before importing them into Unreal Engine 5.
Show steps
  • Review the Blender interface and navigation.
  • Practice basic modeling techniques like extruding, scaling, and rotating.
  • Familiarize yourself with Blender's material and texturing system.
Read 'The Hobbit' by J.R.R. Tolkien
Reading 'The Hobbit' can provide inspiration for medieval settings and architectural styles, sparking creativity for designing immersive worlds.
Show steps
  • Obtain a copy of 'The Hobbit'.
  • Read the book, paying attention to descriptions of environments and architecture.
  • Take notes on elements that could be incorporated into your Unreal Engine 5 projects.
Read 'Mastering Modular Design' by Robert Green
Reading this book will provide a deeper understanding of modular design principles, which are essential for creating efficient and scalable environments in Unreal Engine 5.
View Melania on Amazon
Show steps
  • Obtain a copy of 'Mastering Modular Design'.
  • Read the book, focusing on chapters related to reusability and optimization.
  • Take notes on key concepts and techniques.
Three other activities
Expand to see all activities and additional details
Show all six activities
Document Your Modular Workflow
Creating a document that outlines your modular workflow will help you solidify your understanding of the process and make it easier to reuse your assets in future projects.
Show steps
  • Outline the steps involved in creating a modular asset, from planning to importing into Unreal Engine 5.
  • Document the tools and techniques you use at each step.
  • Include screenshots and examples to illustrate your workflow.
Create a Small Modular Asset Pack
Starting a small project to create your own modular asset pack will allow you to practice the techniques learned in the course and develop your skills in creating reusable 3D models.
Show steps
  • Plan a small environment (e.g., a room, a small section of a street).
  • Create 5-10 modular assets that can be used to build that environment.
  • Import the assets into Unreal Engine 5 and assemble the environment.
  • Iterate on the assets and environment based on your experience.
Follow Advanced UE5 Lighting Tutorials
Following advanced lighting tutorials will help you master the art of creating realistic and atmospheric lighting in your medieval environments.
Show steps
  • Search for tutorials on advanced lighting techniques in Unreal Engine 5 (e.g., Lumen, ray tracing).
  • Follow the tutorials, experimenting with different settings and parameters.
  • Apply the techniques to your medieval environment project.

Career center

Learners who complete Building Medieval Worlds - Unreal Engine 5 Modular Kitbash will develop knowledge and skills that may be useful to these careers:
Level Designer
A Level Designer creates captivating and immersive environments for video games. Level designers craft the layouts, challenges, and overall experience of game levels. This course, focused on building medieval worlds using Unreal Engine 5's modular kitbash, directly translates to the skills needed for level design. The course demonstrates how to create large-scale structures, sculpt terrain, and integrate animated foliage, all crucial elements in level design. Learning how to use UE5's tools and assets to construct detailed environments makes this course invaluable for aspiring level designers.
Environment Artist
As an Environment Artist, one crafts the visual elements of a game world, including terrain, architecture, and foliage. Environment artists bring game worlds to life, ensuring they are both visually appealing and functional. This course is deeply relevant because it teaches how to build detailed medieval environments using Unreal Engine 5. You will discover how to use modular kitbashing techniques, sculpt terrain, create realistic water systems, and implement dynamic lighting, all essential skills for an environment artist. Learning to optimize assets and create large scale structures with UE5 makes this course a great choice.
3D Modeler
A 3D Modeler creates three-dimensional assets for various applications, including video games, films, and architectural visualizations. The work includes designing and building 3D models of characters, objects, and environments. This course helps develop the skills needed to be a 3D modeler by teaching how to use Blender and Unreal Engine 5 to create detailed medieval environments. It covers modular kitbashing, texturing, and optimization techniques. This course is particularly useful for those who want to specialize in creating environment assets. You will become well-versed in creating visually stunning and historically accurate models.
Game Designer
Game Designer is a master of gameplay mechanics, level design, and narrative integration to create engaging and cohesive player experiences. Game designers are involved in the entire game development process, from initial concept to final product. This course is a great tool for designers because it provides hands-on experience with building game environments using Unreal Engine 5. It showcases how to use modular kitbashing to create detailed medieval worlds, implement water systems, and add dynamic lighting. Learning these skills helps game designers understand the technical aspects of environment creation and how it impacts gameplay. Furthermore, it demonstrates a professional Blender to UE5 workflow.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, focusing on optimizing art assets for game engines and developing tools to improve art workflows. Technical artists ensure that the art assets look great and perform efficiently within the game engine. This course helps develop the skills needed to become a technical artist by teaching optimization techniques for Unreal Engine 5. It covers how to use modular kitbashing to create efficient assets, implement dynamic lighting, and create landscape materials. The course's emphasis on the Blender to UE5 workflow is very useful to technical artists. The integration of Nanite-enabled foliage maximizes level of detail with minimal performance overhead.
World Builder
A World Builder constructs and populates the environments in which games take place, ensuring the world is both believable and engaging. World builders are responsible for the overall look and feel of the game world. This course provides hands-on experience with building immersive medieval worlds using Unreal Engine 5's modular kitbash system. The course teaches how to create large-scale structures, sculpt terrain, implement dynamic lighting, and add animated foliage. It offers many of the skills needed to be a successful world builder, and is very applicable to historical and fantasy settings. Furthermore, the knowledge of snapping, free transform techniques, and structure modification are useful.
Architectural Visualization Artist
An Architectural Visualization Artist creates photorealistic renderings and animations of architectural designs. These artists use 3D modeling and rendering software to bring architectural plans to life. This course is a great introduction to the principles of environment creation and rendering in Unreal Engine 5. It teaches how to build detailed medieval environments using modular kitbashing, implement realistic lighting, and create dynamic water systems. Such skills translate well to architectural visualization. Having a foundation with photorealistic rendering practices is essential to this field. The course directly uses similar textures and materials during the exercise.
Virtual Reality Environment Designer
Virtual Reality Environment Designer is an individual focused on creating immersive and interactive environments for virtual reality experiences. They design and build virtual worlds that users can explore and interact with. This course may be useful because it teaches how to build detailed environments using Unreal Engine 5. It covers modular kitbashing, terrain sculpting, and dynamic lighting. The skills learned in this course can be applied to creating compelling virtual reality experiences especially those set in historical or fantasy settings. Understanding the snap and transform toolsets are important in creating such environments.
Lighting Artist
A Lighting Artist is responsible for creating the lighting schemes in video games and other visual media. They use lighting to set the mood, highlight important elements, and create a sense of depth and realism. This course may provide a foundation for lighting artistry by teaching how to implement dynamic lighting systems in Unreal Engine 5. It covers how to use light sources, adjust shadows, and create atmospheric effects. This knowledge can transfer to creating compelling lighting schemes in various 3D environments. The course emphasizes emission textures and a dynamic day/night cycle.
Texture Artist
Texture Artist is responsible for creating the surface textures of 3D models, ensuring they look realistic and visually appealing. They work with a variety of software tools to create textures that define the look and feel of objects and environments. This course may be useful because it touches on texturing techniques in Unreal Engine 5. It covers how to import and use textures, create materials with adjustable parameters, and set up PBR materials. The course also shows how to use Quixel library assets and vertex painting, all important skills for a texture artist.
Animator
Animators create moving images for various media, including films, video games, and commercials. They use software tools to bring characters and objects to life through animation. This course may be useful because it touches on animation techniques in Unreal Engine 5. It covers how to add animated foliage to environments and enable cloth physics for flags. These skills can be used to create more dynamic and immersive environments. However, other skills are crucial as well. The resource pack includes 4 flags with cloth physics enabled.
Visual Effects Artist
Visual Effects Artist creates special effects and other visual elements for films, television shows, and video games. They use computer software to create effects that enhance the visual storytelling. This course may be relevant because it touches on visual effects techniques for Unreal Engine 5, such as adjusting fire and smoke effects and creating dynamic lighting systems. These skills could be applied to creating specific visual effects for games and other media. The course utilizes the UE5 starter content pack in its VFX lessons.
Game Programmer
A Game Programmer writes the code that makes video games function, including gameplay mechanics, artificial intelligence, and user interfaces. They work closely with designers and artists to bring the game to life. This course may be somewhat useful because it teaches how to use the Unreal Engine 5 blueprint system and implement water systems. These skills provide a basic understanding of how to bring environments to life. There are also lessons on creating terrain and adding foliage, however, other skills are crucial as well. The student will be able to create collisions for stairs and implement the addon blueprint.
Project Manager
A Project Manager plans, organizes, and oversees the completion of specific projects, ensuring they are completed on time and within budget. They work with a team of individuals to ensure all aspects of the project are properly executed. This course may be of use because it provides an overview of the game development pipeline. It covers how to use Unreal Engine 5 and Blender to create detailed environments. This knowledge gives a project manager a better understanding of the technical aspects of game development. Managing the workflow, and importing models from Blender to UE5 are useful skills.
Quality Assurance Tester
A Quality Assurance Tester tests video games to identify and report bugs, glitches, and other issues. They play the game extensively to ensure it is functioning properly. This course may be of use because it provides an understanding of the game development process. It covers how to use Unreal Engine 5 to create environments and implement gameplay mechanics. This knowledge helps QA testers better understand the game and identify potential issues. Creating stairs with collisions gives direct implications for testing.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Building Medieval Worlds - Unreal Engine 5 Modular Kitbash.
This classic fantasy novel provides inspiration for medieval settings and architectural styles. Reading 'The Hobbit' can spark creativity and provide ideas for designing immersive and believable medieval worlds in Unreal Engine 5. is more valuable as additional reading than it is as a current reference.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser