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Harrison Kong

In this 1 hour guided project, you will first learn the fundamental principles of high-fidelity prototyping. Then you will learn the basic techniques of using Figma to create a high-fidelity prototype for a pizza restaurant mobile application. High-fidelity prototypes closely resemble the final product and give users and developers a real taste of how the features work. Finally you will learn how to share your work with team members and clients to refine your design with them. Prior knowledge with basic mobile application user interface is recommended.

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In this 1 hour guided project, you will first learn the fundamental principles of high-fidelity prototyping. Then you will learn the basic techniques of using Figma to create a high-fidelity prototype for a pizza restaurant mobile application. High-fidelity prototypes closely resemble the final product and give users and developers a real taste of how the features work. Finally you will learn how to share your work with team members and clients to refine your design with them. Prior knowledge with basic mobile application user interface is recommended.

An account with Figma is required for this project. If you do not already have an account. You can create a free account with Figma. To make your learning experience smoother, please do so prior to starting the project.

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What's inside

Syllabus

Project Overview
In this 1 hour guided project, you will first learn the fundamental principles of high-fidelity prototyping. Then you will learn the basic techniques of using Figma to create a high-fidelity prototype for a pizza restaurant mobile application. High-fidelity prototypes closely resemble the final product and give users and developers a real taste of how the features work. Finally you will learn how to share your work with team members and clients to refine your design with them. Prior knowledge with basic mobile application user interface is recommended. An account with Figma is required for this project. If you do not already have an account. You can create a free account with Figma. To make your learning experience smoother, please do so prior to starting the project.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Helps students build a portfolio with a guided project
Covers the principles of high-fidelity prototyping
Involves the use of industry-standard tools, such as Figma
Suitable for beginners with basic knowledge in mobile application design
Prior experience with UI design is highly recommended to make the most of it
The course requires students to have an existing Figma account

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create a High-Fidelity Prototype with Figma with these activities:
Gather Prototyping Resources
Organize and curate a collection of prototyping resources, including articles, videos, and tools, for future reference
Browse courses on Prototyping Tools
Show steps
  • Search for prototyping resources online
  • Save or bookmark useful articles and videos
  • Create a document or spreadsheet to organize your resources
  • Include a variety of resources, such as tutorials, best practices, and case studies
Start a Personal Prototyping Project
Undertake a personal prototyping project to showcase your skills and develop your portfolio
Browse courses on Capstone Project
Show steps
  • Choose a project idea that interests you
  • Define the scope and goals of your project
  • Create a timeline and milestones
  • Work on the project regularly
  • Seek feedback and refine your prototype
Show all two activities

Career center

Learners who complete Create a High-Fidelity Prototype with Figma will develop knowledge and skills that may be useful to these careers:
Product Designer
A Product Designer is responsible for the overall design of a product, from its inception to its launch. This course can help you develop the skills you need to create high-fidelity prototypes, which are essential for user testing and feedback. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in product design and prepare you for a successful career in this field.
Visual Designer
A Visual Designer creates the visual elements of websites and applications. This course can help you develop the skills you need to create high-fidelity prototypes, which are essential for user testing and feedback. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in visual design and prepare you for a successful career in this field.
UI/UX Designer
A UI/UX Designer creates the user interface and user experience for websites and applications. This course can help you develop the skills you need to create high-fidelity prototypes, which are essential for user testing and feedback. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in UI/UX design and prepare you for a successful career in this field.
Interaction Designer
An Interaction Designer creates the way that users interact with websites and applications. This course can help you develop the skills you need to create high-fidelity prototypes, which are essential for user testing and feedback. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in interaction design and prepare you for a successful career in this field.
Front-End Developer
A Front-end Developer is responsible for the front-end of websites and applications, including the user interface and user experience. This course can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your design ideas to other developers. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in front-end development and prepare you for a successful career in this field.
Mobile Application Developer
A Mobile Application Developer is responsible for the development of mobile applications. This course can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your design ideas to other developers. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work. This course will help you build a strong foundation in mobile application development and prepare you for a successful career in this field.
User Researcher
A User Researcher is responsible for conducting research to understand the needs and wants of users. This course can help you develop the skills you need to create high-fidelity prototypes, which can be used to test different design ideas with users. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users a real sense of how the features will work. This course will help you build a strong foundation in user research and prepare you for a successful career in this field.
Information Architect
An Information Architect is responsible for designing the structure of websites and applications. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your design ideas to other stakeholders. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Software Engineer
A Software Engineer is responsible for the design, development, and testing of software systems. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your design ideas to other developers. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Business Analyst
A Business Analyst is responsible for analyzing the needs of a business and recommending solutions. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your recommendations to stakeholders. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Project Manager
A Project Manager is responsible for planning, executing, and closing projects. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to communicate your project plans to stakeholders. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Technical Writer
A Technical Writer is responsible for creating documentation for software and other technical products. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to illustrate the features of a product. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Marketing Manager
A Marketing Manager is responsible for developing and executing marketing campaigns. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to demonstrate the features of a product to potential customers. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Salesforce Administrator
A Salesforce Administrator is responsible for managing and maintaining Salesforce instances. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to demonstrate the features of Salesforce to clients and stakeholders. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.
Customer Success Manager
A Customer Success Manager is responsible for ensuring that customers are satisfied with a company's products and services. This course may be helpful to you in this role, as it can help you develop the skills you need to create high-fidelity prototypes, which can be used to demonstrate the features of a product to customers. By learning how to use Figma, you can create prototypes that closely resemble the final product, giving users and developers a real sense of how the features will work.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create a High-Fidelity Prototype with Figma.
This practical guide provides detailed instruction in prototyping methods and techniques.
Provides a practical guide to designing everyday objects that are both usable and appealing.
Provides a comprehensive overview of mobile UI design principles and best practices.

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