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Victory3D LLC

Have you tried sculpting and texturing a realistic face and no matter how much effort you put into it, it doesn't turn out the way you want it? Are you just fed up of not getting anywhere with your skillset? Then welcome to the Facial Anatomy and Portrait Course for Blender Artists. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor here.

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Have you tried sculpting and texturing a realistic face and no matter how much effort you put into it, it doesn't turn out the way you want it? Are you just fed up of not getting anywhere with your skillset? Then welcome to the Facial Anatomy and Portrait Course for Blender Artists. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor here.

In this course, we will take the time to truly understand the underlying structure of the human face. We will dive in deep and study the facial anatomy the correct way by dissecting each important parts of the skull, fat, and muscles. You will gain exceptional observational skills that will allow you to identify every little bump and forms that show on the surface of the human face.

After you obtain the foundation of the facial anatomy, you will apply what you have learned by creating a realistic portrait. We will sculpt and make connections between our references and our anatomy knowledge. I will show you have to retopologize, unwrap, bake and texture. We will create custom skin stamps that we can utilize as high resolution textures for skin pores and wrinkles. Another huge part of creating believable skin is understanding the nodes of Blender and how to construct a network of them to achieve lifelike results.

We will make realistic eyes, eyebrows, lashes, facial fuzz, and hair. Vertex group and weight painting are significant methods we will use to control our particle hair system.

To create our realistic cloth, we will use Blender's cloth simulation. I will show you how to create fabric and how to project a photo on the mesh to add an extra texture on our jacket.

Once everything is done, you will learn how to generate a cinematic film shot of your character that you can use for future job opportunities.

If you have the patience, time, and self-motivation, then this course will do extreme wonders for you. If you feel that your character creation skill is not improving, then it is time for you to learn the anatomy. Come and join this course at Victory3D.

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What's inside

Learning objectives

  • Learn the underlying structure of the human face including, skull, fat, and muscles
  • Gain exceptional observational skills to identify every bump and forms on human face
  • Sculpt a photo realistic human face
  • Create custom high resolution skin textures
  • Make complex nodes for believable skin shader
  • Use vertex group and weight painting to control particle hair system
  • Understand cloth simulation to create realistic folds
  • Render cinematic film shot

Syllabus

Introduction
Promo
Why Learn the Anatomy?
Facial Anatomy
Read more
Skull
Skull Dissections
Facial Muscles
Facial Muscle Dissections
Facial Fat
Facial Fat Dissections
Nose
Nose Drawing
Eye
Eye Drawing
Lips
Lips Drawing
Ears
Ear Drawing
Portrait Sculpting
References & Analyze
Sculpting Intro
Basic Forms 1
Basic Forms 2
Basic Forms 3
Basic Hair & Shoulders
Facial Expression 1
Facial Expression 2
Face Edits & Lighting
Torso Basic Shape
Hands Basic Shape
Edits and Real World Size
Retopology
Intro to Retopo
Essential Loops 1
Essentials Loops 2
Retopo Face
Retopo Ears & Back Head
Retopo Upper Body 1
Retopo Upper Body 2
Retopo Arms
Retopo Mouth & Eye
Eye Cavity
Topology Check
UV Creation & Projection
Intro to Unwrapping
Unwrap Character
Detail Projection
Details, Texturing and Baking
Secondary Forms 1
Secondary Forms 2
Tertiary Forms 1
Tertiary Forms 2
Tertiary Forms 3
Skin Overview
Custom Skin Textures 1
Custom Skin Textures 2
Custom Skin Textures 3
Custom Skin Textures 4
Minor Fixes
Micro Details 1
Micro Details 2
Asymmetrical Shape
Extra Details
Baking & Skin Shader
SSS Vertex Color
Skin Paint 1
Skin Paint 2
Skin Paint 3
Skin Enhancement
Specular Map
Realistic Cloth Creation
Cloth Pattern 1
Cloth Pattern 2
Cloth Position & Stitch
Cloth Simulation
Cloth UVs & Edits
Cloth Collar & Zipper
Collar Focus
Zipper Area
Zipper Metal 1
Zipper Metal 2
Zipper Metal 3
Seam Area
Cloth Number Geo
Intensity Folds
More Folds & Displacement
Pic Projection
Value Displacement
Shoulder White Design
Shoulder Design Details
Stitches & Displacement
Cotton Fabric
Color Variance
Jacket Fuzz 1
Jacket Fuzz 2
Realistic Eye Creation
Eye Modeling
Eye Texturing
Eye Veins
Iris Details

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Facial Anatomy & Character Portrait for Blender Artists with these activities:
Review Basic Anatomy
Reviewing basic anatomy concepts will provide a solid foundation for understanding the more detailed facial anatomy covered in the course.
Browse courses on Facial Anatomy
Show steps
  • Study anatomical diagrams and illustrations.
  • Complete practice quizzes on anatomical terms.
  • Watch introductory videos on human anatomy.
Review 'Anatomy for Sculptors, Understanding the Human Figure'
Referencing 'Anatomy for Sculptors' will deepen your understanding of facial anatomy and improve your sculpting accuracy.
Show steps
  • Read the chapters on the skull and facial muscles.
  • Study the illustrations of facial fat pads.
  • Take notes on key anatomical landmarks.
Facial Feature Sculpting Exercises
Practicing sculpting individual facial features will improve your ability to create realistic and expressive portraits.
Show steps
  • Sculpt the eye, focusing on the eyelids and surrounding tissues.
  • Sculpt the nose, paying attention to the cartilage and nostrils.
  • Sculpt the lips, emphasizing the vermilion border and philtrum.
  • Sculpt the ear, capturing the complex folds and curves.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Review 'Complete Digital Painting Techniques: A Comprehensive Guide to Digital Painting Tools and Skills'
Studying digital painting techniques will enhance your ability to create realistic skin textures and lighting in Blender.
Show steps
  • Read the chapters on skin texturing and shading.
  • Experiment with different brush settings and blending modes.
  • Practice creating realistic skin tones and highlights.
Create a Facial Anatomy Study Sheet
Creating a study sheet will help you consolidate your knowledge of facial anatomy and serve as a quick reference during sculpting.
Show steps
  • Gather reference images of the skull, muscles, and fat pads.
  • Label the key anatomical features on the images.
  • Write brief descriptions of each feature's function.
  • Organize the information into a visually appealing layout.
Sculpt a Likeness of a Famous Person
Sculpting a likeness will challenge you to apply your anatomy knowledge and observational skills to create a realistic portrait.
Show steps
  • Gather reference images of the person from multiple angles.
  • Block out the basic forms of the head and face.
  • Add the major anatomical landmarks.
  • Refine the details and add personal characteristics.
  • Texture and render the final sculpt.
Help Others in Online Forums
Helping others solidify your own understanding of the material.
Show steps
  • Visit online forums related to Blender and facial anatomy.
  • Answer questions from other students.
  • Share your own tips and techniques.

Career center

Learners who complete Facial Anatomy & Character Portrait for Blender Artists will develop knowledge and skills that may be useful to these careers:
Character Artist
A character artist designs and creates 3D characters for video games, film, and animation. This course helps build a strong foundation in facial anatomy, which is essential for creating believable and realistic character faces. The course's dissection of skull, fat, and muscles will translate into an ability to render characters that are lifelike. The inclusion of sculpting, retopology, unwrapping, baking, and texturing provide the skills needed to produce industry-standard character models. The lessons on creating realistic eyes, hair, and cloth using Blender's tools are directly applicable to a character artist's workflow. Furthermore, the cinematic film shot rendering techniques taught in the course are invaluable for showcasing a character artist's work in a professional portfolio.
3D Modeler
3D modelers create three-dimensional representations of objects and characters for various industries, including gaming, film, and product design. This course dives deeply into the anatomy of the face, which any expert 3D modeler will find helpful. The course helps build expertise in sculpting, retopology, unwrapping, and texturing, all vital skills for a 3D modeler. The course's focus on creating custom skin textures and realistic eyes, hair, and cloth using Blender enhances a 3D modeler's ability to produce high-quality, detailed models. The lessons on rendering cinematic film shots also contribute to a 3D modeler's ability to showcase their creations effectively.
Texture Artist
Texture artists specialize in creating the surface details and visual appearance of 3D models, including skin, clothing, and other materials. This course helps texture artists to master the creation of custom high resolution skin textures, one of the course's learning objectives. You will dive into the complex nodes for believable skin shaders. The course's emphasis on dissecting facial anatomy, sculpting realistic portraits, and baking textures equips a texture artist with the knowledge and skills to produce highly realistic and detailed surface textures. The lessons on cloth simulation and material creation further enhance a texture artist's capabilities.
Digital Sculptor
Digital sculptors create 3D models using specialized software. This course helps boost the digital sculptor's ability to sculpt a photo realistic human face. In particular, the course's deep dive into the underlying structure of the human face including, skull, fat, and muscles will be useful. Creating custom high resolution skin textures is also useful for any digital sculptor since the course teaches you to make complex nodes for believable skin shader, This course may prove useful for those who wish to work with faces.
3D Animator
3D animators bring 3D models to life through movement and performance. While this course focuses on creating a realistic portrait, the skills learned are applicable to animation. Excellent animators must develop a good understanding of anatomy. This course helps build that foundation by teaching the underlying structure of the human face. It discusses the skull, fat, and muscles, and gives you the observational skills to identify every bump and form on the human face. You will also learn how to use vertex groups and weight painting to control particle hair systems, which any 3D animator could use to enhance their work.
Visual Effects Artist
Visual effects artists create stunning visuals for films, television, and other media. A visual effects artist combines live-action footage with digital effects. While this course covers specific character creation techniques, its rendering cinematic film shot learning objective is useful for visual effects artists. Furthermore, visual effects artists can benefit from the course's exploration of Blender's node system to create realistic skin shaders. Finally, cloth simulation to create realistic folds will be relevant to many visual effects projects.
Game Artist
Game artists create the visual elements of video games, including characters, environments, and props. This course may be helpful to game artists who wish to master character design. The course's deep dive into facial anatomy is valuable for creating believable character faces. The sculpting, retopology, and texturing techniques taught in the course are directly applicable to creating game-ready assets. The focus on creating realistic eyes, hair, and cloth enhances a game artist's ability to produce high-quality character models.
Medical Illustrator
Medical illustrators create visuals to clarify or accurately represent medical or biological subjects. Usually, this role requires a master's degree. This course may be useful for medical illustrators who wish to add to their anatomical knowledge. Studying the underlying structure of the human face, including the skull, fat, and muscles, helps build a deeper understanding of facial anatomy. Gaining exceptional observational skills to identify every bump and form on the human face, can improve accuracy for anatomical illustrations. The course can help medical illustrators who want to develop skills in 3D modeling.
Forensic Artist
Forensic artists use their artistic skills to aid in legal investigations, such as creating facial reconstructions from skeletal remains. Knowledge of anatomy is critical for this role. This course may be useful to forensic artists. Learning the underlying structure of the human face, including the skull, fat, and muscles, is directly applicable to facial reconstruction. The course's focus on dissecting facial anatomy and sculpting realistic portraits, and gaining observational skills to identify every bump and form on the human face will be useful for forensic facial reconstruction.
Technical Artist
Technical artists bridge the gap between artists and programmers in game development and animation, focusing on tools and workflows. Any course that teaches technical skills may be useful. This one is no exception. The course helps build skills in Blender, including using its node system for skin shaders and cloth simulation. Understanding vertex groups and weight painting to control the particle hair system may also prove useful. All of these help enhance a technical artist's ability to optimize art assets and create efficient workflows.
Concept Artist
Concept artists create visual representations of ideas for games, film, and other media. This course may be helpful to concept artists who wish to improve their character design skills in 3D. Although concept art is usually 2D, many skills may be transferable. The deep dive into facial anatomy, sculpting techniques, and rendering cinematic film shots can help a concept artist visualize and present character concepts more effectively.
Multimedia Artist
Multimedia artists create animation, visual effects, and other visual images using computers. This course may be useful to multimedia artists who wish to create realistic human portraits. The course covers sculpting, texturing, hair creation, and cloth simulation, providing a range of skills applicable to multimedia projects. The learning objective of rendering cinematic film shots is also directly relevant to creating high-quality visual content.
Instructional Designer
Instructional designers create learning materials and experiences. This course may be useful to instructional designers who are creating educational content related to 3D art or character design. Instructional designers can improve their ability to evaluate and curate resources for their courses by becoming familiar with the processes of facial anatomy study, sculpting, texturing, and rendering.
Art Director
Art directors oversee the visual style and images for various projects. This course may be useful to art directors who need a good understanding of the 3d character creation pipeline. Learning the underlying structure of the human face including skull, fat, and muscles, and gaining exceptional observational skills to identify every bump and forms on human face will give the art director a better eye for realism. Art directors who want to create custom high resolution skin textures will be able to.
Fashion Designer
Fashion designers create clothing and accessories. This course may be useful because it touches upon cloth simulation and rendering. A fashion designer must understand cloth simulation to create realistic folds. This can help designers visualize and refine their designs in a virtual environment before physical production. Knowledge of Blender and rendering techniques can expand a fashion designer's toolkit and provide new avenues for creative expression.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Facial Anatomy & Character Portrait for Blender Artists.
Provides a comprehensive overview of human anatomy specifically tailored for artists. It covers skeletal structure, musculature, and surface anatomy with detailed illustrations and explanations. It valuable reference for understanding the forms and structures that underlie realistic character portraits. This book is useful as a reference text throughout the course.
Provides a broad overview of digital painting techniques, including texturing, shading, and rendering. While not specifically focused on facial anatomy, it offers valuable insights into creating realistic skin textures and lighting effects. It is more valuable as additional reading than as a current reference. This book is helpful in providing background knowledge.

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