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FastBit Embedded Brain Academy and Kiran Nayak

In this course, you learn the embedded graphics systems and programming part of it along with using  LVGL  for creating UI applications.

In the first part of the course, you will learn,

1. Basics of embedded graphics systems

2. how to interface an LCD-TFT display to the microcontroller board.

3. How to use the LTDC  peripheral of the STM32 microcontroller,

4. How to communicate between the microcontroller and the TFT display using Bare metal programming

In this part you are going to write all the code, completely from scratch, that is using register-level programming.

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In this course, you learn the embedded graphics systems and programming part of it along with using  LVGL  for creating UI applications.

In the first part of the course, you will learn,

1. Basics of embedded graphics systems

2. how to interface an LCD-TFT display to the microcontroller board.

3. How to use the LTDC  peripheral of the STM32 microcontroller,

4. How to communicate between the microcontroller and the TFT display using Bare metal programming

In this part you are going to write all the code, completely from scratch, that is using register-level programming.

In  the second part, you will learn,

1. Introduction to  LVGL ( an open-source graphics library for microcontrollers)

2. Using LVGL in STM32 projects

3. LVGL widgets and their usage, APIs

4. Create UI application using LVGL

5. Testing LVGL application on PC simulator and different STM32 development boards

6. Student project

In this course I will show you how you can create an embedded graphics application for 3 different boards simultaneously

you can either use the

Please read the course description carefully and you may also watch free preview videos before enrolling in this course.

Hardware requirements:

If you want to test the code developed for target hardware, you would need any one of the below-mentioned board

For more information please watch the preview videos above.

1. Any stm32 board + External USB logic analyzer (Optional )

7. Jumper wires if you are using hardware option 4 or 5

Note: LVGL applications can be tested on a PC simulator without the need for any target hardware.

Software requirements:

This is just a recommendation from the instructor for beginners.

1) Microcontroller Embedded C Programming: absolute beginners(Embedded C)

2) Embedded Systems Programming on ARM Cortex-M3/M4 Processor(ARM Cortex M4 Processor specific)

3) Mastering Microcontroller with Embedded Driver Development(MCU1)

4) Mastering Microcontroller: TIMERS, PWM, CAN, RTC,LOW POWER(MCU2)

5) Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL(MCU3)

6) Embedded System Design using UML State Machines(State machine)

7) Mastering RTOS: Hands-on FreeRTOS and STM32Fx with Debugging(RTOS)

8) ARM Cortex M Microcontroller DMA Programming Demystified(DMA)

9) STM32Fx Microcontroller Custom Bootloader Development(Bootloader)

10) Embedded Linux Step by Step using Beaglebone Black(Linux)

11) Linux device driver programming using Beaglebone Black(LDD1)

Other programming courses

1) Master The Rust Programming Language : Beginner To Advanced

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What's inside

Learning objectives

  • Embedded graphics systems
  • Interfacing rgb tft lcd using mipi dpi and mipi dbi
  • Interfacing spi based tft-lcd display and programming
  • Stm32 ltdc configuration and programming
  • Stm32 ltdc layers programming
  • Running lvgl on simulator and on stm32 microcontroller
  • Using lvgl objects, widgets , styles , animations, menus,etc
  • Step by step lvgl ui exercises
  • Covering three major hardware development boards stm32f439 discovery , stm32f746 discovery and stm32f407+external lcd
  • Register level step by step programming and demonstration

Syllabus

Embedded graphics systems
About the instructor
Important Note
Course repository
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Covers register-level programming, which provides a deep understanding of microcontroller peripherals and hardware interactions, which is essential for embedded systems development
Explores the STM32 LTDC peripheral, which is commonly used in embedded systems for driving LCD displays, making it highly relevant for hardware projects
Features LVGL, a popular open-source graphics library, which allows learners to create user interfaces on microcontrollers, enhancing their project capabilities
Requires specific STM32 development boards for hardware testing, which may limit accessibility for learners without these particular boards, but a simulator is available
Recommends several other courses as prerequisites, suggesting that learners without prior experience in embedded C programming or ARM Cortex-M microcontrollers may find it challenging
Includes exercises for multiple STM32 boards, which allows learners to apply their knowledge across different hardware platforms, reinforcing their understanding

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Reviews summary

Mastering stm32 embedded graphics and lvgl

According to learners, this course is a highly valuable deep dive into embedded graphics systems on STM32 microcontrollers, specifically focusing on the LTDC peripheral and integrating the LVGL library. Students particularly appreciate the step-by-step approach, the coverage of register-level programming, and the practical guidance on using LVGL objects and widgets to build GUI applications. The course provides useful labs and code examples, tested across multiple STM32 boards. While the complexity of the topics and the need for specific hardware are noted as aspects requiring commitment, the overall sentiment is overwhelmingly positive among those seeking in-depth knowledge.
Needs specific STM32 boards for full experience.
"To follow along fully with the hardware demos, you need one of the specific Discovery boards mentioned."
"While the simulator is useful for LVGL, the LTDC parts require the actual hardware."
"Acquiring the specific hardware might be a barrier for some, but it's necessary for the topic."
"Having access to the STM32F429 or F746 board is crucial for practicing the LTDC examples."
"The course covers implementation on three different boards, which is helpful if you have one."
Teaches low-level hardware interaction.
"The focus on bare-metal and register programming provides a fundamental understanding not found in high-level HAL courses."
"I was specifically looking for a course that avoids HAL and goes straight to the registers, and this delivers."
"While challenging, the register-level programming demystifies how the hardware truly works."
"If you want to understand the low-level details, this bare-metal approach is excellent."
"The course extensively uses register-level programming for peripherals."
Guides step-by-step on using LVGL on STM32.
"Integrating LVGL into an STM32 project felt daunting, but the course breaks it down step-by-step."
"The sections on LVGL objects, styles, and creating UI exercises are very practical and directly applicable."
"Being able to run LVGL on both the PC simulator and target hardware is a huge plus."
"The LVGL part of the course is clear and shows you how to build actual applications with the library."
"I found the LVGL examples and project implementation very useful."
Instructor explains complex topics effectively.
"The instructor explains very complex topics like LTDC timing and LVGL concepts with great clarity."
"His detailed explanations make the difficult material much easier to grasp."
"I appreciate the instructor's teaching style and how he breaks down the code step-by-step."
"The video lectures are clear and well-paced."
"Instructor knowledge and teaching are excellent."
Offers detailed, register-level LTDC programming.
"The part covering the LTDC peripheral with register-level programming was exactly what I was looking for and hard to find elsewhere."
"I really appreciate the depth the instructor goes into with the LTDC configuration and bare-metal setup. Very thorough."
"Learning the LTDC registers and signals from scratch was challenging but incredibly rewarding. This course explains it well."
"The detailed lectures on LTDC configuration and layers are very helpful for understanding the hardware."
"This is a great resource if you want to understand the LTDC peripheral deeply."
Best suited for those with existing embedded experience.
"This course assumes you have a solid foundation in embedded C and STM32. It's not for beginners."
"Make sure you are comfortable with microcontrollers and bare-metal concepts before starting this."
"As part of a series (MCU3), prior courses or equivalent knowledge are definitely needed."
"I felt a bit lost in the beginning because my foundational knowledge wasn't strong enough."
"Prior experience with STM32CubeIDE and embedded development is highly recommended."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3) with these activities:
Review Embedded C Fundamentals
Solidify your understanding of C programming concepts crucial for embedded systems development. Refreshing these fundamentals will make grasping register-level programming and LVGL integration smoother.
Browse courses on Embedded C
Show steps
  • Review C syntax, data types, pointers, and memory management.
  • Practice writing simple C programs for embedded systems.
  • Study bitwise operations and their applications in embedded systems.
Review 'Making Embedded Systems' by Elecia White
Gain a broader understanding of embedded systems principles and best practices. This book will provide context for the specific topics covered in the course.
Show steps
  • Read the chapters related to hardware and software interaction.
  • Focus on debugging techniques and strategies.
  • Take notes on key concepts and examples.
Practice Register-Level Programming Exercises
Reinforce your understanding of STM32 register-level programming. Repeated practice will improve your ability to configure peripherals and control hardware directly.
Show steps
  • Write code to configure GPIO pins for different functionalities.
  • Implement SPI communication using register-level programming.
  • Configure the LTDC peripheral to display basic shapes and colors.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow LVGL Tutorials and Examples
Learn how to use LVGL widgets, styles, and animations effectively. Following tutorials will provide hands-on experience and accelerate your learning process.
Show steps
  • Work through the official LVGL tutorials on the LVGL website.
  • Experiment with different LVGL widgets and their properties.
  • Create simple UI applications using LVGL.
Review 'Mastering STM32' by Carmine Noviello
Gain a deeper understanding of the STM32 microcontroller architecture and peripherals. This book will supplement the course material and provide additional insights.
View Melania on Amazon
Show steps
  • Read the chapters related to the LTDC peripheral and display interfacing.
  • Study the examples and code snippets provided in the book.
  • Experiment with different STM32 peripherals and their configurations.
Develop a Simple UI Application with LVGL
Apply your knowledge of LVGL to create a functional UI application. This project will solidify your understanding of LVGL concepts and improve your problem-solving skills.
Show steps
  • Design the UI layout and functionality of your application.
  • Implement the UI using LVGL widgets and styles.
  • Test your application on a PC simulator and an STM32 development board.
  • Debug and refine your application based on testing results.
Contribute to the LVGL Open Source Project
Deepen your understanding of LVGL by contributing to the open-source project. This will expose you to real-world development practices and allow you to learn from experienced developers.
Show steps
  • Explore the LVGL GitHub repository and identify potential areas for contribution.
  • Report bugs, suggest new features, or contribute code improvements.
  • Follow the LVGL contribution guidelines and participate in code reviews.

Career center

Learners who complete Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3) will develop knowledge and skills that may be useful to these careers:
Embedded Software Developer
An Embedded Software Developer creates software for embedded systems that interact directly with hardware. This course helps an embedded software developer by focusing specifically on graphics and display systems. The course covers everything from interfacing with LCD TFT displays, to using the LTDC peripheral of the STM32 microcontroller, to creating user interfaces with the LVGL library. The course is deeply technical, and teaches register-level programming, allowing one to understand how software interacts with hardware at the lowest level. This course should be quite helpful for an embedded software developer.
Embedded Systems Engineer
An Embedded Systems Engineer develops, tests, and debugs software and firmware for embedded systems. This role often involves integrating hardware and software components, requiring a deep understanding of microcontroller peripherals and communication protocols. This course, with its focus on embedded graphics systems, interfacing LCD-TFT displays, and programming the STM32 LTDC peripheral, directly prepares you for many tasks an embedded systems engineer takes on. The course's extensive work with the LVGL library for creating UI applications will be particularly useful for those developing embedded systems with graphical interfaces. It shows how to implement displays at a register level which is useful for understanding the system at the most basic level.
Firmware Engineer
A Firmware Engineer is responsible for writing low-level code that resides on embedded devices. This type of work includes close interaction with various kinds of hardware and a strong focus on efficiency. This course specifically teaches the skills needed for many kinds of firmware engineering roles, such as low level programming, using register-level programming with the LTDC peripheral, and creating graphics interfaces. The course teaches how to communicate between the microcontroller and the TFT display using bare-metal programming. The practical experience gained from the many hardware exercises and the final project will be invaluable for a firmware engineer.
Consumer Electronics Engineer
A Consumer Electronics Engineer designs and develops electronic products for consumer use. This course will be relevant to any consumer electronics engineer who works with products that involve displays. The course provides training in embedded graphics systems, interfacing with LCD-TFT displays, and using the LTDC peripheral of the STM32 microcontroller. It also covers the LVGL library for UI creation. The skills taught in this course will help a consumer electronics engineer work with many kinds of display technologies found in modern consumer goods. This can help build a foundation in this particular area of consumer electronics.
Robotics Engineer
A Robotics Engineer designs, builds, and tests robots. This role involves integrating various components including sensors, actuators, and control systems, frequently using microcontrollers. This course is useful for any robotics engineer who needs to understand how to work with display systems on their robots. The course gives a strong foundation in embedded graphics systems, how to interface with LCD-TFT displays, and how to program with the LTDC peripheral on a microcontroller. The focus on using the LVGL library to create UI applications on embedded platforms will be useful when creating control panels or other graphical user interface parts for robots. Since the course covers working with display hardware, it is relevant for many robotics engineers.
Hardware Engineer
A Hardware Engineer designs, develops, and tests hardware components and systems. While this role is typically different than that of a software engineer, familiarity with firmware and low-level software can be useful. This course prepares a hardware engineer to work with microcontrollers and understand how they are programmed. The course will be useful for a hardware engineer who might need to create test firmware or understand how their hardware interacts with software, particularly in the area of LCD display and graphics. The focus on interfacing LCD-TFT displays and using LVGL to create UI applications will give a hardware engineer a more complete skillset.
IoT Engineer
An Internet of Things Engineer develops and implements interconnected devices which often use microcontrollers. This course may be helpful for understanding a typical aspect of an IoT device's functionality. The course focuses on using embedded graphics systems, interfacing with LCD-TFT displays, and using the LTDC peripheral of the STM32 microcontroller. Additionally, the course explores the LVGL library to create UI applications. This knowledge will be helpful for an IoT engineer who works with devices that need display capabilities, as many do. This adds specific skills to the background knowledge of an IoT engineer.
Graphics Software Engineer
A graphics software engineer develops software for rendering and displaying graphics. While much of this work occurs on traditional computer systems, some graphics software engineers work on embedded systems. This course provides a practical introduction to the kind work that a graphics software engineer might do as it teaches about embedded graphics systems and how to interface with LCD TFT displays. The course specifically covers the LTDC peripheral within STM32 microcontrollers and also covers use of the LVGL graphics library, which is ideal for someone interested in using graphics hardware and software on embedded platforms. By understanding these areas, a graphics software engineer may better understand the full scope of this field.
Test Engineer
A Test Engineer designs and executes tests on hardware and/or software. The course would be useful for a test engineer who wants to test software or hardware that handles display logic. The course works with the STM32 LTDC peripheral, LCD-TFT displays, and the LVGL graphics library. By knowing how these systems work, a test engineer can design better tests to ensure the quality of products that feature these components. This course is particularly helpful since it covers the register-level programming of these systems, allowing for more rigorous testing and understanding of edge cases. This course may be useful to a test engineer who wishes to diversify their knowledge.
UI Developer
A UI Developer designs and implements user interfaces, often for web or mobile applications. While this course's focus is on embedded systems, the skills learned in building UIs with LVGL are transferable and valuable. This course helps a UI developer understand how UIs are built on resource constrained devices. In particular, this course will help a UI developer understand how a graphics library functions and how the UI components such as widgets, styles, animations and menus contribute to the overall user experience. This course may be helpful for a UI developer who wants to understand a different part of their field.
Control Systems Engineer
A Control Systems Engineer designs systems that regulate processes, often using microcontrollers. A control systems engineer may find a course like this helpful in many instances. For example, they may need to work with display systems or create user interfaces for their specific automation systems. The course covers interfacing LCD TFT displays and how to work with the LTDC peripheral of the STM32 microcontroller and also teaches how to create user interfaces on embedded systems using the LVGL library. While many types of control systems do not use displays, the skills taught in the course may fill in any gaps a control systems engineer might have in their technical knowledge. This course may be helpful for expanding the skillset of a control systems engineer.
Automation Engineer
An Automation Engineer designs, develops, and implements automated systems. These are often driven or controlled by microcontrollers. This course provides some background knowledge that may be useful for an automation engineer. The specific skills taught in the course, including working with LTDC peripherals and creating UI applications in the LVGL library can be directly applicable to creating control panels and interfaces for automated equipment. This course may be helpful for an automation engineer who wishes to learn more about low level microcontroller programming and the hardware that drives many automation systems.
Application Engineer
An Application Engineer focuses on the practical application of technology and products to end users. This course may be helpful to broaden their understanding the underlying technology, particularly in the area of embedded systems. Specifically, the course's focus on embedded graphics, interfacing with LCD-TFT displays, and using the LVGL library could give an application engineer a deeper understanding of particular products that they might be working with. This course may be useful for specific types of application engineering where working with embedded systems, graphics, or display technology is required or useful.
Product Engineer
A Product Engineer focuses on the design, development, and production of products. This course, while highly technical, can be useful for product engineers who need to understand the technological aspects of the products they are working on. Specifically, the course will help a product engineer understand how embedded graphics systems work, how to interface with LCD-TFT displays, and how to develop user interfaces using LVGL library. The hands on nature of the course, which shows how to use register level programming, will be valuable for a product engineer. This course may be useful for a product engineer who needs to understand the technological details of their product.
System Architect
A System Architect defines the overall structure and design of a system. While this role is typically high-level, understanding the details of specific parts of the system can be valuable. This course may be helpful for a system architect who wants to better understand how embedded graphics work, particularly the LTDC peripheral on the STM32 microcontroller, and how they are programmed. The course also touches creating UI elements using the LVGL library, which is valuable for understanding all of the component parts of a system. This course may be useful for an architect who needs to broaden their knowledge base.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL (MCU3).
Provides a broad overview of embedded systems development, covering hardware, software, and debugging techniques. It's particularly useful for understanding the overall context of the course and the challenges involved in embedded graphics. While not STM32 or LVGL specific, it provides valuable background knowledge. It is commonly used as a reference text for embedded systems courses.

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