In this one-hour, project-based course, you'll learn how to create a functioning stick of dynamite! You'll use primitive 3D objects to create the model, configure a particle effect to light the wick, and then use the physics engine to create an explosive force.
And we'll do all of that without writing a line of code.
This is a cross-topic guided project that will introduce you to the following Unity concepts:
- Primitive GameObjects
- Transforms
- Materials
- Particle Systems
- Rigidbodies
In this one-hour, project-based course, you'll learn how to create a functioning stick of dynamite! You'll use primitive 3D objects to create the model, configure a particle effect to light the wick, and then use the physics engine to create an explosive force.
And we'll do all of that without writing a line of code.
This is a cross-topic guided project that will introduce you to the following Unity concepts:
- Primitive GameObjects
- Transforms
- Materials
- Particle Systems
- Rigidbodies
This course makes use of the Western-themed Unity project created in Create an FPS Weapon Part 1, Part 2, Part 3 and Part 4. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.
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