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Prashant Gupta

1. Planning of an interactive eBook.

2. Creating multi state objects.

3. Creating buttons and assigning them actions to trigger an event.

4. Creating Slide shows using multi state objects.

5. Revealing information using multi state objects and buttons.

6. Basic animation.

7. Working with video and audio.

8. Setting up a navigation system.

9. Hyperlinking to destinations.

10. Creating book covers and background images using photoshop.

11. Publishing online and exporting as an epub.

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1. Planning of an interactive eBook.

2. Creating multi state objects.

3. Creating buttons and assigning them actions to trigger an event.

4. Creating Slide shows using multi state objects.

5. Revealing information using multi state objects and buttons.

6. Basic animation.

7. Working with video and audio.

8. Setting up a navigation system.

9. Hyperlinking to destinations.

10. Creating book covers and background images using photoshop.

11. Publishing online and exporting as an epub.

So, if you're ready to tell your story, I'm ready to show you how to share your story with the world in a media rich and interactive way.

Enroll now

What's inside

Learning objectives

  • Create media rich interactive ebook using indesign cc 2017.
  • Students will learn to create and publish online publications.

Syllabus

This module introduces the course

In this module students will be told what they will be learning in this course.

Basic knowledge for creating interactive books with adobe InDesign.
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An introduction the interface of Adobe InDesign.

Students will learn to set up the document for the eBook.

Students will learn how to insert text and graphics in their document.

Students will learn to use gridify method.

Students will be introduced to panels which are pertinent for creating digital publications.

Students will learn to plan an interactive eBook.

Brief introduction to eBook readers.

Students will learn to work with audio.

Students will learn to embed videos to their projects.

Students will learn to create buttons to trigger an action.

Students will learn to create multi state objects.

Students will learn to create a slide show.

Students will learn to reveal information interactively.

Students will learn to hyperlink to destinations.

Students will learn to create a pop up video.

This is a real world example.

Students will learn to create background images using Photoshop.

Students will learn to create a book cover using Photoshop.

Students will learn to publish online.

Students will learn to export as EPUB.

Summary of what we learnt in the course.

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Career center

Learners who complete Learn to create interactive eBooks from scratch will develop knowledge and skills that may be useful to these careers:

Reading list

We've selected 40 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Learn to create interactive eBooks from scratch.
Comprehensive guide to the principles of animation, covering everything from character design to timing and motion. It must-read for anyone who wants to learn the basics of animation.
Comprehensive guide to the art of animation, covering everything from the basics of drawing to the latest techniques in computer animation. It must-read for anyone who wants to learn how to create professional-quality animation.
This foundational book is essential for gaining a broad understanding of design principles that extend to interactive systems. Norman's work, considered a classic, emphasizes user-centered design and the importance of usability and understandability in everyday objects, providing a crucial perspective for anyone entering the field of interactive design. It is widely referenced in academic and professional settings.
Comprehensive guide to the art of 3D computer animation and effects, covering everything from the basics of 3D modeling to the latest techniques in rendering and compositing. It must-read for anyone who wants to learn how to create their own 3D animations and effects.
Comprehensive guide to the art of drawing, which is the foundation of all animation. It covers everything from the basics of anatomy to the latest techniques in character design. It must-read for anyone who wants to learn how to draw and create their own 3D characters.
Considered a foundational text in typography, this book delves into the principles and history of type. It's essential for anyone serious about graphic design, offering detailed guidance on microtypography and macrotypography. is more of a reference tool and requires careful study, but it solidifies an understanding of a critical design element.
Comprehensive guide to the art of character expression, which is the process of creating believable and engaging characters that can communicate a wide range of emotions. It covers everything from the basics of facial expressions to the latest techniques in character animation. It must-read for anyone who wants to learn how to create their own 3D characters that can truly come to life.
Comprehensive guide to the art of computer animation, from its origins in the early days of cinema to the latest techniques in 3D animation. It must-read for anyone who wants to learn about the history of computer animation and how it has evolved over time.
Practical guide to creating cartoon animation. It covers everything from character design to storyboarding to animation techniques. It great resource for anyone who wants to learn how to create their own cartoons.
Addresses contemporary issues of diversity, inclusion, and social justice in graphic design practice and education. It offers critical perspectives and practical guidance for creating more equitable and representative design work. Highly relevant for students and professionals interested in the social impact of design.
Delves into more advanced topics, like creating interactive documents, packaging for press, and integrating with other Adobe software.
This crucial book highlights the impact of data bias on design, revealing how a lack of diverse data leads to products and systems that fail to meet the needs of half the population. It's essential reading for interactive designers to understand the importance of inclusive design and the potential consequences of not considering diverse user groups.
Valuable reference containing 125 key design principles, each clearly explained and illustrated. Many of these principles are directly applicable to interactive design, covering aspects of human perception, usability, and aesthetics. It's a great resource for quick reference and expanding one's design vocabulary.
A comprehensive guide to the process of designing human-centered products, this book covers research methods, synthesis, and design modeling. It's a valuable resource for understanding a structured approach to interactive design, particularly for those involved in larger projects or enterprise contexts.
Explores the latest trends and emerging technologies in digital publishing, discussing industry disruption, new business models, and the impact of artificial intelligence.
Provides a comprehensive overview of the history of graphic design from the 19th century to the present. It's an excellent resource for gaining a broad understanding of the evolution of the field, key movements, and influential designers. It is particularly useful for students seeking historical context and can serve as a valuable reference throughout their studies.
A classic collection of essays by the influential graphic designer Paul Rand. offers timeless insights into the principles and philosophy of design. It's more of an inspirational and theoretical read, best suited for students and professionals looking to deepen their understanding of design thinking from a master.
Great introduction to the art of computer animation, covering everything from the basics of 3D modeling to the latest techniques in animation and rendering. It great resource for anyone who wants to learn how to create their own computer animations.
Covers the use of Photoshop for 3D artists, including techniques for creating textures, rendering images, and compositing 3D elements. It is an excellent resource for 3D artists who want to learn how to use Photoshop effectively.
This recent publication explores how psychological principles can be applied to interaction design to create persuasive and ethical products. It provides a contemporary perspective on leveraging behavioral economics and psychology in design.
Norman's follow-up to 'The Design of Everyday Things' focuses on the role of emotion in design. This is highly relevant to interactive design as it explores how to create experiences that are not just functional but also evoke positive emotional responses from users.
Explores the ethical and political implications of graphic design in a global context. It encourages designers to consider the cultural impact of their work and promotes a more responsible approach to visual communication. It's highly relevant for contemporary discussions in design and suitable for advanced students and professionals.
A collection of case studies and essays from renowned designer Michael Bierut, offering a look into his design process and problem-solving approaches. It provides real-world examples of graphic design in practice and can be inspiring for students and professionals. It's more valuable as supplementary reading.
Examines the transformative potential of digital publishing in scholarly communication, discussing the evolution of academic publishing and new opportunities for research dissemination.
While not exclusively about graphic design, this influential book examines the principles of good design in everyday objects and systems. It provides valuable insights into user-centered design and usability, which are highly relevant to graphic designers, especially in digital contexts. It's a foundational text for understanding user experience.
While this book focuses on literary perspectives, it offers valuable insights into the impact of digital technologies on reading, writing, and the evolving nature of literary texts.
Offers practical advice and insights into the realities of working as a graphic designer. It covers topics like finding work, dealing with clients, and managing your career. While not a technical design book, it provides essential context for aspiring and practicing professionals.
A seminal work on color theory, this book explores the subjective experience of color and how colors interact with each other. While theoretical, it provides a deep understanding of color principles that are fundamental to graphic design. It classic text for serious students of design and art.
For designers working in smaller teams or without dedicated UX support, this book offers practical strategies for conducting research and advocating for user-centered design within an organization. It's a valuable resource for understanding how to integrate UX practices effectively in resource-constrained environments.
Explores the work and design philosophy of Dieter Rams, known for his minimalist and functional approach. It provides inspiration and insights into the principles of good design. While not a how-to guide, it's valuable for understanding the impact of thoughtful and restrained design.
A follow-up to 'Steal Like an Artist,' this book focuses on the importance of sharing your creative process and work. It provides practical advice for building an audience and navigating the creative professional landscape. Relevant for students and freelancers looking to establish their presence.
The third book in Kleon's trilogy, this book offers encouragement and strategies for staying creative over the long haul. It addresses the challenges of a creative career and provides motivation for designers facing burnout or creative slumps.

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