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Edward Falzon

In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse.

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In this one-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse.

Note: Ordinarily, an FPS camera would use Input.GetAxis() in Unity. This works on all platforms but often breaks when using the Unity editor in virtual machines. This guided project creates a solution which, though more complex, will work on a virtual machine.

This project makes use of the sci-fi-themed Unity scene created in Create Power-Ups and Obstacles with C# in Unity, which compliments this guided project. Although that project is not a prerequisite, it's recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this two-hour, project-based course, you will learn how to create a camera controller for a First Person Shooter game that will work on any computer and virtual machine. This project covers setting up the FPS camera and player, writing C# scripts that will control the player's movement using the keyboard keys, and controlling the camera angle using the mouse.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops core FPS gameplay skills like moving, jumping, and shooting
Uses C# scripts for player and camera control, providing a solid foundation for game development
Focuses on creating a camera controller that works on any computer and virtual machine, enhancing versatility
Leverages Unity's sci-fi-themed scene, providing a visually appealing and immersive learning environment
Suitable for beginners seeking to build a foundation in FPS game development

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Reviews summary

Practical first-person camera creation

Learners say that this course is practical and simple with brief and useful explanations.

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create a First-Person Camera (VM-Compatible!) in Unity with these activities:
Review C# Basics
Reinforce your understanding of the fundamentals of C# to ensure a strong foundation for the FPS camera controller project.
Browse courses on C#
Show steps
  • Go through online tutorials on C# basics.
  • Review your notes or a reference book on the topic.
  • Complete a few practice exercises to test your comprehension.
Join a Study Group for FPS Camera Controllers
Collaborate with peers in a study group to deepen your understanding of FPS camera controllers through discussions and problem-solving.
Show steps
  • Find or create a study group with other students enrolled in the course.
  • Schedule regular meetings to discuss the course material.
  • Work together to complete assignments and projects.
  • Review each other's code and provide feedback.
Practice Creating FPS Camera Scripts
Solidify your grasp of FPS camera scripting by completing a series of targeted coding exercises and challenges.
Show steps
  • Create a new Unity project and set up an FPS camera.
  • Write a script to control player movement using keyboard input.
  • Write a script to control camera movement using mouse input.
  • Test your scripts and iterate to improve performance.
Three other activities
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Develop a Video Tutorial on FPS Camera Controllers
Enhance your knowledge and help others by creating a video tutorial that shares your understanding of FPS camera controllers.
Show steps
  • Plan the content and structure of your video tutorial.
  • Record yourself explaining the concepts and techniques.
  • Edit and polish your video for clarity and engagement.
  • Upload your video tutorial to a platform for sharing.
  • Promote your tutorial to reach a wider audience.
Participate in a Game Development Competition
Challenge yourself and showcase your skills by participating in a game development competition that focuses on FPS camera controllers.
Browse courses on Game Development
Show steps
  • Identify and register for a suitable game development competition.
  • Team up with other students or work independently.
  • Design and develop an innovative FPS game that utilizes custom camera controllers.
  • Submit your game to the competition and await the results.
Develop a Custom FPS Camera Controller
Apply your knowledge by building your own FPS camera controller from scratch, customizing it to meet specific requirements.
Browse courses on Game Development
Show steps
  • Design the blueprint for your custom FPS camera controller.
  • Implement the necessary scripts and logic in Unity.
  • Test and refine your controller to achieve optimal performance.
  • Present or share your completed project with others.

Career center

Learners who complete Create a First-Person Camera (VM-Compatible!) in Unity will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers are responsible for creating the overall concept and design of a video game. They work with artists, programmers, and other team members to bring their vision to life. This course can help you develop the skills you need to become a successful Game Designer by providing you with a solid understanding of the principles of game design, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful games.
Game Programmer
Game Programmers are responsible for writing the code that makes a video game work. They work with artists, designers, and other team members to bring the game to life. This course can help you develop the skills you need to become a successful Game Programmer by providing you with a solid understanding of the principles of game programming, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful games.
Gameplay Programmer
Gameplay Programmers are responsible for writing the code that controls the gameplay of a video game. They work with designers, artists, and other team members to create games that are fun and engaging. This course can help you develop the skills you need to become a successful Gameplay Programmer by providing you with a solid understanding of the principles of gameplay programming, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful games.
Technical Animator
Technical Animators use their knowledge of animation and programming to create realistic and believable character animations for video games. This course can help you develop the skills you need to become a successful Technical Animator by providing you with a solid understanding of the principles of 3D animation, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful games.
Level Designer
Level Designers are responsible for creating the environments that players explore in video games. They work with artists, programmers, and other team members to create levels that are both fun and challenging. This course can help you develop the skills you need to become a successful Level Designer by providing you with a solid understanding of the principles of level design, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful games.
Robotics Engineer
Robotics Engineers design, build, and test robots. They work with engineers, scientists, and other team members to create robots that are both functional and reliable. This course can help you develop the skills you need to become a successful Robotics Engineer by providing you with a solid understanding of the principles of robotics engineering, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful simulations.
Simulation Engineer
Simulation Engineers use computer simulations to design and test new products and processes. They work with engineers, scientists, and other team members to create simulations that are both accurate and reliable. This course can help you develop the skills you need to become a successful Simulation Engineer by providing you with a solid understanding of the principles of simulation engineering, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful simulations.
Virtual Reality Developer
Virtual Reality Developers create virtual reality experiences for a variety of purposes, including entertainment, education, and training. They work with artists, programmers, and other team members to create VR experiences that are both immersive and engaging. This course can help you develop the skills you need to become a successful Virtual Reality Developer by providing you with a solid understanding of the principles of VR development, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful VR experiences.
Augmented Reality Developer
Augmented Reality Developers create augmented reality experiences for a variety of purposes, including entertainment, education, and marketing. They work with artists, programmers, and other team members to create AR experiences that are both immersive and engaging. This course can help you develop the skills you need to become a successful Augmented Reality Developer by providing you with a solid understanding of the principles of AR development, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful AR experiences.
Software Engineer
Software Engineers design, develop, and maintain software applications. They work with engineers, scientists, and other team members to create software that is both functional and reliable. This course can help you develop the skills you need to become a successful Software Engineer by providing you with a solid understanding of the principles of software engineering, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful software applications.
Technical Writer
Technical Writers create documentation for software, hardware, and other technical products. They work with engineers, scientists, and other team members to create documentation that is both clear and informative. This course may help you develop the skills you need to become a successful Technical Writer by providing you with a solid understanding of the principles of technical writing, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful technical products.
Product Manager
Product Managers are responsible for the development and launch of new products. They work with engineers, designers, and other team members to create products that meet the needs of customers. This course may help you develop the skills you need to become a successful Product Manager by providing you with a solid understanding of the principles of product management, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful products.
Web Developer
Web Developers create and maintain websites. They work with designers, programmers, and other team members to create websites that are both functional and visually appealing. This course may help you develop the skills you need to become a successful Web Developer by providing you with a solid understanding of the principles of web development, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful websites.
UX Designer
UX Designers create user interfaces for websites and applications. They work with engineers, designers, and other team members to create user interfaces that are both functional and user-friendly. This course may help you develop the skills you need to become a successful UX Designer by providing you with a solid understanding of the principles of UX design, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful user interfaces.
Data Scientist
Data Scientists collect, analyze, and interpret data to help businesses make better decisions. They work with engineers, scientists, and other team members to create data-driven solutions to real-world problems. This course may help you develop the skills you need to become a successful Data Scientist by providing you with a solid understanding of the principles of data science, including camera control and player movement. Additionally, the course will teach you how to use Unity, a popular game engine used in the development of many successful data science applications.

Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create a First-Person Camera (VM-Compatible!) in Unity.
Provides a comprehensive introduction to Unity physics, including Rigidbody, Collider, and Joint components. It useful resource for beginners who want to learn the basics of Unity physics.
Provides a comprehensive introduction to Unity networking, including setting up a network, synchronizing game objects, and handling player input. It useful resource for beginners who want to learn the basics of Unity networking.
Provides a basic introduction to Unity scripting, including working with the Unity editor, manipulating objects, and creating basic game mechanics. It useful resource for beginners who want to learn the fundamentals of Unity development.
Introduces the basics of FPS game development using Unity game engine. The book covers setting up the FPS camera and player, writing C# scripts to control the player's movement using the keyboard and mouse, and controlling the camera angle. The book is suitable for beginners and experienced game developers.
Comprehensive guide to FPS game development using Unity game engine. The book covers all aspects of FPS game development, from setting up the project to deploying the game. The book is suitable for experienced game developers.
Provides a collection of design patterns for game development, including patterns for object pooling, state machines, and event handling. It useful resource for experienced game developers who want to learn new design patterns or improve their code quality.
Provides a collection of essays on game design, including topics such as game mechanics, player psychology, and game narrative. It useful resource for experienced game developers who want to learn more about the art and science of game design.
Provides a comprehensive introduction to Unity game development. The book covers all aspects of game development, from setting up the project to deploying the game. The book is suitable for beginners.

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