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Render Craft and Zerina Bandzovic

This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.91 or later.

  • Blender is a fantastic platform that enables you to make quality models that can be exported to any game engine, 3D printer, or other software. Blender is a free and open-source 3D modeling and animation software. Light and powerful, it caters to every step of the production process of 3D modeling and animation.

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This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.91 or later.

  • Blender is a fantastic platform that enables you to make quality models that can be exported to any game engine, 3D printer, or other software. Blender is a free and open-source 3D modeling and animation software. Light and powerful, it caters to every step of the production process of 3D modeling and animation.

The course is project-based, so you will applying your new skills immediately to real projects. You will get all the references and resources - so you'll never get stuck. At the end of every section, you will have an exercise to test your knowledge and by finishing the course, you will already have 30+ projects that you can immediately include in your portfolio.

The Instructor is qualified and experienced with modeling and animation, so is able to explain complex concepts clearly, as well as entertain along the way. The instructor has a passion for art, teaching, and helping students to not only learn but have a fun experience while doing so. By the end of the course, you'll be confident in the  3D modeling, animation, and rendering, and hungry to learn more.

What Is Your Risk By Taking This Course?

Nothing. If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked. Dive in now, you won't be disappointed.

Enroll now

What's inside

Learning objectives

  • User interface, navigation and more
  • Modeling fundamentals
  • Shading fundamentals
  • Particle simulation
  • Lighting fundamentals
  • Animation fundamentals
  • Rendering fundamentals
  • Uv mapping fundamentals
  • Texturing & texture painting fundamentals
  • Physic and cloth simulation
  • And more

Syllabus

Create Isometric Buildings

About This Class

This class will focus on modeling two isometric buildings, streets and elements like streetlights and fences.

Also at the end of this class, we will create a render of the final model.

In addition to the challenges that are presented throughout the course we want you to create own unique project and enhance your skills with Blender software.This class will focus on modeling two isometric buildings, streets and elements like streetlights and fences.

Also at the end of this class, we will create a render of the final model.

In addition to the challenges that are presented throughout the course we want you to create own unique project and enhance your skills with Blender software.

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Modeling The First Building Part 1
Modeling The First Building Part 2
Modeling The Second Building Part 1
Modeling The Second Building Part 2
Modeling The Street And The Fence
Modeling Street Lights And The Fence For The Stairs
Applying The Materials
Adjusting Final Render Settings
Exercise
Modeling The Top Of The Submarine
Create A Cartoon Character

About This Class

Are you a fan of Pucca?

In this course, I will show you how to make this cute cartoon character named Pucca in 3D. She is the main character and protagonist of the Pucca series.

We will use Blender free software and we will create this character using basic mashes and modifiers.

This course is good for beginners who are learning to model characters using basic shapes and also for those who want to practice blender skills.

So what are you waiting for? Let's dive into the class.

Modeling The Body And The Head
Modeling The Hands And The Chopsticks
Applying The Modifiers And Creating The Face
Creating Details On The Chopsticks And The Face
Adding The Lights And Adjusting Final Render Settings
Create A Submarine

About This Class

Hey guys and welcome back to another Blender course. In this course, we are going to create a cartoon-like submarine with blender 2.82.

This course is for beginners and if you are an advanced 3D artist you can use it for exercise. Let me help you and show you that it is not as hard as you might think. We will create our submarine using the reference that I provided for you guys that you can use.

We will start by modeling with basic shapes then, later on, we will make more details. We will use basic modifiers as well. At the end of the modeling process we will put shaders on and we will create scratch metal material for our submarine and glass material for our windows.

Let's start creating awesome 3D art that you can use for animation, portfolios, artwork, and games.

Modeling The Body Of The Submarine
Modeling The Propeller
Modeling The Side Windows And Details
Modeling The Front Window And The Top Details Part 1
Modeling The Front Window And The Top Details Part 2
Importing HDRI To The World
Applying The Material To The Body Of The Submarine
Applying Material To The Propeller Of The Submarine
Making Glass Material And Adjusting All Render Settings
Create A Robot Character

About This Class
Hey guys and welcome back to another Blender course. In this course, we are going to create a simple robot character. This course is for beginners and if you are an advanced 3D artist you can use it for exercise.

Let me help you and show you that it is not as hard as you might think. We will create our submarine using the reference. We will start by modeling with basic shapes then, later on, we will make more details. We will use basic modifiers as well.

At the end of the modeling process we will put shaders on and we will create scratch metal material for our robot character. For the lightning scene, we will use HDR and I will show you how you can add it to your scene and where you can get free HDR images.

With this course, you will be able to see how easy it can be to create 3d characters and fun at the same time.

So let's start creating awesome 3D art that you can use for animation, portfolios, artwork, and games.

Importing The Reference And Modeling The Head Of The Robot
Modeling The Legs
Modeling The Hands
Modeling The Antenna And The Back
Modeling The Eyes
Modeling Details
Adding HDRI And The Material To The Head
Adding Materials To The Arms And Legs
Adding Materials To The Eyes Details
Create A Flying UFO

About This Class
Hey guys and welcome back to another Blender course. In this course, we are going to model and animate UFO with blender 2.82. This course is for beginners and if you are an advanced 3D artist you can use it for exercise. Let me help you and show you that it is not as hard as you might think.

We will create our UFO using the reference that I founded on google for you guys that you can use. In the video, I will show you how it looks so that you guys can download it and use it for your project. We will start by modeling with basic shapes then, later on, we will make more details. And my advice for you is when you are modeling these models spaceships, rockets, UFOs to always put a lot of detail because then it will look more complexed. We will use basic modifiers as well.

At the end of the modeling process we will put shaders on and we will create these effects emission lights for our windows, buttons, and the ring in the middle. Later I will show you how to adjust your camera and for light we will use HDRI. I will give you more detail about the course. We will animate it and it will be finished and ready to render.

Let's start creating awesome 3D art that you can use for portfolios, artwork, and games.

Modeling The Bottom Half Of The UFO
Modeling The Top Half Of The UFO
Making Details On The Bottom Half Of The UFO
Making Small Windows On The Top Of The UFO
Modeling The Screws
Modeling The Red Lights On The Sides
Adding Materials To The UFO
Animating UFO And Adjusting Final Render Settings
Create A Hello Kitty Cartoon Character

About This Class
Hey, guys welcome back to another course. In this course, I will show you how to make this cute and famous cartoon character named Hello Kitty with her little bear and a little bird in Blender 2.82.

We will model it by using the reference that you can download to your computer. We will start modeling by using basic shapes and modifiers.

Then we will go to the shader editor and add our materials to our model. This course is good for beginners who are learning to model characters using basic shapes and also for those who want to practice blender skills.

So what are you waiting for? Let's make 2d art come alive.

Importing The Reference And Modeling The Head And The Body
Modeling The Skirt And Limbs
Modeling The Hair Bow And Buttons
Modeling The Face And The Whiskers
Modeling Mini Bear
Modeling The Bird
Modeling The Clouds And Final Details
Adding The Materials And Adjusting The Final Render Settings
Creating A Fuzzy Character With Hair Particles

About This Class
Hello guys, welcome back to the new Blender course. In this course, we are going to model this furry character (Fuzzy friend) in Blender 2.83 the newest version of blender.

We will start modeling this Fuzzy character using basic shapes and materials. Once we are done with our modeling we will go into particle settings and add the hair particles and adjust them to our likings. Later on, we are going to apply basic materials to the body and the legs and for the eyes, we will use the image texture.

Before we add the camera and the light, we will add a plane and make a background for our character. For the camera, we are going to be using the default camera. The lights that we are going to use are two-point lights and one area light. In the end, we are going to animate our character, the camera, and the changing of the color, also we will animate the blink of the eyes using shape keys.

We will be rendering this animation in render engine cycles. You can use this course for practicing your skills like animation and setting the final render settings. At the end of this course, we will set the final render settings and it will be ready for rendering. Let me show you how easy it is to implement hair particles in Blender.
What are we waiting for let's create this awesome animation and let's model this cute character?

Modeling The Body
Adding Hair Particles
Applying Materials
Animating Blinking Using Shape Keys
Animating Part 1
Animating Part 2 And Adjusting Final Render Settings
Creating A Realistic Rose

About This Class
Hey everybody and welcome to the new Blender course. In this course, we are going to model a realistic rose, we will model it out by using blender 2.83 that is the latest version of blender. We will start modeling our rose using basic shapes and modifiers.

First, we will model the inside petals, and later on, we will model the wide-open petals. After we finish modeling the flower we will apply the material onto the petals using image texture and also UV unwrap. Then we will start modeling the stamp, sepal, hip of the rose, and also we will model tri leaves. When we finish modeling we will apply materials using nodes and we will create the material by ourselves.

At the end of this course, I will show you how to set the scene for your final render as well as to adjust your final render properties. We are going to render it in render engine cycles because it looks much real and it has more details than when we render it in Evee. Let's create a realistic rose and let me show you how fun and relaxing it is to model and create a rose like this one, that we can use for cool animations, artworks, games, and portfolios.

Creating The Flower Inside Of The Rose
Creating The Outside Petals
Last Part Of Modeling The Flower
Applying The Material To The Petals Part 1
Applying The Material To The Petals Part 2
Last Touches To The Materials On The Petals
Modeling The Sepals And The Hip Of The Rose
Modeling The Stem And The Leaves
Modeling The Last Parts Of The Rose
Applying The Last Materials And Adjusting The Final Render Settings
Modeling Sandy Cheeks From Sponge Bob

About This Clas
Hello everybody and welcome to another Blender course. In this course, we are going to model Sandy Cheeks from SpongeBob Squarepants cartoon with blender 2.82. It is one of the most famous cartoons in the world.

We will start modeling our Sandy using basic shapes and modifiers, and also if you were following my other courses in this course I will show you new modifiers that can help you to model faster. Once we finish our modeling we will put materials on. for the helmet part, I will show you how to make this transparent glass material.

At the last end, we will model the tail and the badge, and also we will put materials on the final detail. Let me show you how easy and fun it is to make a cartoon character like this, that we can use for cool animations, artworks, games, and portfolios.

Importing The Photo And Modeling The Torso
Modeling Legs And Boots
Modeling The Arms
Modeling The Head
Modeling The Mouth And Nose
Modeling The Eyes And Eyelashes

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a project-based approach, allowing learners to immediately apply new skills to create 3D models, which is ideal for building a portfolio
Covers a wide range of modeling projects, from isometric buildings to cartoon characters, which allows learners to explore different styles and techniques
Uses Blender 2.91 or later, which is a recent version, ensuring that learners are using current tools and techniques in the field of 3D modeling
Includes exercises at the end of each section, which helps learners test their knowledge and reinforce their understanding of the concepts taught
Requires Blender 2.82 or later, which may require learners to update their software or use an older version if they have hardware limitations
Focuses on modeling with basic shapes and modifiers, which may not be suitable for learners who want to learn more advanced techniques

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Blender School with these activities:
Review Blender's User Interface
Familiarize yourself with Blender's interface to navigate the software efficiently and avoid common beginner frustrations.
Browse courses on User Interface
Show steps
  • Watch a video tutorial on Blender's UI.
  • Open Blender and identify key panels.
  • Practice navigating the viewport and menus.
Read 'Blender For Dummies' by Jason van Gumster
Build a solid foundation with a beginner-friendly guide to Blender's core features and workflows.
Show steps
  • Obtain a copy of 'Blender For Dummies'.
  • Read the introductory chapters covering the basics of Blender.
  • Work through the example projects in the book.
Practice Modeling Basic Shapes
Improve your modeling speed and accuracy by practicing the creation of basic geometric shapes.
Show steps
  • Create a cube, sphere, cylinder, cone, and torus in Blender.
  • Practice manipulating these shapes using the transform tools (move, rotate, scale).
  • Experiment with different modifiers to alter the shapes.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Mastering Blender' by Oliver Villar
Supplement your learning with a comprehensive guide that covers a wide range of Blender topics.
Show steps
  • Obtain a copy of 'Mastering Blender'.
  • Read chapters relevant to the course syllabus.
  • Experiment with the techniques described in the book.
Model a Simple Object from Real Life
Apply your modeling skills by recreating a real-world object, reinforcing fundamental techniques.
Show steps
  • Choose a simple object to model (e.g., a mug, a lamp).
  • Take reference photos of the object from different angles.
  • Model the object in Blender, focusing on accurate proportions.
  • Apply basic materials and lighting to the model.
Follow a Tutorial on Creating Realistic Materials
Enhance your texturing skills by following a tutorial on creating realistic materials in Blender's shader editor.
Show steps
  • Find a tutorial on creating a specific realistic material (e.g., wood, metal).
  • Follow the tutorial step-by-step in Blender.
  • Experiment with different settings and nodes to customize the material.
  • Apply the material to a model and render it.
Create a Short Animation Loop
Practice animation fundamentals by creating a looping animation, solidifying your understanding of keyframes and timing.
Show steps
  • Plan a simple animation loop (e.g., a bouncing ball, a rotating gear).
  • Model the necessary objects for the animation.
  • Animate the objects using keyframes in Blender.
  • Refine the animation timing and smoothness.
  • Render the animation as a short video loop.

Career center

Learners who complete Blender School will develop knowledge and skills that may be useful to these careers:
3D Modeler
A 3D modeler creates three-dimensional models of objects, characters, or environments using specialized software. This role involves a strong understanding of form, structure, and texturing. This course is invaluable because it covers the fundamentals of Blender, a popular tool used in 3D modeling, as well as modeling techniques, texturing, and rendering. The project-based approach of this course allows aspiring 3D modelers to immediately apply their learning, and the instructor can help students understand complex concepts while they learn to create various objects, characters, and scenes. In addition, they will have 30+ portfolio-ready projects by course completion.
Game Asset Artist
A Game Asset Artist specializes in creating the 3D models and textures used in video games. This work requires a blend of artistry and technical skill to produce visually appealing and functional game assets. This course is valuable because it introduces Blender, a widely used software in game development, and covers modeling, shading, texturing, and rendering. It provides hands-on experience with projects that teach how to create models suitable for export to game engines. The experience gained from the included projects and the instructor's expertise makes this course a great choice for those aiming to work as game asset artists.
Animator
An animator brings characters and objects to life through movement, creating sequences of images that form a moving picture. This career requires a strong grasp of timing, motion, and storytelling principles. This course is a great way to start for aspiring animators because it delves into Blender's animation tools, covering fundamental techniques and allowing students to gain practical experience. The course also includes animation projects, such as animating a UFO and a fuzzy character, that help build a portfolio. The instructor's experience in animation will help students not only learn but also have fun during the process.
Character Artist
A character artist specializes in creating detailed 3D models of characters for games, films, or animation. This role demands a keen eye for anatomy, form, and expression. This course may be useful for aspiring character artists because of its focus on fundamental modeling techniques and the use of Blender, and is structured to allow students to create many projects and gain hands-on experience. The course also includes modeling diverse characters, such as Pucca, the robot character, Hello Kitty, and Sandy Cheeks. This course provides a foundational knowledge and numerous projects, making it helpful for those trying to enter this field.
Visual Effects Artist
A visual effects artist creates special effects, such as explosions, environmental effects, and character animations, for films, television, and games. This role often requires a strong knowledge of 3D modeling, rendering, and compositing. This course may be useful to visual effects artists because it teaches essential skills in Blender, including modeling, shading, particle simulation, rendering, and animation. It provides an introduction to creating various 3D models and animations, as well as particle and cloth simulation, which are important aspects of visual effects. This course is a helpful starting point, providing a foundation in these necessary skills.
Motion Graphics Designer
A motion graphics designer creates animated graphics and visual effects for a variety of media, including videos, websites, and advertisements. This position demands creativity, as well as a strong understanding of animation and visual design. This course may be useful for aspiring motion graphics designers because it teaches fundamental skills in 3D modeling and animation using Blender. The course also covers rendering and texturing, important skills for creating dynamic visual content. While motion graphics often uses 2D tools, understanding 3D concepts, as taught in this course, can enhance a motion graphics designer's capability. The included projects provide a portfolio base.
Digital Sculptor
A digital sculptor creates highly detailed 3D models, often for use in animation, games, or 3D printing. This role requires a strong grasp of anatomy, form, and sculpting techniques. This course may be useful for a digital sculptor because it covers many of the foundational aspects of 3D modeling in Blender, including character creation and working with modifiers. The course's project-based approach allows for hands-on experience. The skills in the course build a foundation for those looking to explore digital sculpting further.
Product Visualizer
A product visualizer creates realistic 3D renderings of products for marketing, presentations, or prototyping. This role involves a strong focus on detail and accuracy. This course may be useful for product visualizers because it teaches the core aspects of 3D modeling, texturing, and rendering in Blender. The projects in the course, such as creating isometric buildings, provide a basis for understanding how to model and present objects effectively, using Blender's tools. The skills and project work in the course provide valuable practice.
Architectural Visualizer
An architectural visualizer creates 3D renderings and animations of architectural designs. This role requires knowledge of both design and 3D software. This course may be useful for an architectural visualizer, since the course teaches Blender, a tool that can be used to create architectural models, particularly with practice and additional training. The class assignment to model isometric buildings enhances this suitability. The course helps with modeling, material application, and rendering skills, which are necessary for effective architectural visualization.
Technical Artist
A technical artist bridges the gap between art and technology in game development, often working on tools, workflows, and pipelines. This role requires a blend of artistic and technical skills. This course may be useful for a technical artist, because its focus on Blender provides a foundation in 3D art creation, which is often crucial for understanding the needs of art pipelines. Specifically, the course's hands-on approach provides an understanding of 3D software and asset creation, which are necessary for a technical artist. This may form a valuable foundation for a career as a technical artist.
3D Printing Designer
A 3D printing designer creates digital models optimized for 3D printing. This role requires an understanding of 3D modeling and the constraints of the printing process. This course may be useful for a 3D printing designer, as it uses Blender, a common software for 3D modeling. The course provides an opportunity to learn 3D modeling fundamentals, and the project-based approach allows for practical application of these skills. While additional knowledge specific to 3D printing would be needed, this course provides a good base.
Concept Artist
A concept artist creates visual representations of characters, environments, and objects for games, films, and other media. This role requires strong artistic skills and a creative mindset. While this course focuses primarily on 3D modeling, it may be useful for an aspiring concept artist because learning 3D modeling can be a useful skill in developing a concept art pipeline. In the course, students can learn about form, structure, and visual design using modeling software. Though a concept artist relies primarily on 2D art skills, the course's exposure to Blender can be helpful.
Illustrator
An illustrator creates artwork for books, magazines, websites, and other media. This role requires a strong understanding of composition, color theory, and visual storytelling. While this course focuses on 3D modeling, it may be helpful because it involves skills in using a digital workspace to create visual assets, which share some common ground with illustration. The course may improve the digital skills of illustrators who are interested in learning 3D concepts. The skills may be useful to some illustrators who want to expand their abilities.
User Interface Designer
A user interface designer creates the interactive elements of digital products, such as apps and websites. This role requires a strong understanding of visual design and user experience principles. This course may be useful to user interface designers, because it explores the creation of visual elements in 3D, and there is an overlap with the general principles of visual design. The course also provides experience with software that uses a digital canvas to create graphics and interactive interfaces. This course may be useful for an interface designer who is interested in expanding their knowledge.
Industrial Designer
An industrial designer creates the designs for manufactured products, focusing on both aesthetics and functionality. This role requires a blend of creative and technical skills, as well as a deep understanding of materials and manufacturing. This course may be be useful to industrial designers because courses in 3D modeling and animation can be helpful to learning to visualize and prototype designs. The course introduces the use of Blender's tools to modify the shapes of objects as well as apply digital materials. This course offers a basic skill to help with industrial design.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Blender School.
Provides a comprehensive guide to Blender, covering a wide range of topics from basic modeling to advanced rendering techniques. It's a valuable resource for students who want to delve deeper into Blender's capabilities. It serves as a useful reference tool for intermediate to advanced users. This book is commonly used by hobbyists and professionals alike.

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