In this course, you learn the embedded graphics systems and programming part of it along with using LVGL for creating UI applications.
In the first part of the course, you will learn,
1. Basics of embedded graphics systems
2. how to interface an LCD-TFT display to the microcontroller board.
3. How to use the LTDC peripheral of the STM32 microcontroller,
4. How to communicate between the microcontroller and the TFT display using Bare metal programming
In this part you are going to write all the code, completely from scratch, that is using register-level programming.
In this course, you learn the embedded graphics systems and programming part of it along with using LVGL for creating UI applications.
In the first part of the course, you will learn,
1. Basics of embedded graphics systems
2. how to interface an LCD-TFT display to the microcontroller board.
3. How to use the LTDC peripheral of the STM32 microcontroller,
4. How to communicate between the microcontroller and the TFT display using Bare metal programming
In this part you are going to write all the code, completely from scratch, that is using register-level programming.
In the second part, you will learn,
1. Introduction to LVGL ( an open-source graphics library for microcontrollers)
2. Using LVGL in STM32 projects
3. LVGL widgets and their usage, APIs
4. Create UI application using LVGL
5. Testing LVGL application on PC simulator and different STM32 development boards
6. Student project
In this course I will show you how you can create an embedded graphics application for 3 different boards simultaneously
you can either use the
Please read the course description carefully and you may also watch free preview videos before enrolling in this course.
Hardware requirements:
If you want to test the code developed for target hardware, you would need any one of the below-mentioned board
For more information please watch the preview videos above.
1. Any stm32 board + External USB logic analyzer (Optional )
7. Jumper wires if you are using hardware option 4 or 5
Note: LVGL applications can be tested on a PC simulator without the need for any target hardware.
Software requirements:
This is just a recommendation from the instructor for beginners.
1) Microcontroller Embedded C Programming: absolute beginners(Embedded C)
2) Embedded Systems Programming on ARM Cortex-M3/M4 Processor(ARM Cortex M4 Processor specific)
3) Mastering Microcontroller with Embedded Driver Development(MCU1)
4) Mastering Microcontroller: TIMERS, PWM, CAN, RTC,LOW POWER(MCU2)
5) Mastering Microcontroller: STM32-LTDC, LCD-TFT, LVGL(MCU3)
6) Embedded System Design using UML State Machines(State machine)
7) Mastering RTOS: Hands-on FreeRTOS and STM32Fx with Debugging(RTOS)
8) ARM Cortex M Microcontroller DMA Programming Demystified(DMA)
9) STM32Fx Microcontroller Custom Bootloader Development(Bootloader)
10) Embedded Linux Step by Step using Beaglebone Black(Linux)
11) Linux device driver programming using Beaglebone Black(LDD1)
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