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Edward Falzon

In this one-hour, project-based course, you'll learn how to create a functioning stick of dynamite! You'll use primitive 3D objects to create the model, configure a particle effect to light the wick, and then use the physics engine to create an explosive force.

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In this one-hour, project-based course, you'll learn how to create a functioning stick of dynamite! You'll use primitive 3D objects to create the model, configure a particle effect to light the wick, and then use the physics engine to create an explosive force.

And we'll do all of that without writing a line of code.

This is a cross-topic guided project that will introduce you to the following Unity concepts:

- Primitive GameObjects

- Transforms

- Materials

- Particle Systems

- Rigidbodies

This course makes use of the Western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to create a functioning stick of dynamite! You'll use primitive 3D objects to create the model, configure a particle effect to light the wick, and then use the physics engine to create an explosive force.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops skills in using primitive 3D objects and particle effects to create interactive and explosive game elements
Teaches learners how to use the physics engine to create realistic and dynamic explosions
Can be taken as standalone course or as part of a series of courses on Unity development
Requires no coding skills, making it accessible to a broader audience
Led by experienced instructors recognized for their expertise in Unity development

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create Dynamite in Unity with these activities:
Review physics fundamentals
Reinforce your understanding of physics principles to lay a solid foundation for the course concepts.
Show steps
  • Review key concepts from introductory physics, such as motion, forces, and energy.
  • Solve practice problems to test your comprehension and identify areas for improvement.
Organize and review course notes and materials
Stay organized and reinforce learning by regularly reviewing and summarizing course materials.
Show steps
  • Create a system to organize notes, assignments, and other course materials.
  • Review your notes and materials before and after each lecture or class.
  • Summarize key concepts and ideas to improve retention.
Participate in a study group or peer review sessions
Engage in discussions with peers to clarify concepts, exchange ideas, and provide constructive feedback.
Show steps
  • Form a study group with fellow students.
  • Meet regularly to review course material, solve problems, and discuss concepts.
Two other activities
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Show all five activities
Explore Unity tutorials on physics and animation
Gain practical experience with Unity's physics and animation systems to enhance your understanding of the course material.
Show steps
  • Find tutorials that cover rigidbodies, particle effects, and animation in Unity.
  • Follow the tutorials step-by-step, experimenting with different settings and parameters.
  • Create your own simple physics-based animations in Unity.
Record a video tutorial explaining a Unity physics concept
Enhance your understanding by teaching others. Create a video tutorial that explains a specific physics concept related to the course.
Show steps
  • Choose a specific physics concept from the course and research it thoroughly.
  • Develop a clear and engaging script for your tutorial.
  • Record and edit your video, using visuals and examples to illustrate the concept.
  • Share your tutorial on platforms like YouTube or your own blog.

Career center

Learners who complete Create Dynamite in Unity will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers are responsible for creating and designing the gameplay, characters, and environments of video games. This course can help you develop the skills necessary to create realistic and engaging game objects, such as the dynamite in this course. You will learn how to use 3D objects, particle effects, and physics to create dynamic and interactive game elements.
Technical Artist
Technical Artists are responsible for creating and maintaining the technical aspects of video games, such as the models, textures, and lighting. This course can help you develop the skills necessary to create realistic and visually appealing game objects, such as the dynamite in this course. You will learn how to use 3D modeling, texturing, and lighting to create stunning visuals for video games.
3D Animator
3D Animators are responsible for creating and animating the characters and objects in video games. This course can help you develop the skills necessary to create realistic and engaging character animations, such as the explosion animation of the dynamite in this course. You will learn how to use 3D animation software to create fluid and lifelike character animations.
Level Designer
Level Designers are responsible for creating and designing the levels of video games. This course can help you develop the skills necessary to create realistic and engaging game environments, such as the Western-themed environment in this course. You will learn how to use 3D objects, physics, and lighting to create immersive and dynamic game levels.
Visual Effects Artist
Visual Effects Artists are responsible for creating and implementing visual effects in video games, such as particle effects, explosions, and fire. This course can help you develop the skills necessary to create realistic and visually appealing visual effects, such as the particle effects of the dynamite in this course. You will learn how to use particle systems and other visual effects tools to create stunning visual effects for video games.
Game Programmer
Game Programmers are responsible for writing the code that makes video games work. This course may be useful in developing the skills necessary to write code that interacts with game objects, such as the dynamite in this course. You will learn how to use C# and other programming languages to write code for video games.
Game Tester
Game Testers are responsible for testing video games for bugs and other issues. This course may be useful in developing the skills necessary to test game objects, such as the dynamite in this course. You will learn how to use testing tools and techniques to identify and fix bugs in video games.
Game Writer
Game Writers are responsible for writing the story and dialogue for video games. This course may be useful in developing the skills necessary to write engaging and compelling stories for video games, such as the story of the dynamite in this course. You will learn how to write scripts, dialogue, and other story elements for video games.
Game Producer
Game Producers are responsible for overseeing the development of video games. This course may be useful in developing the skills necessary to manage and produce game projects, such as the dynamite in this course. You will learn how to plan, budget, and track the development of video games.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create Dynamite in Unity.
Complete guide to the Unity AI system. It covers everything from the basics of AI concepts to advanced topics like navigation and pathfinding. It great choice for developers who want to learn how to use Unity's AI system to create intelligent and responsive AI characters.
Provides a comprehensive overview of the game design process, from ideation to prototyping and development. It would be particularly useful for learners who are new to game design or who want to brush up on the basics.
This textbook provides a comprehensive overview of 3D game development with Unity, covering the basics as well as more advanced topics. It would be a valuable resource for anyone looking to learn more about 3D game development or to supplement the concepts covered in the course.
Provides a comprehensive overview of the Unity engine, covering the basics as well as more advanced techniques. It would be a valuable resource for anyone looking to learn more about Unity or to supplement the concepts covered in the course.
Provides a hands-on approach to learning Unity, with a focus on practical examples and projects. It would be a valuable resource for anyone looking to apply the concepts covered in the course to their own projects.
Provides an in-depth look at the development of physics engines for games. It would be especially useful for learners who are interested in learning more about the technical aspects of game development.
Collection of essays from leading game designers and researchers. It offers a broad perspective on the field of game design, covering topics such as game mechanics, narrative, and player experience.
Provides a detailed look at the architecture of game engines. It would be useful for learners who are interested in learning more about how game engines work.
Provides a comprehensive overview of the design of 3D game engines. It would be useful for learners who are interested in learning more about the technical aspects of game development.
Provides a hands-on guide to using Unity for game development. It would be helpful for learners who are new to Unity or who want to learn more about its features and capabilities.

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