Hi :) We are "BudGames".
This course is suitable for people who want to start making games and have no knowledge and experience of making games and programming. We have tried to implement all the training in the simplest possible way and in the shortest possible time. At the end of the course, you will fully learn how to make the game you want And you also learn how to make money from the games you make. During the course, in some parts, there are Practices that are better to do. We always try to keep this course updated.
The lessons taught in this course are prerequisites for making all games (..)
Hi :) We are "BudGames".
This course is suitable for people who want to start making games and have no knowledge and experience of making games and programming. We have tried to implement all the training in the simplest possible way and in the shortest possible time. At the end of the course, you will fully learn how to make the game you want And you also learn how to make money from the games you make. During the course, in some parts, there are Practices that are better to do. We always try to keep this course updated.
The lessons taught in this course are prerequisites for making all games (..)
Brief explanation about Unity :
it is one of the best game engines and you can use it to create games for different platforms Like Android, IOS, Windows, Web The default programming language in Unity is C#, which is a simple and high-level language.
Educational Structure :
Our educational structure is such that the tutorials are first recorded and then voiceover is done on them and then they are edited. Cause of that, all the lectures have no wasted time and they were provided with high quality and useful(This is the reason for the short time of each episode - New Educational system)
Our slogan: quality education in the shortest time :).
Hi :).
We are "BudGames". This course is suitable for people who want to start making games and have no knowledge and experience of making games and programming. We have tried to implement all the training in the simplest possible way and in the shortest possible time.
At the end of the course, you will fully learn how to make the game you want.
During the course, in some parts, there are Practices that are better to do.
Our slogan: quality education in the shortest time :).
Installing Unity and necessary requirements + VS Code.
In this part, we will get acquainted with some of sections of Unity. such as the use of hierarchy and the console and the inspector window and...
What are the components and what are their usages? How are games made? In this tutorial, we will see the usages of some of components in Unity
Do you know what programming is? How do they work with it ? (Part 1)
In this tutorial, we will get to know the structure of programming and why it is used and what is its Usage.
Things that we learn: transform , if , Update void , Start void , Move character.
Do you know what programming is? How do they work with it ? (Part 2)
In this tutorial, we will get to know the structure of programming and why it is used and what is its Usage.
Things that we learn: else if , Arguments Usages(String , Float , Integer) , Character Movement in four direction.
What are Voids in C# ? (Known an functions)
How to create new void , and what is "OnMouseDrag" , "OnMouseUp" , "OnMouseDown" and their usages .
also how to find a "GameObject" in unity from within script .
One of the most important parts of any game is physics.
In Unity, they do this with the help of the "RigidBody" component.
Explanations about: Body Types, gravity, friction and creating surface and how to use them . also brief explanation about "Colliders".
One of the necessary parts for any game, especially PC games, is to move the character using the keyboard buttons and recognize it in the script.
In this Lecture, we will learn how to use the keyboard buttons in Unity and C# environment and move a character using that.
Different things can be done with the help of "Rigidbody", Like jumping or moving the character . in this lecture we will learn how to Move and Jump a character with "AddForce" method. Also we will learn how to Get a Component from Script in C# and it's usages.
One of the most important parts of any game is collision detection, and more important than that is reacting to collisions and executing the desired commands.
For this purpose, there are various functions in Unity that we will learn about all of them.
With the help of instantiate in Unity, you can produce anything. In this tutorial, we will learn how to first convert a bullet into a prefab and then shoot it from a special location such as the tip of the weapon.
In this tutorial, several very important points about Unity and game development are discussed, which are very important.
This tutorial is about how to produce enemies in the game. The production of enemies can be very different. Here, we will get to know how to instantiate enemies in a certain period of time in random Positions and learn how to destroy enemies by hitting them with bullets.
Defining an integer as score and multiplying it.
In this tutorial, we will learn how to save different arguments such as integer, float, string. We also learn how to load saved things or delete them.
What is UI and what are its uses in Unity?? and how can different graphic elements be responsive on phones and platforms with different sizes .
And we will also learn about different parts of UI in Unity. (such as Canvas, Scrollview, Text,...).
We will learn how to work with sprite editor and borders and make different buttons as well as how to work with buttons in Unity.
Animation is one of the most important parts of any game. In this tutorial, we will get to know the types of animations and learn how to animate characters in Unity.
You will definitely have different animations in the game, and to manage them in Unity, we need a window called Animator. In this tutorial, we will get to know the structure of animator and transition and how to run animation from inside the script.
In this tutorial, we will get acquainted with the structure of load level and SceneManagement in Unity, which can be used to change the levels inside Unity and the game. We also animate some elements to make the game menu more beautiful.
In this tutorial, we will learn how to put different music and sound effects for the game and play each of them from within the script. We will also learn how to play several different sounds randomly and learn about the structure of "DontDestroy" and how to use it.
Sometimes it may be necessary for an event to happen after a certain period of time. There are several ways to do it in Unity, one of the best of which is to use "IEnumerator".
In this tutorial, we will learn how to create different pages in Unity and how to activate and deactivate them.
Also, for example, we make the stop page of the game and learn how to use "SetActive" and also stop and play the game.
Tools needed to export from Unity (how to build Android APK and settings related to export , such as icons , target Android version, etc.)
Make simple game with Unity . Part 1
The prerequisite for this video is to see all of previous episodes.
Make simple game with Unity . Part 2
The prerequisite for this video is to see all of previous episodes.
The existence of advertisements for each game is one of the important sources of earning. In this video, we will learn how to fully implement the "Unity ADS" advertising structure in Unity.
While Loop in Unity (Importent)
OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.
Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.
Find this site helpful? Tell a friend about us.
We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.
Your purchases help us maintain our catalog and keep our servers humming without ads.
Thank you for supporting OpenCourser.