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Paul McGrath

Hi,

Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.

If your an animator or designer interested in games, this course is for you,

were going to ...

Read more

Hi,

Im an animator, but I also dabble a little in games and I know from bitter experience that it can be really hard to do some basic movement in game engines without a little help. So I thought i'd pass on a few Hints, Tips & Scripts, that can help other animators interested in games test out their work in a practical way.

If your an animator or designer interested in games, this course is for you,

were going to ...

  • Export our animations from whatever program you use, my preferred one is Anime Studio Pro, but as long as the one you use lest you exports .PNG's were good to go.
  • If you don't have animations to work with, no problem I've supplied files for you to work with.
  • Only 5 short video's and you will have your 2D character strutting back and forth your monitor in 45 minutes.

We'll take it slow and if at any point you get stuck, i'm an email away.

Enroll now

What's inside

Learning objectives

  • Import 2d animation into unity
  • Create & save a basic scene in unity
  • Create a character using their animation
  • Learn how to set up their animations in unity's mecanim system
  • Mover the character around the scene using the keyboard

Syllabus

By the end of Section one you will be able to set an animated character in Unity and move him around the screen.

A brief run down of what we will cover over the course

Read more

A quick look at the rig and animation ill be using in Anime Studio Pro, before we arrange the size and export our .PNG secquence

In the downloads section I have provided a Zip file that has all the files you will need to follow along with the course.

We will creating a 2D Unity Project, import our animation frames (those outputted from our animation program) and set them up for use in Unity 3D

We will make our first Unity scene & save it. We will create a ground plain for our character to walk on and set up the Character (WolfMan) game object.

With our sprites all organised & our game object set up, all we need to do now is set up our Idle & Walk animations in Unity's Mecanim (animation system).

Unity & C sharp script's
See the other course I teach on Udemy

Check out the bonus Lecture

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Get your Unity animation Game Ready with Moho Pro with these activities:
Review C# Scripting Fundamentals
Reviewing C# scripting fundamentals will help you understand and modify the provided scripts for character movement.
Browse courses on C# Scripting
Show steps
  • Review basic C# syntax and data types.
  • Practice writing simple scripts in Unity.
  • Familiarize yourself with Unity's API for C#.
Unity 2021 Cookbook
Referencing a Unity cookbook can provide solutions to common animation and scripting problems encountered during the course.
Show steps
  • Browse the table of contents for relevant topics.
  • Read through recipes related to animation and scripting.
  • Try implementing some of the recipes in Unity.
Practice Mecanim Animation State Transitions
Practicing Mecanim state transitions will solidify your understanding of how to control character animations in Unity.
Show steps
  • Create a new Unity project.
  • Import a character with multiple animations.
  • Set up Mecanim state machine with transitions.
  • Trigger transitions using keyboard input.
Three other activities
Expand to see all activities and additional details
Show all six activities
Game Feel: A Game Designer's Guide to Virtual Sensation
Reading about game feel can help you understand how to make your animations more impactful and engaging.
Show steps
  • Read the introduction and first few chapters.
  • Focus on sections related to animation and feedback.
  • Consider how to apply these principles to your Unity projects.
Create a Short Animation Showcase
Creating a short animation showcase will allow you to apply the learned techniques and demonstrate your understanding of Unity animation.
Show steps
  • Animate a character performing various actions.
  • Record a video of the animation in Unity.
  • Add music and sound effects to the video.
  • Share the video online.
Develop a Simple 2D Platformer Prototype
Developing a platformer prototype will provide hands-on experience with character movement, animation, and game mechanics in Unity.
Show steps
  • Create a new Unity project.
  • Design the level layout.
  • Implement character movement and jumping.
  • Add basic enemy AI and collision detection.

Career center

Learners who complete Get your Unity animation Game Ready with Moho Pro will develop knowledge and skills that may be useful to these careers:
Game Animator
A game animator brings characters and environments to life within video games, creating compelling and immersive experiences for players. This role involves designing and implementing animations for characters, objects, and special effects, ensuring they align with the game's style and mechanics. This course helps you experiment with integrating animation into a game engine. With it, you can learn the basics of Unity and integrate 2D animations, potentially streamlining your workflow as a game animator. The course helps you test your work in a practical way.
Indie Game Developer
An indie game developer is involved in many or all aspects of game creation, from design and programming to art and sound. Many indie developers need to become adept at animation to realize their vision. This course helps you learn how to bring 2D characters to life in Unity. The course's focus on quickly implementing animations and character movement helps you prototype and iterate on game ideas efficiently. The course might be useful for those interested in making 2D characters and implementing them in their indie games.
Unity Developer
The Unity developer is involved in using the Unity engine software to create games. The Unity developer may use C sharp to create game logic and implement systems and features in the game. As an expert in Unity, the Unity Developer may be tasked to implement 2D character animation, and can use this course to learn how to implement animations in Unity's Mecanim animation system. The Unity developer can use the material from this course to quickly become familiar with implementing 2D animations.
Animator
An animator creates the illusion of movement in various media, including film, television, and video games. Animators design and draw characters, create storyboards, and use software to bring their creations to life. While this course doesn't cover the core animation principles, it focuses on a critical step in game development which is getting assets into a game engine. The animator can benefit from the course's insights into animation implementation as it can then speed up the process of integrating your animations.
Technical Artist
The technical artist serves as a bridge between the artistic and technical aspects of game development. They optimize art assets for performance, develop tools and pipelines for artists, and ensure visual consistency throughout the game. This course may be useful, as it teaches the process of importing and implementing 2D animation into a game engine. It specifically introduces the Mecanim system in Unity, a core skill for a technical artist involved in character animation. The course may help technical artists create games.
Motion Graphics Designer
A motion graphics designer creates animated visuals for various platforms, including websites, commercials, and explainer videos. They combine design principles with animation techniques to create engaging and informative content. This course may be useful, in particular, if a motion graphics designer seeks to learn the capabilities offered by implementing animated elements in Unity. The course helps designers understand how their animations can be integrated into interactive environments, expanding their creative possibilities.
Game Designer
A game designer is responsible for the overall vision and design of a video game. They create game mechanics, write storylines, and design levels to create engaging player experiences. The course may be useful, as it focuses on the practical implementation of animation and movement within a game engine. In doing so, the course can help game designers prototype and test their ideas more effectively. The ability to quickly bring characters to life and control their movement is critical for iterating on game mechanics and level design concepts.
Augmented Reality Developer
An augmented reality developer develops augmented reality applications that blend the digital and physical worlds. The augmented reality developer may want to include 2D characters in their experiences. This course helps augment reality developers quickly implement their animations into the Unity animation system, and can get up and running quickly. The course may be useful for quickly realizing augmented reality games that include 2D characters.
Virtual Reality Developer
The virtual reality developer creates immersive experiences that take advantage of the virtual reality medium. The virtual reality developer may implement animation within the VR experience. As a developer, you may use this course to understand how to implement 2D character animation into a Unity project. Using this course, you can implement the animation in a short time.
Content Creator
A content creator produces engaging material for online platforms. The content creator produces images, videos, and other media that attracts a target audience. As a content creator, you may want to include 2D animated sprites in your content. This course may be useful for learning how to import animated sprites into Unity, and learning how to make the character walk around the screen. The course will give you insight into how you can include games, or game-like elements, into your broader content creation workflow.
Software Engineer
A software engineer designs, develops, and tests software applications. They apply engineering principles to create efficient and reliable software solutions. The course may be useful for the software engineer who is interested in how Unity works, or how to create a game. The course helps orient the engineer to how animations are implemented in the Unity framework. This course may be useful if the software engineer is looking to pivot toward game development.
Web Developer
A web developer builds and maintains websites, ensuring they are functional, user-friendly, and visually appealing. Web developers use a variety of programming languages and frameworks to bring websites to life. This course may be useful if the web developer wants to use Unity as part of their workflow. For example, a web developer may want to embed a Unity-based game or video within their website. The course may provide insight into implementing animation within a web application.
Instructional Designer
An instructional designer creates engaging and effective learning materials for various audiences. They apply pedagogical principles and learning theories to design courses, workshops, and training programs. The instructional designer may consider including interactive elements in their lessons, such as elements of video games. This course may be useful for learning how animations can be implemented, and can give them ideas about how they can implement animations on their own.
Project Manager
The project manager is responsible for overseeing the planning, execution, and completion of specific projects. The project manager may be interested in knowing how much time and effort it takes to implement a 2D character into a game engine. This course may be useful for the project manager to get a sense of how long it takes to implement the animation within the Unity Mecanim system.
Product Manager
A product manager guides the strategy, roadmap, and feature definition of a product line or product. This could range from a physical product to a service to software. The product manager may be interested in how much it costs and how much time it takes to implement a 2D character into a game. This course may be helpful for the product manager to estimate the effort needed to implement animations using the Unity Mecanim animation system.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Get your Unity animation Game Ready with Moho Pro.
This cookbook provides practical solutions to common Unity development challenges. It includes recipes for animation, scripting, and character movement, which are directly relevant to the course. While not required, it serves as a valuable reference for expanding your Unity skills. It is commonly used by both hobbyists and industry professionals.
Explores the importance of 'game feel' and how to create satisfying player experiences. It delves into the nuances of animation, controls, and feedback, offering valuable insights for enhancing the player's connection to the game. While not directly focused on Unity, it provides a broader understanding of animation principles. This book is more valuable as additional reading than as a current reference.

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