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Gianny Dantas

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Are you ready to dive into the captivating universe of role-playing games and learn how to craft your interactive world from scratch? This course is your gateway to creating epic and immersive experiences using Unity and its powerful Scriptable Objects system.

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Please make sure you meet the requirements for the course

Are you ready to dive into the captivating universe of role-playing games and learn how to craft your interactive world from scratch? This course is your gateway to creating epic and immersive experiences using Unity and its powerful Scriptable Objects system.

Throughout this comprehensive course, I'll guide you through every crucial step to develop a complete and functional RPG game. From crafting panels, designing player characters, creating enemies, implementing systems like stats, AI, combat mechanics, levelling up, handling items and inventory management, saving and loading inventories, looting mechanics, engaging dialogues, quests, and even setting up a full operational shop.

Our unique approach focuses on making the complex game development process accessible to all skill levels. From beginners to more experienced developers, this course is designed so that anyone interested in game development can dive in and learn effectively. The clarity of instructions and the logical structure of the course ensure that you can easily understand and apply the presented concepts.

Below, we present a brief introduction to the main topics that we will address throughout the course:

  • State-based AI System (FSM)

  • Master Scriptable Objects

  • Design an Inventory System

  • Create Dialogues

  • Create Enemies

  • Create Items

  • Create Loot

  • Create a cool Shop

  • Create Quests

  • Add Combat

  • Upgrade your Player

  • Design UI

  • Use Tilemaps

  • Good Programming Practices

By the end of this course, you will gain a deep understanding of Unity's fundamental principles and learn how to implement them effectively.

Whether you're a novice or an experienced game developer, this course will equip you with valuable insights and practical skills that will empower you to create your own captivating game experiences. Get ready to embark on a game development journey and unlock your potential in the world of Unity.

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What's inside

Syllabus

Introduction
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Project Sprites
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what should give you pause
and possible dealbreakers
Provides a comprehensive walkthrough of creating a 2D RPG, making game development accessible to individuals of varying skill levels, from beginners to more experienced developers
Employs Unity's Scriptable Objects system, which is a powerful tool for organizing game data and creating modular, reusable game elements, which is a common practice in the industry
Covers a wide range of essential RPG mechanics, including AI, combat, leveling, inventory management, dialogues, quests, and shops, providing a solid foundation for building complex game systems
Includes practical application of learned concepts through the creation of a complete and functional RPG game, allowing learners to immediately apply their knowledge and build a portfolio piece
Focuses on state-based AI systems, which are fundamental for creating intelligent and reactive enemies, and are widely used in game development to control character behavior
Requires learners to download project sprites, which may require learners to have access to a computer with the ability to download and manage files, which may be a barrier for some

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Reviews summary

Create 2d rpg games with unity

According to learners, this course offers a solid foundation in creating a 2D RPG game using Unity. Students highlight the practical, hands-on approach and the comprehensive coverage of core RPG systems like combat, inventory, dialogue, and AI. The instructor is frequently praised for clarity and detailed explanations, making complex topics accessible. While some reviewers mention needing to adapt to newer Unity versions or C# features, the underlying concepts and project structure taught are considered highly valuable and applicable.
Teaches valuable coding principles.
"I appreciated the focus on using Scriptable Objects and good code organization."
"The course not only teaches game mechanics but also reinforces solid programming practices."
"Learning about design patterns like the Singleton pattern was very helpful."
"The way the code is structured makes it relatively easy to extend and modify."
Accessible even with limited prior knowledge.
"Even though I was relatively new to Unity, I was able to follow along and learn a lot."
"It's a great stepping stone for anyone looking to get into game development with Unity."
"I had some basic programming knowledge, and the course built well on that without being overwhelming."
"Might require pausing and rewatching sections if completely new to coding or Unity, but definitely doable."
Emphasis on building a real game project.
"Building the game alongside the instructor was the best way for me to learn. It's very practical."
"The course is very hands-on, which is exactly what I needed to understand how these systems work together."
"I love that by the end, you actually have a working prototype with several implemented features."
"The project structure provides a great framework to build upon for future games."
Instructor explains complex topics well.
"The instructor's explanations are very clear and easy to follow, even for complex scripting."
"He does a great job of breaking down difficult concepts into manageable steps."
"I really liked how the instructor explained why we were doing things, not just how."
"The teaching style is engaging and keeps you motivated throughout the process."
Covers many core RPG systems effectively.
"I learned so much about creating different systems like combat, inventory, and dialogue. It really covers all the key parts of an RPG."
"This course is a great guide to building a complete 2D RPG from scratch, touching on AI, quests, items, and more."
"The course covers a wide array of topics necessary for a functional RPG. I appreciated the modules on Scriptable Objects and the FSM system."
"It takes you step-by-step through building out essential mechanics for a 2D RPG."
Some content may need minor adjustments.
"Some parts required minor adjustments due to Unity version updates, but the core concepts are still valid."
"I had to look up some newer C# syntax or Unity API changes, but it wasn't a major hurdle."
"While mostly up-to-date, a few sections felt like they could benefit from being refreshed for the latest Unity features."
"It's important to be aware that you might encounter small compatibility issues depending on your Unity version."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Learn how to create a 2D RPG game with Unity with these activities:
Review C# Fundamentals
Strengthen your C# foundation to better understand Unity scripting and game logic implementation.
Browse courses on C# Scripting
Show steps
  • Review basic syntax and data types.
  • Practice writing simple C# programs.
  • Study object-oriented programming concepts.
Review 'Game Programming Patterns'
Learn common game programming patterns to improve code structure and design within Unity.
Show steps
  • Read chapters related to state machines and object pools.
  • Identify opportunities to apply these patterns in your RPG project.
Practice Scriptable Object Creation
Reinforce your understanding of Scriptable Objects by creating various types of data containers.
Show steps
  • Create Scriptable Objects for different enemy types.
  • Design Scriptable Objects for various item properties.
  • Experiment with different data structures within Scriptable Objects.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Devlog Series
Document your game development journey by creating a series of devlog videos or blog posts.
Show steps
  • Record or write about your progress each week.
  • Share challenges you faced and how you overcame them.
  • Showcase new features and gameplay mechanics.
Expand the Inventory System
Enhance the inventory system by adding features like item crafting, durability, and special effects.
Show steps
  • Implement a crafting system using existing items.
  • Add durability to weapons and armor.
  • Create special effects that trigger when using certain items.
Review 'The Art of Game Design: A Book of Lenses'
Improve your game design skills by exploring different perspectives and design principles.
Show steps
  • Read chapters related to player motivation and game mechanics.
  • Apply the 'lenses' to analyze your RPG's design.
Contribute to a Unity Asset
Contribute to an open-source Unity asset related to RPGs or game development tools.
Show steps
  • Find an open-source Unity asset on GitHub or GitLab.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Learn how to create a 2D RPG game with Unity will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An indie game developer works independently or as part of a small team to create and publish their own games. This course builds a strong foundation for those interested in independent game development. The course's comprehensive approach to creating a complete role playing game covers many aspects of game development, from programming and design to user interface and game mechanics. The course allows one to develop the skills and knowledge necessary to independently create and launch their own games. Furthermore, the course focuses entirely on Unity, a popular platform among independent game developers.
Game Developer
A game developer is responsible for designing, coding, and debugging video games. This course provides a strong foundation for aspiring game developers. It covers essential skills like creating player characters, implementing combat mechanics, designing user interfaces, and using tilemaps. The course's focus on Unity, a popular game engine, and its scriptable objects system, directly aligns with the tools and techniques used in the industry. Furthermore, learning to develop a 2D role playing game gives direct, hands on experience with the kind of work that a game developer might perform on the job. Also useful is the focus on player experience, game flow, and game design.
Unity Developer
A Unity developer specializes in using the Unity game engine to create interactive experiences, which can include video games, simulations, and other applications. This course helps build a foundation for this role. Given that the course teaches how to create a role playing game using Unity, one can gain practical experience with Unity's features and functionalities. The course covers key aspects of Unity development, such as scripting, animation, user interface design, and asset management. The course helps Unity developers to develop a strong understanding of creating interactive and engaging experiences by building combat systems, dialogues, loot systems, and shops.
Game Designer
Game designers conceptualize and design the various elements that make up a game, including the rules, mechanics, story, and overall player experience. This course prepares one for this role. It covers all key aspects of RPG design, including quests, non-player characters, combat, player progression, and user interface. By working through the course, one can develop a better understanding of how these elements are implemented in Unity. The course's end to end experience in creating a 2D RPG can help designers learn to make informed design decisions.
Gameplay Programmer
Gameplay programmers focus on implementing the mechanics and systems that define how a player interacts with a game. This course helps one prepare for this role. By covering essential game development topics such as state-based AI, combat mechanics, inventory management, and quest systems, the course provides relevant skills for gameplay programming. The course's emphasis on building a complete role playing game could potentially give one practical experience in designing and implementing interactive gameplay elements. The course's focus on Unity is also directly relevant.
AI Programmer
An artificial intelligence programmer designs and implements the behaviors of non-player characters and other autonomous systems within a game. This course introduces the fundamentals of AI programming. The course specifically addresses state-based AI systems, which are commonly used to control the behavior of enemies and non-player characters in games. By learning how to create and implement these systems, one can develop foundational skills for building more complex AI behaviors. Furthermore, the course includes a section on creating enemies and implementing their behaviors within the game.
UI/UX Designer
A user interface and user experience designer focuses on creating intuitive and engaging interfaces for games and other software applications. This course can help one interested in this career. A significant portion of the course is dedicated to designing and implementing UI elements, such as the player UI, inventory UI, loot panel, and stats panels. By learning how to create these interfaces within Unity, one can gain a practical understanding of UI design principles. The course should also help UI designers integrate the user-facing elements into a game.
Technical Artist
A technical artist bridges the gap between artists and programmers, ensuring that the artistic vision of a game or project can be implemented efficiently within the technical constraints. This course may be useful for technical artists. The course touches upon several relevant areas, including UI design, animation implementation, and asset integration within Unity. By learning how to create interactive elements and systems, one can better understand how art assets function within the game engine. The course's emphasis on creating working game mechanics may improve one's ability to optimize the game creation pipeline and improve the final product.
Level Designer
Level designers are responsible for creating the environments and layouts in which a game takes place. This course may be useful for level designers. While the course does not focus solely on level design, it does cover building a game world and setting up the environment using tilemaps. By learning how to create levels with Unity's tilemap system, one can develop a foundational skill for designing engaging and functional game environments. The course can expose level designers to considerations about game flow, player experience, and incorporating interactive elements into a level.
Software Engineer
Software engineers apply principles of computer science and mathematical analysis to the design, development, testing, and evaluation of software and systems. This course may be useful to a software engineer wishing to work on games. Although the course focuses on game development, it introduces fundamental programming concepts and problem-solving skills applicable to broader software engineering tasks. The course may also help software engineers to refine skills in areas such as implementing algorithms, managing data structures, and following good programming practices. The content on AI systems and state machines may also be relevant.
Software Developer
Software developers create applications on a wide variety of platforms. While this course is specifically about creating a 2D RPG, the principles of programming and software design are relevant to software developer positions. By learning to create various game systems in this course, learners can become more proficient in creating software. The course provides familiarity with data structures, state management, and software architecture patterns. It would be most helpful for developers that want to work on game-like applications.
Simulation Developer
Simulation developers work on creating virtual environments that model real-world phenomena. While this course is specifically about creating a 2D RPG, the principles of creating interactive systems are relevant to simulation developer positions. By learning to create AI systems, physics interactions, and user interfaces in this course, learners can become more proficient in creating simulations. The course provides familiarity with data structures, state management, and software architecture patterns. It would be most helpful for developers that want to work on simulations that include game-like elements.
Instructional Designer
Instructional designers create learning experiences to help learners acquire new skills. While this course is specifically about creating a 2D RPG, the principles of creating a learning experience are relevant to instructional designer positions. By following this course, and potentially contributing to it, instructional designers can become more proficient in teaching complex topics. They may also be able to teach the principles of game creation or software development. This role typically requires a master's degree.
Project Manager
Project managers are responsible for planning, executing, and closing projects, ensuring they are completed on time, within budget, and to the required specifications. This course may be useful for project managers. While the course focuses on developing a video game, the process of developing a game involves various stages and components that require careful planning and coordination. By participating in this course, project managers can gain a better understanding of the game development process and the challenges involved, which will help them manage game development projects more effectively.
Data Scientist
Data scientists analyze data to extract meaningful insights and inform decision-making. This course may be useful for a data scientist. While the course is primarily focused on game development, the underlying principles of problem-solving and logical thinking can be applied to data analysis tasks. Furthermore, data scientists may wish to work in the gaming industry to improve game design. Some concepts in the course related to capturing user experience may be relevant to data driven game design. This role typically requires a master's degree.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Learn how to create a 2D RPG game with Unity.
Provides a catalog of well-established solutions to common problems in game development. It covers patterns applicable to AI, combat systems, and general game architecture, all of which are relevant to creating an RPG. While not Unity-specific, the principles are easily adaptable and will improve your code's design and maintainability. It is more valuable as additional reading to deepen your understanding of game design principles.
Offers a wide array of 'lenses' or perspectives to consider when designing a game. It helps you think critically about player experience, game mechanics, and overall design principles. While not directly related to Unity coding, it will significantly improve your ability to create engaging and fun RPG experiences. This book is more valuable as additional reading to deepen your understanding of game design principles.

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